Larry gifted me this guide you could do other combo guides if you know them and if you did it like this with the input prompts you would see success I’d like to imagine
I have been attempting these types of combos for over a year now and there was barely any help with inputs and I struggled with it for so long. Even though I think I'm decent with these combos I didn't think I could apply these in real match. This video made it real easy to understand the inputs, and I'm very appreciative. Thank you so much, but I have a question. Normally I don't use c stick often, only during the turnip throws after z catching, but do you have to use smash stick instead of tilt stick? When I throw turnips with the c stick I dont get smash throws. Thanks again btw
Throwing the turnip in the air with the c-stick will result in a smash throw even if you have it set to tilt stick. On the ground, using tilt stick will result in a light throw. If you plan on using the attack button in either of these instances, you will need to do the smash input to get a smash throw.
Thanks for the feedback! If you can do these ones, try converting off of head height down air 1 with a turnip, or gf back air for more challenging and versatile combos.
I'm in training mode rn practicing against wolf and I can't seem to hit the combo you did on the inkling I cam do the down throw into dtilt into short hop throw Nair fast fall but when I fastfall it seems he's to low to the ground to hit a short hop throw is it because when I throw into Nair I'm smash throwing? I can't really tell.
Tried this a few times in training mode, it seems that the hardets part was the 2nd throw->z catch->down throw, and I can't help but notice that if you hold the left-stick forward and jump, you cannot make it that close to the opponent as shown in the video, perhaps the patches across the verions in the past year nerfed peach/daisy a bit (in terms of their air speed)? Or maybe it's just me inputting at a wrong timing xD
I thought the same thing but ended up hitting it a few times. I think it’s just a super tight window where you have to z catch and the immediately hold forward and then down throw to just barely get in range of the down tilt.
This vid is really good although i have questions. When i try to do the first 2 combos u demonstrated with ike, during the zcatch sequence i cant land the turnip in order to hit him and bounce off for me to z catch any suggestions? also if and when i do hit the z catch item throw im not able to throw the turnip down because i just land on the ground before i can throw it down
You either need to be faster with the first segment of the combo (up to the nair fastfall), or you need to make sure you are buffering the turnip throw forward out of a short hop (the part that you mentioned).
I can't hit the final hit of Dtilt in the first combo every time I do the c stick dthrow into the down tilt the Dtilt is just like half a foot away from ike how do I get it to connect?
At the end of the first combo you show, after the z-catch down throw is there something I can do to help the down tilt connect? I just can't get the down tilt to connect consistently
Personally, after I z-catch the turnip on that combo against Ike, I'm too close to the ground to input a down throw in the air, it's so annoying. I have to wait until I hit the ground to input anything. Regarding your issue, I'm pretty sure you have to wait a few frames before you hit the dtilt to get the sweet spot to connect. If you input it too soon it'll result in a sour spot.
I started practicing the first combo and sometimes I manage to land every hit except the down-tilt at the end. I think I might not be holding forward enough or do you have to walk a bit befor doing it?
There is no walk. You dtilt as soon as you hit the ground the second time. You are not holding forward enough in the air if ike lands too far away to hit the second dtilt.
I don't believe it is necessary. Fast falls have the pink star indicator which I don't see in the original EOE video. I think the combo showed up as untrue when I performed it due to not holding forward enough. If you are closer to ike when you side B, it might show as true on the combo meter. Also, since the EOE video has been made, the combo meter has been changed. If you are a few frames off at that point in the combo, there really isn't much the opponent can do to get out.
Hi Ralts, i tried to lab for a good time the second combo done on Ike, and i never got it true on the combo counter, so i kinda got depressed at one point but now i realize that even in your video the combo doesn't look true. Unfortunate i don't have a modded Switch and i don't have the "good" training mode to make the CPU buffer an airdodge, can you confirm that even if the combo counter doesn't show it the combo is true? Some times i feel like i mess up the timing but some times i think i do it perfectly and still doesn't show it.
Hey this is kind of late, but here goes: I couldn't get that side B to show as true on the ike either, but I got it on the ridley. It seems to be dependent on how close you are to the character after the last turnip throw. Holding forward more throughout the combo should give you a larger window to hit it. Don't worry so much about these combos. They took me hours and hours to even hit once for the recording. I made this video to give people ideas for conversions so they could improvise combos in a real match. I feel like too many people are stressing over hitting these exact combos when they are all near frame-perfect. With regards to the side B finisher, if you trap your opponent in that position with a combo, I wouldn't hesitate to go for the side B. Due to the opponents actual escape options, and the fact that they might panic, you have a larger window than the combo counter says to hit the move. Even if you are a few frames off, it will probably still hit, and you can make it back to stage no matter what.
Make sure you aren't holding a direction on the control stick, and make sure you are near the turnip so you grab it instead of doing a neutral airdodge.
Having trouble with getting ff after nair. Sometimes I don't ff at all. Any tips? Trying to time it to catch the descent of the jump but then I miss the window for sh f throw. Any advice?
First of all you can't fastfall while you are in hitlag in this game. When you hit the nair, your opponent and you are locked in place for a minute. You want to fastfall immediately after this hitlag. This is a similar to luigi's zero-to-death combo if you are familiar with that. The timing is kind of hard to get used to, but once you get some practice it is very easy to be consistent.
help! every time i try the combo at 2:40 it goes well for the first part but that uair just doesnt connect. inkling isnt high enough in the air. every single time (but somehow inkling allways has 58% insted of 61% like in the video when im at that part)
I'm having the same problem, too, and considering how old this video is, I'm wondering if a small nerf messed the whole combo up 😢 (EDIT) WAIT IDK HOW BUT I GOT THE UP AIR TO CONNECT. I DROPPED THE COMBO IN EXCITEMENT, BUT I THINK IT'S STILL POSSIBLE (EDIT2) I DID IT, I HIT EVERYTHING IM CRYING I STARTED AT 11:30 PM AND NOW IT'S 2:17 AM! I'm still not totally sure how but I think having stale moves on definitely helps(since it's default in actual play)
The easiest (by far 😅) for me was the one Ike by the ledge. I have been trying the one on ink link like for one month and couldnt drop it not a single time, I just cant hit him with the upair so it goes an angle I can continue de combo, it goes kind straight so I cant toss the turnip up and finish it. Idk if I need to dash a little before jumping onto sh turnip throw>upair
If inkling is too far in front of you, you aren’t holding forward enough. You shouldn’t need to dash, just hold forward during the short hop you speak of.
Fast-falls seem scary until you realize how they work. You can't fast-fall during hitlag (that brief pause when the move connects), but you can do so immediately after. You also can't fastfall before the peak of the jump. I believe fast falls are something you can get consistent if you practice a little.
Hi I’ve been practicing this combo for a while and I’ve noticed that by the time you reach 48.8% during your combo I reach 47.7ish and I have stale moves off. The combo still turns out fine but I was just wondering why this is. I’m also doing all hard throws so I’m wondering if anyone knows why the damage percent is different? Was there a nerf recently I didn’t hear about?
That's like the only part of the combo you cannot buffer. For some reason in this game, if you buffer a throw after a z-catch, it will give you an aerial every time. It's super annoying. Just wait a split second after the z-catch before you input the next throw.
For the first combo can someone explain to me why the down tilt at the end never hits ? Even in slow mo. It looks like Ike is too high for it to connect
I’m having a lot of trouble with the first combo, I can do it al but when I do the first item toss I can’t do a nair because I’m already on the ground and it just jabs
So the first item toss should be buffered off the ground. By pressing a and jump, or c-stick and jump, you get a short hop with the item throw on the first possible frame. Basically as soon as you throw the item, you can re-catch it with a nair. The nair should happen near the peak of the short hop, as a fast fall is required so that you land immediately after.
@@Ralts1 I just started trying again this time, I can get to the z-catch down throw turnip, but Ike ends up just barely out of range for my downtilt and I'm having trouble getting it to land. I will keep trying the combo and I'll tell you if I manage to get it :)
@@Ralts1 I cannot get the turnip throw down after the z catch to show up as true on the counter no matter how hard I try, is there something I might be doing wrong?
It is most likely a speed issue. If the characters are falling out, you aren't doing the inputs fast enough. Almost every input in the combo should be buffered, and you should be holding towards your opponent whenever you can. They might look easy, but the inputs are incredibly tight and the combos took a lot of time for me to perform. Don't worry if you can't get them right away.
I had a similar problem where the last down tilt just didnt connect, ike got pushed just a bit too far. I figured out that you can walk forward just a bit to get closer before ike hits the ground.
You probably aren't doing the inputs fast enough. I used to have the same problem. The trick is jumping and getting the first turnip throw after the initial setup as soon as possible and timing the fast-fall right after the hitlag so that ike is as high as possible when you go to connect the next turnip throw you are talking about. Do note that both short-hop turnip throws can be buffered if you hold forward, jump, and A. You also want to make sure you are getting smash throws if you aren't using the c-stick to throw the turnips.
@@Ralts1 I also have the same problem and I don't think this is actually a problem of speed. I notice that the first Nair you do in the video do more damage than usual. When I do it, Ike is around 45% and you are at 47.5 - 48%. That's why your Ike stay longer in the air. I know Peach is doing more damage in float stance but I can't figure out how you manage to make the maximum damage just by pressing A
@@MichaelFita Less damage could be coming from not smash throwing the turnip, or not being close enough to ike. Un-stale nair does the same damage out of a short hop every time unless you hit the sour spot, which does like half.
You have to be close enough to the turnip in the air in order to catch it without an air dodge. Also, you can’t be inputting a direction on your control stick when you press z. It has to be in neutral.
If you look closely, each combo is made out of smaller sequences you can use independently of each other. Depending on where your opponent is after a hit, you can mix these up to improvise a combo.
In smash ultimate, items can be caught when they are near you. You can do this on the ground with a tilt attack, or in the air with an aerial. Items can also be caught in the air when pressing z without a direction on your control stick.
I was having the same problem for ever until I finally figured it out: you need to fast fall IMMEDIATELY after the hitlag from the nair ends. It's still super tight even if you know what to do, mind you.
You either are not performing the previous inputs fast enough, or you are not holding forward. Remember that you can up air with the c stick and still be holding forward.
@@Ralts1 i keep trying the combo on inkling, but no matter what i do when i throw the vegetable at inkling, they are too low and when they aren't i can only get second hit of the uair instead of the first hit.