Watching a recap of my Peggle endeavors in the past ~5 years and reliving those WR moments was quite moving, thanks Poetry. Also I'd like to thank the whole Peggle community, I've gotten to know a lot of awesome people obsessing together on this silly game. It's been a pleasure.
Also for anyone that's curious, I'd like to speak about why I haven't come back to Any% runs. It's something that Poetry didn't mention in the video, but all runners know it: pixel shots are very tedious to learn. At the height of my reign, there were maybe 5-10 pixels I had to know to stay at the top. Now there's over 100 I believe. While it's amazing to look at how optimized the game is now, I just don't find it as fun to run at a high level anymore. So in short, laziness. But thanks to not grinding runs every night, I've also had a lot of time to make Peggle Fevers, so that's nice!
@@pnaha Fevers mentioned! And yeah, pixels are a huge grind to not only learn but practice enough to remember on the fly most levels. Good choice for your sanity, pnaha the OG not pix-cel
@@pnaha Thats reasonable; I havent followed peggle speedruns yet I feel like you have bin the flame that kept the speedrun for that game alive; And you stopping to play 14 month sounded so relatable hah; I cannot imagine the height of finally achieving a WR just to few minutes later being crushed by the realization that on the same day someone else broke it. Stay awesome man
dude i thought this would have a couple hundred thousand views, i was so shocked to see it has less than 10k. this vid is awesome with great info and editing. keep it up bro
Awesome video Poetry! I appreciated the shoutout in the strats hunting section--I did a lot of work on tap strats back in the day. Even though I'm more of a nights gal myself I love deluxe any% and think it's a great show of Peggle skill. You definitely did the record grind justice and I can't wait to be here for even more peggle runs to come. Also, slight correction around 35:55--we actually don't think enter strats fire on the first available frame necessarily since me and a couple runners theorized enter strats for levels with moving pegs a while back and it doesn't seem to be consistent sadly. But it's still a really early frame so enter strats save time! I would also mention the SGDQ 2023 run as a big influx time for new runners (check that run out if you haven't, it's amazing!). As always, excellent addition to the peggle lore.
Yeah, I realized after posting the video that I should've mentioned the GDQ run! Apparently even though I talked to Jnano about his record, I didn't think to ask him how he got into the scene, and apparently it was from that run!
@@PoetryStud Yeah I remember that! I think it may have brought polypies in and some other top runners/influential community members too. Maybe I'll have to make my own video to mention it (or you'll just have to make more Peggle content... would not complain!)
Thank you for the kind words! I do have a couple other videos like this one, and a few other Peggle-related edits in general that I'm pretty proud of :)
I didnt even know Peggle had such a dedicated Speedrun community. Great video, its only a matter of time until the views come flooding in, if you keep up that great work! :) (you also have a great voice for this format)
Im surprised this has such low views, as corny as that is a thing to say. The editing and commentary is very interesting and fluid, and this is overall very very well put together!! I love me a banger video to put on while i draw. Kickass vid dude !! Keep making !!
It's a great game to play at both a casual level and a speedrunning level :) If you do get into the speedrunning side of things, there is a peggle discord where a lot of us runners congregate, and you can find a link on the speedrun.com page for Peggle!
Very soon after doug started running Claude runs, I started strating entirely because doug's runs would often die on 11-2. So I found a way to get consistent slides on most of the slants (by finding (inconsistent) edge shots and making a terrible notation system). But what I find crazy is that those, multiple year old, shots are now back but with actually good pixel-shot setups. I had thought that strat was dead because everyone just used fireballs.
It's been 8 years since we played that MP game of CK2 where your son was the Antichrist. I'm sure at the time, none of us had any idea of what Peggle was, but I was truly sucked into this world through your streams during the pandemic.
I've never played or heard of peggle before, but this video is amazingly made and deserves more recognition. Also, as someone who plays trackmania, when you began introducing the quote I jokinging said the karjen quote aloud, and was really shocked when you repeated it lol.
I'm not kidding. When you were explain the heat maps, I thought that, you would need to figure out some peg per second ratio or something to compare the different strategies, and sorta assumed that's what everyone else would have been doing to get the speeds they had and my mind was flipping blown when you said someone new came in and did just that.
Yeah, for the most part people just tried some of the more promising lines to see which ones they liked! The problem is that the heatmaps originally only looked at number of pegs hit, without accounting for how long it took, so some of the lines that the simulation pointed to wouldn't necessarily be the fastest/most efficient, and of course there's also something to be said for some shots being easier to line up than others. But yeah, now we're starting to see more stat-driven approaches to comparing strats! It's neat stuff.
I’m really surprised none of the top players use the helix strat where the ball sits in the middle of the helix and gets all the pegs. Opting to go for the fireball strat instead. My guess is fireball is faster?
Yep, it's just faster to use the fireball for the most part! But for other runs, such as EGM (100%) speedruns, where you need to complete the 750k challenge, that is a key strat, as well as in many of the Individual Master runs, where you can only use one master.
Haha in the end I didn't want to make it too confusing, since I'm American, but alot of the Pegglers are not, so I decided to go with something neutral :P
Spoilers for the Outer Wilds, The Last of Us, and Crusader Kings 3 As someone who has watched many Joseph Anderson video critiques of videogames, I feel that I am adequately equipped to speak to the game design philosophy of gaming masterpieces, such as Peggle Deluxe. But first, what is a game? Is it the level of interactivity that defines it? Is it the audiovisual components that separate it from other games, such as tabletop games, card games, or even sports? For that matter, how do you even define what a sport is? These are questions for another day. Regardless, when it comes to discussing videogames, it's interesting to think about what the developer's intentions are, as opposed to how the levels actually play out. Are they intended to be a one-of-a-kind unique experience, where your first playthrough will be drastically different from any subsequent playthroughs? For games like that (such as the Outer Wilds), it can be interesting to consider how that developer intention interacts with the standard marketplace of games as an industry. Many developers would say that such a style of development is not conducive of a gaming experience that is always fresh. Other developers, such as Paradox Interactive, create games with practically infinite replayability. However, some people may critique the lack of unique story driving those experiences, and it's true; in general, those games are about strategic gameplay with not a large focus on narrative involvement. Of course, there are exceptions to this, such as Crusader Kings, where many times unique narrative elements will naturally occur, arising from situations that the player even created. This can be quite interesting! For a more in-depth discussion of these games, PoetryStud created a very in-depth guide to them: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Y-BaBVfqzXE.html Other games still strive to be unique experiences that aren't even necessarily games. Games such as the Life is Strange series, while having some element of puzzles and gameplay, tend to rely on the unique characters and the narrative, but in ways that are not always presented through the gameplay itself. Then there are games such as The Dark Pictures Anthology, which are all about narrative, with gameplay largely manifesting as quick time events in decisive moments. Quick time events themselves have been a subject of great debate in the gaming community. Even games that have much more complex levels of gameplay, such as the God of War games, tend to still have interactive cutscenes, which to some people can come across as meaningless interaction for the sake of interaction, while others appreciate the active role that the player is forced to have in what other mediums would have been presented to the player with no input here. A prime example of that debate of interactivity is the classic The Last of Us, where in one of the final scenes the player is forced to make a decision for the character that will forever change both of the main character's fates. Of course, those of you who have played that game will no doubt be saying "there is no choice there, streamer! He hasn't played the game!" (Which is of course, true, the streamer has not played the game). But in the end, while the character has no choice in the violent end to that game, the player does. The player decides whether or not they trust the writers of the game. Do they believe that the intended meaning is for you to play out an irreversible role? Or do you believe that the lack of decision is arbitrary, in which case it may just be for the best to turn off the game, never to return? These are the questions we must ask ourselves when we consider the writing, gameplay, and overall design philosophy of gaming's most divisive and unique titles. Peggle sucks, btw References 1. Gaming, P. S. (2024). On the impact on player engagement of game design and narrative philosophy. PopCap Interactive, 1(1), 69-420. steamcommunity.com/profiles/76561198106864451/recommended/3480/ This review brought to you via @dukedunac
So I just started watching, and was a bit confused by the opening being outer wilds. So I hovered over the progress bar and got jump scared by my own name. Fucking terrifying. Great video though!
And it was a full on shoutout. Thank you, but I don't deserve it, I only strated for a couple months before I fell off. others like SatanHerself and Brassbeat definitely deserve much more credit than I ever will. They both did more and for much longer.
*be me: knows literally nothing about peggle, never even heard about it* youtube: here's a 50 minute video about peggle speedrunning history also me: sign me the fuck up right now
This was a great video, however, I’d you’re open to advice, I would probably cut down on the background music a bit more when you’re talking. It was on the verge of drowning out what you were saying a couple of times.
I would disagree about your take on Outer Wilds. Speedrunning Outer Wilds is NOTHING like playing it casually. The only reason to play outer wilds is for knowledge and if you know everything, there’s only beating the game to do which is not at all how it plays casually. It’s a normal thing for a game to have learning more about the game change the way you play, but in Outer Wilds, knowing more stops you from playing. You may have the exact same abilities, but in outer wilds, your abilities are knowledge so having knowledge is the same as a veteran who has all the endgame gear.
I like your videos, could you use more mellow bg music? the music you have is just a bit too busy. Find something that is at least just using the low freq's, it feels like you are fighting with the music to talk.
i absolutely love a good deep dive and record history video like this and this one is fantastic but i think the summoning salt inspiration needs to dialed back justtt a bit, the music genre change is a great start but the graph is pushing a lil yk, great video otherwise
Fair enough! Largely I do the graph the way I do cause it's easy enough to do in photoshop alone, but in the future I might look into other programs like AfterEffects to be able to get more advanced timelines :)
@@PoetryStud seriously tho i wanna specify just cuz the only thing i pointed out specifically was a negative this was still an amazing video and i hope to see more!
@@nolanbohn4505 No worries, it's a fair criticism, and of course I am very inspired by Summoning Salt (I even put him in my credits :P ) but I don't want to be a total style-thief Glad you enjoyed the video overall :)