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Throughout the game, the toddler encounters three monsters: The first is a frizzy-haired shadowy creature with an umbrella, who provides a jumpscare in the home. The next is a frizzy-haired swamp beast that can catch the toddler, and the last is a trenchcoat with eyes on the inside. Each of these monsters is a representation of how the toddler views their mother in her stages of alcoholism. The Shadow Monster (Harald): The shadow monster is a representation of the mother going out to purchase alcohol. The figure is seen only shortly after a lightning bolt strikes, and is a complete silhouette, indicating that the child only sees the monster at night when there's not a lot of light to see by. The figure is shown wearing a coat and boots along with holding an umbrella, indicating that the figure is going out somewhere, such as to buy liquer. Harald is the only monster to not attack the child; as she would be going out to buy alcohol, presumably the mother isn't drunk yet. The Swamp Monster (Hyda): The swamp monster is a representation of how the toddler views their mother- or rather, their mother when she's drunk. An Interface Screw occurs at least three times throughout the game: once at the start, when their mother leaves the room and they hear her getting angry, again when they look at the swamp monster, and one final time at the end when the mother lashes out against her child. The screw never occurs when the mother is content, implying that the child believes that their mother becomes a monster when she gets angry. This fact is reinforced by the drawings found throughout the game: the mother and monster are shown as separate entities. The appearance of the monster is also bizarre, in that it wears a tank top, shorts, and has frizzy hair; this is possibly the state of the mother while drunk and upset, and as such is the most common time for when mommy may get angry. Additionally, at the end of the game, the mother is drunk, yet the interface is completely normal until she strikes them because she isn't dressed like the monster, and as such the toddler isn't aware that she's angry. The Memory Machine To progress in the game, you have to place memories in a machine. All of these memories involve the mother happy and treating the toddler kindly, and to reach the end of the game where they leave with their father, they have to get rid of them. This implies that to cope with their mother's alcoholism and abuse, and having to leave her to live with their father despite still caring for her, they are abandoning the memories of happy times they spent with her so they won't feel conflicted. The Well Within the second level through the magic portal, there are a series of paintings showing a normal-looking woman drinking from a well and turning into the swamp monster. This shows that the toddler has some idea that the monster is created from drinking something, so the well represents the alcohol. Teddy also reads part of a book in the beginning that mentions thirsty animals upon a hill digging a well to find water before they die of thirst. This could represent the mother's desperation for alcohol or the mother's need to sober up before it destroys her completely as drinking water can help counter the effects of alcohol. Teddy Near the start of the game, you are introduced to Teddy, a talking stuffed bear who accompanies you throughout your journey. It's commonly believed that he represents your father in some ways, since they are shown to share the same voice. When you enter the closet at the start, he says "I hope there are no monsters in here," which can reinforce the idea that the toddler hid in the closet whenever the mother got drunk, with the monsters being other versions of the mother. He also says that "if you ever feel scared in a dark place like this, you can hug me tightly. You might feel a little bit safer!" If you interpret the "dark place" as being one of their mom's drunk nights, then this could possibly mean that they wish their father would come get them during these times. This interpretation is implying that the father wasn't abusive as well, however. The Closet The toddler is shown exiting the closet twice: once after they are shown entering it, a second time after they are not. The first time the toddler enters the closet with Teddy, there are trenchcoats freaking everywhere. As previously mentioned, the mother in her hangover is linked to trenchcoats, making them ominous and fearful, reinforcing the child's fear of their mother. Alternatively, they could be used as symbols of safety; when the mother opens the closet, she specifically notes "you need to stop hiding from mommy", implying that this is where they hide when she's drunk, which is often. This comes into play at the end, because whatever the hell happened the night before, it ended with mommy crying and drunk on the floor with teddy in one hand, and the toddler hiding in their closet. I took this out from this page: tvtropes.org/pmwiki/pmwiki.php/Analysis/AmongTheSleep I know im 2 or 3 years late but here is some information about the game that might be useful(? Idk
_-;;Ok, i just searched «Jory Prum», because you can see, in the end of the game, it says «In Memory Of Jory Prum» and it says that Jory Prum was a sound developer and he passed away in 2016 because of a motorcycle accident, the creators created Among The Sleep as a tribute to him.._ _-;;And here i though that it was just a scary game_
I just pooped and smeared it all over the wall, then ran into the wall repeatedly to make the shape of a angel, then walked out of the bathroom with poop on the front side of me.
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I really like these kind of horrorgames where children are the one that are hunted on and you play as an child, they all have such deep meanings. My favorite one is little nightmares, because even though the children you play as are nine and ten years old, they are so smart and strong and different of the actual children in real life, because even though they are about to get eaten, killed or hunted, they dont are going to do something useless like cry or scream, they are going to find a way to get out