Perfect Dark was a perfect successor to 007. I'd like to know why in 20yrs since, I haven't played a game where you could shoot the guns out of enemies hands.
Red Dead Redemption also has that ability, but it’s only possible when dueling. I also tried to disarm the insurgents on the Safe House level with the recent Modern Warfare game, but sadly it won’t work. :/
@jackthegamer It honestly doesn't take much effort to add in additional hitboxes to weapons, some lines of code and maybe a few variations of animation. Smooth out the bugs, and viola. This has nothing to do with graphic fidelity, it's just a preference of the game design.
@@dfghj241 really? I played the early metal gear games but I can't remember! Even phantom pain, surely not? Man, phantom pain was absolutely phenomenal.
try the uncompressed wav files...truly mind blowing to think if this was on PC or a medium bigger than n64 carts this would've been a true "perfect" game...
The remastered version of this game looks amazing. Graphics beautifully sharp and a good fast frame rate. Yet the gameplay remains true to the original.
@@Kreege This game had an absolute ridiculous amount of content and modes. I don't think any game before or since has literally ever come close. Rare went all out. And on a cartridge!
@@Kreege yup. I always turned off auto aim, back then too. Somehow I didn't get the achievement for completing Secret Agent. One day I will reset it and try again. Top 10 game for sure
@@Kreege The unlockable menu you're referring to is a difficulty setting called Perfect Dark. Yet at the end of each mission, the results screen clearly states that the mission was completed in Perfect Agent mode. Care to explain that one?
I don't think they changed the enemy health at all. It was always 2 shots in the middle of the chest, and more if you hit them somewhere else. Head/neck shots were fatal of course. The game rewards accuracy and reflexes. I always liked that.
This remastered edition is incredible. The game was fire when it came out, but I still enjoyed playing this edition too. When you got bored with Goldeneye, this game had nearly endless multiplayer fun.
@@cranksinatra3591 Yeah I bet that decision was made by some dumbass who thought Americans wouldn't like something with a British protagonist. You know, like James Bond...
19:59 The cool thing about this part is if you run over to flick the lights on after theyre switched off all of the guards are stunned for a few seconds since they wear nv goggles too
I do this on deathmatch in perfect dark zero and in this game i done the black out cheat with using night vision with no map and having just me against all. Makes The title even more serious😂😂😂 even with the explosives. It gets super intense
I love the way enemies would do a flashy combat roll ( @2:38:19 ) for no reason in this game and in Golden Eye 007, Maian Tears was my favorite BGM track in this mission. The War mission was also the toughest mission and the most fun as well, I loved the tug of war dynamic with endless waves of enemies and allies spawning on both sides. The story was simple, but so amazing, Hit-tech powerful corporations making first contact with aliens. Also I felt Joanna Dark was the most genuinely bad ass secret agent on the same level as James Bond, killing hundreds of henchmen and aliens without batting an eye, and that she didn't come off as fake like in The Force Awakens the Mary Sue Rey. She trained her ass off her entire life and broke every record at the Carrion Institute, in fact they had to invent a new grade to rate her proficiency A++, that's why they call her Perfect Dark.
Still got my N64 and copy; and still play them, too. I'm a casual gamer and have always been pretty lousy at FPS games. I just need more time to adjust. The Combat Simulator was my fave thing to do, too, because it gave me the chance to practice some skills I needed to improve on while enemies were farther away, I got pretty good at the main game because of it, the only FPS I've gotten over half through. Other FPS games just throw you in without much rhyme or reason and I would get frustrated because I wanted a chance to practice walking around and using the controls without getting killed in the first 15 seconds. Just looking at a controller button/commands diagram doesn't help me much. I have to play with it a bit and get a feel, especially secondary moves/features for the weapons.
The way he kept actively wasting mauler ammo in the 2:05:00 stage actually triggered me, lol. Also, in the stage before that, I like how the very first thing he did was pull a 180 like "Nah fam"
Same with the Mauler, not that I haven't done it myself plenty. Still, though, most of the run is so clean you'd swear it wasn't Perfect Agent if it weren't for the results screens and objectives. Really nicely done.
I always loved the Carrington institute defense mission. Music was so intense! I remember being scared after that mission ended though cause it doesn’t end with happy music like the others did.
I remember playing Counter operative with my friend on N64, i spawned as one of the carrington institute guards(???) next to the hangar and was immediately gunned down by the institute guards and the turret there. Good times.
Remember my teenage years… This game was nearly perfect. A lot of console FPS that came out after were far from that good (all the 007 on Playstation 1/2 for example). All the goods from GoldenEye, and a lot of improvements. Way better IA, animations, story, multiplayer…
Brings back a lot of memories I had working as a tester on Perfect Dark (original N64 version) as my first game industry job at Nintendo of America in Redmond, WA. TESTING A. The testing process was outright bizarre by today's standards. * Builds got transferred somehow to a NoA server; this was _probably_ done with the internet, but it's possible they mailed hard drives through snail mail (we did that a few years later at Microsoft Games for Rise of Nations, due to the slow transfer speeds at the time). * Then they were transferred to ROM cartridges which are basically N64 carts but without a cover and art and you can wipe them and put a new build on them as needed (which happened maybe once a week on average). * We then played the game a bunch with a VCR recording all the gameplay. * If a bug happened like a crash, we'd record the timestamp of the VCR tape where it happened by writing it physically on a bug report paper. (This was the only testing job I had where we actually physically wrote bugs down by hand. Kinda ridiculous.) * Those tapes were filtered a bit by our test leads who decided what bugs they thought were important, and then sent to the UK where Rare's team decided which of those bugs would get fixed. B. I was lucky (as a Goldeneye fan) to be part of the first 4 core testers NoA put on the project, but always a little disappointed the four of us didn't make it into the credits (Tom Hertzog was our lead tester and did make it on there). The team eventually ramped up and I forget how many testers were on it towards the end of the ~6 months or so we were on it; I wanna say like 10-12 total, not counting the 2 leads? This doesn't track _any_ of the people at Rare working on the game (or elsewhere at NoA), as I think they had some testers of their own. C. When you play the same mission 100+ times, it's hard to keep it fun, but there were a _few_ testers who would get competitive with me regarding fastest mission times. (By today's standards my times are trash though, since people have played the game -- unchanging -- way longer by this point.) I think Rare even asked for our best times at one point to set a few achievement-like time goals? D. We had to test all the N64 games with all the N64 peripherals. So that meant using the steering wheel and fishing pole attachments to play games like Perfect Dark and Super Smash Bros (SSB had already released, but 1-2 localization versions of the game had to be tested while I was there). It's satisfying to beat someone in these very competitive games when they're playing on a normal controller and you're using a ridiculous looking fishing pole. BUGS E. 58:21 This was one of the more memorable bugs I tried to fight to fix: it says "Virus downloaded to console" even though you're clearly _uploading_ the virus. I think their argument was that not enough people knew what "uploaded" meant, which in 1999 honestly was a reasonable argument (the internet was still new back then), but the fact that this was just changing text and such a simple change always struck me as weird. Granted, it's also an extremely minor bug. F. At least a couple times I reported the Farsight was overpowered and should be nerfed, but they didn't seem to care. (It's the sniper rifle that both _sees_ and _shoots_ through walls.) So then because it wasn't changed whenever we had multiplayer playtests with it I made a point of really abusing it to try to convince more people that it was a problem. They kinda saw my point, but ultimately Rare didn't. G. There were a lot of fall-through-the-world bugs (usually in but Rare was really solid about fixing those. H. Pausing the game (the 'watch" menu) had a few crashes too (presumably because it was kinda an elaborate pause menu for the poor N64 to handle), but I think most of those got fixed too. OTHER I. PD's music was freaking great, and to this day the credits song (2:41:37) ranks among my favorite all-time game tracks. J. Many of the test leads also worked on Tetris Attack (a SNES puzzle game) and the competitive scene on the TA machine during lunch breaks was amazing back then. (It's still my all-time favorite versus puzzle game.)
great story, bro. how old are you today? i was 10 or 11 when PD released. 34 today. I also love the credits song an love playing it on my electric guitar
@@GustavoVegliaVicO.M.Yeah I definitely lucked out getting my start in the industry like I did. Basically I was roommates with someone who decided they'd apply for a testing position (at the temp agency managing Nintendo's testers), and when I asked if I could take the test too they allowed it and I ended up getting hired -- basically by tagging along to a friend's interview. Given the very elaborate interview processes later in my career it's truly insane to think that's how I started out originally. Granted, I think the bar was pretty low for testers at NoA back then; they really just needed people who could record bugs and avoid falling asleep at their desk (which a few testers failed to do).
When you get those combat boosts in the air force one level...that was mindblowing. I'd just seen the Matrix and it was the first time that bullet-time slow-down effect had been used in a videogame. It felt so cool. And then there's a cheat which lets you play the whole game in slo-mo...I swear I must've spent a week doing nothing but replaying the whole game in slo-mo, like I was Neo...
The combat simulator was where this game shined. Used to love throwing remote mines on enemies, letting them run away, then detonating the mines. Sadistic, but lots of fun.
this was my introduction to the game, it's one of my favorites now someone told me this game is only good through nostalgia goggles but they were full of crap; it was great when I played it a decade after release, and it's still great now a decade after that!
Me: searches a bunch of N64 007 vids for a couple weeks. Me: I'm good. Wait...what is that? Perfect Dark!? RU-vid: We know how to keep you here... Me: Yes, Master.
This game was so ambitious for its time. Even now, it’s an absolute classic. Second favorite game on n64 after ocarina. I beat the all the levels on perfect agent setting back in college, and it was one of my crowning gaming accomplishments.
@@ECP90 The Switch had the best opening year of releases of any console I've ever bought, and I've been playing games since the SNES. And BOTW is the greatest game I've ever played(although I played the Wii-U version). To me the Switch is a mandatory purchase if you really want to play the best games. The strength of the releases just in the space of its first two years is comfortably as good as, and probably better than, the PS4 in its first two years.
Seenl6 Eight And Free Radical was butchered later before the original Star Wars Battlefront 3 could come out. Such a waste. Still though, I’m grateful for the games I grew up with. One could only hope that someone or a future developer would put their heart and soul for a game that would have made Rare proud.
Great playthrough, as always. This is a better movie than 95%+ of what Hollywood makes lol. Looking forward to seeing the end of your Perfect Agent original game no damage playlist. Mr. Blonde's Revenge is my favorite level (evil laugh)
Great playthrough! I was never able to beat this on Perfect Agent back the day. Such a let down for me since I was able to do 00 Agent in GoldenEye. For some reason, this one felt much more difficult. You make it look so easy though!
@@EmmanuelB Dude, when 360 released and Zero was out with it, I bent over backwards to afford the basic console, the smallest hard drive etc, could barely scrape up the cash. And Zero sucked. I was so disappointed. Didn't tell the missus I hated it. Lol
Not sure why, but I watched the whole thing. Something about the simple atmospheres is a refreshing break from the hyper-realistic games of today. Played Goldeneye way back when but never this. Really fun to watch - level design, characters, music, gameplay - all really good and that nostalgic vibe is really strong here. Simpler times in gaming!
I've watched this playthrough probably a dozen times now, and I still enjoy it. Just a great story, interesting environments... Elvis (hee hee). I think that's what sold me on the N64 (which I still have) ages ago. I am NOT a great video game player, but totally enjoyed just wandering around looking at the environments that the developers created. This and many other N64 games blew me away with their imaginative setups, Rare games always being a treat to look around in.
I actually really miss the voice lines and AI behavior on this game. This could be the year 2040, with full fledged VR like in Ready Player One and I'd still play this on a weekend with my mates in split screen.
Every time he fully charged up the Mauler, and then reloaded he wasted 5 rounds of ammo, he did this SEVERAL times... I got mad at every single wasteful reload. With that outta the way, how I enjoyed this game when I was a kid , seeing this gameplay was a beautiful ride down memory lane.
honestly I've never played a more in depth game or ever heard as powerful a soundtrack from any other game in history. This will always be my Perfect game ever.
Rare should make another Perfect Dark game but use similar gameplay mechanics and classic controls. Imagine how a game like this would look and feel with modern hardware.
I finally got to play War! after 23 years. Never tried to beat it on perfect agent and went for it. Such an awesome bonus mission, totally ahead of its time having companion AI like that fight in a battle.
Yup. I hate that system in most games. Only makes sense for realistic or survival games. Even Bioshock Infinite adopted it for NO reason when 1 and 2 didn't have that limit.
Didn't the K7 Avenger used to be really shiny in the N64 Version of this game? As a kid I used to think "you could blind someone with this thing if you ran out of ammo!"
Besides 007, this my most favorite and the only game I played on, on the n64. Man I still love this game and I still play it. Too bad there isn't a reboot with multiplayer of this game in 2020 or on the switch, I'd buy it. And I always like using the paintball effect and spamming N mines, lmao.
As much as I love Goldeneye, and as my favourite game from childhood just for the reason that I play games in general will always be Goldeneye but this was the Perfect sequel we all wanted after Goldeneye i
I even read that the voice on the intercom in the Area 51 mission is saying the names of the guys from the rock band, The Pixies, including an audio engineer named Mike Robinson.
Everytime I happen to come across this game, I get tempted to get the Xbox just to have it locked down for prosperity. One day it'll probably happen, and people will be like, "wtf is wrong with you? Play some new games." And I'll be all like, "gtfo". lol
Gonna play this game when my fiancé comes back on Saturday, We’re 12 years about but damn he’s a 90s kid and I cannot believe he was into old school games in 21 but damn memories when I was a kid I would play this game a lot with my little brother ❤️😌
Is it just me, or did Rare make some of the best side-characters in their games in the N64 years? I think Elvis was the first one I really got to like, and I watch the walkthrough for him but also because it's like a long action movie. My other favorite off the top of my head has to be Gregg the Grim Reaper. Can watch his cut scenes and still laugh my butt off after all these years.