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Perfect Winter Starter House Layout Guide in Stranded Alien Dawn 

TotalXclipse
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30 сен 2024

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Комментарии : 51   
@TotalXclipse
@TotalXclipse Год назад
Do you have any recommendations for surviving winter? And would you like to see a lets play of this?
@HansenSWE
@HansenSWE Год назад
Antibiotics.
@UthoRiley
@UthoRiley Год назад
Yes! Let's play please :)
@benjaminbellersen7184
@benjaminbellersen7184 Год назад
I leave as much berries as possible till fall. Then if you mass harves, they will freeze on the ground during winter. Also i do lots of pickling with shrooms. Food is not the problem. temperature is more of a challenge. Usually I get a tiny house going before the first winter. 4 bedrooms 3*2 and s small area for table, kitchen, heating. storage is fine outside first winter
@TotalXclipse
@TotalXclipse Год назад
@@benjaminbellersen7184 That's an awesome tip for the berries!
@_shogun_gaming_
@_shogun_gaming_ Год назад
be sure to have a good stock of grain..thats the number 1 thing :)
@jimhall583
@jimhall583 Год назад
For my first house/winter I built a single large room for beds and limited crafting. I built a separate structure next to this for storage and crafting and separated the original house into bedrooms and kitchen over the next warmer seasons.
@newfiefitz412
@newfiefitz412 6 месяцев назад
Just got the game and im hooked 😅. My first building to get through winter was a 16x16 2 story 😅. Im still learning, but i got everything crafting downstairs and storage and upstairs i have 11 rooms made because i dunno how many surviors we get. But im experimenting atm with farming and taming. I do think i built to big to quick but im alive so far after 3 years. Im running into weapon and armour issues atm trying to keep up the mats. Almost lost a few people so far. So i know i have a lot to learn yet. Also i had that 16x16 built in about 30 days and managed to move everyone over before the first winter. Made a few hats and sweaters to get through the first winter but like i said. I have a lot to learn and this file is about learning what to do and what not to do next time 😅
@BeccaMorn
@BeccaMorn Год назад
So, in my current game, realizing I was going to have to make some extra allowances for in-bedroom heating anyway, I made a very slight variation on your otherwise fantastic starter house. I went with 16x11 rather than 14x11. The reason? I wanted those cold storerooms to have enough space for shelves on both walls, also making it easier to slot in a refrigerator when I'm ready for that. I'm starting with the windows at the far end, between the rows of shelves. If the temperature is too high near the inner door, I'll relocate the window to the mid-wall position and just lose the one shelf segment. The result is the living room area is 2 tiles wider, allowing for more potential recreation or crafting space. I've restarted so, so many times trying to get a good start going, and at least this time by paying way more attention to task priorities, I'm a short way into summer and the house is about 1/3 built. Given the airflow issues that not even open doorways and stick walls completely solve due to current game limitations, I think I'll end up installing either stoves or electric heaters in each bedroom. Anyway, thank you again, @TotalXclipse for this terrific design!
@culhwch7656
@culhwch7656 Год назад
for the cold room, AC set to cold.. :) seems to break down way less than the fridge or freezer.
@stevedixon921
@stevedixon921 Год назад
Interesting layout, will consider it for future plays. You can mirror the whole design to accommodate 6 to 8 survivors. I am experimenting with an expandable/modular design (though it is expensive): 0. Objectives: LOTS of storage, keep survivors inside during the Winter or ash events, short walking distances for everything. 1. East area (Bedrooms): rooms are 3x4 (I know, 4x5 give another mood boost, but...resources). Positioned along one side (call this the East side). Windows in the middle of the inside and outside walls of each room to regulate temperature (might work with open walkways instead of doors). Stick walls inside, wood outside. Position the doors such that you have a 2 wide place for a fireplace (shared by two rooms). Bed near the fireplace wall in the winter for some heat. For 4 survivors this is a 4x12 foundation (just the bedrooms). If you need more rooms you expand South, or add an extension to the North of the building. The rooms have space for heaters if you need them. Use glowing mushrooms for light (cheap to maintain). 2. Middle area (Crafting/living area): 6 wide (so 6x12 foundation). Room for crafting stations, some shelves (for textiles like leather and cloth), clothing storage, a stove, heater, chairs and instruments and chopping block (if required). Wood door in the middle of the South wall. Storage for cooked food only (shelf/fridge/freezer). 3. West area (Storages): 7x12 foundation, storage and cold storage. Wood walls for resource area, brick for cold storage room. 3a. Create cold room using bricks 7x6 at the north half (room for 4 rows of shelves) Wood door connecting to the resource area. 3b. Wood Door to connect to the crafting area from the resource room (that is 2 wood doors to enter the cold room from the living area). Resource room is 6 columns of resource piles, put a wood door in the middle at the South wall). Place furnaces, barrels and presses outside along the South wall between the doors (once you unlock electric furnaces you can bring them inside. Room permitting, bring stuff inside as you see fit. Electricity: place poles along the outer walls as needed, move things that need power into range (eg: AC in cold room, Elec. furnaces on West wall inside resource room, radio station on South wall of living/crafting area). I wish there was a powered wall or floor option, or even a relay/PDU (power distribution unit) you could build for interiors. Final footprint is 17x12 for 4 survivors. You have to prioritize focus on resources like wood, stone, hay and sticks early on to pull this off, while still farming for food. Make resource piles for wood/ stone/brick near your foundation (less walking == better).
@danielgriff2659
@danielgriff2659 Год назад
Great video! Nice house! Do they get the "Private Room" bonus when using doorways?
@Slowmotion1225
@Slowmotion1225 18 дней назад
My favorite seed. CANCEL-GUEST on the temperate map.
@ke1tor
@ke1tor Год назад
Good guide, although I'd add 1 row of foundation on each side. That way you get one more shelf in each storage room, as it would be a waste to have an accessible route to the shelves but only room to use one of the sides of the route. So 16x11 instead. Just a thought.
@creat_yve
@creat_yve 2 месяца назад
and how did you set up the roof? since you never chowed it and I can't set any roof at my damn house, since the game wants to set it at the bottom.
@_shogun_gaming_
@_shogun_gaming_ Год назад
yes more :) finally some good house building tips...been looking for those...i suck at designing stuff like that...
@karmarovsurvivorof100songs6
I saw you guide for my third attempte and i used it to try to maximizie my efficiency, in generally a very good building. As a variation i expanded it to a 16x11 as some other players did for bigger storage rooms, and installed exits on both sides. After the House is done, i by now do mirror copy it to the bottom and removing one of the middle bedrooms, ending up with 6 bedrooms and a big central kitchen, living room. My the storage rooms are set to store only certain products so you can out workstation close to it that use the Materials stored in there, and as you now have four exits you can organize your farms outside to fit the materials needed in the storages close by to shorten travel distances. In addition i quickyl build a (scrapmetall) shack 8x7 ish close by for stockpiling building ressource only (no heating cooling needed).
@WyzrdCat
@WyzrdCat 5 месяцев назад
I built this and it's literally warmer outside than in for some reason :/
@_shogun_gaming_
@_shogun_gaming_ Год назад
im making my own based on your design with 5 bedrooms, think i can make it work, would love your take on that issue :)
@pixelrscore
@pixelrscore Год назад
could you not use vents instead of doors and that would let you have a better quality of wall throughout the build, its workd fine for me
@awolfisreindhahaha5413
@awolfisreindhahaha5413 Год назад
It’s kinda like a resource saver, as vents use metal alloys
@monkeybarmonkeyman
@monkeybarmonkeyman Год назад
I started out building with pieces... but then realized the room option under buildings is essentially a rough-frame build of your property. I'm curious though if an underlying floor area is required if using the room option... Have to check tomorrow I reckon. Say - it'd be sweet if you put your game seed at the beginning of every video like this, so others can start in the same area, right?
@TotalXclipse
@TotalXclipse Год назад
If I start a let's play I'll definitely put the seed name in, as for the room setting, it seems pretty cool, but I hadn't checked about whether you need a foundation first. definitely worth checking out
@BeccaMorn
@BeccaMorn Год назад
@@TotalXclipse A foundation isn't needed if you build using room segments. The game automatically calculates the combined cost of the foundation + outer wall + roof as you stretch it to size. And thanks VERY much for this tutorial. I learned a great deal, especially regarding interior airflow. Looking forward to revisiting the game I kept failing because I just couldn't get a good house built early enough.
@superezbz
@superezbz 10 месяцев назад
My only complaint about the house is that there isn't enough rooms for everyone. Other than that, the design and use of the temperature mechanics is very good.
@mkeating5111
@mkeating5111 5 месяцев назад
Extremely clever to use stick walls rather than wood plus vents.
@nerolia_gaming8030
@nerolia_gaming8030 Год назад
Hello, thanks for this video! I'm looking forward to try out this game. Insightful tips about different materials for the walls, the youtuber I've watched before did not mention that. And I like the design of the house, a living room placement and the storage areas.
@nathanvosburgh718
@nathanvosburgh718 Год назад
build it like you did but i cant place the roof its overlapping tbh the game i have now is different from yours
@Old.RedFox
@Old.RedFox 10 месяцев назад
Thanks for this. I was using the room/house "instant" build.
@MrTwidget69
@MrTwidget69 Год назад
good explanation on the building the house and would love to see your playthrough
@Kanti12311
@Kanti12311 Год назад
I was playing in the desert area and alloys are hard to come by
@yokmp1
@yokmp1 Год назад
Will you do a signal tutorial? Im stuck at connecting the heat sensor to the electric Heaters. They won't activate when the temperature os below the set threshold.
@TotalXclipse
@TotalXclipse Год назад
Really good suggestion! I'll see what I can do!
@FlyingSeaMan256
@FlyingSeaMan256 Год назад
Is this game anything like rimworld 😂
@VelvetUG
@VelvetUG 9 месяцев назад
Roof???
@benjaminbellersen7184
@benjaminbellersen7184 Год назад
Love the game. Info is sparse on this one. When do i get a buff for a spacious room?
@BeccaMorn
@BeccaMorn Год назад
Have your people sleep in 4x5 rooms for the +18 buff. If married (such as Grayson and Vanessa), they can sleep with beds side-by-side and still get the same buff, otherwise one person to a 4x5 room.
@Lifter999
@Lifter999 Год назад
As you may have noticed by now, you were still in fall and the temperature management doesn´t really work for winter. The bedrooms are a little above freezing and not even a heater in the main room makes much of a difference. The heat doesn´t seem to propagate properly, even through open door frames. It´s 24° on one side and 6° on the other. I hope they fix this because heaters and lights in every room is so much busywork. Not to mention the crafting speed for cloths. That alone takes 2 people to maintain every day.
@BeccaMorn
@BeccaMorn Год назад
In general I would agree with this, but note that by winter you can either have installed woodstoves in each bedroom or, better still, have researched power, solar, and batteries, and just install heaters. Ideally with a temperature sensor. Building the house this way gets you well through autumn with happy non-chilled people. Also, they tend not to complain or suffer unless it's quite cold.
@TotalXclipse
@TotalXclipse Год назад
Add a second fireplace like I suggest and you'll be fine 😉 But yeh there's not s huge difference between doorways and doors and I definitely feel tailoring should be quicker to produce
@Lifter999
@Lifter999 Год назад
​@@TotalXclipse Like I said, I added a heating stove and it didn´t do anything significant for the sleeping quarters. Maybe 2° more. I had 27° right next to the fireplace and 6° on the other side of the doorframe. Like Becca Morn said, every room needs heating as long as they don´t fix the temperature propagation. If I remember correctly Rimworld had similar problems when they added vents.
@69revalations69
@69revalations69 Год назад
Damn thought that thumbnail was a satisfactory shed 😄
@TotalXclipse
@TotalXclipse Год назад
🤣
@LunaHeather87
@LunaHeather87 6 месяцев назад
Looks cozy!
@bobpants1469
@bobpants1469 Год назад
I think you are overthinking this. Room temps make little difference if they are ventilated or not
@TotalXclipse
@TotalXclipse Год назад
I'm not sure - there's clearly s difference in temperature between keeping a window open and closed and the same goes for the different walled materials
@CostelloDamian
@CostelloDamian 9 месяцев назад
Uncooked food lasts for the entire year under roof and you get a new harvest after winter. I've never really used the fridge/freezer in any of my playthroughs. Farm mushrooms and grain. The meat you can get from hunting / bugs. Add to it one stack (25) of emergency rations just in case. just make sure you only cook enough to eat within the next day or two. I set my food to until 2 of each type meat soup/veg soup/porridge with exquisite bonus from the chef survivor (I can't remember her name)this gives you 12 happiness. My entire camp of 6 survivors was coasting on the 10x4 strip of grain and 10x4 shrooms. I don't even invest in heating. Just b-line it to syntetics - job done. If the second winter gets too cold I might slap a wood burner or 2 just to raise it a bit. This game is way too ez. (playing on very hard, I didn't bother with insane - not deep enough for me compared to Rimworld) you don't even need to upgrade to better materials you just plant trees around your base and stay on renewable wood forever. Electricity is used only for turrets.
@gamenrage5998
@gamenrage5998 Год назад
NO MATTER HOW YOUR CHERRY COAT IT THIS GAME HAS ISSUE!
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