Or as I like to call them: (0:00) Tutorial block (0:41) Mementos block (1:24) Fake Stairs block (2:38) Egyptian block (4:25) Meow Wolf block (6:12) Bionicle block
It also indicates the intensity of the situation too, the higher up you go, the more real things get and the closer you are to finding the truth of Tartarus
@@chaossonic210and also to finding out THAT THE MOMENT MAN DEVOURED THE FRUIT OF KNOWLEDGE HE SEALED HIS FATE, ENTRUSTING HIS FATE TO THE CARDS MAN CLINGS TO A DIM HOPE, YES THE ARCANA IS THE MEANS BY WHICH ALL IS REVEALED OBTAINING ONE'S DREAMS REQUIRES A STERN WILL AND UNFAILING DETERMINATION (holy shit I just wrote all that lol)
I hated it. I was looking forward to this game's version of the Tartarus themes and the fact that it spoiled the last variation like that legitimately pissed me off.
[spoilers ahead] Block 1: Makoto, Yukari and Junpei just awakened to their personas. They are unfamiliar with Tartarus and it's mysteries, and aren't very confident in their abilities. And this place feels pretty creepy.. Just what is it exactly..? Block 2: Makoto, Yukari and Junpei have taken down their first full moon shadow, and have gained a little bit of confidence. Not to mention Akihiko has joined the party, and soon Fuuka will as well. Block 3: Okay, but what are they doing this for? They begin to question themselves and their mission. The Lost are still very much rampant, and where did Tartarus and it's shadows come from? As the drums settle and the piano melody evolves, as they eventually learn a little bit more about what's really going on. Especially after summer vacation. Block 4: Well, we're gonna keep doing this right? We're in too deep. And fighting shadows is actually sort of fun.. Right? The melody is the same, but the song doesn't gives off the same bounce as the 2nd Block, are they really doing the right thing? Let's not forget losing someone very close to us.. If we're going to keep doing this, we at least need to do it for them. Block 5: Everyone has been enlightened, and the mission has changed. Even after the final full moon shadow was defeated, the Dark Hour still remains. They think the key to everything lies at the top of Tartarus, but does it really..? Conveniently a peculiar looking student named Ryoji has made his way into Gekkoukan High.. Block 6: They're no longer SEES, they're the Nyx Annihilation Team. The song is complete, and everyone shares a common goal. By any and all means necessary, even if Ryoji says Nyx is impervious to defeat, trying is the least they can do. After making the greatest and most important decision in their lives, they must scale the very final block of Tartarus, the tower they've been climbing since Makoto's arrival in April. What happens next at the top of the tower is indescribable with mere words.
I have just completed the game in 75 hours, and strange enough, I rarely feel bored listening to Tartarus theme (maybe a bit on block 1 because of its limited instrument). Block 5 is pretty good and block 6 is a straight banger.
GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
quite ironic that the dungeon named tartarus (often depicted as the lowest part of the underworld in Greek mythology, on top of being the name of the deity referred to as the ‘father of monsters’), is a giant tower reaching to the moon in a hidden 25th hour between midnight and 1 am, while the actual underground dungeon leading into the depths of the earth (metaphysically), is just ‘mementos’ (literally the plural of ‘memory’ in latin).
I have to say that Reload's version feels more aggressive with the beat, and the rhythm hasn't changed (which is great), and the upbeat in Block 5-6 feels more natural than the original. However the piano feels less powerful compared to the original.
They probably thought that by making the piano's more gentle it would give the tracks more of a mystic feel to them. That's how I felt playing through but despite that I do miss the sound of the piano in the original.
I'm considering adding this as an example to the TV Tropes page "Evolving Music". In addition to the added instrumentals, how would you describe the way the BGM changes with each new block? I want to say it gains new "phrases" but I don't quite remember if that's an appropriate term here...
I love how empty It feels and sounds in the beginning and the layers add more depth and fullness as you progress through both story and floors. Also, more shadows appear as more are victims to Apathy syndrome. It's so amazing
so thankful someone make a reload version of this. the tartarus themes, especially adamah’s always got me so hyped up. legit used to play this during late night homework sessions. this is seriously so good
Block 6 is the best one and I listen to it for more than 10 or so minutes by the time it was too late to run from the reaper. He attacked me from behind but I still managed to beat him. Man I love this kind of music.
He is easy to kill bro but I was high enough to do it though. If you have a persona that physical barrier resistance to deflect the reaper attacks and shouldn’t be problem with that. That’s all he uses physically attacks pretty much. I killed one hit with main character that kills reaper 9999 respectively. I forgot what’s a called though.
I think we can all agree that we only truly learnt to appreciate the Tartarus ost after grinding for an ungodly amount of time. Jokes aside though, I love what they did with the Tartarus ost in Reload. The changes made are subtle but add so much. Wish I could say that about every track in the game though.
For as much as Tartarus is remembered for being a slog of a dungeon system, the music slaps. Always has, and even in Reload it just got BETTER imo, the motif build is beautiful.
One thing that always irked me a lot is how they "downgrade" the beat for the 3rd block, just to readd it in tziah after. Other than that i absolutely love the themes
I wish they changed the Tartarus song for Reload. Hearing this bland melody for a total of 20-30 hours when playing the P3P port was torture enough. It's a shame, because the other tracks are great, idk what devil tempted them to use the worst one for a place you'd spend the most time in.
@@doomslayer8985 Fr, Persona 5 OST is goated in all aspects. Persona 4 had some pretty bland TV world songs, like the one in Rise's dungeon, but at least each one was unique and had a very specific vibe. If P3 wanted to do multiple rearrangements of the same song, they could have at least went with a song that doesn't have a melody as boring as a default phone ringtone.
Smoking crack. Tartartus theme is fire. They aren't supposed to be compared to the palace themes, let's talk about what Tartarus' replacement really was - Mementos. And that BGM was 5 notes of super trash, and never changing.
I wish they added the option to change the song while roaming in Tartarus. They had it in the PSP version. *Makoto carries an MP3 Player, for crying out loud!* 🙄
Oh come on, they had the chance to make a better Tartatus theme, one that doesn’t numb your brain, and they blew it again. I know you can do better, Atlus, just look at Mementos
Bruh this is a faithful remake, I've alr seen ppl complaining about this version of the theme not being as good as the og version, if they changed it even more imagine what they would do 😅
Bro is hating just to hate like god damn, if you don’t like the music then that’s your opinion bud, but it does NOT mean that the music is “mind numbing” for everyone else. I find that it conveys the emotion and vibe of Tartarus really quite well, and it’s a unique song in an interesting way. Not every area of the SAME PLACE has to have a crazy ass different soundtrack and it just loses its feel if you do that. If there’s anything persona games are REALLY good with, it’s the music.