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Personal Finance for Independent Software Developers 

Theodore Bendixson
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In this video, I discuss how to manage your finances as an independent software developer. How do you fund an indie game yourself? How do you launch your own games and apps when you are just starting out? Should you work a full-time job or go part-time and freelance to work on your games?
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10 июн 2024

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Комментарии : 11   
@keith9776
@keith9776 Месяц назад
I found this video really insightful. I am 26, working full time as a web developer, and making games on the side. I consume a decent amount of financial/health/life advice content, but It's nice hearing insight from someone actually in a similar field of work/interests, vs some finance influencer. Thanks for putting the video together!
@saemideluxe
@saemideluxe Месяц назад
Great advice! While I cannot comment on taxes or stock market stuff, one thing that I can confirm by experience as a freelancer is: Having some degree of financial "power" is very, very helpful, especially when selecting projects, clients and talking about prices. If you are not desparate for the next project, you can avoid bad projects and getting overworked. I am now in a situation where I just quoted a project half the size for double the price, compared to a different client 3 years ago. At that time I quoted way to low because I was in dire need to acquire more projects.
@XMine4Craft
@XMine4Craft Месяц назад
taking the john blow route, but the ted way, much respect, im not American tho, but still good seeing you putting on more and more content, leverage that recent waves of views, you could do it man
@DylanSarber
@DylanSarber Месяц назад
Another game dev with kids with a lot of fascinating experience (as shared through GDC talks, etc.) is Jason Rohrer! Great video as usual Ted. I'm curious: when you were working full-time and then moonlighting on game dev, how many hours on an average day were you able to / trying to spend on your projects (e.g. Mooselutions)? As someone who also works full-time, supports a family with a kid, and tries to move along with indie game dev, I'm always curious where people draw the line on the number of extra hours they can handle on side projects before it's too much mental load on top of the day job, etc.
@tedbendixson
@tedbendixson Месяц назад
Glad you liked the video :-). One of the benefits of doing a game from scratch is how it eventually turns you into a really effective and productive programmer. Because of the skills I learned from doing things this way, my day job slowly transitioned from something that takes a medium amount of effort to basically being a sinecure. Most day job programmers aren't all that ambitious, and they waste their time on the phone or in code reviews trying to look superior by pointing out small aesthetic nitpicky things. So if you just don't do any of that, you can get a lot done. I could usually finish all of my tickets for the sprint a week before it ends. The managers couldn't keep up with me. They couldn't give me enough meaningful work to stay busy, so I would just work on my own stuff when it got dead like that. Most weeks it was about ten hours. On some weeks, I might get as much as twenty hours in. If I felt particularly motivated, I might take Saturday off and work most of a Sunday. We have this silly protestant work ethic here in America. We think we owe our employers our time. I reject that notion. I think we owe our employers a valuable outcome, and it is their responsibility to provide an environment where we can contribute something of high value. If you think along those lines, you can cut down on a lot of bullshit and free up a decent chunk of time.
@ParkourGrip
@ParkourGrip Месяц назад
Hey. I find your content interesting to watch. However, your microphone is very noisy and it makes it difficult to enjoy your content. Can you please try to setup noise reduction on your OBS. You can click the 3 vertical dots icon next to the microphone volume slider -> go to Filters -> and add a "Noise Suppression" filter. This should reduce the noise. You can also optionally add a "Noise Gate" if you want to make your microphone not pick up anything while you are not talking but this would require some twerking and is a bit more involved.
@tedbendixson
@tedbendixson Месяц назад
I'll play with it. Thank you for the suggestions
@tkothadev
@tkothadev Месяц назад
when you get your big launch success, do you plan to revisit this talk with more updated info?
@tedbendixson
@tedbendixson Месяц назад
I appreciate the vote of confidence. Absolutely. Maybe I'll bring my aunt Mary on to discuss it. She used to teach tax law.
@P-39_Airacobra
@P-39_Airacobra Месяц назад
When would you recommend getting a publisher vs doing the release/marketing yourself?
@tedbendixson
@tedbendixson Месяц назад
I honestly don't know. I haven't worked with publishers before. But I would say it all depends on the kind of deal you can get. Definitely reach out to them and see what deals they offer, and then go from there. It's a complicated subject.
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