For the crates i have found anywhere from 8 to 14 crates. At random on load up. If wanting to cheese the system a bit, can restart resource site mission, each time you do restart, the amount of crates will change. That way you can maximize the resources you get.
I really hate the micromanagment of constantly tradeing, I would rather they just give you passive income, because thats really all it is but with more steps.
Trading sucks, sure. What also sucks is having to fight every single battle by hand. The game really needs an auto resolve function. O just don't have time to fight that many battles. Would be good to pick and choose
@@ralphwarom2514 A key difference in your "Argument" here is that there is gameplay in combat, choices to be made, outcomes to deal with. failure is possible. With trading, nothing. At first you might think there is, but then once you see that the prices dont flux and each faction always trades X for Y at the best rates. it just boils down to fly over, trade for X; fly to other faction; trade for Y. Theres no choices to be made. And if I remember right, theres only 1 trade by 1 faction thats actually a net lose for the player. Meaning every other trade, even the "bad ones" is still a minor net gain for the player. So even if you take the bad trades, its still a good trade. excluding that one exclusive trade. Thats not gameplay, thats busy work.
One thing I do is when making names I make builds SG= shot gun AR= auto rifle HR= Heavy gun Pistol= P Sniper rifle= SR It’s easier to keep track of their skills that way. So what I do then is often make assigned squad Unites pre-planned. NS= nest sweeper= shotgun+AR SLS= Surface location secure (snipers, AR, heavy) SP: salvage proclaim (2 fly craft, heavy units, snipers, AR) HPT: high priority target (i haven’t made these yet, but I can imagine loading them up with the heaviest weapons and maybe evens a scarab or two given the festering skies mind, building(?) thing that broke my characters ) Edit Name air craft after squads and have ‘Re’ for replacement for certain squads that you have them already assigned to a degree Also if you find a really good build you can name that’s builds or units anything you wish In Xcom 2 I would advance soldiers in mobility and reflex so that they’d be more trouble to deal with or able to sneak past bases and sabotage them, then make it across the map in 2-3 turns, allowing us to get in and out before the enemies engage with the main squad These help save time on replacing squad members and help quick selecting them, as well as allows you to manage their weapon load outs
I noticed that waiting until the egg opens, and the bahemoth comes out is the best time to steal the aircraft. Before that, you only get an aircraft. After that event, the ship you steal will have full weapons, and it's only a few days into the game, where all factions are around +-5 relations.
I can't believe I didn't realize how to do trading correctly from the start. I just kept selling off food for tech and mats. I've finally gotten farming, but it would be nice if I could build a factory for tech and a mine for mats. I've been building farms at all of my bases to get my food income up for trading. I'm hoping I didn't mess my game up since I think I'm in the later half of the game. Hard to tell since I haven't beaten it yet. I'm absolutely loving Phoenix Point. It has all of the goodness of the first X-Com plus modern gameplay. It's truly a hidden gem.
I fell into the farming trap, too, don't worry about it. You're already there with the farms, just run with it and sell off the food. It's not too late to get an aircraft for trading going, even if you're in the mid game. Make good trades and it will pay for itself pretty fast. And if push comes to shove and you really need resources toward the end of the game, you can always sell off those farms for half what it cost to build them. You'll turn a profit with all the food they produced up to that point plus getting half back. But if you get a good trading aircraft going, you probably won't need to do that.
@@JericsGamescape I'm seeing heavily armored Pandorans and even a Triton that I killed and it magically came back to life. That was a new one for me. As I'd run a guy up to gun him down, his resurrected corpse melee'd my guy to death in a single turn. I'm concerned I've not kept up economically, so I'm having trouble equipping everyone. I've also finally realized that gear can be mix and matched without issue, so I've started to equip everyone (minus snipers) with the Jericho tech helmet as that has a good mix of armor and accuracy. I'm hoping I can finish the game, but I might have to start over with all of the lessons I've learned from my first attempt.
Between your videos and perun's I've been climbing the difficulty levels pretty fast I think the game is about resource management at least as much though probably more than soldier combat
I'm glad to hear that. That's why I do these videos, to hopefully help others. I don't know everything, but I know some things, and those things I do know I'm happy to share! :)
I’m been playing the game for about a week so I’m still new but I’ve just lost my first soldier. It was in a scavenging mission where I had to bug out before I could get to all the chests, I was getting backed into a corner and had to evac 4 of my guys leaving just one. I though it was fine since she has a jet pack, was on the high ground and was in range of the evac for next turn. At this point I’m feeling good everybody is missing their shots until a grenade arthron comes out of the mist, I still think I’m fine because I had a lot of health, didn’t realise the grenade was gonna break the floor and drop me 3 stories. The final nail in the coffin was a mindfragger running out of the mist and sucking her face off. She was the first soldier I recruited and she had such good traits for a heavy too.
Yep! I've been there, I know exactly how you're feeling, brother. I think it's a good policy, (and I try to follow it myself), that nobody leaves until everyone can leave. That way if something goes sideways, like it did in your scenario, you can get the stranded soldier some help.
I've just tried with good success to do a "Scarab Run" in Scavenging missions in early/mid game: use a Scarab and max 4 soldiers, you drive from crate to crate, get'em and reenter the vehicle, go to the next etc.. You've still to kill some ranged enemies but the melee ones just don't keep up lol
@@JericsGamescape I would only describe "favourite item" as "item which the faction has the most surplus - therefore best price when buying." Economy 101 and consistent with fations.. Anu-surplus of food; Jericho-surplus materials; Synedrion - surplus of tech.
The thing with going on scavenging missions on early and mid game, except the resources is equipment. You can find weapons, munitions, grenades etc etc. I had luck in my current (and first) playthrough and found two marduk Hammers in a single crate. You can get lucky like this I suppose and reverse engineer something that might prove a clutch.
Tiamat helped me get across the globe I was out of range with the other ships. I just use it to explore to get to places I couldn't reach. Also 8 soldiers is kinda funny to do
Not sure if they changed it, or what, but selling food does not seem like a good thing. No one is buying food. I have like 40 locations uncovered, and 38 are SELLING food. The world seems to have an abundance of food. Is this something later in game? Do they start needing food, because of the red clouds? Currently, only the Anu need food, in 2 bases. 4 food for 6 material, or 10 food for 2 tech. No other options.
Okay I am confused... so when you say "preferred material" do you mean they sell that at a better deal or do they buy that at a better deal? You didn't make that clear, and I am losing gains still following your guide, I don't know what I am doing wrong. I tried selling tech to Synedrion and sold materials to New Jericho, after that ended up selling food to Anu. I am losing gains in every field EDIT: After re-listening three or four times, still very lost and have no idea how to make in game profits
Glad you're finding my videos helpful. In regard to your question, the big things for getting in good with the factions are haven defenses and taking on Pandoran colonies, (nests, lairs, and citadels). For the haven defense missions, you'll usually get a pretty major increase for the faction you're helping and just a minor decrease from the other two, so if you run a haven defense for all three factions, you'll come out net-positive for everyone. Then throw in the pandoran colony assaults, which give you good bonuses for all three factions, and you'll do just fine. I personally don't steal from the havens, but if you're going to do it, do it early in the game where the relationship hits will be small. The more reputation you have, the bigger the penalty you take for stealing aircraft and whatnot.
If I set up a base with 5 or 6 training centers, does that mean my soldiers have to be at that particular base to receive the rewards, or can they be at any base? Thanks
I can't agree with "never do reverse-engineering". Sometimes with this you can gain access to some good weapons earlier than by common researches. For example, i've looted Anu shotgun at 2nd or 3rd tactical mission. It's the best weapon vs low-armored enemies. If i try to gain Phoenix shotgun, i should do "Arthron autopsy" research first, then "The shotgun" second and only after it i can produce phoenix shotguns. They are good, but Anu rifle is better. And if I want to wait untill i can do a research "disciples of Anu equipment" i need to raise my reputation, then research it and only after i can manufacture the Iconoclast.
They are. Bring one or two soldiers with War Cry. The laser for both the Guardian and the smaller Hoplites and stuff cost 3 AP to fire, so War Cry locks them down from shooting you if you can get in close enough to use it on them. After that, it's just a matter of breaking their armor and wearing them down.
question, the part near the start on trading. so many havens have varrying values and what they offer and dont. as a simple rule, you were talking about the factions favorite tech. I couldent make sense on what you were saying in terms of, do I buy or sell the favorite tech to that faction?
So Anu's main resource is food, NJ's is materials, and Synedrion's is tech. You want to buy those things from them when possible because you get the best price. You don't want to trade those things back to them (usually) to buy other things. So for instance, you want to buy tech from Synedrion and pay either food or materials, but you do not want to buy food or materials from Synedrion and pay tech... they already have tech so it's not worth as much to them and you won't get as good of a deal. Hope this helps!
@@JericsGamescape thanks. so, as long as i follow this ideal i will never not make a proft? ONLY BUY!! tech from Synedrion', mats from NJ, and food from Anu? Also, ive noticed NJ is the hardest faction to keep at high enough levels to trade with if your doing the various faction quests since it seems both the other 2 hurt NJ rep, at this point when i can only trade with Anu and Syn, is it bade to trade for materials?
Yeah, pretty much if you follow that rule you'll be good to go, even if you can't buy from NJ directly. Trading with Anu for materials is OK in most cases. Synedrion is a bit more stingy with their tech and food trades, but you'll still make a profit, just not as good of one.
You can get Mist Repeller tech from Synedrion then build Mist Repellers in your bases. That's what the blue circles are on the Geoscape around the bases.
You actually have to do it in your personnel screen. Go to Personnel, find your vehicle in the list, then hit the edit button and there's a button to scrap it where the normal 'dismiss soldier' button is.
For that you have to look at the trade rates and see how many of one material you have to pay vs. how much of the other material you get in return. Spending 4 to buy 6 is really good. Spending 5 to buy 6 is less good but still will be a profit, (you'll see these rates with Synedrion). If you're spending tech to buy soomething else, the rate will always be 2 tech buys a certain amount of the other thing. In those cases 2 buys 12 is awesome, 2 buys 10 is good, 2 buys 9 is OK. Just look at the numbers and get as much as you can for as little going out as you can!
hey, got another question on the economy, im getting the hang of the import export rations and what to look for. I recently started a new world. and on the starting continent i had over 6 synderion havens and only 1 was selling tech, but they aslo sold mats, so all i could barter for it was food. so i said, lets just restart before i get to far, its been 8 re rolls now on a new world, and im finding it a trend that im lucky if i get 1 of 5 starting synderion havens that will sell tech at all, and even more rare they will take mats for it. the one map i got 1 of 5 1st spawns on giving them mats for the tech, all the NJ havens, either dident sell mats at all, or only took food for them. so my question: Is the game purposely setting up nodes around the starting area that prevent profitable trade routes?
I can't speak to the game mechanics on this, but my experience has been that there generally aren't very many Synedrion havens selling tech in general. I think in my playthrough video series, there were a total of four - Three were in North America and one in South Africa. Those were the ones I found, there may have been a couple more in places I didn't get to before the havens were destroyed, (or didn't go to at all, like Australia). So yeah, as far as I can tell they seem to be pretty rare.
They games are similar. Julian Gollop helped develop Phoenix Point, and was also one of the original developers of XCOM: UFO Defense, which preceded the Firaxis games. So there are a lot of similarities between them. There are differences too though. They're definitely not just clones of each other.
Yeah, generally speaking games last between three and four months on the Geoscape. You can push it longer if you want to grind, but the factions will always go to war with each other, and it becomes a lot to keep them from destroying the population. They're absolutely ruthless to each other, and kill everyone in the enemy haven every time they win a battle.
You need to research Fungal Food Production, which is an Anu project. You either steal it or get it by improving your diplomatic status with them, which is easy to do.
How do you take an hour to give a frw tips... oh repetitive and rambling gotcha. Dont use group xp until your favorites are level 7. The use the xp only on your chosen. Look for stacking bonuses like rifle training on an assault class for example. Always get return fire.
Well it depends on if you're going to use it, right? If you're not planning to use it, then there's no point in leaving it sitting around and collecting dust. You might as well scrap it and turn it into something you are going to use.