A correction: it seems that the final divebomb pattern (Trail of Condemnation) does not always alternate at the start and end of the fight. While this does seem to be the case most of the time, I've also seen it repeat the first pattern at the end. This seems to be infrequent and shouldn't really affect anything, but do be aware and pay attention to the boss's telegraph. Thank you so much for checking out my guide. This one has been a bit of a special project and I hope that the end result speaks for itself. Here are some notes that were omitted for brevity, and of course I will do my best to respond to all questions in the comments (although I'll probably catch a nap first). 9:26 - My statics decided against the invulnerability strats for Storms of Asphodelos primarily because we felt the reward was not worth the risk. One out-of-position player can bait a second conal on the party stack and kill everyone besides the tanks, who will soon follow. On the other hand, with the healers separated it's highly probable that you will be able to recover with a healer LB3 if necessary. Given that this mechanic is so late in the fight, this is a high strategic value, especially during progression when trying to get to the later fights. We also thought relying on invulnerability cooldowns here would be less fun. Of course, your group should do what's right for your group; there is no best way. Tank Invuln Strats: "Elmo" imgur.com/a/d5e3zkn Myta Belle's of Gilgamesh: imgur.com/a/aGMREYS 10:17 - Most PF groups seem to be doing melee knockback one side and ranged knockback on the other side. Our objection to this is that by putting all four melee on one twister, it leads to problems if the mechanic following Burning Twister (donut AoEs) is a spread Ashplume. Either some will take downtime, or worse, they will clip each other trying to get uptime and die. This is fine, but inefficient considering that you can just send two melee to each twister, giving them ample space to spread in while attacking the boss. Once again, your group should do what's right for your group.
My static has started to prog this fight. We've seen a few other guides but I always like your guides as well, so I've linked them this guide as another reference for our fight. Thank you for the quality guide as always :)
With job buffs and gear everyone is doing 10-15% more damage now. The problem with PF is that this fight has way too many different strats and conventions and everyone assumes it will be a certain way and doesn’t bother clarifying
Love the little diagrams you put up, but how come the markers are different from those you're using in the fight? They're all rotated 90 degrees or so, looks like
Question: does kb mitigation work for the FOA nado kb after baiting the puddles -> kb -> donut safe zones? i'm literally seeing nobody say anything about it or suggesting such a thing
my suspicion is that it doesn't; one of my co-raiders tested it for me, and it didn't work, but we weren't 100% certain if it was just animation delay. that said, considering how much spread space there would be around the dark tether tornado, i think we'd know by now if it did work :p unfortunately i never remember to test it for myself
nah i'm not aware of any specific terminology we used for it outside of 'uptime conflag', it is pretty common in jp pugs but i'm not sure what they call it either
toolboxgaming.space/?id=221849973842461&preview=1 here's a toolbox our healer made though in case it helps. seems like most NA groups are going with tank invuln stuff