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Photorealistic Materials in Unity! 

Brackeys
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What is PBR and how can we use it? Let’s take a look into Physically Based Rendering and the Unity Standard Shader.
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9 сен 2024

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Комментарии : 482   
@fetisistnalbant
@fetisistnalbant 6 лет назад
I googled PBR all day and at the end of the day... Brackeys uploaded a PBR video :)
@kiwiladi
@kiwiladi 6 лет назад
Such a nice way to round out your day of research.
@zentergames1622
@zentergames1622 5 лет назад
that's good
@sykoo
@sykoo 6 лет назад
Lol when you showed the IRL footage in the beginning, then switched to the demos, I still thought they were real life footage.. 😂 Good to see someone doing justice for Unity's photorealism. Proves the opposite of what most people think of Unity's graphics! Keep it up man.
@Splorange1
@Splorange1 6 лет назад
Sykoo sykoo!
@twoshotted
@twoshotted 6 лет назад
Sykoo but is making things like that pretty lagless and actually worth the work?
@flashgames1273
@flashgames1273 6 лет назад
hey daddy
@sykoo
@sykoo 6 лет назад
Oh definitely! I mean, if you work on your game's optimization, I believe you can achieve really good visuals.
@twoshotted
@twoshotted 6 лет назад
Sykoo ty for your response :)
@Vanisher
@Vanisher 3 года назад
Mirrors don't reflect 100% of light, they just reflect light accurately. Learnt that from a video about a material that reflects nearly 100% of light, but still doesn't look like a mirror.
@coreyaruecker
@coreyaruecker 2 года назад
All surfaces reflect light accurately. Reality doesn't mess up calculations.
@gameworkerty
@gameworkerty 2 года назад
@@coreyaruecker "accurate" here means accuracy such as in archery, meaning moving in the same direction as the other photons reflecting against the surface.
@JanTuts
@JanTuts 6 лет назад
I love the humour in your editing :P
@LoganDark4357
@LoganDark4357 6 лет назад
humor*
@lescitrons
@lescitrons 6 лет назад
It's a different dialect of English. It's "humor" in American English and it's "humour" in British English
@RimZeime
@RimZeime 6 лет назад
LoganDark both are correct.
@virtualrealityfun8869
@virtualrealityfun8869 5 лет назад
@@lescitrons It's humour in the entire world, except for America.
@Tomijones
@Tomijones 4 года назад
@@virtualrealityfun8869 what about color and colour?
@aegoni6176
@aegoni6176 6 лет назад
Thats the only youtube channel where i dont skip ads and sponsors
@HyperDev00
@HyperDev00 5 лет назад
Glad to see Lebanese people like me in this community.
@aegoni6176
@aegoni6176 5 лет назад
@@HyperDev00 There are a loot more theyre just hiding or being shy
@HyperDev00
@HyperDev00 5 лет назад
@@aegoni6176 😂😂😂
@NickName-mn6jm
@NickName-mn6jm 5 лет назад
@@HyperDev00 hello there Lebanese man here
@Greviouss
@Greviouss 2 года назад
you always explain coding so well - but really this kind of explination on how things actually work at the base level - not to mention such a fantastic comparison to how it all works in real life as a reference ... man, i was so sad when you stoped doing coding videos. Thank you for this.
@maitreyiramkumar7219
@maitreyiramkumar7219 2 года назад
Me too did you join his discord server
@abhayfreefire6759
@abhayfreefire6759 2 года назад
This was the yt channel i was searching from 1 year. Finally I got it !
@gamedesignwithmichael
@gamedesignwithmichael 6 лет назад
Brackeys, I love these theory videos. Being able to play around with the settings is one thing but understanding the fundamentals of what's going on is way better. Keep up the amazing work.
@jsk5639
@jsk5639 4 года назад
As always, the explanations are awesome. I have already a background in rendering and design and Brackeys explains very well the concepts behind materials (difusse, metallicness, fresnell, etc). Thank you very much!
@talmoshel8943
@talmoshel8943 6 лет назад
One of your best videos if not your best videos!
@nswij123
@nswij123 5 лет назад
5:00 *The roughness of a material is often referred to as Gloss, or in the case of Unity, Smoothness.* So Roughness is Smoothness, Red is blue, Dark is light, The world's gone crazy, Am I right? Jk, you're videos are amazing! I love the way you use humor and good information to explain things to us.
@CrunchyPie
@CrunchyPie 6 лет назад
Who got "Coding your own game is easier than you think"?
@tiavinaramanantoanina3567
@tiavinaramanantoanina3567 6 лет назад
Easier than a few years ago, but still not easy.
@ryaneden4604
@ryaneden4604 6 лет назад
Yeah, while I do buy courses off of Udemy that guy is starting to piss me off.
@DaRadicalLarryGaming
@DaRadicalLarryGaming 6 лет назад
Me, I even bought the course since it went for 20 bucks.
@OnTheRide1
@OnTheRide1 6 лет назад
I got Grammarly lol.
@foolserrand6261
@foolserrand6261 6 лет назад
"Y'KNOW, yUoO shHould taAke ThissS OnlLine UnItY coOurse."
@lineofcode2829
@lineofcode2829 3 года назад
We miss you brackeys 😢
@ModBros8434
@ModBros8434 2 года назад
Daang, your videos always make me feel smarter than I actually am
@niokasgami6363
@niokasgami6363 6 лет назад
For add for some people who wasn't sure what was a height map, In 3D term the height map is also call a displacement map in most 3D modelling software which why it's more memory intensive is because it's takes the current model vertices and move them along the displacement map. Although the less vertices you have the less the result will be accurrate :)
@hoiblij6737
@hoiblij6737 6 лет назад
Nio Kasgami English
@n__m
@n__m 6 лет назад
in this case the height map is used for parallax mapping, not displacement or tesselation. you can tell this from the fact that the profile of the geometric object stays consistent when height maps are being used.
@JeremieBPCreation
@JeremieBPCreation 5 лет назад
Props on pronouncing Fresnel correctly!
@TechnicJelle
@TechnicJelle 6 лет назад
For more expletation, look up BlenderGuru. He's got some amazing videos on PBR.
@gamedesignwithmichael
@gamedesignwithmichael 6 лет назад
I can second blender guru. All round great channel.
@mawji
@mawji 6 лет назад
I'll third that. That guy is the best!
@ProLv56Gamer
@ProLv56Gamer 5 лет назад
I’ll fourth that. He taught me how to make a donut
@lemon_maho
@lemon_maho 4 года назад
ill fifth that. im going now to his channel to soo who is that
@KrohunGaming
@KrohunGaming 6 лет назад
Hey Brackeys, bump maps are less taxing than normal maps not the other way around :D
@Tactic3d
@Tactic3d 6 лет назад
Excellent. Pro level video.
@nextcent
@nextcent 3 года назад
Awesome tutorial!
@Fabian-_-
@Fabian-_- 6 лет назад
I kinda know what you would answer, but which Engine is better? UE4 or Unity? Based on these: - how simple it is (Ui etc) - most assets (FREE) (real or low poly) - best customization (like in Unity the start screen only can be changed with Pro) - best terrain generation (also procedural) - best AI/KI player - best export (most important: export to Linux, cause I use and love it) - best support for OS (Editor) (which one works better on Linux? Unreal you would have to compile yourself, Unity has a Linux Client) - best tutorials and help (I would say Unity, but only cause I'm newer to UE4 than to Unity) - most realistic (UE4, but Unity isn't bad too. Just a bit harder to make it look real, UE4 is built for this, right? - multiplayer support - Multi Edit (so you can build the game with your friends or colleagues) Thanks for everyone who helps me with my decision :D
@SnyppiTV
@SnyppiTV 6 лет назад
Both are great engines. What type of games do you want to make?
@Fabian-_-
@Fabian-_- 6 лет назад
The Brown Cat most I think I'll do FPS or Story games. Lowpoly or realistic, but if real then as real as possible (with free assets)
@SnyppiTV
@SnyppiTV 6 лет назад
Fabian well both have great free assets. Do you know how to code?
@Fabian-_-
@Fabian-_- 6 лет назад
The Brown Cat yea, C# and c++ a bit, but I want to learn them anyway... Need more programming languages xD I know, you wanna say UE4 cause visual scripting, but I kinda get confused with this. So I may prefer coding
@SnyppiTV
@SnyppiTV 6 лет назад
Fabian you should try both engines (if you haven’t) and see what works best for you :)
@MaeveFirstborn
@MaeveFirstborn 6 лет назад
The freaking PBR/Adam part killed me, bravo.
@gamedesignwithmichael
@gamedesignwithmichael 6 лет назад
#best
@AlanDarkworld
@AlanDarkworld 6 лет назад
I almost got a heart attack when you played that nasty windows error sound. I had a serious flashback right there.
@activemotionpictures
@activemotionpictures 6 лет назад
Fantastic breakdown!
@PS4sos21
@PS4sos21 6 лет назад
Who the hell thumbs this amazingly insightful information down? I WILL NEVER UNDERSTAND THIS!
@hishaamkhan5563
@hishaamkhan5563 5 лет назад
I learnt more about light in this video than I did in physics at school
@lornison
@lornison 5 лет назад
Whoa this is pretty cool I didn't know how much went into creating realistic textures and environments for video games
@richardharris5132
@richardharris5132 6 лет назад
Can you do a Unity tutorial on TCG or CCG games? I think that would be a great one.
@jochembazooko4642
@jochembazooko4642 6 лет назад
This tutorial is the best I have ever seen.
@PrincessSleepyTV
@PrincessSleepyTV 5 лет назад
Brackeys will forever be my favorite youtuber yes even more so than pewdiepie!
@alexbull4722
@alexbull4722 6 лет назад
Lmao dude... your editing is hilarious, you've really improved over time. I first watched one of your videos in 2013, the 2D Platformer one, and now I came back to check you out :)
@OddStare
@OddStare 5 лет назад
1:46 I love this visual it always cracks me up
@NebraskaJimmy
@NebraskaJimmy 6 лет назад
Now all we need is a PBR for Eddie ;) ...make that 7
@NatusTree
@NatusTree Год назад
Brackeys: "InfinityPBR" Also Brackeys: "What is PBR?"
@AlanAC22
@AlanAC22 6 лет назад
People, the incredible environments at the start were photorealistic megascans, don't even try to make something like that by hand.
@unfa00
@unfa00 6 лет назад
One thing: I think your drawing of Diffuse lighting is really what Subsurface Scattaring is. Diffuse is simply randomized reflection off of a rough surface. You graphic showed light rays going under the surface and bouncing outwards again - that is Subsurface Scattering, not Diffuse.
@isays
@isays 2 года назад
came to the comments to say the same thing. diffuse reflection still a surface reflection, just not specular.
@kyudeathsbr3138
@kyudeathsbr3138 3 года назад
amazing! hope your rest from teaching so many stuff is good
@drhollow_on_hogwarts8778
@drhollow_on_hogwarts8778 5 лет назад
you explain this better than our Physics professor
@clementkirton
@clementkirton 6 лет назад
where did unity3d's standerd tesselation go ?
@Series0Tubes
@Series0Tubes 5 лет назад
Unity GDC demo - Adam - Part I ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-44M7JsKqwow.html
@Series0Tubes
@Series0Tubes 5 лет назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DDsRfbfnC_A.html
@MeMe-nm7jr
@MeMe-nm7jr 2 года назад
Lol. The thumbnail made me think this was a video questioning what Pabst Blue Ribbon is.
@gamminghub7594
@gamminghub7594 4 года назад
Me: 13 yr old kid Me:Motivated to make games as I love to make games Me: What to do I dont know all the concepts and teachers in school make it more complicated. Brackeys: making complicated things simple for me like a piece of cake Me: Thanks brackeys, You are the best game developing(programming) teacher.
@sjdevs6914
@sjdevs6914 4 года назад
Which language are you expert in?
@brandongonzales3785
@brandongonzales3785 4 года назад
@@sjdevs6914 Honestly, nobody is ever an expert in any programming language, they all change constantly, adding new things to learn. But assuming he's using Unity, that language would be C#
@DoorknobPlus
@DoorknobPlus 2 года назад
you dont need to put me: before every sentence
@overnightgrowth
@overnightgrowth 6 лет назад
Expertly produced video! Good stuff dude.
@closingdealz
@closingdealz 6 лет назад
Could you make a tutorial on how to create nature like the one from the book of the dead, that unity published.
@clankill3r
@clankill3r 6 лет назад
For the metalic slider, to do it PBR correct it should be either 0 or 1, nothing in between.
@Samota0
@Samota0 6 лет назад
There are some Dielectric materials that actually require the usage of values in-between 0 and 1 actually.
@MatheusLB2009
@MatheusLB2009 6 лет назад
Thats where youre wrong, kiddo. No material in real life reflects 0 or 100% of light. If it did, metallic maps would be either completely blank or dark. That said, if you think a value of 1 looks better, go with it
@AndyBakerUK
@AndyBakerUK 6 лет назад
How about metallic resins?
@PiesliceProductions
@PiesliceProductions 6 лет назад
LumenLumen yeah you are correct. also the term metallic is a bit misleading, as it is more like material`s abilith to *conduct* light. also many dielectrics (insulators) have conductive properties, such as water or gem stones. the difference between conductor and dielectric is that the reflected light`s spectrum varies only little on dielectrics, but conductors can change it a lot (gold and copper)
@howl2339
@howl2339 2 года назад
Love the brick
@pandarzzz
@pandarzzz 6 лет назад
Thank you for sharing this video! I learn about PBR from you first time! :)
@Wownerd1265
@Wownerd1265 6 лет назад
Love me some Pabst.
@BurningZa
@BurningZa 6 лет назад
Awesome content! #420 Not trying to troll, but the information about non-metals reflection at 3:52 is incorrect. It'a greater than 0 and not zero itself (unless referencing something like a black-hole).
@clericuzio4924
@clericuzio4924 6 лет назад
Brackeys, very useful video! Thank you very much for this!!!!.....and I really mean it!!!
@denerramosdossantos4930
@denerramosdossantos4930 6 лет назад
Jason Letito has been supporting you for a long time. I always see mentions of him on your videos
@Oxmond
@Oxmond 4 года назад
Great. Nice tutorial. Enlightening and well explained! 👍🤓🧡
@Tryste
@Tryste 6 лет назад
4:23 Paris 13eme the exact place where I grew up! Cheers! :)
@ryanstewart7613
@ryanstewart7613 5 лет назад
Haha if you look in the background of the Skill Share ad, the guy talking gets down low to stay on the screen and it looks like he says "hey!"
@PraneshArry
@PraneshArry 6 лет назад
9:32 TRIGGERED
@ramim.5856
@ramim.5856 5 лет назад
It's quick but very informative video, Thank you!
@NagyerdeiKorisok
@NagyerdeiKorisok 6 лет назад
Hi Brackeys. Do you have some recommendation on the size of the textures? I've read that having large images on big faces aren't as optimal as subdividing the face into smaller segments and have tiled texture. But where is that optimal level and what resolution should my textures have?
@MatheusLB2009
@MatheusLB2009 6 лет назад
Uristenzor - Nagyerdei Korisok Bigger resolutions look better but take more size on Ram and Hd. You should test them and do changes when needed. You can also change the UV maps, to make some parts take a smaller amount of texture and others take bigger
@michaelvolpa7771
@michaelvolpa7771 6 лет назад
If it’s a high quality asset or huge a 2k texture. 1k or lower should get most jobs done though.
@England91
@England91 6 лет назад
Uristenzor - Nagyerdei Korisok could just bake the high poly onto the low poly to fake it. If you don't know how look up the RU-vidr Blender Guru
@thebelugaking
@thebelugaking 6 лет назад
Uristenzor - Nagyerdei Korisok I usually go for 1024 but if I need a big texture to cover a big area then I do 2048 but I never go higher than that.
@NagyerdeiKorisok
@NagyerdeiKorisok 6 лет назад
Thanks guys for reply and this article is really interesting
@457Deniz457
@457Deniz457 6 лет назад
such a awesome vid again
@MikeKing710
@MikeKing710 6 лет назад
Hi Brackeys, in future will you make video about create normal maps for pixel sprite animation like in game "The Last Night"? Receiving lighting and drop shadow from and on character?)
@Red000Star
@Red000Star 6 лет назад
exactly what i m looking for ....can u make a video about how to us new (PBR shader graph,Sub shader,unlit shader)graphs....... thank you. really help me learning.
@aurora686
@aurora686 5 лет назад
Standart shader is not exactly compatible for mobile what am ı doing for this ?
@greenballscience9514
@greenballscience9514 6 лет назад
when you said this is often referred to... I got an ad for fishbrain. "this is often referred to as fishbrain" lol
@chickeninabox
@chickeninabox 4 года назад
That Unity Branded Room.
@Rubberglass
@Rubberglass 6 лет назад
Stellar summary!
@RaccoonRocket
@RaccoonRocket 6 лет назад
What are the cliff and forest visuals at 0:50 and 1:30 from, and are they rendered in real time?
@gamedesignwithmichael
@gamedesignwithmichael 6 лет назад
Bit more info here too. unity3d.com/book-of-the-dead Guessing it's rendered real time since they mention being able to walk around the environments on that page.
@nswij123
@nswij123 5 лет назад
03:12 that sound cracks me up every time! 😂 😂 😂
@chakibchemso
@chakibchemso 4 года назад
as always the best tutorial out there!
@codingtutorialsuk5578
@codingtutorialsuk5578 5 лет назад
This video tought me physics
@starnightstudios
@starnightstudios 6 лет назад
Yay brackeys uploaded
@lisav.-test7499
@lisav.-test7499 5 лет назад
This is a VERY GOOD tutorial, explanation. I love this video so much. Thank you VERY VERY MUCH.
@dylanrose6488
@dylanrose6488 6 лет назад
Albert Chen use to be my professor lol
@TruthIsKey369
@TruthIsKey369 6 лет назад
PBR is like RTX, where Nvidia now just made it easy to do lighting on already existing assets. These unity engine videoclips are pretty nice though!!
@narf0339
@narf0339 5 лет назад
PBR = personal best record.
@SuicideUZI
@SuicideUZI 6 лет назад
who knew the future of graphics technology would come from beer
@NielsBillen
@NielsBillen 6 лет назад
Thank you for the very nice video. My only comment is that the effect you describe at 2:32 is called 'Subsurface Scattering' ;) Keep up the good work!
@joshpolman201
@joshpolman201 5 лет назад
Man your videos are great - thank you so much :)
@sammetcalfe1
@sammetcalfe1 6 лет назад
Superb vid, thanks! Quite a lot of echo hitting the mic on this recording, not at all times though, not noticed it before.
@zazito34
@zazito34 6 лет назад
So good video!
@RedstoneinventeArmoredGuy
@RedstoneinventeArmoredGuy 3 года назад
Come back Brackeys!!!!
@junlge1513
@junlge1513 6 лет назад
just a randm comment: If you dont skip it, you know its a good ad
@bartekkalemba8281
@bartekkalemba8281 6 лет назад
Thanks! More of 'this kind' please :)
@PascalAchermann
@PascalAchermann 5 лет назад
super! thanks for sharing!
@Pelitaiteilija
@Pelitaiteilija 6 лет назад
While I like the video, I have to disagree a bit on your definition! It's a pet peeve of mine. In classical rendering, it's easy to make mistakes that break energy conservation, or ignore Fresnel, etc. It is, of course, a cheat - but so is PBR. PBR does solve all of the problems you mentioned, and it is a great improvement, but the classical rendering models (diffuse / specular maps etc) are also based on observed or measured properties of light, reflection, etc. I think the important difference is that the classical shading models try to define and approximate individual properties of light and reflection (e.g. ambient, diffuse and specular) separately before they're combined, while the various PBR models approximate properties of the material and use those to calculate all the included forms of light and reflection in one go.
@elidorvarosi3500
@elidorvarosi3500 6 лет назад
Great explanation.
@eziopatil3368
@eziopatil3368 6 лет назад
Thnx for teaching us
@saliqkhan9744
@saliqkhan9744 4 года назад
This is like a Chapter in my Physics class itself.
@FitGlamLifestyle
@FitGlamLifestyle 5 лет назад
question, . - if i have a photo realisitc object in blender. - will i be able to import it to unity like it is? so it will still look photo realisitic in unity ???
@dbarr49
@dbarr49 6 лет назад
You should do a tutorial going over how to do the new Unit Tests in Unity
@AngryMedic
@AngryMedic 6 лет назад
I wish there’s script that makes the texture smoother and semi realistic every time you get close to it not like the lod or anything just something new
@voiceofreason1629
@voiceofreason1629 5 лет назад
What is PBR? Pabst Blue Ribbon it's a terrible, cheep beer!
@maxberlin4024
@maxberlin4024 5 лет назад
The opening scene of this video looks like Bladerunner. How awesome would a remake be with this kind of graphic?
@jonas9973
@jonas9973 6 лет назад
How do i make all of these different maps?
@SanityRblx
@SanityRblx 6 лет назад
What's the robot game shown in the video?
@BRYANREGIE
@BRYANREGIE 5 лет назад
anyone still looking for this ? its adam episode 1 cmiiw
@mattwester9093
@mattwester9093 6 лет назад
How about a tutorial or live stream on resource management and RTS style games? Would be really cool to see
@carstennielsen4814
@carstennielsen4814 6 лет назад
So much information!
@Baleur
@Baleur 6 лет назад
PBR is so amazing Also, is there anything more gorgeous than brushed aluminum?
@knightfallgame
@knightfallgame 6 лет назад
Great video! been a suscriber for a little and was wondering. Do you have any videos that discuss Unity's API? maybe commonly used components or anything? i think thatd be some good video material, dont know about everyone else haha, thanks for the vids, they are a huge help
@cason7792
@cason7792 5 лет назад
thank you so much
@pazanella8769
@pazanella8769 3 года назад
personal best record
@KENslob
@KENslob 6 лет назад
Pabst Blue Ribbon
@sleepsleeper4466
@sleepsleeper4466 6 лет назад
...you know, you should take this online unity course.
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