For the lights, You don't have to delete all the lights. If youe using sadow blocks and its too dark add lights but not many. If no lights fit the setting of your map then get any lights to your liking, Face it up and move it into the ground
Nice tutorial. This can also be improve more thanks to New Features that now allows to move blocks and can also go through blocks. Making a two in One block. And anything with that features, we can make unimaginable creations. We can make Fnaf walls looks so much better and others.
@@nuggetpvp If you are going to make a part two here is what you have to consider: 1) Abuse of trap points.. Of course, players are not going to be happy with this. To solve this, players should either use an offset (slab) around their maps, and place them in doorways instead of hallways. 2) Making Larger maps and complicated maps will remove all progress, which may cause the player to start from the beginning again. 3) Making Larger maps, with areas where piggy can't stand a chance means that Piggy is outnumbered and players can easily avoid them. Solve this by making your map a little bit shorter. 4) Abuse of patrol points; It's not a best thing. It will cause the bot to get confused occasionally, and may not add a challenge to your maps.. maybe it's best to have like one every corner and so on. 5) Events: Sometimes events can be a little complicated. For example, players having to obtain a set of item from an event (via links). To patch this up, players need to add some sort of tutorial area (possibly lobby), they need to know all mechanics. 6) Link abuse; For example. Take the spawner block. Having it to spam will create lag and may damage the CPU of a player's device. I wouldn't recommend it. 7) You get two options, make the map hard or easy. If it is hard, ensure you balance out EVERYTHING before you release it to the public. Having a simple and easy map, doesn't need such specifications.