I usually go for a very similar build, although I usually switch off from firearms in favour of the Spearcaster(knockdown on hit + Driving Flight = 2 knockdowns with 1 shot). Very nice way of keeping constant CC and damage on enemies(especially with Gouging Strike, as it blinds on top of it all and applies a bleed that last the rest of the fight). Combine it with Evasive Fire, and you start pumping out a stupid amount of damage and CC. My next experiment with her would be with the 2 multishot blunderbusses, Kitchen Stove and Xefa's. With the modulator(AoE damage), Driving Flight(+1 bounce) and the active Wild Barrage(an additional +2 bounces), it should be able to completely destroy groups of tightly packed enemies, or take down single targets in case you dont want the AoE(the other 2 blunderbusses always have AoE, which can potentially hurt your allies). If I go for Hand Mortar and Fire in the Hole, my frontline needs very high deflection and/or pierce/slash/burn armor to mitigate all the AoE. Now, if she goes Geomancer, she could make a clone of herself(Essential Phatom) which will do the same thing. Furthermore, she could cast Combusting Wounds or Expose Vulnerabilities on the enemies(or have an ally do so) to futher enhance the damage. The various self buffs will also compensate for the danger of getting closer to use blunderbusses. Infuse with Vital Essence will both allow her to absorb more damage and allow buffs and debuffs to last longer as well as increasing her AoEs. Finally, the Geomancer gives her options in cases where enemies are resistant to physical attacks.
Hi Fextralife! I really love ur guides. Can u tell me about ur sage build "spirit lancer". llengrath's displaced image was fixed, and specializaitons of wizard are buffed (conj gives +2 power level, and also, almost all familiars give +1 to all power levels). Didnt better now take conjurer specialization for more profit?