Thank you so much for this video. I just started making sprite a couple days ago. From what I made the other day to what I made after this video and the elephant video is insane. I have something that looks like a person!
Hey Adam, love your content thanks for all the great vids! I had a general question for you as an indie dev. When you're working on a project do you use any task or project management software like Jira (or similar) to plan out features of the game? Curious if it is worth it as a solo dev if you don't need it for reporting schedules or time estimates to anyone.
I've tried doing this for a long time, and never found that the results were worth it. As a solo dev, you'll often find that the project's requirements are changing as you're working on it. You realise some feature can be cut, or that some mechanic isn't fun unless it's expanded out into something else... so the tasks, features, dependencies etc are subject to change all the time. It's worth tracking your hours and it's worth trying to get your head around the scope of the project as best you can, no doubt, but trying to measure "how well the project is tracking" by comparing completed work against a list of requirements has only ever brought me frustration and anxiety. If it's a project small enough for a single person to complete, it's probably also small enough for you to manage the development by keeping a digital sketch pad of the designs and systems as you're building them.
I love your positivity by starting the video by saying "No one is expecting you to nail it on your first go." :) edit: I wish I had your channel when I was learning about pixel art. There are some great channels out there, but you are incredibly talented and easy to watch, regardless of skill level of the viewer.
I don't get how people say drawing is hard. Drawing is not hard, drawing while striving improvement is hard. This has no shortcuts but just to practice and practice. Well, I am not someone to say as I have been drawing as far as I can remember.
Making my own sprites for an rpg I'm making and the improvement I've made in the past week watching your tips and learning from your videos is freaking amazing. I am so stoked to get these character sheets done and get these uploaded into my game!!!!
Ace videos. Would be great to have more of these - specifically on character drawing... can find nothing of this quality anywhere else. Really fun and interesting to follow along.
This is not an educational content. You are cutting important drawing video clips from the video. Do you think we are painters???? I did not like it. I did not benefit from anything. You did not even mention the size of the canvas
Hi Adam, how did you 'jump' from one palette to another at 5:25? is there a shortcut to do that And how did the character's body color change from green to lightblue?
Hey Adam, thanks for the fantastic tutorial! I was wondering if a clip or some other resource exists for next steps after your running animation tutorial? I’m particularly curious how those single “blurred” frames representing a large sweeping motion get translated into a static pixel frame? Thanks!
Hey! Often times I decide to leave the smear frames in, or I remove them as I'm refining the sprite. I don't have a set rule, but you could make a case for stylistic consistency to do one or the other. When removing, think about the smear as a range and you're reducing it to a point between the previous and next frame. Leaf back and forth between the frames to find the position that makes the most sense. I'll be sure to make a video covering this phase soon!
We've got to think of proportions and all that jazz, I like character design. It's one of the major things we've got to pay attention to it and thanks Adam for one more lesson. It´s really helpful, jolly good!
Eyes and females are so hard with pixels. Especially trying to make someone look sexy or feminine. I was using such a tiny resolution and I had to increase it by a ton just to get some femineity out of it. I was also using normal human proportions. I think I'll try to change them to chibi proportions and try to increase the shade pallet.
@@Samael2824 I ended up just using normal proportions so that I could use DAZ3D models to make different stances. It worked out okay but had to use +100 resolution when I wanted to use something like 40. I'm only using white and black which makes things way harder. Came out pretty good though. But for my main character I ended up using chibi proportions which actually looks great too.
Really enjoy your content. Have a question with regards to 2D platformer that I'm attempting to create. When you have created an running, idle sprite for your character e.g. in a left stance and have drawn it so that the light source falls on one side. In the game engine I'm intending to use (gdevelop) you can flip the character sprite when the player turns the other way. (Pretty sure you can do that in most engines) My question is would I need to redraw it from the other side as the light source will now be on the wrong side or is there a way around it. Thanks in advance. 🙏
I chalk this up as one of those "it's a game" things. It's super typical for characters to flip in games, even if they're asymmetrical. That said, I usually light from almost directly above to avoid this kind of conflict.
@@AdamCYounis thanks Adam for the response, hmmm don't know if I have the energy to redo the Sprite with lighting from the top, as I've shaded my character from an almost 45° from right hand side. Prior choosing pixel art for the game I had no idea how not easy pixel art really is. I'll probably just flip the sprite in gimp and re-import them into Libresprite or Piskel to create the shading for when my character runs the other way.
I start with the tablet with pixel perfect on to get the basic shape, and get the natural flow (very much like gesture drawing), and then I switch to mouse for fine-tuning and precise details. With pen and tablet I have and lack of experience, it's more difficult to be very precise with my pen.
You should do a course teaching some traditional techniques and how they translate to pixel art in a stylized manner. Damn I would pay good money for that.
Great technics and great lessons. I myself have easy on pixel art, i studied a little the shapes of some games and decided to do something like octopath, thats my avatar...but after a while i stoped doing only art and started making my rpg,i started with an sprite sheet from smilegamebuilder engine, an rpg engine...but after sometime i felt that i wanted more to have more space,so i went from 64x49 to 60x90, today i finished my characters design and did them on pixel art. Well maybe some i can do an better design on cloths...but i already know the scale i want to use and its about test... also get as many reference as you can, stop and look to them.. think what you want more to do and start doing... Now im studying scenario and how i will do them .... i have an good reference and saw your video about houses and it clarify my ideas... thank you. Love your videos. Every dot counts on pixel art. Its my mantra.