I like how Pepperman having a 3rd healthbar during the cutscene implies that he trained for the fight only to get demolished at the hands of the enraged Peppino.
this is probably the most viscerally satisfying, cathartic boss fight i've ever had the pleasure of playing. you can *feel* the pure rage put into each and every one of peppino's attacks. he isn't just fighting for his pizza place; he's fighting for himself and all the bullshit that he's been through
Peppino yelling into the heaven's and proceeding to beat the ever living shit out of every boss is one of the most rawest things I've ever experienced in a video game.
I like how the major npcs and bosses are all confused when the tower starts shaking and see peppino fucking hauling ass and decide “yea I should probably follow him”
@@DaVerySillyGooseespecially after the last title card, "crumbling tower of pizza", where you see peppino at his all time high, standing triumphantly ( and ironically ), towering over everything pizza face and the pizza tower stood for. Everything that peppino has went through only brought him one step closer to the edge of his sanity, and when he finally reaches pizza face and the rest of the bosses, he finally snaps, unleashing every last bit pain, agony, and stress he had to go through on his arch nemesis, alongside his minions.
Bro was so fed up with pizza boy’s nonsense that he entered his Fricking phase 2, summoned a THUNDERSTORM AND A *LUNAR ECLIPSE* and beat the living crap out of every single boss.
2:49, I love Pizza Head's attack where he reaches for the sword in the stone, but because he's unworthy to pull it out he just ends up pulling up the entire level instead
At 7:12 I didn’t notice but once Peppino is beating Pizzahead into the sky, the sprites that are shown of him aren’t random and they cycle in a circular counter clock wise motion. It’s a cool detail which I didn’t realize till now and is visually pleasing.
I like to imagine that during the escape Peppino isn't rescuing any of the characters or bosses, they just know that if they want to escape the tower before it collapses that its best to just follow him since he will make an exit path for them to follow
I love how throughout the entire game, Gustavo is a literal bro, like doing a part of a level while peppino rests and let's himself be thrown at the enemy to stun them, and best of all he pats peppino on the back for a job well done.
What we've learned from the game: 1. Never blow up an Italian restaurant. 2. *NEVER* angry an Italian. 3. If you see an anxious italian rushing at you, you're dead. Edit: Wtf that was just a cringy comment i made while i was sleepy Edit: ok this got too many likes but still ty
Ok so this is the best use of the Boss Rematch trope right? It's not tedious, it's satisfying, and you still get to fight all of the phases from the previous fights. The fact that Peppino is as tired as the player is at the idea of a boss gauntlet just makes this fight perfect
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I like it when a final boss fight makes you overpowered but still doesn’t just hand the fight to you. Like here it gives you a 4x more powerful attack, but you still have the same health, and it forces you through the whole boss rush with that health. You still have to put in effort.
This ending has to be the most satisfying thing in the game. It’s clear that this poor pizza joint owner has been pushed to his limits. He’s over it, he’s done, and he sure as hell is on the brink of having a mental breakdown. The thing that pushes him over the edge is Pizza forcing him to go through the bosses again. It’s no longer a scream of fear, but of pure unfiltered rage and stress. He’s over this bullshit and by damn is he not going to give any of these idiots a chance to fight anymore
Yeah, I’m pretty sure when Peppino snapped he went on his “Second Phase” As he also regenerates his health bar just like every other boss in the game when they enter their second phase.
Hell, Peppino is truly beyond of an Avengers level threat I mean, the dude yelled so loud and intense that he caused the weather to rain and suplexed Pizza Clown so hard he ended up destroying the Pizza Tower. I don't know how big is the Tower, but taking in mind it contains a whole castle, a dungeon, a desert, a farm, a pirate ship, a forest, a city, a beach, a battlefield, the SPACE and goddamn paralel universe (If you count the extra zones as tiny universes), we can believe that the place is really huge, and Peppino destroyed and escape through it all before the tower collapse entirely.
@@tumbletunes3101 Yeah and even if we nerf Peppino and say that all the places of the tower were portals, he still was strong enough to beat Pizza Face strong enough to start flying and the Pizza Face supplex caused the rain and the clouds to Split and the tower to fell over it.
Actually according to official sources the levels we enter are pocket dimensions held by the John pillars. In the crumbling tower of pizza we get to see more parts of the real tower. It's just control rooms filled with TVs and cameras. The actual tower is just a studio.
I was NOT expecting the last phase of this boss to be so climactic and epic, but I'm not complaining AT ALL, holy shit. This exceeded my expectations by thousands, especially the music.
The pizza guy is genuinely creepy I love Peppinos reaction to having to fight all the bosses again and the moment I saw the final beam I knew Yep this is the part where we dash through the entire building to get out before it collapses overall a great ending to a great game
It's been a long time since a video game had me experience something close to this. Pizza Tower blew me away, and went above and beyond my expectations. Fucking masterpiece
As someone who’s been watching indie games from the sidelines I LOVE this game design wise. Peppino and the rest of the bosses all ooze personality. They don't feel like soulless characters meant to sell merch and have big RU-vidrs screaming about it like Poppy Playtime, Bendy, and Garden of Banban. In other words, it feels like actual passion went into these characters which Is a breath of fresh air.
@@dadawgdoin7467 Yeah, but despite being the spiritual successor of Wario Land it feels like its own thing rather than be a cash-in. It takes those bases and goes beyond with them. It embraces the insanity and weirdness and turns it up to 11.
This game being early 90s cartoon styled was very beneficial for the final boss. Pizza Face's true form being nothing but a cute little pizza mascot who is able to make the whole battlefield a chaotic mess.
You can’t truly call yourself “peaceful” unless you’re capable of great violence, if you’re not capable of violence you’re not peaceful, you’re harmless. And Peppino is bringing some Violence.
The game itself looks so simple, yet you can not only clearly SEE, but FEEL Peppino's rage once each boss appears, and the pleasure of erradicating them for good, and oooh how that counter-clockwise demolition of pizzaface is done! Like if Peppino is reversing everything that this guy had done
Yeah once you do that final hit on pizzahead you just watch Peppino bring him high into the sky and pile drives him so hard he gets his head stuck in the tower
Man unironically this is one of those final bosses which make me feel climactic and epic alongside Yuyuko Saigyouji, Senator Armstrong, and The Hollow Knight.
@@mr.monkey354 he meant mid as an actually middle tier game, not good or bad. plus my guy is literally praising it, and your saying his opinion is invalid? lol
At 3:30, you can obviously tell Peppino is so done with all this bull shit with a raging shriek. His shriek was so powerful, he created a god damn thunderstorm and controls the lightning. Not to mention that his scream also made the moon into an eclipse. He then beats the actual hell out of all the bosses till the point where their balls get obliterated. This game is so great it should be on more platforms other than steam.
I really like how this finale seems to mirror Majora in a way: First phase is just a floating mask, second phase is the goofy one and in the third phase we get to see PEPPINO'S WRATH, immaculately reflected in the soundtrack. Watching Peppino literally take matters into his own hands and beat the living crap out of his anxiety was also a satisfying and strangely motivational experience. I gotta say I had my reservations about this game at first, but now I think it's truly a work of art.
i like to think pizza tower's story is basically just a goofy metaphor for having your artistic vision be something thats your own, and then having it taken over by a looming power that perverts your vision into something squeaky clean and soulless. pizzahead is this squeaky clean mascot which kinda works as an antithesis to the thing that both sides of peppino's character, "peppino the small chef working a small business", and "peppino the parody of wario", are all against. the whole game, and peppino's character, is something goofy and edgy that just captures this genuine feeling of rage and stress. i feel like its supported by the rival characters. you have fake peppino (who represents peppino's restaraunt would be if controlled by pizza face, literally a soulless amalgamation parading as something that used to be good), and the noise (still a soulless shill but in his own weird way where hes playing a character for TV, he's still goofy+edgy but hes not the same as his off-camera self). does it have that much meaning? maybe not, but it does make something true to its inspirations and does capture some actual feelings. feelings towards what nintendo's handheld 2D platformers became and to the stressful life of a chef. this game goes pretty hard
By the way, why does fake peppino in his second phase everything turns... WORSE yea i know every Boss does that but, why does legs and arms go out of walls and trash? And his entire last transformation... WTF i don't know of what's made fake peppino and all his clones, for our own mental safety, don't ask
Undertale taught me the power of kindness Celeste taught me the power of patience Hollow Knight taught me the power of resilience Omori taught me the power of courage And Pizza tower taught me the power of a strong left hook to the jaw
I LOVE how almost every reference of themes sync up with bosses, Lap 2 starts around Vigilante's turn Cold Spaghetti starts around Noise's turn Oregano desert starts around Fake's turn R-R-F starts immediately at Pizzahead's turn (no matter what)