i am going to end myself there is a subtitling error at 0:51(meant to say "then here is" not "if you") also didn't realise this but buffered high jumps don't work with noise, you must use a high jump bind for him
I still remember when high jumps couldn’t be multibinded, good times. Also, I think a video on fast falls, both buffered and unbuffered, would be useful too.
1:30 A fast-walk can also be initiated using a grounded grab. Though, air grabs are more commonly used because they are usually ended earlier than grounded grabs. But when you can get away with using them, grounded grabs can basically guarantee a consistent setup into a high-jump, instaturn, etc. In either form of a grab, you let go of sprint during it to fast-walk. Also some information that isn't really necessary to know. A high-jump is really just an extended form of another tech called an "Uppercut-Cancel", perform by holding up and pressing grab and sprint on the same frame. Performing this put you in a mach 1 jumping state with the velocity of your grounded uppercut. Since you aren't holding jump when you perform this, the game will assume you inputted a short-hop and you'll immediately start falling, which is why uppercut-cancels don't send you very high. A high-jump is when you perform an uppercut-cancel while holding jump. In fact, jump can be held anytime prior to, or one frame after, the grab and sprint inputs being pressed. (Not a critique of the video. I just wanted to provide details for those who desire them.)
I remember on early pizza tower speedrunning when peoples descovered this before multibind, and they testing on gnome forest beginning to see if could save some time
god this tech was the bane of me when i was still doing Ancient Cheese ILs before binds were a thing, great video! no mention of Eric though so disliked and unsubbed 😔
Man that press all the buttons on 1 frame reminds me of rainworlds crawl turn vaults. Essentially you go crouched and then press up and backwards, then after excactly 5 frames or something press jump, forward and down in the same frame.
@@cocoasprinklez yeah it's also a fairly harsh game as well. Requires quite a bit of getting used to dying and learning from it, the movement can be pretty hard to get used to as well due to it being procedural. Also idk if you've played outer wilds but the story has a bit of a similar feel in my opinion wich the dlc kind of changes the entire feel of the game as most of the characters are just extremely strong opposed to the bottom of the food chain experience for survivor.
question, how do you groundpound and super jump without directional imputs enabled? if it requires rebinding, then what is the recommended bind for them?
it requires binding superjump and groundpound binds in the input binding menu, i can't really say works for me personally since i can't get used to binds for those actions honestly but honestly just experiment and see what feels natural for your hands, that's all i can really suggest
it would be cool if you made a video on how to set up the pt levels and keybinds and allat in that speedrun timer program i forgot the name of (this could work better as a short if its as easy as loading a preset though)
thats because you have directional superjump enabled, i did say to disable that in the disclaimer near the start of the video if you were gonna do high jumps with noise
could you cover the shotgun i keep running out of time because I don't know how to get past the first set of blocks, please make a tutorial on how to shoot
Is the programming oversight you mentioned the same reason why you can't move to the left while charging a super jump and holding dash at the same time? That's honestly my biggest gripe with the game, like idk why some inputs while facing to the left or holding dash work differently than when you're facing to the right
that doesnt seem to be a bug i or anyone else has faced, try using a key rollover test site to check if you can hold your movement keys/binds at the same time (assuming you use keyboard)
@@cocoasprinklez lmao turns out I just have a busted keyboard. I swore this was a bug because I experienced this since the first time I beat the whole game on a laptop some months ago, before switching to my desktop when it broke. It could be that the laptop keyboard was also janky lmao that would be so funny but I can't check it anymore. Anyways thanks and great vid
it was a completely unintentional tech found a while after the game released, so the devs wouldnt have been able to account for it on release but they kept it in because they wanna make sure us speedrunners can still use the tech that we need in future updates
thats gonna go in a different style of video involving it and other obscure or useless tech, since making a whole tutorial video about erics wouldnt really make sense given its very limited use cases even with pop-up
we use the speedrun practice mod by stackman, as of now you can get the downpatch for the latest version in the pizza tower speedrunning discord server by just asking
in the controls settings, you can natively add more than one input to an action bind, so all you need to do is set actions to a certain input bind (in this case, up, run, jump and grab) and you're all set
Let’s assume you’re playing with a controller, and have it mapped like playing on a Switch Pro Controller (I play Pizza Tower with a Switch Pro) where A is Jump, X is Grab, and Y is taunt. To high jump via multibind, map Up, Jump, Run, and Grab via a different button like B, and voila.