As some of you have kindly (and not so kindly) pointed out, yes - I got a few things wrong in this video and I'll do my best to trim them out! I always try to make sure my info is as accurate as I can, but sometimes a few things slip through the cracks! Will try to triple check harder for next time :)
If you didn’t know Mr. Stick was also planned to be a boss at one point. He had an unused stage and everything though his animations were pretty incomplete.
and that his boss would have phases (it used an old boss mechanic/system where the bosses would have 6 phases and that they would have a healthbar instead of a HP system) his first phase would be him using his helicopter hat to fly around, him dashing with a bag of money, and him pulling out a shield with spikes on it. As for the second phase he would spawn the pepperman boss with all his attacks to try to distract you but attacking pepperman would not bring down mr.sticks health as it was only a distraction, so much so that if you focus too much on attacking pepperman he would pull out a beach chair and drink and relax until you attack him as for the 3rd phase he would bring out vigilante (it would be the same concept as the 2nd phase where he has all his attacks etc) 4th phase would bring out noise (same concept again) but the 5th phase would bring out pepperman AGAIN but a harder version of him where hes faster has more attacks etc and for the 6th and final phase would bring out a harder version of vigilante (same concept as phase 5) and not only that but all the phases were on a timer (so they were technically rounds not phases but eh) and going a little more in depth into the old boss system the way to win would be to either beat the boss or have more health then him when the time runs out and the way to lose is to get beaten by the boss OR have less health then him when the time runs out. Most likely the reason it was scrapped was because it was made for the old boss system and who would hold the last boss gate for money if he was defeated? Ik this is really really long but ik alot about PT TLDR: Mr Stick would send out previous bosses to fight along side him as well as distract him to work with a new boss system
Peshino actually gets used in a way in the final game. It appears in "Don't Make a Sound" most of the time when you get jumpscared by one of the main enemies, being the doll, the giant cheese, or the sausage butcher, and it would replace Peppino for a very short amount of time before Peppino breaks out of the suit. It's an interesting reference to FNAF.
The reason that peppino's outfit is seen as yellow is because of how the outfits work. The patterns and colors are applied to all the yellow pixels on his sprite in-game
The comment about not wanting half the characters to be "restricted" was because more than half of the playable cast was restricted to one or two levels, even the noise was going to be level restricted for a while.
@@TetraBitGamingin the next video you should about the unused pizza face boss that uses Ronald McDonald insanity as the bgm from one of the demo builds
@@deejdarkstar Yea his movement was wild too. I wonder why they never used the Sword or leg attack for the final phase at least, five attacks instead of three.
@@TetraBitGaming hello, while i was looking at a old sonic riders website that was archived in flashpoint infinit, so was there a button that lead me to a website that was still active that had a lot of early concept art and early renditions of some cutcenes. I thought that i whould share this with you becuse i thought you whould find it intresting. :)
The reason Peppino's sprites have him in a yellow outfit, and the reason that the older unused sprites are simply white is because the game uses the yellow color as a sort of chroma key and replace the yellow with whatever color/pattern was chosen in the closet. However the game used to not have customizable colors, so Peppino's sprites just used the white color, as they probably hadn't planned the custom colors at that time. Gustavo also wears yellow clothes for this reason, and the noise doesn't use this method as his outfit color doesn't conflict with any other part of him (unlike the other two with the white on the outfit and eyes).
Interestingly, there is a artifact of Enraged Totino Pizzahead (Or "Crazyhead") left in the final game: the Pizza Boy icon in the save file screen gets angrier and angrier as you advance to the top of the tower, presumably representing Pizzahead's reactions while watching Peppino from the tower's security room.
So happy to see Pizza Tower getting a lot of attention nowadays. I was a huge fan since its early demo days in 2019, and it's very interesting and surreal to see how much the game has evolved since then.
The yellow peppino is still used somewhat as yellow is his base color which is swapped for white or other colors to prevent his white eyes from also changing colors
I think the “fireass” transformation is used. In Bloodsauce Dungeon, when you touch the lava, he bounces back up with his ass on fire. It doesn’t count as taking damage, and the monitor changes to a new sprite, implying it’s a transformation.
@@Place_Your_Order_Here Well, they are just placeholder sprites and graphics in the previous builds, with nothing in here really specifically stating gameplay mechanics for Peshino at least. One version of the fire butt was different of course, and different to the final use, but the other one isn't.
Do count on it, McPig has already confirmed it even saying his animations are basically done. Wouldn't be surprised if we get him by the end of the year.
I won't be surprised if we get a Netflix TV show based of the Pizza Tower game. It will just be formatted like the nostalgic 90's cartoons, with creative liberties on characters, tone and animation
In the original sketch concepts, the red Peppino transformation was supposed to be a flustered transformation from a scrapped enemy: a pizza lady. The enemy would’ve blown kisses that would hit Peppino and cause him to go red.
The yellow peppino outfit exists for placeholder sprite reasons, characters that dont have sprites for specific actions use peppino's sprites with that yellow palette when doing said actions, such as when the debug-playable noise uppercuts in the final game.
The Redskin Peppino transformation is actually used in the final game during the Fridge Level's power trip section at the end, after Peppino eats something very spicy.
FUN FACTS ABOUT THE GUN: The shotgun was first available in the SAGE demo, back before the idea of pizza coins were scrapped. Pizza coins, found when defeating enemies, could be used at a pizzamart to buy a shotgun. The shotgun had infinite ammo but would be lost upon getting hit. Each pizzamart offered 2 shotguns, so the backup shotgun monitor did go used in the SAGE demo. The jerry can, I believe, was used even earlier when Peppino was planned to have a chainsaw. As a matter of fact, I’d suggest checking out the SAGE demo if it’s still available. The level design pales in comparison to the final release, but it offers insight to a lot of lost content as well as a playable Snick the Porcupine if you beat all of the achievements.
11:49 If I had to take a guess, I'm pretty sure this was an early version of the Monitor attack in the 2nd phase of the final boss. Since the monitor was originally just Peppino's head, Pizza Head would've used the Peppino head as an attack, which would have to be changed as the head was replaced by a monitor displaying Peppino.
19:39 The firebutt transformation appears in both Fun Farm and Bloodsauce Dungeon so it wasn't exactly scrapped. Also Peshino appears in the level Don't Make A Sound when you're caught by the toppin animatronics. EDIT: Mr. TetraBit seems to have fixed this in the video.
16:45 I think this is for color mapping purposes? if Peppino's graphics had the white hat, then by trying to change his color it would also change the color of his eyes. Very cool video, been loving Pizza Tower and it's awesome to see what the development history looked like! here's hoping they revisit some of these concepts in the future.
The shotgun backup asset being scrapped makes sense- in very early builds, the shotgun actually had a set amount of ammo and could be unlocked in the demo stage by collecting "pizza coins", if I recall correctly.
11:49 was actually an early version of the TV seen in his boss. It was based off the old HUD seen in other demos, but was changed to be inline with the current HUD.
In the Sage demo (which is still available to play right now) you were able to use pizza tokens that would randomly drop from brick blocks in levels where you would buy a shotgun from the shop which would let you have a new move set and also not lose any points from taking damage, but losing the shotgun
20:15 the transformation there was for the ghost transformation it was used when the ranch shooter was added used for the graveyard level instead of being the mushroom ghost
19:49 OH THATS THE DRUNK TRANSFORMATION!! It's when Peppino drinks a sort of bottle of beer and then just becomes all green and can sneeze at enemies to kill them
the backup shotgun graphic appeared in the SAGE build i believe? In that build you could actually purchase shotguns within each of the levels, each shop having 2 that you could purchase. When you got hit, you would lose the shotgun. If you bought 2, the other would be shown in the monitor, and would allow you to keep the shotgun for 2 hits.
The scrapped Noise costume for Peppino looks identical to the Noise's early design with the pizza medallion and pizza design on top of his hat. Another scrapped mechanic is how pizza time would be activated. At the end of the level the Noise would show up with the text "uh oh it's the Noise" appearing on screen. He would then press a button to activate pizza time. This is shown in Vinesauce's video on a demo of pizza tower from 4 years ago along with an unused Pepperman fight where he is giant for some reason.
14:54 back in the SAGE Demo you would get shotguns at the pizzamarts using coins that you would randomly get, you would be able to hold 2 shotguns since you would lose your current gun when taking damage. That sprite was used to show that you have a backup shotgun.
just seeing snick.exe floating gave me ptsd lmao basically in the sage 2019 demo of the game, if you finish all the levels that were in the demo, a new level called "snick's challenge" gets unlocked, and HOLY SHIT, that level was a nightmare, it was all of the previous levels combined and you had 9 minutes to complete the level before you die, while ALSO having snick.exe chase you(and damage you, basically making you panic even MORE)
The reason why peppino has yellow clothes in his unused sprites is because he has them everywhere, the game uses that yellow in all of Peppino’s sprites and then swaps it out for the color/pattern of his current clothes
Weird, just a day ago I was thinking how much of a gold mine this game would have been for this channel. There's so much cut content that an entirely new game could probably be made out of it.
Note: The Peppino that appears after getting jumpscare in the don’t make a sound level is actually going to be also a transformation for Peppino, In the eggplant build (i think) in the early version of mentioned level that transformation would appear that it follows you everywhere you go.
14:47 I believe the backup shotgun icon was used in the SAGE demo. In said demo, you could buy shotguns from the pizzamart, and the icon would be used when you buy more than one shotgun, as the shotgun lasted forever as long as you didn't get hit
16:50 this is also done in the final game with peppino, to allow for the various clothes, there is a base colour that they apply too, that is also yellow, so that it only keys out the clothes and hat, as the eyes and teeth are white. this allows for the neat effect with some clothes having a pattern on them that stays still, like the skull and bones clothing, or the pizza outfit.
One of the things I hoped you had covered were the old escape variants of backgrounds. Oregano Desert originally had the pizzas in the back sprout eyes and mouths while meteors fell, Peppibot Factory had limbs come out of pizzas and the lights changed to red with screaming faces in them, and Oh Shit had the sewer flood with cheese, and the also scrapped cheese pizza background decoration grow human eyes and a skull jaw and laughed maniacally. Now the only 3 levels with any form of change in backgrounds are Pig City, Oh Shit, and Pizzascare. Pig City has the city light on fire, Oh Shit has eyes and tentacles appear in the first background, and Pizzascare has its final background gain a red coloring while the skulls in the back had their eyes glow. Similarly, Pizzascape, Peppibot Factory, and Oh Shit had escape variants made for their music.
20:03 Actually, Peshino is used in the game, but only when you die to one of the animatronics in the level “Don’t make a sound,” where Peppino would temporarily become Peshino and loose some collected toppings before turning back to normal.
firebutt (not fire ass lol, idk where tetra got that from) is also not unused, as it remains in the bloodsauce dungeon level. though it was meant to appear in more levels, like fun farm
16:40 the yellow attire is the default and the game overlays the current pattern choice from the wardrobe onto the yellow. This hints that the animations were actually much closer to release and were scrapped before release.
@@insertafunnynam3 I didn't say that outfits were added close to release,, although it's been a month since I wrote this so I have no clue why I said "This hints that the animations were actually much closer to release and were scrapped before release" because it really doesn't.
The Heat Meter additionally makes the enemies behave differently when the gauge is high enough. Cheeseslimes will start using a bat to attack when in close range, Forknight gains jetpack to charge-attack upon sight, and the Bandito Chicken's bone bombs now spawns 2 smaller ones upon explosion.
In the hard mode, Snick was just a placeholder. A Pizzamancer character would’ve been the one throwing enemies. Snick was always just meant to be a one-off, no one can convince me otherwise.
I feel I should point out the Noise is planned to be added as a playable character in an update, he was gonna be playable at launch, but had to be shelved for an update to release the game on time
6:22 i bet everyone knows this but snick is actually from the sage 2019 demo of pizza tower where after beating all the levels snicks challenge opens up. go through all the levels with a timer, and snick.exe is chasing you. thats what snicks challenge was
Snick.exe was also part of "snicks challenge" where he'd follow you through a gauntlet of a few levels (pizzascape, the ancient cheese, and blood sauce dungeon) and upon completion would unlock the normal snick who did not have access to grab, but did have a passive sprint. When pressing shift as snick you'd become stationary and build up speed like sonics peel out. He also had four taunts and was swapped to by jumping into a square that appeared in the cowboy task room after finishing the "snicks challenge" level
There are SO many more unused things in the game, and its is very interesting to look at everything that was scrapped. Fun fact, the breakdance taunt thingie was originally a special move for peppino, where he could either go into the fetal position and do a pseudo roll that did damage, or throw himself foward at high speeds. There was another scrapped ground punch move for the breakdance wich was never implemented at all, at least in any public builds. Id love to see you cover old builds, if you somehow got the pateon builds there are TROVES of unused content galore!
11:40 most of these scrapped animations for the second phase of pizzahead’s boss fight would’ve used certain level gimmicks and assets in the fight itself. The musketeer attack would’ve used the knight transformation. The animation showing pizzahead throwing Peppino’s portrait/hud would’ve been almost identical to pizzahead’s tv/hud attack in the final fight. The present attack was based off the present level asset that can be seen in some of the levels and at the start of Pizzaface/pizzahead’s boss fight in the final game. The bomb attack was based off of the pizza box goblin’s bombs (or it could just be a normal bomb attack). The rat “attack” either was an actual attack or just a gag animation similar to pizzahead’s bodypillow animation, both outcomes for this animations would’ve used the stupid rat level asset.
alright, I might be wrong about this, but the last time I heard about the "hard mode" stuff, which was AGES ago, I thought the dude flying around spawning enemies was going to be "The Pizzamancer" or something (which is essentially what looked to be pizzaface but with a wizard hat, hands and feet) and that the snick.exe sprite was just a placeholder. I'm not 100% sure if I might be correct on that one, if there's anybody that knows more than I do about the hard mode stuff do let me know. Either way, I'd like to see more videos covering unused pizza tower content, this was fun to watch
I have a theory for one of the scrapped animations, the red noise green peppino: Maybe that transformation will be used in the Refrigerator-Refrigerador-Freezenador level, as you progress to the level, peppino will eventually get sick, and start sneezing, while sneezing, peppino will attack any enemy in his back for 5 seconds, after that, you will have to use some fire enemy of the diablos choise. That is just my theory, I might be completely wrong, but ok.
The Speed Bar, Icon which is used for keys and and the Backup shotgun was used in the Sage Demo and other builds The Pause,Retry,And Title is again also used in Sage Demo and other builds
the Jerry can was actually going to be used for a second weapon that Peppino kept on him: a pizzacutter chainsaw! in the earliest days of development, the game was initially known as "Pizza Massacre", a slightly horror themed beat-em-up, and this motor-powered two-handed pizza cutter was his main weapon. a while after the game turned into Pizza Tower, though, it was re-implemented into a later build, allowing players to instantly start an invincible mach run, even from a standstill, by using the pizzasaw at the cost of a Jerrycan, which would drop from K.O.ed enemies!
There is a lot more, having a look at the cutting room floor and some of the fandom findings, I can't believe Peppino journey to steam is now then wayyy back then in demo_1
Noise actually had a similar moveset to Peppino before he got a unique one, he just had his moveset reverted to the original planned moveset to work with multiplayer.
16:34 look at him go! potatino peptato in all seriousness WOAH! i knew you would do this but i am impressed! also only 21 minutes and 20 seconds and just first part? yeah, 5 years is alot and there are ALOT of scrapped stuff.
extra tidbits: its possible to play as pogo noise though placing a object called obj_characterswitch into the game and walking into it switching you to him. Fireass was never scrapped, its in bloodsauce dungon lol. There was an entire scrapped hub that was kind of like gruntildas layer from banjo kazooie. Noisette originally was going to run a shop you could buy stuff at with points. gustavo and brick could originally eat enemies and spit them out or swallow them like kirby, the spitting out animation was reused for the parry animation. Old kids party had you going around a huge level with each toppin you collected spawning a monster that searched for you. There is a level called top that is the worst thing in existence. At some point peppino was going to have a shoulderbash but that was scrapped and also you could have thrown mort but it was again scrapped.
The guns are in the SAGE 2019 DEMO! you buy them at a pizzamart, loose them by taking a hit, and get a backup one by picking a gun up while having other one.
14:46 that was in the sage demo, there was a gun shop in there and 2 shotguns, u could buy 2, the other one can appear in your arms and the other one in the box, this existed because when you get hurt in the sage demo, you lost a gun. 15:05, these were for the chainsaw and gun attack, they were combined and used for the A button, obviously it isnt there anymore so you cant use it
did you know that pepino When did pizza face use the bomb is blowing up his pizzeria It's because he saw that it was broken and you weren't seeing it because it was bland and you Did not see It Then he can't get the money back So that's why it wasn't working for you And papinho wanted to get revenge And he went running in the pizza face He had to have fought the others to destroy him.
I want to thank this channel for introducing me to this amazing game, I love the Wario Land games so I'm enjoying playing it a lot, I won't be able to watch the video yet because I'm currently playing through the game and I don't want spoilers but I wanted to say thank you.
14:51someone that played the demo here, you could get coins from blocks broken to find a conviniently placed pizzamart which u could find a shotgun in that costs 4 coins,it changes your moveset by a tiny bit
14:49 In old demos such as SAGE, you could lose your shotgun just by getting hurt (Lava doesn’t count) The only way to get shotguns was by buying one from PizzaMart using the scrapped Pizza Coins and usually the pizzamarts would only sell 2 shotguns (separate) so that’s what this is about.
In the Sage 2019 build, Snick.exe was used in "Snick's challenge", unlocked after beating all 3 levels. After beating Snick's challenge, You could play as Snick Himself! AND HE IS OP
Also for Pizza Head, the idea was that Peppino would get so mad that his clothes would tear off (save for his hat), turn tomato red and become super pissed off. So, an enraged Pizza Head vs a butt-naked crazed Peppino.
Maybe when it comes to Vigilante being playable with a health system, it would be optional to play with it with another option to play without it, for anyone who wants more challenge, I guess