Nothing in this series is quite as funny as Baby going on a big monologue about her dedication to her father, how she's gonna make him proud and everything, and Afton is literally in the building, seemingly entirely indifferent to her. Like, did they never run into each other wandering through the vents? Does he just not care?
I think the reason Henry is my favorite character is because he really does show up, drop a baller speech, kill everyone and then himself, and never elaborates. And if you do the research you slowly realize this man has Issues and this is less of a heros triumph and more of a mildly antagonistic character successfully making everything about him. Truly, a twist for the ages. I wouldn't call it good writing by any metric, but is is really fucking funny.
>but is is really fucking funny. Especially when you realize the dumbass based his plan off what's likely an unproven (at the time, thoroughly disproven by FNAF 6, but he doesnt know that apparently) hypothesis, and had NO backup or anything, he just said "fuck it, we ball"
@@higueraft571 he really is a a High Intelligence Low Wisdom character. Smart enough to figure out the basics of possession, make extremely advanced robots in the 1980s even by modern standards, and successfully lure murderous robots of varying personalities to his death trap... but not wise enough to think about the possible consequences of that death trap in action. Whoops.
@@ithinkflutterawesome6511 >Smart enough to figure out the basics of possession That's William actually, not Henry. It's heavily implied that Henry LITERALLY just read through all of William's notes about Remnant, hence where he got the "burn it" idea from, so he doesnt even have that claim :V >but not wise enough to think about the possible consequences of that death trap in action. More he DID grasp it, he was just WAY too confident with an iffy piece of info, and in his hubris decided "nah, fuck any contingency, it'll work, and i can off myself in the process" While deciding the New Guy totally also wants to die with him, despite seemingly never talking to him til that speech. >Whoops. Whoops indeed...
The simulator portion of the game really makes me wish Scott made that endless tycoon mode he talked about when mentioning the possibility of UCN, it would’ve been amazing to have more mini games, more layouts, more animatronics etc.
God I wish, would have been really cool. The reason I got into pizza sim (besides markiplier playing it) was because the idea of running my own fnaf restaurant is a neat idea! Really wish the sim aspect was more focused on, as in game it’s passable fun but pretty bare bones.
I would love to see Scott try to make a canon take on dayshift at Freddy’s with simulator mechanics. It might actually get me to play a FNAF game instead of just watching an LP.
Legit the fruity maze ending is the most scary scene in the whole FNAF series. No gore needed, just the imagery and implications of a little crying girl being lured by a stranger wearing a friendly face. That's what makes this franchise truly scary in my eyes, something supposed to fun and innocent wonder perverted by a maniac and corporate greet. The pizza party ending in help wanted is a close second to this one.
Honestly, having the final speech be Mike would have been perfect with the "reveal" that he set it all up. It would just alter a few lines of Mike saying goodbye to his sister, apologizing to the puppet, and condemning his father in that rather perfect way, albeit slightly altered. "For most of you, I believe there is peace and perhaps more, waiting for you after the smoke clears. Although, for one of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the Devil waiting, Father."
One thing I liked about pizza simulator was henrys speech. One thing I didn't like was that there wasn't an endless tycoon mode, which seemed fun. Also, you should make a video about the witherds
i feel like the main reason why pizza sim's ending is held in such high regard is that speech. henry's speech is genuinely badass! is it earned though, erm yeah no-
FNAF could have really used an extra game between Sister Location and 6. Explain what happened to Ennard (outside of source code), reintroduce the Puppet after its two game long absence, and give Henry a proper game introduction instead of having him crash the plot last second. It by means would have completely fixed the story, but it would have softened the blow a little bit.
It feels like it was meant to have a whole set of other games in the franchise where that stuff would've happened in their backgrounds or perhaps the forefront of a couple of them. The nights of FFPS are pretty scalable, you could put plenty of animatronics in those vents if you give the time to make them varied, but it's so empty. Ennard was even split into two just to fill more space, to give more to worry about and put in the salvage sections. There was meant to be more, but I think Scott got tired of it before there was, so he wrapped it up there.
That’s what those stupid goosebumps knock off books should have been about. Filling in the gaps left by games that you wouldn’t really be able to make an entire game out of.
Maybe the end of night cutscenes could've shown how each animatronic became who they are now. Night one could show a green eye being dropped by an amalgam of wires, and said wires would then have to traverse an underground system to find the mask. Night two could be a brown bunny. At first, the objective is to get outside of a building, but the character becomes slower and slower over time. Then, when they do make it out, the objective becomes to find a new costume, which leads into the character finding what they have now. Back to the green eye, they have to travel through the familar setpeices of sister location to put the peices together. (Kinda like mangle's quest.) Finally, you play as a black bear. You explore a large, open area until you find the puppet. Simple.
Dude, that would be awesome! :D They totally should have had end of the night cutscenes showing how the animatronics became as they were. That would make to the story so much better.
I think why people enjoy Pizzeria Simulator so much is not for the story the game provided, rather the story the fandom concluded on. Basically people like Matpat and Dawko took the story and the books and made it make sense, filling in a lot of the plot holes and making things work. This was taken as cannon. Tldr: People like the fandom interpretation of FNAF 6 rather than the story itself.
It's a constant trend. The series does things and gives hints, clues towards what's going on, but if someone says something and it gets repeated to someone else, somewhere along the line the theories people make get taken as fact. Many of the fanon interpretations of the game, the ones most people believe to be undeniable and proven, have little to no basis. We still don't know who was involved in the Bite of '87 (unless you accept that it was retconned entirely for 4). We have never had proof Michael posed as the games' guards - one book of debatably canon status says he saw them at some point, but not when he did. There's never really been anything more than speculated correlation as to what souls are in what body, in particular the crying child, who despite people usually assigning him to Golden Freddy has never had any hints of that. Larger channels, particularly Game Theory, can write what's basically a fanfic and people will spread it as fact.
@@ultmateragnarok8376 Personally I like GoldenCC simply from a storytelling perspective. I think it works the best. But yeah, there aren't enough proof to say it's canon.
@@ultmateragnarok8376i think that scott wanted to bait us in fnaf 4 teasers to build hype, like, fnaf 2 says that fredbear's closed for years, and fnaf 2 takes place in 87
My biggest critique of Pizza Sim has to do with Henry’s speech. On one hand, it’s amazing and I’m glad it’s there, on the other hand it’s not earned for Henry to say it because before FFPS he was a noncharacter. He was a guy from the books with no prior appearance let alone mention in any of the games, and being shoehorned in out of nowhere to deliver the speech, taking away Michael’s spotlight (the guy who actually earned that speech), sucked. Which is why I think Michael should’ve always been the one to say that speech. Sure, it would’ve required that part of it be rewritten, but it would’ve made way more sense than Henry saying it.
I kind of like it that way, this is a random dude who had their kid killed. Shows that the murders actually had an effect on other people, who we don't get to know.
@@genericname2747 That is how I always felt about it, too. You don't need to know other than he was an old friend of William's and lost his daughter to his 'friend'. I think that aspect is actually the lightning in the bottle that FNaF the OG caught and the others slowly failed to- that you as a protag stumbled in unknowingly. You went in for a summer job and found echoes of an event so horrible and tragic that they still could be heard, and you couldn't do anything to fix it.
Actually... I have thought about it now for a few hours and have the solution. Por qué no los dos? Insanity ending gives a speech from Henry and Lorekeeper ending gives a speech from Mike, (or vice versa) addressing all the major beats from the different points of view.
Man, I just realised how weird the Insanity ending is if you take it as being... not canon exactly, but just existing at the end of the same timeline that the True ending exists. I know it's probably just meant as a joke/secret lore delivery system, but the events that it shows make Henry seem like a really weird guy.
>make Henry seem like a really weird guy. This is a man that had no backup, and trusted the lives of others on a plan that hinged ENTIRELY on a single phrase that has "may" and "possibly" in it, and fried himself :V
@@higueraft571 - True. I'm just thinking, what physically happens in that ending? Henry has made a recording of a confession that's vague enough not to be incriminating. He leaves it somewhere where Mike/anyone else can find it. Mike/anyone else hears it, and boom, they go to the mental asylum. Like... it's even weirder considering that the plan was for Mike/anyone else to die and/or hear Henry's epic monologue anyway. I guess Henry could still burn down the pizzeria in the event of the insanity ending, but it's even weirder if he decides not to.
I think the main reason that FFPS’s ending is remembered so fondly is that it confirmed a lot of information that was just speculation up until that point. The plot of 6 games had essentially been a patchwork of guesswork, so to have so much stated outright is really cathartic, even if the ending itself hadn’t added anything new. People just wanted a single crumb of fact Also that point you make about the games becoming adverts for the books is so interesting, especially given everything with the Mimic this year. A free DLC whose ending relies entirely on, not just one book, but a few stories spread throughout a whole series of books, including one (the epilogues) which requires reading every single entry to enjoy fully. Leaves a nasty taste in the mouth.
Honestly, one important detail of note... I suspect "Mimic" is a similar situation to Henry. There's a VERY similar character who fils the same role in the books, yet their Timeline is radically different. Tales' Mimic seems to have been put there after FNAF 6, while Ruin seems to hint towards Mimic being present there *before* FNAF 6? Also Tiger Rock/Glitchtrap. You dont get the Backstory without reading the books, but this may be a case of "do they even HAVE similar backstories?", and it may just be all the important info is just in the games :V
@@genericname2747 The shadow animatronics aren't that bad to be honest, yeah it took a long time to explain them but they weren't necessary to understand the general lore (unlike Midnight Motorist or that godforsaken box)
@@genericname2747FNAF 3 minigame was simple and the FNAF 4 box was only created because Scott knew the FNAF 4 story was shit (DreamTheory) and wanted to hide it from the community.
34:10 I heard a theory that in Sister Location, due to William's experiments on remnant, there's a piece of Elizabeth's soul in every animatronic, and because her soul is in pieces, she's not really aware, that's why Baby, the animatronic, is talking to us. Once all animatronics merge into Ennard, Elizabeth's soul becomes whole again. That's what Michael means by saying ,,I put her back together, she's free now". When Ennard escapes and rejects Baby from their body, Elizabeth's soul starts possesing Baby. And that's why she didn't have control over Baby in SL, but suddenly does in FFPS: her soul was split apart, but after all animatronics become one, her soul becomes whole and regains consciousness.
The biggest positive this game has is the conclusion bringing all the leftover animatronics still out there and burning them in inescapable hallways. I also like that Scott once again brought a game with different game mechanics to make it different from the other games. This game gave us one of the best animatronic designs in scrap baby. Lastly it gave William afton a signature catchphrase “I always come back” which has been memed.
Technically, the FNaF 3 trailer kinda did the Always Come back thing first, it's just that William's well-known catchphrase was simply meant to reference it though.
Why? William told Elizabeth to stay away from circus baby she disobeyed she could have listened to she knew what she was doing that she shouldn't be doing this she choose to do this anyway. Also William didn't want her to die to. William cared about Elizabeth to he literally told Michael to go free her soul and to not go near circus baby to so he did care also Elizabeth Mrs.afton ballora and the other souls Ghosts kids that possessed ennard all Funtime animatronics use Michael Afton as a skin suit to escape they always put us back but if we look like you we can be free. Springtrap William didn't know that Michael was going to be used as skin suit to by Elizabeth and Ennard that possessed by multiple souls ghosts kids. Also Elizabeth is evil to and also I will make you proud dad she'll do anything to make her dad proud and also she's evil in the books and she's evil in the games some to she the second antagonist. Elizabeth like father like daughter to.
I always interpreted scrap baby wanting to "make william proud" was Elizabeth going mad as her vengeful spirit and baby's programming conflicted against one another
@@JoopdrI’m pretty sure it’s her spirit. Cause in sl circus baby refers to Elizabeth by her name “to be with her again”. I think Elizabeth didn’t care to control baby until they actually escaped. Or just her personality was mixed with babys
Sometimes I like to imagine the timeline where we got endless tycoon rather than UCN and the meta plot was like…some mysterious person bringing the company back from the dead
I really enjoyed the simulator section of the game and think it could easily be turned into a tycoon game. Imagine if you will, you have the ability to start your own pizzeria, starting with a small dinner then eventually leveling up to a pizzaplex of your own. You can gain access to every animatronic throughout the entire franchise, including the books. Each one will have their own entertainment or hazzard value that will affect your progress. You can perform maintenance on them to raise their moral, which raises their entertainment value, but fail to maintain them or shock them and that will decrease their moral raising their liability. You can even have different custom skins for like holidays, special events, or as a bonus for doing a good job. You can even have lore tid-bits for each animatronic you collect, which can add to their story and personality. To add some extra difficulty, you can have characters like Afton or Vanny sneak into your pizzeria, and they can ruin your business if you don't stop them in time. This is just an idea. I highly doubt this will happen
Officially? No. But if some bored fangame dev finds this comment, your wish may come true. Edit: meant officially, not canonically. Similar but different words.
Even if it’s not perfect you still got to remember how much the ending of Pizzeria simulator has this true powerful feel. Even if it’s not the end, it still feels like the perfect ending FNAF should have and ended off all the loose ends to the classic series and also not to forget how powerful Henry’s speech is.
@@notrealnamenotatall2476Henry feels like if the narrorator had enough of everyone's stupidity and just ends everything before getting escorted out the gate, that's what Henry feels like, I like Connection Terminated and all but yeah valid point Henry just showed up to play hero
The speech's delivery is very atmospheric when combined with the music and the imagery shown during it. The leadup with Baby also helps it. But it has very little long-term buildup in the game or larger franchise, misses several loose ends (Golden Freddy, or the shadows, or the company of Fazbear Entertainment continuing to be criminal enough to allow this stuff), and just sort of claims a bunch of stuff that doesn't stand up to any real scrutiny. It's like the first game showed. Scott knows how to make a good atmosphere, but not a good story. He's a game dev, not a writer.
@@notrealnamenotatall2476What is wrong with you? How the fck is dsaf 3 a gud tycoon game let alone better than fnaf 6? I am asking because you didn't even bother to answer your reasoning behind that belief and that's because there's not any. Dsaf 3 not only doesn't have new minigames,it takes away everything from the previous games with the only thing to test your skill at being the same fcking send cake to child minigame which is utterly useless due to the fact that you don't need to invest anything to the game butt a single poster since the stats don't matter for which ending you get. So, let's compare that to the game that you claim to be inferior. Has a bunch of minigames to test your skill at with different and unique objectives,a fck ton of stuff to buy which are charming and beautifully modeled and 2 more gameplay sections,now what dsaf 3 has. The most basic rpg battle system that does not involve strategy and consists of attack,heal,attack,heal and your moves becoming worse as the game goes on for no reason,a tycoon system that grants you money on the push of a button and when the endings dont require your thinking like the last two,having a variety of minigames is a must since getting the endings wouldn't feel rewarding and if you don't have ideas,just borrow from the game that your fan game is based upon on,(seriously,how do you fck this shit up is beyond me). Oh,wait,you can place rooms in dsaf 3. Where do you buy your drugs from? Must be some strong stuff.
Honestly people disliked so much Burntrap appearing in Security Breach that saying Pizzeria Simulator's ending was perfect became popular... Clearly ignoring the fact that in PS ending the day is saved by a character not properly introduced prior to it, which you can only know if you read the Charly Trilogy, but the book versión clearly isn't the game versión since the book one is dead. So even by reading the book you don't get to know HRY. Honestly this is a great video, it explains well why PS story is very deficiente.
Not to mention, it all hinges on a SINGLE line that involves both "may" and "possibly" for the Perfect Ending to even happen. Yet FNAF 3, SL, UCN, and arguably even Controlled Shocks to a degree, reinforce the opposite to "Fire Destroys Remnant", which MUST be true for FNAF 6 to be the "True Ending".
@@higueraft571 that’s exactly why William came back in help wanted fire doesn’t destroy remnant if it truly did there would be no point of ultimate custom night it’s not a hell it’s a coma hell inside his mind I wish fnaf fans grew brain cells and understand how remnant actually works and that’s how he was scanned into help wanted his soul and mined was inside Scraptrap’s code chip and was put inside the VR game corrupting everything and becoming glitchtrap it’s not dumb. It’s not lazy It’s actually pretty genius if only fnaf fans did their research on remnant better
@@dylanhudec979 >and that’s how he was scanned into help wanted his soul and mined was inside Scraptrap’s code chip and was put inside the VR game corrupting everything and becoming glitchtrap it’s not dumb. Definitely disagree that Glitchtrap is literally William. Pretty likely it's just straight up Mimic. It's more likely they pulled some random chip/board out of SL, alongside the rest (they OWN SL by the way), and one happened to contain the Mimic. vs "They dug around in FNAF 6, pulled a board out of a roasted dead guy in a suit, and fucked off"
@@dylanhudec979 I mean, it's unambiguously a Banger at least, the speech IS great, it's just that Henry is a fucking moron and he's not as smart as it makes him sound, he's just Really Good at Speeches :V
Being forced to read the books to know who these new characters are is one of the reasons why I had so much trouble explaining it to my young cousin, because I didn’t KNOW if what I was saying was even correct or not, if I have to keep googling every plot point it feels like a waste of time because it might end up being rewritten AGAIN!
It's one of the things I hate about tie-in media, is that it can become essential to the continuation of a tv/game series. Instead of expanding the world, it's used as a way to explain events off screen so when you jump into the game expecting it to pick up where it left off you're suddenly in the middle of a story from the books. Looking at you Dragon Age Inqusistion.
@@BrightWulph Ikr? I hope I don't sound judgemental or something, but can't understand how can someone be a fan of franchises like MCU where you have to watch, read and buy everything to understand things.
@@redpanda6497I liked the MCU when it was just movies, but now you need Disney+ to understand what's happening, AND you need to watch movies from a completely different studio.
In my opinion, Pizzeria Simulator was the true Jumping the Shark moment for the FNAF franchise in retrospect. While I said that Sister location was the one that got that shark poised for its jump, it was this game that let that shark off his leash, and let it go barreling to the sun without restraint where it got cooked well over done (wow, weird metaphor :P). And thus, resulting in some of the issues we have with the current FNAF story. Namely needing to read the books to understand vital bits of the story. While this sorta started with Sister Location and introducing William Afton as the Purple Man proper, at least PM was a character in the games prior. So transferring Willy from the books to the games was relatively smooth. But with no build-up for them in the games, the introduction of Henry and Charlie (with the latter being the Puppet) comes so far out of left field, that you'd think it came from a completely different field altogether. Especially with all the hinting of the Crying Child being our favorite prize giver. That would have been way better, especially with Sister Location teasing the idea of poor little CC being an Afton. And Henry certainly should not have given the big speech at the end. Sister Location set up Michael gunning for his father for whatever reason, so him being in charge of the pizzeria and setting it up as a trap for his father, his sister, and his father's creation so they can all burn together as a family (especially if the Puppet was his crying baby brother and Molten Freddy housed the soul of Ms. Afton). It would have been a far better conclusion than randomly shoving in a book character from nowhere, revealing his daughter was the Puppet, and then having him give the big speech was so....unfulfilling in hindsight even if old Henny's speech was cool. Though again, Michael should have been giving it. And it's all this book tie-in shit that, IMO, lead to the issues with the Mimic and needing to read the Tales from the Pizzaplex book to understand just who in the flying Faz-Fuck our main villain of the Steel Wool era is (which has not helped my opinion of the Mimic, let me tell you) as well as some backstory for one of our main characters (*caught* Gregory *caught*). Also. Since I brought them up, the issues related to the Puppet and who it originally was also sparked some issues with an identity crisis in some characters. As with all the hinting prior, I do subscribe to the idea of the CC being the Puppet. it would have made total sense and tied all the games together. Especially with, as I mentioned earlier, the hints in Sister Location with the hidden videos showing the FNAF 4 house. But the change to Charlie just to tie into the books (where she doesn't even become the Puppet) feels like they forced another character's backstory onto an unrelated character, just to give another unrelated character who we've never seen before a stake in the final confrontation at the end. This, BTW, is what I believe led to Gregory basically becoming Vanny 2.0. I'll save my ranting on that for another video, but I strongly feel as though the idea of Vanessa's backstory was transplanted onto Greg solely to give him some kind of connection to Vanessa. A connection that was poorly communicated (show of hands: who thought Patient 46 was Vanny? *Raises hand*) and needed a book to clarify. As well as us never actually seeing the events that lead to old Glitchy possessing him. And I totally agree with the issue surrounding Scrap Baby. It's so jarring she went from her own baddy to being Willy's right-hand man with zero explanation. Even with the source code hints, there's no logical reason why she would be working for him. And they could have easily explained in, as you said, either an in-between night mini-game or an arcade game you can play. The same thing goes with why old Peepaw looks so different from 3. Just having mini-games showing Will fixing himself up, or him finding Baby and taking her under his wing would have gone a long way. But I guess we can't have that. Also. I think they should have given the other kids (Fritz, Jeremy, Gabriel, and whoever the fuck is Golden Freddy) their own mini-games showing how Afton lured them in so he could kill them. Really a wasted opportunity if you ask me. The same thing goes with, as you said, the Puppet getting trapped in Lefty. That would have been awesome to see! Overall, Pizzeria Simulator was just a more disappointing version of FNAF 3. The only thing it did, at least to me, was set the stage for introducing the need to read supplementary material to understand the story of the game. It is responsible for a lot of issues that the current FNAF has and was not a fitting conclusion to the original six games. Though it does make me yearn for an actual Freddy's 's-themed pizzeria tycoon game, so that's at least one point in its favor. :) PS: I think Molten Freddy should have been like some three-headed chimera with the voices of Funtime Freddy, Funtime Foxy, and Ballora switching who's speaking. Would have made it extra creepy. Plus, we didn't need two bear characters. :/ EDIT (7/27/2024): Okay. In regards to what I said about the whole Gregory is GGY and Mimic thing, I've changed my mind about the two. I think Gregory as being a ex-follower of Glitchtrap is a great idea, and I've grown to love the Mimic. Have these been handled well? No, I will admit to that. However, that doesn't stop me from liking them nevertheless. Also, I've flipped on my opinion about Scrap Baby becoming William's minion. I think that, on it's own, the idea isn't bad. However, I do think that they could have fleshed it out a little. Like adding in a in-between night mini-game showing us how she reassembled herself, and lamenting on how she should have listened to her father, as well as William swooping in to take her under his wing again. I think that would have been great. But that's just me. However, most of what I said still stands. And after listening to you audio again, I think that indeed, Pizzeria Simulator was rushed. It would explain why the game seemingly came out of nowhere. I think this is a game that could have used a longer development time. Also, I do agree that they could have been a little bit more blunt with whether or not we're playing as Michael. They could have given him some dialogue, you know. Doubly so since they brought his VA in to voice William, so there was no excuse.
>So transferring Willy from the books to the games was relatively smooth. Actually, another comment added too, not ONLY did he as a sort of "actor" exist already in the plot, him, Elizabeth, and Michael got introduced and connected pretty smoothly too. William introduces himself in the intro lines, Baby talks about how she died, you hear a girl talking to her father, asking why she cant go near it, you SEE what happened play out, realize Baby IS Afton's daughter, and Michael's Speech drops his name and his relation to Afton. You dont have his first name til FNAF 6 or the books, but you know of at least 3 members of his family out of the 4 total, and it's fairly straightforward to piece together from just the games. Henry meanwhile has SOME relation of sorts to William and the MCI, and The Puppet is his daughter (fun fact, Charlie is never named ingame, so technically even today she's STILL unnamed like CC is...)
Crying Child being the Puppet would NOT have been better. Charlie is perfect. She's the protagonist of the novels, meaning that the Puppet essentially gained 3 books worth of character writing in one plot twist, whereas CC is more of a plot device than a character, if we're being honest. It also explains why the Puppet has life-giving powers with beautiful symbolism: she's Henry's daughter, the daughter of an artistic genius who created iconic mascots that were so charismatic and memorable, beloved by many children much like Mickey Mouse and Tom & Jerry, that he essentially metaphorically gave these mascots life. His daughter did it literally, she reanimated these machines by making the vengeful spirits inhabit them. As the Puppet is supposed to, she gave gifts to children. As Henry's daughter, she gave the mascots of Freddy's life. CC being the Puppet would also feel like a massive retcon because so many things in FNAF 2 & 3 would immediately stop making sense. Why is the Puppet kid murdered by the Purple Guy outside the pizzeria if the Crying Child got crushed in Freddy's jaws? Why is there a Birthday party for a sad Golden Kid (FNAF WORLD refers to CC as sad, btw) in HappiestDay if this is supposed to be the Puppet Crying Child's plotline? It doesn't make any sense at all. CC being Golden Freddy makes so much sense. It explains Yellow Bear's It's Me, it *beautifully* explains HappiestDay and makes it even more emotional than before, since although Charlie & the Missing Children needed Purple Guy's complete death to move on, the Crying Child needed a birthday party. And in HappiestDay, the Missing Kids and Charlie give him that gift. It also ties in with how CC's best friend was a Fredbear plush and he died after being crushed by Fredbear's jaws. It also explains why Golden Freddy is so much different than the other core 4- he isn't posessed by just one spirit (Cassidy/Andrew), but by the Crying Child, too.
@@gamesuarx >She's the protagonist of the novels, meaning that the Puppet essentially gained 3 books worth of character writing in one plot twist One technicality with this actually... She isnt ACTUALLY Charlie :V She's an artificially created Soul which got gaslit into thinking it's Charlie, the one in the Puppet never possessed anything. >Why is the Puppet kid murdered by the Purple Guy outside the pizzeria if the Crying Child got crushed in Freddy's jaws? Because CC wasnt crushed in Freddy's Jaws, he was murdered outside Fredbear's? This is discounting FNAF 4 by the way >Why is there a Birthday party for a sad Golden Kid (FNAF WORLD refers to CC as sad, btw) in HappiestDay if this is supposed to be the Puppet Crying Child's plotline? Probably because CC would have been locked out and left outside on the cold dark streets, possibly while it's raining, to get murdered by William? You know, being left out? Alone? :V
@higueraft571 You do realise that the entire "Puppet is Crying Child" theory is fundamentally rooted in FNAF 4? You can't "discount FNAF 4", it is literally the game that fully formed CC as a character. Prior to this, all the dead kids were crying children, it's FNAF 4 that gave us *the* Crying Child.
@@gamesuarx >You can't "discount FNAF 4", it is literally the game that fully formed CC as a character. "Because CC wasnt crushed in Freddy's Jaws, he was murdered outside Fredbear's? This is discounting FNAF 4 by the way" Exactly my point. CC cannot be locked out and become the puppet if he died in fredbear's mouth, in an entirely different scenario. They would be two *separate* characters, which they are. CC being the Puppet has only really been a strong idea because he has a black shirt with two lighter colored stripes, and he cries. Alongside roughly the "These are my friends" thing. Even though we know for a fact now that CC and Charlie die in different ways, and are associated with Fredbear and Puppet respectively. Though, hilariously, we STILL dont have any game canon names for both of them. Charlie is drawn from the books, with a decent hint ingame (grave name being the same length as "Charlotte", her full legal name, and looking similar) And CC doesnt even really *have* a book name, unless you count Fazbear Frights' Jake maybe (who had a talking plushie named Simon, much like Plush Fredbear), whose father is named Evan? :V
Smashing Windshields really is the Breakout song of this game and, dare I say it, is the main theme that I would associate with FNAF as a whole. How interesting that it only plays on the first couple area segments of the hidden Midnight Motorist path.
I think I've said it before, but I feel having a Molten Foxy instead Molten Freddy would've been better. For one, we already have a Freddy in the form of Lefty, and for another, if Michael is the older brother from FNAF 4 (and we are playing as Michael in Pizza Sim), it would be fitting for him to be facing off against a Foxy at the end, considering a Foxy mask is what he used to torment his little brother all the way up to that deadly birthday party. It'd be as if he's staring at his past self, in a way: the monster he was amongst the ranks of his monster of a father and the monster his sister was twisted into (plus one of his father's victims). I also feel it should've been Michael giving a speech at the end, rather than introducing Henry out of nowhere (to the many players who haven't read the books) just to have him killed off just as quickly. Would tie thinks up a bit neater, if you ask me.
The puppet deserves so much better, like I get what they were going for, but to basically have the puppet getting shocked and put asleep over and over while “working” with her own murder is so sad to think about. I personally love pizza sim, and lefty, but it makes me sad. ((personally head canon that molten Fred help her gain control over lefty or something) Anyways, can’t wait too see your take on this game, always love your content!
For real though, I kinda wish Lefty worked differently. (Like...timer based? Where did that gimmick disappear to) Make it docile until a timer ran out or something. At the least we needed a better glimpse of how broken Henry was about it. But I guess he thought they weren't really 'aware' anymore.... Still makes him more a villain than a hero imo. And if the Puppet was so 'aware' why wasn't it fighting the tendency to be so violent? We already had that arc. It could have been a Jekyll and Hyde situation with Puppet and Lefty! Gah! Sorry I got angry at plot contrivances and spewed...
I completely respect your opinion as remembering that everyone in the FNAF community always has a different opinion in the series. As you said even if Pizzeria Simulator had its flaws, it still at least tried to give us a conclusion to FNAF for the fans and also hoping there will be more in the future possibly.
PizzaSim feels like what happens when you let the guy that does trailers direct the entire movie. Scott is great at presentation and creating very high highs, but he's an absolute mess when it comes to actually putting everything together in an even vaguely cohesive way. It's flashy and dramatic but it doesn't feel like it should be the final product. PizzaSim is the trailer for a version of the fnaf story that doesn't exist.
30:11 "I really hope this doesn't mean the story is about the personal life of Mike Schmidt doing his job or something." It's funny because the movie is exactly that. I was sad when I started reading the books and realized they weren't about a night guard
WARNING: Long comment. I’ve been thinking about all of the games individually (as in, you are someone who has NEVER read the books or watched a theory video), and Pizza Sim falls on it’s face when Henry starts speaking. We know who he is because we read the books, but if you’re a newbie, you won’t know anything. Compare that with the introduction of the Aftons, (who were also added in the books and you wouldn’t know who they were unless you read them), they were actually introduced into the games really nicely. You hear a British man talking to people who ask him about the animatronics. That tells us he built them. His name is revealed as Mr. Afton. Then you get Circus Baby who talks about a little girl she killed, and if you’re a completionest, you would see who that girl is and probably do the alternate ending where you would hear a little girl with a British accent speak. That tells you that she may have a connection with Mr. Afton, since they’re the only British accented people so far. Then if you manage to beat the custom nights, you hear another man with a younger accented voice that is ALSO British, and since he calls someone father, we can assume that the only other man he is talking to is Mr. Afton who is also British and has a connection to the animatronics since he was told to put one back together. THEN (since Michael has introduced himself) he talks about putting ‘her’ back together, and the only female character we have actively helped is Baby when we take her chip out. And since we have found out that Baby killed a little girl with a British accent, then we can safely assume that Michael is talking about the little girl. We don’t know her name or Mr. Afton’s first name, but we know they share their accents, so they are related in someway. With that information, when you go to Pizza Sim, you see the character you know and their voices. Funtime Freddy’s voice, Baby’s voice, and (since he still isn’t referred to by his first name in the games) Mr. Afton. Lefty is the only odd one out, but new characters are introduced all the time so you keep him in mind out of curiosity, especially since all he does is shush us when he kills us, but his hushing is more feminine, which can catch some people’s attention. Then all of a sudden we hear Henry. Someone we wouldn’t know and would never know anything about unless we read the books. And when you put it in consideration that this is sort of the last game (at the time), all of a sudden you’ve got this character that you don’t know at all. He speaks as though he knows us, but he doesn’t have an accent we are familiar with. You could think he’s simply this game’s phone guy, but then you may get the insanity ending and suddenly be like ‘wait what?!’ Because he says that he ‘created’ these monsters (while blueprints of some of the animatronics appear), which contradicts what we thought we knew from Sister Location since Mr. Afton knew and designed (as implied) those particular ones that were shown, excluding Lefty. And what’s even wilder is that all of the animatronics (bar Lefty) talk as though they know you. Baby says that you aren’t who she expected to see. She also says it feels like home. We know she is possessed, so this must be the little girl talking, right? Funtime Freddy claims that we’re together again, along with being one big happy family. When we see the blueprints, we can see that he is what was left of Ennard, so something happened to make Baby spit away, but both know who we are, and the only one that we know has interacted with them is Michael. Then Mr. Afton says that we may not recognise him, but that he is still himself, once again indicating that he knows us. Which is why when this stranger says that Mr. Afton is an old friend (he says so when he appears on the screen so we know who he’s talking about), calls Baby Elizabeth, and he refers to the puppet as his daughter, all of a sudden it throws this wrench into what you thought you knew. Who’s this guy? He was never mentioned before! Is he part of the family? Is he just a friend? Why is he here? And we never see or hear from Henry again, so you will never know who he is unless you read the books or watch a theory video. This is a very long comment, and it may be all over the place, but it’s been something that’s been bothering me for a while. While I love his speech, I am on the team of ‘it should have been Michael’ purely because he was a previously establish character that knew everyone inside the building (bar Lefty).
>since he still isn’t referred to by his first name in the games Actually, Afton gets his full name dropped in 6 i believe. Although it may JUST be in the credits? But i remember it being a bit more clear elsewhere And yeah, it gets even more comical when you look at it PURELY on a UCN and Earlier sort of range, it becomes more clear that Henry was a complete moron as well as being out of left field, as confirmed by Burntrap existing later on, or just UCN even happening :V
All the animatronics used to stand out. The puppet had its own unique mechanism and lore relevance in fnaf 2 and even 3, and in fnaf 2 it was built up as the biggest threat. Baby is intelligent and manipulative and the first animatronic to talk to the player, and a new interesting villain. Ennard had an awesome and really creepy design, and the idea of animatronics being intelligent and ruthless because of their treatment was a great motivation that deviated from 'haunted and angry'. Springtrap was very cunning and to me he was the perfect balance between machine, human and wild animal, enough of each to make him dangerous and uncanny. Not to mention the twist that he was the mysterious purple man. They were so memorable, which makes their indistinct behaviour in ffps more disappointing. And I agree with the point that Henry added nothing, if anything the other characters were watered down, butchered or sidelined to build him up more. I love how none of them interrupt Henry's speech. A lot of people here talk about how fnaf misses the mark on 'show, don't tell' but I think the series is in desperate need of the 'kill your darlings' rule too.
About the "end of night minigame" topic, I think Scott should have made it so that after each main day (Monday - Friday) you get the following minigames that try to explain some of the main characters of FNAF 6: - After day 1, you get a minigame that shows Ennard hopping about until suddenly a piece of him detaches from him and crawls away. He then collapses into a pile of wires and you then have to rebuild him which results in him becoming Molten Freddy. - After day 2, you get a minigame where you see Afton escaping the fire in Fazbear's Fright (for those who missed the secret in FNAF 3's post night 6 screen) and maybe you can even see him become Scraptrap. - After day 3, you play a minigame as the piece of Ennard that detached from him and you have to collect some leftover pieces of Circus Baby to turn it into Scrap Baby. - After day 4, you see a minigame where the Puppet gets lured into an alleyway by a shadowy bear character that then turns out to be Lefty who then consumes the Puppet and traps her inside of him. - And finally after day 5, you get a cutscene that shows where the Missing Children ended up.
It honestly kinda sucked that we never got the Endless Tycoon Mode. Like UCN is cool and brought back most animatronics (though many more could've been added like Withered Freddy), but looks extremely tough. An endless tycoon just feels a lot more fun to play and allows more items and animatronics to buy.
I still get chills when I listen to Henry's speech. It's just so cathartic to hear after all of the craziness the games and lore put you through. I kind of want the movie to have something similar when they get to the third film of the trilogy.
I feel like Afton should've had a larger presence in the game. The design and characterization is disappointing and it feels like he barely has a presence in the game. I understand that William being deceived into entering Henry’s maze isn’t impossible to explain with his current characterization, but the way Scraptrap was handled in FFPS was pretty bad. His design was a downgrade from FNaF 3 and he was difficult to distinguish from the other antagonists. He’s the big bad of the series but Baby, a character who was only introduced in the previous game, had more of a presence. He entered the maze knowing it was a trap but was too tempted to resist. I’m guessing Scott was trying to characterize William as being too bloodthirsty to be rational, but William just came off more as stupid than irrational. I'd be more forgiving if it was William who delivered the monologue instead of Baby. Like I could just imagine it. William spouting about how he knew this was all a trap and he knows by who. Imagine this as Scraptrap's intro instead of stupidly saying "I knew it was a trap but I'm here anyway". “Tell me, my dear old friend. Did you think I wouldn’t know it was you? I’m coming for you, the children and you, my son.” and make a comment about Michael "the prodigal son has returned" and how fitting he gets to repay Michael for the FF fire. All the children and all the remnant just begging to be harvested. "I cannot die. I am eternal and I always come back. Come Elizabeth, let us start by ending your dear brother's misery." "I will make you proud, daddy" and then cut to Henry's speech.
How dare you disrespect Lefty, it's a great design! No but really, just make the Puppet visable and it is a great design. It counterbalances the plain design and the colours really complement. My pfp is a costume I made for Halloween, which is a Lefty hoodie I made to wear over my older Puppet costume. Being able to see the stripes and mask really adds to it without making it overbearing. In fact they fit together like an ensemble. It shocked me how well the designs balanced out when I first put everything together. The fix was really that simple.
Oh, that sounds like a really cool costume! Very clever! 8D And definitely agree. We have that statue with the Puppet looking out of Lefty's mouth. If the jumpscare would've had the Puppet peeking out, that would've been so cool. Edit: HOW DID I MISS THAT WAS YOUR PFP?! XDD
Same. I love him, as a concept. A guy who went from a bully to someone who feels guilty and wants to fix not just his mistakes, but also his father's, while he tries his best to not to be like him. That sounds so interesting and the games do nothing with him.
In my opinion, sometimes Scott was smoking something, and after waking up, he was like: "Wha...? What the hell happened last night? Wait... when I added this box?" (You could say that this is a theory of mine)
THANK YOU! You have no idea how weird it felt for the longest time seeing everyone regard the game as the best ending for Fnaf or even in media in general (no idea why some go that far, but eh) and then when I checked myself I was not able to understand a single thing the first time. I was like: "Huh? Who's Henry? Why is it so important he make that speech? L.E.F.T.E? Wait, He is the Puppet? WHAT? The Puppet is a girl named Charlie? Who's she? She's Henry's daughter? Since when??? The SAVE HIM minigame is now important?" And then having to see people sharing the books and kind of just take for granted all these changes which made things even more confusing since before people said it was just like an alternate history of the game or something but then kinda saying: "You have to guess which parts are relevant to the main game story and which ones are just irrelevant" It was such a headache at the time it made me drop the franchise entirely (and maybe even be a more critical of it tbh) Honestly, I agreed with you on your SL video, if you had to blame any game for the shift in Fnaf's tone of the story, It was Pizzeria Simulator because with SL you could at least understand what happened.
your video made me realize some things that are only implied to have happened, this is a starnge thing to only *now* realize... I love that last image so much
I came back to change my serious post-- I need a team, an elite team, to help me fix this game. Ideas- •Endless tycoon mode •Salvage section has a random% chance of extra spooky screens that you MUST look away from to spice it up •Molten Freddy gets a minigame to explain what the heck is going on in that party •Lizzy gets one too because she is an icon •Midnight Motorist lore part gets completely revamped because I don't wanna think about it-- replace with another minigame^ •But not the game itself, it stays the same because it is a bop. In fact- •Tycoon mode= endless arcade mode, no lore in your minigames, just ownership gaming priveleges •BE ABLE SEE THE SCRAPS DOWN THE ****ING VENTS my gosh you don't even have to change the **** mechanics that much •Take the RNG based mechanics and shove them up your..... Just make it to where each animatronic gets a slightly unique function instead of tile warping my gosh. •William hates ads and will be super attracted to during one//Molten Freddy loves it hot so keep it cool//Lizzy loves the spotlight be careful with keeping it on her- Lefty is super aggressive all the time and will kill you dead BUT Puppet peaks out and is in control ~65-40% of the time on a timer or a wind up system (depending on night like the old music box mechanic) Puppet blocks the path on one side for that period of time, but the music makes William more likely from the opposite direction OR you can use Puppet as an audio lure for the time it is in control •Add Lolbit to ads to even out difficulty and deter ad opt ins •Make the tasks a little more engaging for fun and for jumpscare factor- distraction is the key to a good jump •Alter dialogue lines to be a bit more... I don't know what word to use but they need tweaked. Mike is the intended audience, no ambiguity, period. No more 'inplied' •Take this time to make Willy a tried and true villain and gloat in his disappointment of Mike. Make Mike suffer because we love him. •Also iron out the exact relationship between Willy and Lizzy. I like the Nparent and Goldenchild dynamic. •Tweak the insanity ending to make Henry a tad less of an ahole. Seriously, my dude just down to lobotomized anyone that looked in the wrong corner. •Give Mike an epic speech in one of the endings and Henry in another, same beats but different points of view. Insanity ending gives Henry's monologue and Lorekeeper ending gives Micheal one or vice versa. Of course this would include some retouched Scraps... Other than Baby. Lizzy is actually peak character design. Willy Neutron needs a makeover. The Puppet just needs to be visible in Lefty. Molten Freddy needs to be less spaghetti an more lava frothing out the mouth. Also make him BIG, HUGE. FIN If you read this 🎂☕
I honestly kinda want a fnaf fan game where we genuinely just run a restaurant. Maybe we can even have it have a cooking mini game so it’s not just an idle game or something. Still have the arcade aspect, maybe even have it like a sims style where we have more decor options. Sadly I don’t have game development skills.
Really wish we got some sort of game between this and Sister location. Having lore only in source code and requiring fans to read a book series set in a alternate canon to understand what is going on really lessens the impact. Also having Henry come in THIS LATE into the series raises serious questions of what he was foing this whole time. I like RyeToast's theory that Henry was the one convicted for the missing children's incident, but that's only just a theory based on a single newspaper clipping (back in fnaf 1) saying someone got convicted for the crime and probably not even remotely canon. But that's kind of all I have to go with because the alternative is probably Henry doing seemingly nothing for the whole series
my favorite take on why Scrap Baby happened in-universe is the one in MistySparkle's comedic lore summary video(s) "YOU CAN'T KICK ME OUT OF THE BAND, I AM THE BAND!"
I always loved the epic monologue at the end, given by Henry. However, this video actually made me realise how much I felt Pizzeria Simulator was a bunch of good ideas, that got completely under-utilised, as well as the fact that it was indeed confusing, and fairly disappointing. Internally, I know that I always thought this, but I constantly ignored it because, everyone loved the game for the ending, and I guess I was just "peer-pressured" into liking it, if you get what I mean. Overall, this video was amazing. Great execution, quite entertaining, most of your points and views were perfectly logical and I agree with basically all of them, and it did a great job at being a fair, not purposely negatively biased (Like a Sister Location video that I have seen.), review/retrospective. Well done! :}
I always felt that Afton somehow changed suits between FNAF 3 and Pizzeria Sim, so he could actively communicate and wouldn’t be forced to walk to wherever Balloon Boy’s voice plays. It would explain the design differences.
How about a video topic on: "What if, Security Breach finished its development?" -- Where the game wasn't butched before released and kept it's Original vision?
The studio bit off waaaay more than they could chew with the original vision, realistically it would just keep getting delayed until the studio ran out of money and went under before getting close to finishing it.
@Wohlfe I'm not familiar with the whole story. Why did they run out of money? I remember back then, Fnaf had divided views, such as the merchandise problem. So what the deal with the money? How could money-making machines have sudden bankrupt itself before printing the bills? Did they just remember that they forgot to pay bills? (Insert Seinfeld theme)
@@ringtail2925 making big 3D games is just really hard and expensive, for example if they have 50 employees working on it and each employee costs $100,000 a year between pay, benefits, taxes, equipment, etc that's 5 million dollars every year the game is in production. The studio doesn't own FNAF so they probably don't get any money from books, movies, and merch that isn't tied to their games and there are other costs involved too like licensing, Steam fees, advertising, taxes, etc. Eventually they would have spent more making the game then they could ever recoup via sales and merch.
Before watching the video I'm just curious how this comment will hold up so let me just say my thoughts. I thought it was a good ending and I still respect the game itself. But after thinking more and more. Especially thinking the original ending with FNAF 3 I liked it less and less. To me at this point it's an alright ending for a mess of a story.
I didn't know how badly I wanted a critical look at this game till you gave me one! I feel like a lot of the fan base isn't as eager to apply such a 'lit major' lense to the games. As always love your stuff 😂
I don't think it was ever intended as two separate games, but that’s exactly why each end is lackluster. Their development ate into the other half. Also, justice for Michael. Screw you Henry 😂 you can't leave for 30 years and come back to steal the glory!
Yeah, but the point I was trying to get across was that he's like a major character who had his story ended here and he didn't even get a voice line. He's not even addressed by Henry, he's just hinted at.
pizzeria simulator's ending i can only give credit for being one that can not be backpedaled from with any grace, it is not expertly written nor carefully planned but by hell is it one that won't be going anywhere anytime soon also at this point i'd honestly take another total series reboot if it meant that scott would just make up his damn mind on what the canon storyline is
Actually, Pizza Sim kiiinda reads as if "Henry is a fucking moron" was the plan from the start :V FNAF 3, FNAF SL, UCN, and Security Breach *all* kind of reinforce the idea that the SINGLE line his plan is based on might not be as correct as he hoped, and he went all-or-nothing to a stupid degree on it.
@@higueraft571 oh no i fully agree henry emily is dumb as a rock with this plan, it's just a setup and plan that there is no hope of grace for backpedaling from unreliable narrator only works for so long before the author just looks like he didn't plan shit beyond the very first game existing due to spite (though scott did take to horror a lot better then tycoon games)
@@prcervi True yeah, although i feel like in this case, the Unreliable Narrator WAS meant to be fairly clear? It's just the fans kind of en masse willingly ignored the "hey, maybe this isnt actually the case" point/Henry is fucking stupid" aspect, and took "this is the end and everyone is gone" from it :V Since, in the game immediately prior, we DO get some solid evidence towards the "fire doesnt work" category, and in the games afterward, it only reinforces that initial idea (which made some fans pretty damn mad)
@@higueraft571 for a series that thrives on theorizing and speculation, it is the fact that the "unreliable narrator" card has been pulled so much that is the problem it's now reading less "you missed some clues to find out how wrong you were" (regardless of the fact said clues didn't exist until after the reveal that is was wrong) and far more "fuck your investment and the continuity, now hand over your wallet" my compliment is not one of kindness, it's exasperation. pizzeria simulators ending just screams "i am so done with this story" and anything after that should choose to carry on that story is just beating a dead horse (spin offs and the like given lenience because call backs to the dead horse aren't the same as bring the dead horse with with them)
As a Pizza Sim lover, one thing I don't like about the game were the design of the main threats weren't the best, at least with Scraptrap, and the office segment is pretty bad. Mainly because of the tasks being literal button presses and the fact you don't get to see the animatronics until they kill you. The way I could see the office segment being fixed is by changing how you deal with the threats or making the tasks longer and more complicated. I say one or the other because I feel like it'd be overwhelming to have to do both.
I do wish that Michael could interact the animatronics during the interview like I don’t know, like Michael, this question baby, still feel her and Michael refusing Call scrap baby and only Elizabeth, have that built on upon the fire with Henry speech, and having and during the interview, baby saying see you won’t die or like I told you it won’t get hurt only sting a bit she tries downplay it A thing I don’t like about FNAF 6 one animatronics and no is not scraptrap surprisingly, no is Molton, Freddy all the fun times, animatronics why freddy is the one who in control? Molten less human, bare disguised at one and clearly Freddy is not intelligent, and psychopath monster I surprised they had not blown her cover all you baby monster and sociopath at least a smart one after Fnaf SL I am fully convinced should’ve been ballore instead of freddy
Im still a bit annoyed we never got an extended simulator mode. For all the faults and high points that was the first chip I got on the shoulder from the series. The fact they still haven't made a full one makes that chip itch
God I if they actually made an extended simulator mode I would have played the crap outta that lol. The system in game was fun but pretty barebones, if expanded upon it could have been great 😊. Like maybe employee management like they’re mood and pay to keep them employed (and to dispose of the night guards when dead so no one knows). Also maybe managing the danger of the animatronics, like the higher quality ones the more dangerous or something. also surprised with how much fnaf has messed up before that this was the first chip in your shoulder lol, personally mine was the music box in fnaf 2.
honestly I truly wish the series ended at fnaf 3 it truly gives you a satisfying ending but on the other hand pizzeria sim gameplay is ok and tho the speech was great it feels more incomplete than fnaf 3s ending more empty if you will but hey im just going on a stupid rant here lmao
Well, we know what we need to do. Make a rewrite! But seriously, I liked FNaF 6 because, when it came out, I didn't recognize Michael to even be a character, had my own little canon for FNaF in my head, and was mourning the presumed end of FNaF. I loved and still do love the franchise so it was tough, and I felt more for the characters after Henry's speech. A game inbetween FNaF SL and Pizza Simulator really was necessary. I wonder how others would want it to go, I personally have no idea where we'd see Michael go or what would happen exactly, outside of bridging the gap between the two.
At the time when i saw the ending i didn't understand it, i was shocked but couldn't connect the dots it was just so much random information but when i learned more about it i was amazed by the fact that the puppet and Baby where the children of the guys who started all of it, for me, in a way, it resembled the position of the children of William Birkin and Albert Wesker from Resident evil as the bearers of their legacy i could see the puppet and Baby continuing the rivalry with their great machine knowledge and their little child emotions: like the puppet going: "stop killing people that's wrong" and Baby responding: "no it's not, my dad does it"
More Like... Lefty: Stop Killing People, That's Wrong Superstar Baby: I know, and I don't care. Daddy does it all the time and I wanna do what he does!
This video honestly makes me wanna see you fix this game similar to how you fixed Bonnie Bowl, I wanna see how you'd handle the characters differently and where you'd take them. I hope I'm not alone in this, because I'd love a video like that. Things like Michael getting the speech, the Puppet's identity, and a better handling of Afton would be really interesting to explore in my opinion.
I think the main reason people liked Pizza Sim was because it WAS an ending that wrapped a lot of important plot points up, even if it did also raise a few questions. On the other hand, perhaps attempting such a climatic finale 3-4 years into the life something that was essentially a massive multi-media empire then, and definitely is now, was a bad idea.
"You probably won't bankrupt yourself unless you're trying to" NotReal, Bankruptcy was all I could get for my first three playthroughs, and I tried not to.
My one big problem with the main six fnaf games story-wise is that they clearly undergo a genre shift two separate times while trying to remain cohesive. They start out as a sort of urban legend visualized as a game, then go into a more camp "slasher" style horror, then finally into an sci-fi/urban fantasy horror story. And while those sound similar, there's a HUGE difference in how they're carried that seems to be part of the reason everything feels so cluttered and unkempt. With a shift in genre, comes attempts to retroactively justify everything that was happening up to that point as something that made sense to the current iteration. The original game doesn't entirely tell you for certain whether the animatronics are actually haunted, or if they're just really crappily programmed just as the phone guy says because every single thing you see that could justify that could be written off as a visual or auditory hallucination. It COULD be that they're haunted, or it could be that these animatronics malfunctioned and thus people ASSUMED they were haunted. 2, however, confirms that ghosts and hauntings are real, while still having hints that programming could be at fault in certain spots. It also introduces our main villain, who between this game and three, becomes what is essentially a full-blown slasher villain whose onscreen body count only amounts to flashbacks. The rub is that because of how the animatronics behaved previously, you're not sure if Springtrap has full mental faculties and is trying to kill you to escape because he can't override the animatronic's programming, or if it's more like he's wandering around in a constant, zombie-like haze where he can barely think straight beyond his impulse to murder something due to the pain he went through dying. 4 then carries that tone into a more anthological thing, with a seemingly unrelated story taking place around the same in-universe franchise, which is also something some slasher films tended to do when they felt a conclusion was reached. Then we get to 5. And things kind of start falling apart tone-wise. The entire game feels like it's leaning hardcore into the first game's explanation of them being faulty and then turning that into a full on AI rebellion story, with the Animatronics being robots that are so desperate to be free from their existence of being torn to pieces and restructured to kill the children they genuinely want to entertain for a sick man's science experiments in immortality, that they'll do anything to escape, even if it means using how good they are at killing people to their advantage. The only indication we really get of any possession is that Circus Baby's eyes turned green after killing Elizabeth. And then we get to the part where it's implied 4 took place in this same setting, and WASN'T literal nightmares, but another horrific experiment. And then we get the novels implying that the man who's doing this and has access to all this industrial equipment is the same exact man that personally snuck around in disguise murdering children with a knife and became Springtrap in 3. William's arc doesn't make sense, Baby's arc doesn't make sense, Henry comes out of nowhere, Micheal's motives are only vaguely implied. The only strong and consistent characterization we get is from The Marionette.
Looking back, I think the reason Pizza Sim's story, or well, ending is held in such high regard, could be that a lot of people who played it and praised it weren't deep into the lore, or were caught up in the "ending-ness" of it all. Now if you try to look at it with lore in mind, and try to make sense of it, that's where the issues start to rise up. I wonder if the feeling of it being rushed also effected the minigames. Fruity Maze and Security Puppet are both simple, but then there's Midnight Motorist which just, explains nothing and randomly has an Orange guy, who everybody has dubbed as being William because nobody else makes sense. But why would the purple guy be orange now? A part of me wants to hypothesize that this sudden Orange Guy is meant to be Henry, but nothing seems to line up there, in his behavior, family unit. I mean if the books are needed reading maybe the "him" referred to in the minigame could actually be Sammy. And his singular, unseen appearance in the games at all. Pizza Sim, when dug into, is quite an odd game, huh.
Orange Guy according to the Canon 5 Nights At Freddy's Daycare shift simulator is a Joke Character called Dave. Dave is William Afton from an "alternate universe" (aka in real life), while Purple Guy is the William Afton we have always been following.
Honestly, how i read it: FNAF 6 was praised as a "Perfect" ending and that nothing exists after UCN because it had a sort of Finality to the cutscene, or at least Intended Finality. AND, they didnt want to admit that Help Wanted onward exists. They didnt want Burntrap or Gltichtrap to exist, because that means it's NOT the end, Henry failed.
I love FNaF 6. You are able to make it not a horror game if you want- of course it isn't perfect, no game is, but it's still my favorite. I just wish you could play that beginning segment again, even if it was just a mini-game you could buy.
Very small correction. the Ais are not exactly the same. There is a bug that makes one of them act slightly differently. It doesn't teleport correctly.
@theannoyingdahg wasn't a defense. I was just pointing out that one is SLIGHTLY difffent. The bug is due to the code having a 5th unused animutronic. The teleport was numbered 1-4, but the animitronics are numbered like 0-4, so the one numbered zero can't teleport when he reaches the room above your office. Again, this isn't a defense. I was just pointing out an interesting fact.
For me Michael should have been the one who made lefty and did the speech in the end, which makes more sense than an unexpected book character (in my opinion)
Very fair points all around. For whatever reason I really connected with Lefty and he became my favourite bear in the franchise, but it's true that I prefer fandom!Lefty who has been made more puppety than any of his canon designs. The Security Puppet also has one of my favourite designs in the game, and I wish we would have seen the original puppet getting captured.
So glad this video is out. Personally the only thing I enjoyed about Pizzeria Sim is the Tycoon aspect. Not to say that the game itself is bad, not at all. But the lore and the retcons and Baby and…. Yeah. It was a mouthful that didn’t bought my approval
as much as i love this series of media, i kind of feed bad for people trying to get into it, theres so much convultued lore and sweeping storylines. its so busy all the time and i love it
Watching a ton of FNAF youtubers talking about the story and the lore, but only being able to experience it peeking behind a curtain (since i've never played the games nor have the interest) through channels like yours, really shows how lackluster and disjointed the story fells. FNAF was never meant to be a franchise and Scott had to build upon very fragile blocks (to keep the mistery and vagueness) in pro of the theorists, to the point that the most of the story are just headcanons that could easily be disproven one way or another, if he wanted to. His ONLY regret is that he wished the books were more respected as a story, that's why we see it shoehorned everywhere, ranging from spin-off to semi-canon, from optional to mandatory, being adapted and referenced everywhere (I haven't seen anyone talking how the ending of the movie came directly from the end of the first book/graphic novel? anyway) meddling with an already very messy story.
Molten Freddys design makes sense to me. To get rid of Baby you’d have to get rid of all parts of her. That includes the wires. Maybe because if there’s any metal of her left her remnant or souls would remain. But to get rid of her wires Ennard would have to untangle itself then spit her out before trying to heap its wires back together. But it likely wouldn’t be able to pulls itself all together tightly so it’s now a shambling mess.
Sister Location also kinda hides important information like all the explanations of Baby's backstory in obscure ways. Like with the death minigame's true solution being very convoluted and strict, while Baby's direct explanation of the events are tucked away in repeating what you already did and ignoring what you're being told to do. Then there's the alternate ending which is also weirdly obscure and hard to get with the only silver lining being it's a jokey non-canon ending. (Though it does also serve as elaboration on what happened to Elizabeth with Baby)
The uncertainty of _when_ an animatronic (deep level of focus + lack of obvious cues) is about to get you made FNAF 6 not just pizza simulator, but heart-attack generator... I had to stop playing after a few incidents xD But yes, as far as cues go, this game was very subtle about them. Good work, Noname 🙂.
I’m pretty certain the pizzeria simulator office gameplay occurs during the day. It’s implied the gameplay goes: setting up the pizzeria in the morning>doing work in the back office while guests are there>ending the shift at night and then salvaging an animatronic.
FNaF’s story has always felt like listening to a second grader with ADHD writing a story. There’s some really amazing stuff in there, such as multiple amazing monologues and really creative world building, but then there’s so much of “Oh yeah, X and Y was actually Z the whole time!” that it loses a lot of its meaning. I just can’t take a lot of the really cool stuff seriously when they try to convince me that MUSIC MAN of all characters was actually lore relevant and that Micheal, William, Golden Freddy, and basically every other character with an actual personality was just filler to get into the real story.
Although I can understand the criticism for the direction it brought the series in, I still think Henry's final speech is easily my favorite moment in the series. A key detail that really sells its impact for me is that it makes a lot more sense that Henry would get such a big moment than people think. Sure, for us we've essentially just met him, but for Henry, the events of this game are the culmination of decades of work and suffering. We know FNAF 3 takes place 30 years after William's disappearance and FNAF 6 probably takes place a while after even that. Assuming he was approximately in his 30s when William killed Charlie, Henry has had to stew in his misery for probably at least half of his entire life by this point. He's not a hero for his actions in this game, he's just a sad, angry, broken father, desperate for any sort of closure to the loss of his daughter and the dozen other children William had murdered. I think he's earned his melodramatic speech at this point. I agree that it would have made more sense to have Michael give the final speech, but I don't think that means Henry's is any lesser for it. If anything, I think Henry makes even more sense than Mike. As you've mentioned in previous videos, he's certainly not blameless in any of this, and I think that just makes it even worse for him. He could have stopped this entire tragic series of events if he had just been more aware of what was going on with William, and now he finally gets a chance to at least make an attempt to right his wrongs. It doesn't absolve him of his failures, but it's the best he can do decades later. Mike certainly had a role to play in his brother's death which (maybe) started William's madness, but he was a child at the time, and he's been primarily a victim ever since. This is a mess that Henry was complicit in creating, and it's only right that he attempts to bring it to an end.
26:12 small correction. there's an amount of implication,this is mike we're playing as. mainly in the animatronics kill speeches. Scrap Baby-You're not who I expected to see. (Mainly because Liz was probably expecting Henry, or not Her Brother that she didn't allowed to die 30 years prior.) WIlliam-Bittersweet...But Fitting (why would William Afton of all people would consider killing someone in his way as "Bittersweet"? Maybe cuz that's his son. which wile i doubt he really cares for,As the movie shows maybe William does have some glimpse of sympathy for his kids.) Molten Freddy-TOGETHER AGAIN!! (This is probably the most damning. The only characters that Molten Freddy has any interactin with for it to be "together" is Baby and Michael...Scrap Baby exists so...)
"Your dad's outside." this is hilarious to me, vut when i think about it in the context of my personal headcanon, i immediately think of that one song, you know, the one about that state
Notably, you can actually get the animatronics into the building on Night 1. You just don't get any notification of it and it's entirely RNG-based. Basically, for any total liability you have, there's a small chance an animatronic will simply get in unannounced. This can happen on any night, including the first one, though the chance is low. Also, the animatronics can teleport once per night from one specific spot to another nearby to you, and thus play marginally differently. Lefty having no voice lines also makes him a bit quieter than the others.