It'd be like your car making you sit through a bunch of "hamburger and pink mist" car crash scenes before driving. Except your car is 750x more likely per mile to kill you.
From what I’m seeing (albeit morbid in this case) UE5 is looking amazingly capable. Can’t wait to see what they do with this stuff. The Matrix experience was mind blowing.
@@FlynnJR17 also its a time factor. if you put alot of work into a game than it can look incredible even on a low spec machine, im talking about case by case optimisation and artistic design. but developers do not want to spend time so they allways go for the generic autofill hardware hungry solutions.
Most of them would have had serious fractures and even fatal injuries, and I bet many would be unconscious within the first few seconds. So I doubt they would be able to "brace" themselves
Don't worry, you won't, only the part which will lead up to it. Being thrown through the cabin like seen here only takes like 100-200 ms. Too fast for your brain to process thoroughly. After the first 'throw' you will be unconscious or dead.
100% right which is why I save up for first class or don't fly at all. I don't travel that much so just saving up for first class in the long run is a actual option.
According to NTSB (National Transportation Safety Board) the crash was due to: Aileron Malfunction, causing a massive roll Possible heavy rudder input Conspiracy by the pilot for a deliberate crash (here, the RU-vidr)
dude the ragdolls made me laugh my ass off. It's like if someone simulated a plane crash in GMOD and it was just ragdolls flopping and sliding around everywhere.
Nice ragdoll simulation, but it would be more realistic with damaged cabins, jagged metal, severed limbs, burn wounds, and AI simulated facial expressions of terror.
The AI should have a self-preservation instinct of bracing with their arms/legs before crashing into something. They should only become ragdolls after the simulation determines they took enough damage to be unconscious
When space shuttle challenger exploded some of the passengers were still alive when it disintegrated , meaning they had to endure the horror of free falling into their deaths without parachutes.
Few things to say about this. While physics look nice, such a situation is really extrange. The first moments could be related to a really severe turbulence, tho these tend to produce a vertical movement instead of that kind of diagonal one, however it's possible. But what makes little sense is that seconds later of a turbulence a hole opens in a part of the cabin which is apparently in perfect condition. Anyway, even with that hole the aircraft is still able to fly and perform and emergency landing, if there's no damage on another vital parts of the aircraft. So it's a big YES, in this situation, wearing the SEATBELT will probably save your live, unless you're seated in one of that back rows which literally fly away. The most plausible scenario for a situation like this would be being impacted by a missile at high altitude, but in that case the damage would be way more severe and inmediate. Bytheway, I like how it illustrates the fact that travelling in an aircraft is not a walk in the park. It's a machine that travels at around 900km/h and it can suddenly bump in literally any direction, so it's better to pay attention to signs of turbulence. I'm Cabin Crew for 3 years now, and recommend you to fasten your seat belts when instructed cause there's always a reason.
I think that due to the limits of terminal velocity, given that the fallen brace in the proper diving positions they are likely to actually surv..... I don't know what I'm actually talking about.
They begin with life simulating animations before they are flung around, but the ragdoll effect does not include realistic reactions to being flung around so it looks weird. Nobody goes completely rag doll, they try to prevent it whereas these simulations show what it would be like if you submitted and didn't try to break your fall or anything.
Yeah NPC life expectancy has been in a dramatic decline in the last few generations. Boy in my day if an NPC could live long enough to see a "Happily Ever After" they could enjoy a peaceful end but unfortunately they're currently enduring the undying death throes of the Scurge of Sequels. The neverending story. Like this dialog... (Press X to Continue) (Or don't, we'll continue anyway) The End...Or is it?
@@UnrealHacktiger It's a video game, calm down. He's calling it beautiful due to graphics and amazing simulation/physics. Only thing missing is there's no vacuum suction once the plane has a hole in it.
The vfxschool houdini course has this exaact shot as a tutorial if you are intrested. Only difference is in the course the whole back part of the plane blasts off while in this one its the side that blasts off. rest every thing is similar. I guess the artist here might have followed the course and varried things up a bit and export out alembic or fbx to Unreal
Now I just need to know how in the hell the plane retained structural integrity throughout the number of significant G changes.... Also why a plane would go from forward impact to left full rudder, neutral, left again, somehow negative G and then a major rear-fuselage decompression.... A+ on all but the reality, cheers you made me smile!
I was picturing a tumbling, wingless fuselage doing the sorts of violent weirdness that planes do after eating a missile or something. Not much else is going to create this kind of action, certainly not "turbulence".
Cockpit: [EEEEEEEEEEEEEE WOOP WOOP DIDIDIDIDIDIDIDIDI ooga ooga ooga] Passenger compartment: “This is an emergency descent please put out your cigarettes and fasten your lap belts”
@@Stormsolid I mean he's right tho, might look real if everyone on the plane was already dead. But in reality people would be offereing resistance by grabbing seats and putting hands out in front
@@SP7000SP doesn't matter if the grab is successful you would still be moving Your literally just wrong this "simulation" is done with non moving or thinking dolls, this is exactly why it looks unrealistic
@@SP7000SP its not about the grab, its about them actually struggling and moving instead of just being limp and dead. You see at the first bump of the plane everyone was just straight up dead instantly and thats unrealistic