We are super excited for our live playthrough sessions, find out all the details here: More on Great GM's Live Playthroughs of Ghosts of Saltmarsh D&D5e here: tiny.cc/tz905y
Am I going crazy or is this Shad (Shadiversity) or at least his evil twin? The accent, the history lesson, the talk of *crenelations!* I'm just not seeing any link between the channels.
Rule #1 as a PC: DO NOT SPLIT THE PARTY Rule #2 as a PC: DO NOT GET ON THE BOAT Rule #1 as a DM: Get the PCs on a boat Rule #2 as a DM: Split the party
So exciting that you'll be breaking in Ghost of Saltmarsh! Even more since it means a new series of creation videos. Also being a fan of sahuagin, I've pondered perhaps too much how aquatic cultures would develop their trappings in such a different environment. Neither fire nor the wheel were pivotal to cultural development. What would be? An aqua-dynamic shape? Is their metal scavenged from the surface or smelted in geothermal furnaces? Do they keep aurariums of surface animals?
An adjunct to ramming was racking which would be a pirate tactic, if the target vessel was a rowed vessel, where instead of ramming was to maneuver your vessel to move thru the oars depriving the target of maneuver and causing havoc to the oarsmen.
"Whales need to move perpetually to keep warm.. sharks as well, sharks don't like slowing down, they can't inhale naturally, so they need water to bring oxygen by washing over their gills that kind of thi- THIS IS NOT HISTORY, THIS IS BIOLOGY" hahaha
Actually ramming other ships were more of a greek and carthaginian thing. It requiered a lot of naval skill. The Romans were really bad at that, but they had very good foot soldiers. So they devised articulated bridges that would hook themselves on the deck of an ennemy ship and allowed to board it with heavy infantery.
Ghost ships exist. Abandoned vessels floating unmanned across the seas. Ring! Ring! "Hello? Hello? You again! I know this is you Kraken! It's over between us, so stop calling!" Click.
I think Mind Flayers are more into the hippocampus. It’s an interesting choice for spell casters: Do you pick your spells based on ship to ship combat or underwater adventures?
Solidifying water combat. So... ice combat? Seriously though, I think I remember you said somewhere in the Creating the Campaign series that you haven't done much underwater stuff in DnD. Looks like you might be gerring your chance now, and I'm exited to see how it turns out.
I'm studying this adventures and trying to connect each one but the book doesn't help that much. I've been following this channel for almost two years now and I feel blessed to know you have a guide for this. BTW it's weird to watch you without your glasses, Guy.
Oh my god, this is absolute bliss. I'm going to be starting this after Curse of Strahd, and it'll be astronomically easier now. Definitely looking forward to seeing you play in game! Something I've been waiting for for a while.
First I want to say that I loved the U-Series. Second is seeing that you are doing this is exciting. Underwater races would develop spells that either manipulate small amounts of metal to form weapons or items. Or spells that could harden material that is found underwater for use in battle. Or maybe even spells to manipulate coral to build structures. Enchanted and non-enchanted weapons with shark teeth embedded in it may be plentiful.
I'm late to the party here but re: Aquatic races using corkscrews and human tactics to sink ships. What is a corkscrew? What's it made of? What's a saw made of? What's a piton made of? The answer is metal if it's going to pierce a ship hull. This is something often forgotten about races that live under the sea but blacksmithing as a whole would be nearly impossible or at the very least incredibly rare. There are heat vents at the bottom of the ocean, yes, but that doesn't solve the issue if you know how blacksmithing is actually done. Just my two cents for other aspiring Game Masters and setting writers! Aquatic races aren't as absolute in terms of power on the seas as you might think. Only *under* the waves do their advantages show in such extremes. Not the surface of it.
Gnashing of Teeth The Aquatic elves are capable of smithing, don’t look at this through the lens of reality. This is a fantasy setting where ever burning flames and magic anvils exist.
I know this comment is a year old, just replying to it for anyone new reading this thread. Aquatic Dwarves ("Salt Beards.") Smith at underwater sea vents, and in forgotten realms, the sub race has created various sorts of metal that will not corrode underwater. As far as the Sahaugin, I would think they would use creatures to bore holes in "dry lander" ships. Possibly a White Tip Reef Shark sized Cookie Cutter Shark.
Yes, there are adventures that go all the way up to 12th level. There are also plenty of adventure hooks for things to do at higher levels if you're willing to do a little DM work. A demon swamp, a powerful hag controlling an army of monsters, a jungle of zombie dinosaurs. That kind of stuff.
Personal resources for inspiration: Assassins Creed: Black Flag game, Treasure Island (book and movie) Black Sails show, The Terror show, Taboo show, Civ V (island nations builds)
Is it possible to play all of these in one large adventure, instead of adding them on to other adventures. I just bought this for my party and didn't realize that it was a book of add on.
Over load of information, not need to run these adventures. I couldn't even make it half way through. Was looking for useful tips on the adventure. What does little mermaid have to do with an adventure based on lizard men. I get he was trying to give you tips for background information. It just over kill.
I haven't read through the adventure yet. I do have a question. * SPOILER * First adventure has Ned tied up "captured" upstairs. Is it explained that the smugglers suspect someone is investigating them? Does Ned just lounge about in ropes all day? Not there's anything wrong with that. It just seems weird unless they were tipped off somehow.
Respect to Chris Perkins. He is an awesome DM. In my world, my Sahaugin pronounce it Sa-how-gin :) It is a good lesson though on what we expect. Paladin is another one I've heard - Palla-din (usually) or Pah-ladin.
Yeah? IDK, my reaction when I heard that was "How about that, me and anyone else I've ever heard utter the word said it wrong. Cool!" And "Sa-hoo-i-gan" sounds so much better." But that's just how I roll.
I tried it on Google translate and it says its Hindi and pronounced Sa-hog-inn . So to each his own. Would be nice to have an underwater sound to it. How would you say it in Whale?
It’s D&D, not Captain Blood. To have an effective high seas campaign, you need gunpowder. Unless it’s like Jason and the Argonauts where most of the encounters are on land. Go play gurps.
I agree. To me black powder is heavily under utilised in D&D, and is an important trope in the Swashbuckling genre of adventure. However, ancient greece had had a very prominent sea fairing culture, and it could be a fresh take to run a gangplanks and galley game in the bronze age.