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Plasticity new modeling application for 3d artists 

TopChannel1on1
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thumbnail artwork by
/ airu_310
www.artstation.com/airu_works
free models:
blendereverything.com/categor...
download plasticity;
blendereverything.com/2023/04...
featured addons:
texture folders:blendermarket.com/products/te...
Quick decals addon:blendermarket.com/products/qu...
cloth library addon blendermarket.com/products/th...
Download this project files @ patreon.com/topchannel1on1
my portfolio: cgtrader.com/esmilesvfx
Awesome addons i use and recommend:
simplyCloth addon: blendermarket.com/products/si...

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11 апр 2023

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Комментарии : 242   
@Mor4me
@Mor4me Год назад
It’s so amazing seeing how far all this has come, I was in school in 89 and just one image was a process now all is in real time
@sqwert654
@sqwert654 Год назад
I use this workflow with Fusion360,. Export as a low detail obj, duplicate the mesh and create a high poly to use as a baking mesh. The low is triangulated, but that does not matter for hard surface. It's a very fast workflow as no retopo is needed and you get a very accurate mesh with the lowest vert count for that shape.
@TopChannel1on1
@TopChannel1on1 Год назад
what is your main program
@sqwert654
@sqwert654 Год назад
@@TopChannel1on1 Dont have main really. Have Zbrush, 3dCoat (great for UV hand retopo), Blender. Have used 3ds Max, Maya indie the last year, but dont really need them. Even used Houdini to model.
@NightVisionOfficial
@NightVisionOfficial Год назад
Man, i used to love Fusion360, the main factor being the timeline, that's a bless. Also the fact that you can have planes with correct dimensions and all, that's just good. The only thing that made me switch (for the little projects i do from time to time), was the crashes when trying to make a lot of holes, for design and functional porpuses. Also the way you can make a cube from no where, without the need to make a plane, ohh, soo much time wasted xD. Hope to get something similar, in blender. Plasticity looks good, but it's a "new" workflow for me, and it's also not free, which is why Blender is better for me. If i want to sell things, i don't have to worry about Autodesk complaining xD
@sqwert654
@sqwert654 Год назад
@@NightVisionOfficial planes could be a real plane when I wanted to loft to make say a Winchester 9422 stock. But the results were nice. Just had to project points.
@chucknorrisffs
@chucknorrisffs Год назад
@@NightVisionOfficial Blender may have something on the horizon, sdf volume nodes dropped in 3.6 alpha.
@williamlacrosse9389
@williamlacrosse9389 Год назад
Very informative. Thx for sharing!
@user-dx2nj6ol5n
@user-dx2nj6ol5n Год назад
This is a software developed by an individual developer. It started charging in the early version of 1.0. I think this is very bold and also makes paying users bear a considerable risk. If the developer can persist until version 3.0 or higher, I think it is very impressive. I hope this software will not be sold to other companies halfway through.
@erispe
@erispe Год назад
Version 3? Clearly version 2.4 is the cool one. lol you're just saying random numbers :D
@i_am_a_real_cat1443
@i_am_a_real_cat1443 Год назад
@@erispe don't listen to him, he is a dog
@Immortal_BP
@Immortal_BP Год назад
i like the simplicity of it and being able to link it to blender in real time makes it much better. blender offers way too many features where i would choose plasticity over it so not having to pick one over the other is perfect
@TheShift1313
@TheShift1313 Год назад
Future stuff. There was talk of a direct live connection between the two. Not sure when that will be public
@jonludwig1632
@jonludwig1632 Год назад
holy crap the return of NURBS. My old 3D modelling prof would be absolutely giddy to see this.
@TAH1712
@TAH1712 Год назад
NURBS never went away...just Mesh came along and the herd wandered off !
@simpernchong
@simpernchong Год назад
NURBS is not for pure visual work. It's power lies in the ability to produce model that can be manufactured. In the case of polygons, they are not mass manufacturable due to the inaccuracy. Rhino, Alias, Solidworks, and main CAD packages all support NURBS. Hence Plasticity is not similar to tools such as Blender as the output is not the same.
@tamilplasma-kf6mx
@tamilplasma-kf6mx 8 месяцев назад
Thanks ✌️
@slothsarecool
@slothsarecool Год назад
I don’t need the commercial version but I bought it just to support them 😁, it’s a great program
@archiplanservices3746
@archiplanservices3746 Год назад
For all those claiming that Blender is Free, yes you're right. But don't forget there's a foundation behind without unlimited funds, have you ever donated some money just 1 dollar cause all those fantastic persons don't live on fresh air. I've been using Blender since the beginning when so many people were criticising it and even the concept to be open source. So finally, question yourself should i always take without giving just a little something to talented developers. Plasticity is not free yes, but the developer isn't part of a foundation, that's why you have a indie license at 99 bucks for example. I'm not promoting exclusively Plasticity but everything isn't all about money or to be free. To be fair, having sense guys and some empathy that's the key.
@LeoD.J
@LeoD.J Год назад
Blender is only free because hundreds of loyal supporters are paying monthly for it. If it wasn't for them, Blender would cost a few hundred dollars, maybe even a few thousand dollars a month for people to use.
@Blendercage
@Blendercage Год назад
I didn’t ask them to make it free so I owe them nothing. If they want to give away things so be it. If they’re not making enough money they can get another job and stop on purposely giving away things for free.
@MrDaril123
@MrDaril123 Год назад
Just took a look at their annual report. Most of the funds comes from dev fund patrons...blows my mind. These guys are unreal (oups)
@cowbless
@cowbless Год назад
Blender is free and open source. What plasticity is doing is it's allowing people to use it for free, report bugs and test the software, and then, when it's been improved by, essentially, free testers and code reviewers, they are planning to make a move to a paid model (and, AFAIK, a closed source model too? or would the codebase still be available and updated for those who are willing to assemble it themselves?), probably even making top development contributors to pay up. Which, IMO, is a dick move, it's not about the actual amount of money you pay, it's the thought that counts. And yeah, I bought tons of stuff on blender market with the heart thing, and I donated. What's your point? I'm sticking to Blender's workflows, especially considering how MeshMachine and HardOps don't feel like actual polymodelling at all, and, since I'm doing the animation and post in Blender as well, I am saving time and effort on import/export.
@mrmachine5632
@mrmachine5632 Год назад
It's free because it's open source kid. They literally can't charge for it.
@mind_glowing
@mind_glowing Год назад
Where did you find the plasticity addon for Blender?
@sinjuku24
@sinjuku24 Год назад
I see that you have a link to blender, but what will the addon be?
Год назад
Ok but does create perfect Quadrify Geometry in the process or is like fusion or Cad? Because for many aplications is not valid those models, and we have to spend double the time cleaning the geometry that it would take us to make the same model in other softwares.
@mr.sandman1217
@mr.sandman1217 Год назад
What is that add-on to bridge blender and plasticity?
@lonesomealeks4206
@lonesomealeks4206 Год назад
how are the models when you export? usable or not so much?
@SKMRify
@SKMRify Год назад
Fascinating.
@mikeekim2532
@mikeekim2532 Год назад
Trial is not working for me, it just has the first page up telling me to upgrade and how many days I have left on my trial, or to enter the product key, which I don't have, because I am trying to try the TRIAL before I buy,,, ANY HELP PLEASE would be GREATLY appreciated. Thank you.☺
@admorris3898
@admorris3898 Год назад
Where can you get the live-link plugin between Blender and Plasticity that you're showing in the video?
@TAH1712
@TAH1712 11 месяцев назад
I'm not sure it's available. In v1.0, although it was shown, it was also described as vaporware by NK himself - or at the very least - work in progress. Maybe there's been a recent update or it's perhaps only available in the Studio and not the Indy version.
@ElRixSape
@ElRixSape 8 месяцев назад
what can i do with this? game-ready hardsurface models, VFX or printing?
@alantraverso
@alantraverso Год назад
Hi, where I can find the addon that connects plasticity with Blender. thanks!
@thefractalends7971
@thefractalends7971 Год назад
I want this too.
@Stuff-3D-creations
@Stuff-3D-creations Год назад
I am gonna buy this!!!
@onurnidayi
@onurnidayi Год назад
Nice !
@nic-ori
@nic-ori Год назад
Thanks.
@Artof3drendering
@Artof3drendering Год назад
where is the blender addon to connect with the plasticity software?
@wila5477
@wila5477 Год назад
Also want to know this. Can't find the plugin anywhere
@Artof3drendering
@Artof3drendering Год назад
@@wila5477 This kind videos lunch showing it but then forgot to add all the info about it! and not answer the questions :S I got now anwer about where we can find it!
@Al-tk5zp
@Al-tk5zp Год назад
where can I find the plasticity blender bridge addon?
@archiplanservices3746
@archiplanservices3746 Год назад
It's not released yet, probably in may
@Jackripster69
@Jackripster69 Год назад
Those talking about the costs should perhaps look at it like a paid addon for blender. If you prefer modeling this way, its easy imported and something quadremesher (addon not cheap) could be the workflow for you.
@jokybones
@jokybones Год назад
Dude you scared me in rhe beginning 😂 your audio pops are wild
@ultraozy4085
@ultraozy4085 Год назад
These models look like they'll still require retopology to optimize them for games and animation maybe the software is targeting product design 🤔
@fitpulsenetwork
@fitpulsenetwork Год назад
0:30 what you used to work realtime with blender and plasticity
@amenwahid2530
@amenwahid2530 Год назад
Blender is the king of freestyle modeling and animation and it's free. Huge respect to Ton Roosendaal for this generosity towards all. With Blender till the end of 3d modeling journey.
@lavatr8322
@lavatr8322 Год назад
And i dont have a job... Because blender is not considered a "software" in Indian
@adas21
@adas21 Год назад
​@@lavatr8322 Focus on learning the core principles, doesn't matter which software you use. If your base is strong you can switch to any software. Btw many Indian studios use blender. Even some vfx shots of RRR was made using blender.
@bawanggoreng2313
@bawanggoreng2313 Год назад
​@@lavatr8322 cuz people would think Blender users doesnt know the principle of 3d modeling, dont study about 3D modeling and else, we are just a bunch of self taught people. If it is in architecture this is like a blender user is only able to graphically or visually design but they cant plan a whole architectural parts, floor plan, pricing and else.
@Tranmaart
@Tranmaart Год назад
I agree. I was 3ds Max user for 17 years. Lot of wasted time kind of. Switched to Blender in 2022 october, and i tear my hair why i didn't years before. Ok the knowledge helped a lot from 3ds max, Substnce Designer, and little bit of Unreal Engine, to understand Blender faster. I also tried bunch of 3D programs and there are couuple of that i like so much, but i can say Blender is really one of best. 15-20 mins modelling work in 3ds Max can be done in 2-3 mins in Blender, which is insanity. This Plasticity looks promising, and the linked workflow to Blender is just wow.
@amenwahid2530
@amenwahid2530 Год назад
@@lavatr8322 who cares where you modelled or animated your work, you did it you did it. Do clients ask which software you used for tgeir order? Or they ask how it looks the end result?
@mae2309
@mae2309 Год назад
Plasticity to blender bridge is coming until next updst. 1.2 or 1.3.
@macariolopez8965
@macariolopez8965 Год назад
My new favorite hardsurface model software ❤
@MATHIASCHUKWUEBUKA
@MATHIASCHUKWUEBUKA 9 месяцев назад
Can Plasiticity be used to make game assets?
@denischetyrin6980
@denischetyrin6980 Год назад
Its amazing, to achive the same result in blender you are going to spend x3 more time . I am using blender for 3 years, and yes, eventually i get tired of having to solve the shading all the time, so, what i see is the potential to create the high poly mesh in plasticity and then export it to blender and make the retopo and uv there.
@kendarr
@kendarr Год назад
This is a CAD tool, that timeline you can edit and it will update, that can save plenty of hours for complex modeling, I did a knife a while back, I was not happy with a shape I had, just went back the timeline, changed, and everything else got updated, I don't need to worry about polycounts either. Yes you need to retopo it, just like you do with character sculpting. It's just a different workflow that may be better for some people.
@denischetyrin6980
@denischetyrin6980 Год назад
@@kendarr Yes, me for exaple, i love to first, do the high poly, not worrung about the edge flow, and then do the retopo or the low poly
@CarlosPrGr
@CarlosPrGr Год назад
​@@kendarr Plasticity has a timeline?
@kendarr
@kendarr Год назад
@@CarlosPrGr it does, bottom of the screen
@CarlosPrGr
@CarlosPrGr Год назад
​@@kendarr Wow, I didn't know that, thanks!
@qinghuiguo8635
@qinghuiguo8635 Год назад
How can this software customize shortcut keys?
@matsy7450
@matsy7450 Год назад
Enough fortunately, but not as much as Blender.
@jehriko7525
@jehriko7525 Год назад
this is insane. I hope one day there is an explosion in animated films due to the power of these softwares
@lennarthummer7307
@lennarthummer7307 Год назад
What do you mean? Explosion?
@do1609
@do1609 Год назад
@@lennarthummer7307 Exponential growth
@isauromanuel
@isauromanuel 11 месяцев назад
Can plasticity 3d run on r5 5600g intrgrated graphics?🎉
@leonlai1614
@leonlai1614 Год назад
0:25 how to get that addon?
@rob679
@rob679 Год назад
Its not out yet, but author said he need probably few weeks for it.
@JonHuhnMedical
@JonHuhnMedical Год назад
I was disappointed to see that this uses a destructive, linear workflow. This would be 100 times more useful if you could go back and adjust the source objects and curves that contribute to the final shape.
@TopChannel1on1
@TopChannel1on1 Год назад
yeah, i also expected to be able to edit the bool objects but nope
@rob679
@rob679 Год назад
Some operations allow to keep the curves/cutters, especially booleans, just tick 'Keep tools' on the popup on the bottom. Sadly not all of them.
@JonHuhnMedical
@JonHuhnMedical Год назад
@@rob679 Thanks.
@hakankosebas2085
@hakankosebas2085 Год назад
How can we find tutorial of 2:38? That would master me
@iKaGe01
@iKaGe01 9 месяцев назад
It is a concept artist. Link is at the top, but no tutorial
@mrmachine5632
@mrmachine5632 Год назад
To all you 13 year old blender freaks. Go research CAD AND NURBS MODELLING. It's far far far superior to blenders poly modelling. Do that instead of crying about everything
@archiplanservices3746
@archiplanservices3746 Год назад
Let say it in a diplomatic way : it's complementary.
@hireathecho4
@hireathecho4 Год назад
Looks really cool, but how good is the topology?
@dash3dot
@dash3dot Год назад
There is no "topology" in NURBS modeling. It's mathematically perfect surfaces.
@hireathecho4
@hireathecho4 Год назад
​@@dash3dot Oh, interesting. If we want to turn it into a mesh, is there a good way to do that or is a lot of retopo work usually required?
@dash3dot
@dash3dot Год назад
@@hireathecho4 I have no clue whether Plasticity lets you convert it into a polymesh but it can be imported in any other program and be converted there.
@hireathecho4
@hireathecho4 Год назад
@@dash3dot I see, thanks
@Blue_snapdragons
@Blue_snapdragons Год назад
@@hireathecho4most likely retopo, yes.
@MATHIASCHUKWUEBUKA
@MATHIASCHUKWUEBUKA 9 месяцев назад
Can Plasiticity be used to make game assets?
@goshawk_fly
@goshawk_fly Год назад
Rhinoceros 3D is under attack)
@prasunbagdi6112
@prasunbagdi6112 Год назад
I can't understand your ascent
@tixelz1
@tixelz1 Год назад
Your website is not going through "509 error, bandwidth limit exceeded".
@TopChannel1on1
@TopChannel1on1 Год назад
am working with my hosting to clear that issue but the link to plasticity is in the description
@Jakommo
@Jakommo Год назад
Its like Rhino without the command prompt
@povilaslondon
@povilaslondon Год назад
It should be W E R for move rotate scale, just like all major softwares
@therobustmole1137
@therobustmole1137 Год назад
Sounds unintuitive.
@mae2309
@mae2309 Год назад
Everyone is blind. Plasticity is not blender competitor. But fusion 360. I will buy it. To build hard surface characters snd take them into zbrush. Or do 3d printings. If i want to do this in blender i would buy hardops and box cutter
@ipaxton
@ipaxton Год назад
Box cutter does the same thing in one click
@chandrasekaran001
@chandrasekaran001 Год назад
but topology ??
@NoBrainerLanguages
@NoBrainerLanguages Год назад
Blender will forever rule for still being THAT good and for free. Any proprietary like Plasticity has the obligation to be above and beyond, but that's not exactly what we get from proprietary vs free/open source like Inkscape vs Corel Draw and Illusrator, Blender vs anything 3D, GIMP vs Photoshop etc. Most of what people need can totally be achieved for free in those magnificent tools.
@TopChannel1on1
@TopChannel1on1 Год назад
tru, but if you are working on a client project and just want to deliver in a timely manner, free is not always the best option still love blender though, i mean plasticity can only do about 5% of what blender does
@galambhaj
@galambhaj Год назад
I love how some people always find a way to mention Blender in any kind of modeling topic, (even not related) kinda toxic ngl. Why can't you just move on, enjoy your free softwares and leave the others alone? You are just like vegans but worse.
@NoBrainerLanguages
@NoBrainerLanguages Год назад
@@TopChannel1on1 Well, that is true from a timely manner standpoint. I'd say the same about Inkscape and Illustrator as Illustrator pretty much hardly ever crashes if ever. However, the free software is impressively powerful each passing day.
@eviv8010
@eviv8010 Год назад
Blender is being destroyed by AD as we speak.
@TopChannel1on1
@TopChannel1on1 Год назад
@@eviv8010 what is AD
@SewerTapes
@SewerTapes Год назад
Looks cool, but Blender is free. That's cooler.
@FancyFun3433
@FancyFun3433 Год назад
So what makes this tool different though?... Like this looks like yet another cad software that's going to export everything with terrible typology and ngons...
@TopChannel1on1
@TopChannel1on1 Год назад
its good for people who like a boolean workflow, its great at curves modeling and hardsufaces
@FancyFun3433
@FancyFun3433 Год назад
@TopChannel1on1 yeah I was hoping it would have like an AI typology thing to it to where when u export out the model, its already in complete quads and ready to go
@NoBrainerLanguages
@NoBrainerLanguages Год назад
For what I researched, it's comparable to a paid add-on Blender could have for free and better or just as useful. Some add-ons in Blender are actually paid and fix a ton of polygon issues inside Blender. Sometimes even exporting from Blender and slicing in Ultimate Cura can fix a lot of things for free, cost being our extra time only. But I get some people are not that savvy, so those would rather pay for simplicity and some people just can do it. I'll stick to Blender whenever 3D is the conversation for a long time still.
@FancyFun3433
@FancyFun3433 Год назад
@NoBrainer Languages Brasil yeah I agree. No reason to learn an entirely new software if it's just going to cause more problems with typology. I'd rather just make it natively in my 3D software
@mrmachine5632
@mrmachine5632 Год назад
Best of luck matching its power in blender 😅
@SparkyTV2
@SparkyTV2 Год назад
I emailed plasticity with no response. They dont seem to have any intrest in developing cam tools. Why would you not want to stickwith the rendering engine for rendering models. Why add the extra step of plasticity? Unless you also could get machinable gcode from them
@hectorescobar9450
@hectorescobar9450 Год назад
This has a long long way to go..
@idle_animator
@idle_animator Год назад
This looks similar to solidworks and autocad
@SparkyTV2
@SparkyTV2 Год назад
Feel free to roast me. Im a blender user primarily for unity games. Recently started as a machinist. And frankly i dont understand cad softwares obsession with rendering. Parametric models are suposed to be used for gcode generation yea? But since learning some things im stumped as to how verts became the basis for renders and nurbs the basis for mechanical. Just seems odd to me
@eduardvandijk3431
@eduardvandijk3431 Год назад
0:00 - 0:04 ... whaaaat?
@ahhhhhhhhhhhhhhhhhhhhhhhhh322
please get a pop filter my friend
@eviv8010
@eviv8010 Год назад
I always hated poly modelling until I found Fusion 360 several years ago, it is a killer for hard surfaces, but it has many issues too that AD refuses to address. I think at some point AD will simply buy out Plasticity)
@jamesc5801
@jamesc5801 Год назад
God I hope not. Looks like it's made by artists for artists so fingers crossed they don't sell or AD will just make it prohibitively expensive.
@Arthr0
@Arthr0 Год назад
Whats the main difference? Is it really faster than blender? Gives better results? Gives good topology?
@TopChannel1on1
@TopChannel1on1 Год назад
it uses a different type of modeling than blender,
@Soulskinner
@Soulskinner Год назад
It uses NURBS, which are act much better with various Boolean operations than Blender. Well. And these are kinda different. Some things are messy there, but other things are really easy to make with NURBS. Haven't toughed that app, actually it's the first time I hear about it, so who knows. Maybe they got kinda best things from "both worlds". XD It's much longer story, but I think, you'll be able to find various info on NURBS modeling, to compare these things. I'm curious why various Hard Surfaces aren't made using NURBS. And the funny thing is, long time ago, like in 90-s, 80-s, NURBS was used for organic modeling. Because it's really smooth, while poligonal modeling wasn't that advanced, as it today. XD
@Soulskinner
@Soulskinner Год назад
@jstnmrvn "blender, maya, 3dsmax, cinema4d are based on "POLY" modeling." Not exactly.) Technically these all have some level of NURBS, MaYa even had actually, quite nice NURBS modelling tools, back in a day. It's rather, NURBS is not the focus of most of these packages. But who knows, maybe they'll give more attention to NURBS. "Gives better results? Gives good topology? For Rendering yes, but for game asset you need to fix the topology and shading issues." Yep. gives better reuslts with same booleans. While actually keeping geometry kinda lightweight. Or something like this. And it's exactly, what you're saying. The catch is, when we're talking about game assets. These are not NURBS. These are NURBS converted to polygons. With all the troubles of polygons. Considering that these are relatively low poly. And conversion to polies, can become kinda messy.
@Lattamonsteri
@Lattamonsteri Год назад
@jstnmrvn Those addons cost almost as much as Plasticity though :D I didn't see any shading issues with the exports I took from it. Sure, the edge flow might not be the best, but you can also export with all-quads or n-gons if you hate triangles. :P i was surprised at how nice the exports turned out.
@eviv8010
@eviv8010 Год назад
it uses mathematical formulas instead of handling those meshes directly..
@anthonyhoganson9527
@anthonyhoganson9527 Год назад
I need an extensive breakdown of the capabilities and limitations of this application and comparison of Blender. Pros and cons of choosing this over Blender.
@TTTristan1
@TTTristan1 Год назад
I don't think it's intended to replace Blender as much as augment it. Like an expensive addon.
@michieltieleman9462
@michieltieleman9462 Год назад
Then do some research. Not to state the obvious, but it's not hard at all to find the main difference. It's even "not so subtle" in the video thumbnail. Blender - Polygonal modeling, Plasticity - Solid modeling. If you're not aware of the difference between those 2 basic aspects then you should consider putting a little bit more effort in your research. You wouldn't compare or choose an apple over an orange. You'd just eat both depending on what you feel like eating.
@anthonyhoganson9527
@anthonyhoganson9527 Год назад
@@michieltieleman9462 Your comment is not only not helpful, but it makes a lot of assumptions. For starters, nowhere in my initial comment does it suggest that it was the end of my research. Secondly, it's often HELPFUL for people with inside knowledge and insight to provide information that someone likely wouldn't think to research on their own, especially if they're assumed knowledge base is so small they wouldn't even know where to begin researching. Never take expert opinions for granted. Third, this video from start to finish made it sound very clear that Plasticity is a new and separate application from Blender, which would still warrant a comprehensive breakdown and comparison of the tools from experienced and insightful users. I'd never even heard of Plasticity until this video, which is the point of these kinds of videos, to introduce people to new things. This is an opportunity for content creators to make genuinely useful and insightful content that people would actually be interested in (not to say this video wasn't insightful or interesting). While I understand that many different tools cater to different specialties, it's still a good idea to get insight from others and can be an important part of doing effective research. For example, I understand that even though applications like Blender, Maya, Houdini, ZBrush, and many others have a lot of similar capabilities, you would most likely use one of the other for very specific purposes. ZBrush has capabilities to do animation for example, but I'd never dream of using it over something like Blender or even Unreal Engine. These are areas for the OP to take advantage of their knowledgebase and experience with the different tools and grow their channel. No need to be negative in their comments section.
@michieltieleman9462
@michieltieleman9462 Год назад
@@anthonyhoganson9527 wow, that was a lot of text without anything substantial... I wasn't being negative, unhelpful or rude, just calling you out on your laziness. "Could somebody else do all the work for me and get me a laundry list because I'm too lazy to do a Google search?" And I answered your question: blender = polygons, plasticity = solids. Make a little bit of effort first.
@anthonyhoganson9527
@anthonyhoganson9527 Год назад
@@michieltieleman9462 again you are making a lot of assumptions, and your follow shows you either didn't read my reply or didn't understand.
@blackjam2683
@blackjam2683 Год назад
I'm not sold.
@TopChannel1on1
@TopChannel1on1 Год назад
y is that
@PersiaAhmad
@PersiaAhmad Год назад
Nurbs modelling! not Nabs modelling!
@ikerclon
@ikerclon Год назад
Aaaand we are back now to the early 2000s. Just kidding: the more tools, the better for every one. Just choose the one that works best for what you want do, or you feel comfortable with, and let's go!
@buster5661
@buster5661 9 месяцев назад
You don't think your thumbnail is clickbait???
@SaintMatthieuSimard
@SaintMatthieuSimard Год назад
2:54 That's really cool, a tool that synchronizes both applications, it's fantastic! Oh... Dang. It's behind a paywall. I hate 30day trials. It's teasing and bragging and in the end it abandons you unless you pull out the pocket butterflies. I'll stick to blender.
@DanielGarcia-ys7kj
@DanielGarcia-ys7kj Год назад
I hate when blender users react this way to other tools, 😒🙄
@SaintMatthieuSimard
@SaintMatthieuSimard Год назад
@@DanielGarcia-ys7kj It's basically Blender with most of the stuff removed and with different features set developed. I hate when someone takes a free pamphlet at the dentist and tries to sell that pamphlet to customers. What was that opensource 3D printer that suddenly was turned proprietary by the next team working on it and caused it to go abandonware?
@SaintMatthieuSimard
@SaintMatthieuSimard Год назад
@@DanielGarcia-ys7kj Anyways you look like a good guy. Take all my pocket butterflies, they're free.🦋🦋🦋 Here are some pocket mites too, enjoy your mites! 🐜🐜🐜🐜
@AlFredo-sx2yy
@AlFredo-sx2yy Год назад
@@DanielGarcia-ys7kj when the video literally advertises this new tool as a blender competitor or a "blender copy", then ofc people are going to expect it to be free. They are also going to expect it to be a poly modelling software. Instead, the software is completely the opposite. Its CAD and its paid. Nothing wrong with that, its just that advertising within the 10 first seconds of the video this product as if it was "copying blender", as the video says, then i would be logical for the blender users who are watching this to expect those things from this software. The only thing this tool has in common with blender is the similar UI and binds, so if anything, you should put the blame on the content creator for giving embelished information to make his video gain more traction.
@DanielGarcia-qx4yd
@DanielGarcia-qx4yd Год назад
@@AlFredo-sx2yy All you are saying is that blender users lack critical thinking and jump to dumb conclusions. my point still stands.
@Grom84
@Grom84 Год назад
another "drawing of an owl" video.
@RevolveRedzone
@RevolveRedzone Год назад
fusion 360 ?
@anzdes219
@anzdes219 Год назад
its a waste of time to switch app except if you can do more...
@MarquisDeSang
@MarquisDeSang Год назад
Sadly the geometry generated is messy and it does not generate sexy UVs like MOI3D does.
@sideprojects5924
@sideprojects5924 Год назад
Moi3d is also years old. This isn't. Give it time.
@mrlightwriter
@mrlightwriter Год назад
@@sideprojects5924 Blender is also years old, and yet here we are.
@dash3dot
@dash3dot Год назад
@@mrlightwriter Here we are like where? Blender literally just "learned" how to do caustics.... 20+ years after literally everyone. How many years users had to wait for asset browser? 18? Because it only appeared in 2.8. There are tons of things that are being added to Blender just now when every other software had it forever and people wonder why blender didn't become industry standard, because it's only begun meeting the standards lately.
@mrlightwriter
@mrlightwriter Год назад
@@dash3dot You're right, but for a free software you must agree it's quite impressive.
@nitrogamesstudios5276
@nitrogamesstudios5276 Год назад
I have the hard wish right now to kick off blender and ma after watch this
@Samsstuff10
@Samsstuff10 Год назад
but blender is free, 100000% better no question. jk But still I got no moneys so imma stick with blender rn lol
@EricBarthDev
@EricBarthDev Год назад
clickbait thumb = I'll ignore your videos perpetually, bye.
@chriskeeble
@chriskeeble Год назад
FFFF ..... what did he just say??
@qbukhari
@qbukhari Год назад
Why would someone use it for $300 when blender is avbl for free?
@EderNucci
@EderNucci Год назад
Jesus Christ, the pricing model of this software is just terrible. Run!
@veritas7010
@veritas7010 Год назад
at least tell us if the devs shared connector with you or you wrote it yourself smh :D
@TopChannel1on1
@TopChannel1on1 Год назад
connector plugin is not available yet
@truegret7778
@truegret7778 Год назад
So, you are saying "exactly as Blender does, and it looks just like Blender". Did they copy Blender? I'm sure we would like to see features Plasticity has the Blender does not. Also note their pricing model is first 30days free, then $99.00USD (doesn;t say whether this is monthly or annual), and as far as I know Blender/FreeCad/Fusion360 are all free.
@PawelGrzelak
@PawelGrzelak Год назад
fusion 360 is not free
@truegret7778
@truegret7778 Год назад
@@PawelGrzelak Yes it is ... research it. "Autodesk Fusion 360 for personal use Fusion 360 for personal use is a limited, free version that includes basic functionality for qualifying users who generate less than $1,000 USD in annual revenue and use for home-based, non-commercial projects only." I am using it now and have been for 2+ years. There is a non-commercial version - hobbyists, educators, etc. I can export: .step, .stp .f3d .3mf .ipt .fbx .obj .skp .smt .usdz .stl
@PawelGrzelak
@PawelGrzelak Год назад
@@truegret7778 Which means its not free in the same way Blender is.
@truegret7778
@truegret7778 Год назад
@@PawelGrzelak that is the most ridiculous thing I have ever heard. Each tool has its strength and weaknesses, and serves their own purpose. Most would argue Pawel is not spelled like normal people spell Paul.
@eviv8010
@eviv8010 Год назад
Unlike 3ds max users, Blender users dont even understand what NURBS is, why even bother making a bridge?😁
@mrmachine5632
@mrmachine5632 Год назад
I know. It's really funny. Zero knowledge outside their free download
@archiplanservices3746
@archiplanservices3746 Год назад
Probably for them to realise they can add something really awesome to their workflow 😊
@fallogingl
@fallogingl Год назад
Can you convert to polygonal model?
@mrlightwriter
@mrlightwriter Год назад
Asking the real questions.
@rubensabatini7265
@rubensabatini7265 Год назад
Yes
@mk_787
@mk_787 Год назад
Shapr3d knockoff
@peterkassab6572
@peterkassab6572 Год назад
Blender can do this too.
@TopChannel1on1
@TopChannel1on1 Год назад
you are speaking of SDF modeling, this is nurbs
@NoBrainerLanguages
@NoBrainerLanguages Год назад
@@TopChannel1on1 When the end result matters, Blender remains free, but those who can afford proprietary tools may find benefits in it. It's always a trade-off time vs money at the end of the day and time is kinda something we always have somehow. I believe Blender will soon rely on NURBS as well since it always catches up with user needs.
@pix_elpimp2772
@pix_elpimp2772 Год назад
Should be browser based.
@azizrender
@azizrender Год назад
but blender is free..
@TopChannel1on1
@TopChannel1on1 Год назад
true, but sometimes you just need a break from polygon modeling
@LeoD.J
@LeoD.J Год назад
I started out with Blender and learned to make hardsurface assets for games and got fucking sick of dealing with shit topology issues that Blender gives you. The fact that you need to use weird gimiks to work around those topology issues should tell you that Blender isn't great for that use (ie. Meshmachine, Hardops, Machinetools, and other topology related plugins only exist to fix Blenders shit topology issues). For example: Go into Blender, and make 2 cylinders perpendicular to eachother and intersect to form a "+" shape. Then subtract the horizontal cylinder from the other one to make a hole in the center. Make sure the mesh is shaded smooth > autosmooth and use a reflective matcap. Look at the shading issues and look at the verticies. Now try beveling the edges of the hole. See how that works out. Now do the same in a CAD program like Plasticity or Moi3d. Zero issues, you can even import it into Blender and it will look perfect. CAD programs handle topology way better, they're faster to use, they deal with bevels and booleans better, and they allow you to spend less time fixing bullshit topology issues and more time actually modelling. I still love Blender for all it's tools, but when it comes to hardsurface modelling, fuck Blender. I'd suggest trying a free trial of a CAD software (Plasticity is good) and see how it compares to modeling in Blender. Also, all software is free if you know where to look.
@TopChannel1on1
@TopChannel1on1 Год назад
@@LeoD.J great points to add on that, the booleans modifier in blender is the slowest i have used
@eviv8010
@eviv8010 Год назад
so as Fusion 360)
@KassioLM
@KassioLM Год назад
blender is FREE.
@mystic3039
@mystic3039 Год назад
If have blender interface and controls,,then it sucks.
@rob679
@rob679 Год назад
It has shortcut presets for various software if you need, Blender shortcuts are the default
@KokoroDenshin
@KokoroDenshin Год назад
Sometime all these new tools are just distracting artist from making real work.🤭
@bigbrotherr
@bigbrotherr Год назад
Don't forget blender users want thing for free.
@archiplanservices3746
@archiplanservices3746 Год назад
Ha really, so you're using vanilla blender exclusively, you're ignoring paied addons or tutorials, artists using Blender to sell their creations. Free, free, and always free that's your philosophy but let me know if we're living in a free world.
@TopChannel1on1
@TopChannel1on1 Год назад
alot of blender users are now pros that earn aliving from the 3d industry so they can afford staff
@BlenderKnowledge
@BlenderKnowledge Год назад
Not everyone, I use alot of paid add-ons in my workflow.
@archiplanservices3746
@archiplanservices3746 Год назад
@@TopChannel1on1 honestly 99 dollars for a indie license is pretty fair.
@TopChannel1on1
@TopChannel1on1 Год назад
@@archiplanservices3746 and its a perpetual license no subscription
@jamesbarnette4350
@jamesbarnette4350 Год назад
bro get a pop guard or something! or back off the mic.
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