You didn't get my personal favorite bit of dialogue where Patches realizes that you killed the giant before he tries to introduce you to it on the bridge in the cathedral.
@@bensosnowski1128Also, giving Karla dark miracle tomes makes her go all “No, I’m a witch. What’re you doing giving me miracle tomes? Are you crazy? I could never…” until you offer the tomes again and she finally acquiesces. Obviously paraphrasing here, but that’s the gist of it.
I need to see you do this with Bloodborne, Sekiro, and Elden Ring, but I also understand that these runs take time. I cant wait to see you do the rest, but also don't rush. Also I think it would be cool if you did this series with other games like Hollow Knight or Blasphemous!
@@ji_mothy Yeah, it's a great concept that can potentially stretch to a huge number of games with non-linear elements. Deus Ex Human Revolution might be an interesting one to try it with.
@@ji_mothy If you want a much easier time, I think one of the pokemon games could be good for this! Building up a team based on encounters you obviously get to beat the next gym leader and such.
The NPC "quest" lines in that game are absolutely inexcusably bad with their triggers. Even someone trying a perfect run can't get all of them. Not surprised.
I don't think I finished any of the quests in this game. NPCs just randomly appeared (or more often didn't) until the game ended. even the quests I knew about and was trying to accomplish, the NPCs just randomly stopped showing up and I had no idea where to find them
The most secret ending is to hit r1 as the screen is fading to black for the Firekeeper ending. End the series as an asshole that willfully refused to learn anything the series tried to teach us
You can give Irina the "dark" braille tomes for some extra dialogue. You only ruin her quest if you learn any of those miracles from her, and she leaves the tomes behind for you to pick up and give to Karla when she becomes a Firekeeper.
But if you choose it as a starting gift, he doesn't attack you at all. That makes the part by the tree at the Undead Settlement far easier as you can grab all the items without being attacked. Just make sure it's somewhere in your items pouch when you get there
@@tenwholebeesyou could just talk to him before going over to the tree. That will leave you with a better starting gift albeit not really mattering too much as the starting gifts are buns in ds3. I just choose the black firebombs so I can trade one to the crows for a free chunk early
@@tenwholebees when entering the settlement and arriving at the big plaza with the large bonfire and the evangelist dont go straight into the buildings but go right over the bridge. that way you can postpone the tree+arrow section and go straight to the giant/road of sacrifice
34:35 My mind was blown after backtracking through the dreg heap and realizing that EVERY SINGLE ONE OF THEM except the cave guy is positioned so that you can plunge attack them. I love it.
I've spent a few days watching your "as intended" series and it's like... holy fucking shit, there's a guy over here talking about *and doing* all the shit that Epicnamebro used to do in his Bloodborne and DS1 runs... but in like a 1/10th of the time. Cheers mate! You earned a new sub just for making me flash back to all those days I spent listening to Marcus while I was getting my ass handed to me trying to follow along.
The whole having to complete half an area to get additional dialogue is rather clever because you're highly likely to return to the Firekeeper anyway to level before venturing into the obvious boss arena. That said this game does have a lot of random triggers that would be hard to discern in a casual playthrough and is a game that made me constantly check the wiki just to see what content I missed.
@@MrFRNTIKtbf BB and DS2 have great questlines and NPCs without them being hard or a pain to trigger ER is the worst offender, holy shit its quest design is horrible
can't you do orbeck's assassination by doing his quest, waiting for his corpse to show up in library, then grabbing his ashes and handing that in to yuria? edit: also fairly certain you don't need a young white branch to befriend the giant archer
Yuria won't accept his ashes after Anri's wedding is available, and the last scroll for Orbeck's questline is in the Grand Archives which you have to defeat Aldrich and Yhorm to unlock, and you can't fight Aldrich without thr wedding being ready unless you kill the hunchback assassin which locks you out of Yuria's quest if you kill him, so no, you can't do that
I've done orbeck's assassination quest by getting him to die at the end of his questline. You're also correct about the white branch; I always go straight to the giant to make friends without a branch.
I started a new run of Dark Souls 3 quite recently after not playing in long time so this series has made me really happy! Really appreciate all the effort it’s taken to make these and want to say thank you for all your help! :D
I always saw the Lord of Hollows ending as the one that honors Aldia's Legacy, not the End of Fire ending. My understanding was that Fire and Dark are stuck in a cycle since Gwyn linked the First Flame, Fire is followed by Dark, and from the Dark a new Fire is born and that is the cycle Aldia wanted to escape... By absorbing the First Flame and combining it with our Dark Sign and our Humanity, we establish something new that isn't stuck in that cycle but combines both and forges forward a new path for the world... of course, I could be wrong...
I believe that's exactly right! I'll paste the standalone comment that I left under this video here so you could read it. Ummmmm, I think you got it wrong about ending the cycle. The End of Fire ending with Eyes of the Firekeeper IS the standard "Dark" ending in DS3 - you're just letting the flame die out, just like in DS1, and the Firekeeper even says "Darkness will shortly settle. But one day, tiny flames will dance across the darkness.", meaning that this is a "Dark" ending and that one day the First Flame will be born again and the cycle will begin anew. Meanwhile, the Usurpation of Fire ending is the most convoluted one to get, which already makes it special, and the NPCs point out to you that no one has ever "wrested the flame from its mantle" before, meaning that you take its power for yourself, integrating it into your being, instead of becoming a Dark Lord on your own merit, like in DS1. Besides, it's heavily implied that Kaathe is behind Londor (if you kill Yuria, she says "Kaathe... your dying wish..."), and I think his wish was to end the cycle once and for all. He thought it would work if you just let the Flame die out in DS1, which is why he offered the Chosen Undead that option, but it didn't, and so he probably came up with a different plan, maybe even based on Aldia's research, but apparently didn't live to see it through.
@@Lernos1 I would agree..... A few small issues tho. I dont think Kaathe´s goal was ever to end the cycle. That would not fit with what he had to say in Ds1, and also not with what is actually happening with the lord of hollows ending. I rrather think that Kaathe wanted an Age of humanity. One were humans, and the Dark Soul would rule the world. He thought that could be achieved by simply letting the flame die, but that didnt work, as Gwyn had poisend the logic of the world by linking the fire. Dooming it to an endless cycle. The Lord of Hollows ending is in that sense a true age of dark. One were the reapearence of flame is stifled by it being trapped in the Lord of Hollows. Fire losses its influence, being reduced to a mere source of strengh, while the darkness of Humanity takes the place of the old Gods. I also think, this aligns quite well with Kaathe saying "Thus began the Age of men, the age of dark." Notice how he first calls it an Age of men, and then one of dark? It might be nothing, but I think this undermines my theory, that Kaathe wanted humans to take their rightfull place at the top of the world, and surpass the old gods. And thats what he got with the Lord of Hollows. A true Lord of Humanity, who can presside over an eternal age of Men, one that can not be extinguished by the poisen of fire. And yes, I think fire, or at least the prollonging of fire, is a poisen to the world, and that only its temporary restraining can lead to the world healing. The age of men could therefore also be called the endstage of the world. A thing suported by the eternal nature of the Dark soul, and of Darkness itslef. After all, a fire goes out, but darkness can remain eternally if not disturbed.
@@Hegemol900 I think even by Dark Souls 1 Kaathe realized that what Gwyn'd done was a perversion of the natural order of the world and wanted to restore it, hence his role as a figure opposing Frampt's ideology. I'm pretty sure he wanted the Age of Men to last forever, so this automatically means he wanted to end the cycle. But maybe he didn't even know it was a cycle yet, and that's why he failed. Another thing that's interesting to ponder is that the true nature of humanity seems to be "beef jerky", and hollows actually lose their Dark Soul. It was born from the Flame too, after all. Aldia seems to get that: he ruminates on the nature of humanity and figures out that no matter how tender, how exquisite, a lie will remain a lie. Men trust fully the illusion of life, a construction, a facade, and yet a world full of warmth and resplendence. I'm pretty sure he's trying to philosophize which is better, an immortal existence as a mindless hollow, or a sapient life in a mortal body, the "fleeting form".
@@Hegemol900 there's no "cycle", that's just DS2 writers butchering Miyazaki's DS1 writing and Kaathe is so blatantly presented as a villain who is full of shit it's baffling how anybody is dumb enough to fall for it it's just a "join me and you can rule this city Spiderm-I mean Chosen Undead" speech ffs, it's not the muh "hidden truff about Gwyn"
9:35 you can also equip the priest set found next to the mortician's ashes as it has good magic resistance too. 10:20 having a torch prevents maggots from clinging onto you and stunlocks the corpse-grubs. 11:30 I know poisonbite ring and moss clumps are a way to deal with poison, but realistically it's actually a good thing to BE poisoned by the swamp since environmental poison deals less damage over time than enemy poison and you can't get poisoned twice. 20:25 It's actually important to do Yhorm first, since the game will warp you to Dancer after either Aldrich or Yhorm depending on who is done 2nd. Doing Yhorm first means being able to speak with Siegward after the Yhorm bossfight where you would get teleported away if you did him 2nd 20:44 I never made that link lmao, nice observation 23:18 you missed a tidbit of information: the Shrine Handmaid sells a unique budding green blossom telling you where Sirris is gone 24:33 I know it doesn't matter for your run, but for those that care Vordt's Great Hammer is great against DSA, it procs Frost in one hit which can be easily reset with fire damage. And unlike Elden Ring, status function at full effectiveness even when you don't meet the requirements for the weapon. 25:56 That dialogue isn't unique to Greirat, any vendor killed will give that dialogue. At least there's a proper way of getting that dialogue twice without sacrificing an NPC... by yourself 27:24 For those that truely care, all the services of Rosaria are available if you don't give her Soul back anyway 27:54 Still an occult club moment, Oceiros does magic damage, granted it's not particularly useful given his fight and that item is weirdly late to acquire 29:40 The DSA advice also work here if you want to fight Ancient Wyvern normally for some reason. As long as you hit something other than the legs the damage and frost buildup will be normal. Good luck doing that though. 32:00 It's not explicit but thrusting damage can open those enemies for a riposte during the repeated claw slashes. 32:09 I know it's for the funny comment but the evil Sir Vilhelm is just regular Sir Vilhelm doing what he was tasked to do. The first Sir Vilhelm you encounter is actually an illusion created by Friede. 33:25 Lapp gives a Siegbrau if you fetch it yourself but getting Lapp to do it for you is more dialogue and you got it later anyway 35:20 For those that wonder, using Seek Guidance here tells you "if only I had a mimicry..." implying the solution... barely. 36:18 When you learn Midir, you quickly realize how easy the head is to reach after certain attacks and consistently attacking the head gives you a riposte if you dealt at least 70% of his health by hitting the head. This gets completely thrown out of the window if you summon Shura because split aggro will not allow you to reach the head that reliably. As a personal advice, don't summon Shura altogether but obviously ji_mothy had to.
I cant tell you enough how much I love your jokes and the way you set them up. Like you say "Martin Lawrence weapon" and i think "what the fuck is he talking about?" and then always without fail about 5 seconds later im like "oh, you son of a bitch i get it"
Been playing Dark Souls 3 for the first time, and I'm struggling trying to find the main story content. I got so lost in Farron that I thought I had to kill Dancer to move onto Lothric. One Dark Hand later, and I find out how to get to the Abyss Watchers. Then I immediately get lost in the Catacombs of Carthus and into Smoldering Lake. One Demon King later, and I finally made it to Irithyl of the Boreal Valley. However, I didn't have the doll to get into the damn place. One more walk through Farron later, and I can finally get to Irithyl. At this point, with all my exploring, I have +9 weapons, great armor, and a high soul level. Aldrich goes down easily. And now it is time, to get lost in the sauce. I had no idea on where to go after Aldrich, I assumed Yhorm was next, but I have no idea where to go. I asked a friend for a hint and he just told me to keep exploring Irithyl. Multiple hours and several Pontif knight shields later, I finally find the entrance dungeon to the Profaned Capital. now it's just a hop, skip, and a giant pitfall to Yhorm, if I wasn't in Archdragon peak. And that's currently where I am right now, found the nameless king and debating if I should save him until after I beat the game and both DLCs
I greatly appreciate the series so far. The amount of planning that goes into runs must be insane. I can't wait to see what other games you might do in this format.
This series is fun and interesting but also is low key a good guide to beating these games if you have trouble since it shows how to capitalize on boss weaknesses
Subscribed when I heard "butter scraped over too much bread." Great video! Edit: Scratch that - Unsubbed and re-subbed when I heard a far side refrence. Incredible video!!!
Sorry to say, but you missed the Pale Shade questline. Before Abyss Watchers, draw agro from Yuria then just run away without killing her. Pale Shade will invade in Faron Keep and Irythyll, dropping his armor and weapon. Then just get absolved by Velka and continue Yuria's questline as normal. You can even then summon Pale Shade for the Pontiff fight.
there's a quote from patstaresat's first playthrough of this game that describes how the quests work in this one. "did you play this like a regular video game? FUCK YOU EVERYONE'S DEAD" and that's part of why this is my least favorite game in the franchise.
You can find Hawkwood outside Firelink if he's not sitting inside, at a grave with a Farron Greatsword (near the dog). He has some more dialogue there.
Watching this made me realize how much content I missed on my first run. Didn’t meet half of those npcs you met, didn’t do like any quests, and didn’t explore areas nearly as much as I should have. Lol, I’ll have to look around more in my next run
These videos are great, really enjoy watching them. Was wondering if you have your route notes posted somewhere if someone wanted to try and follow the same path. Keep up the great work!
So if you play DS3 the way Miyazaki intended, Nameless King and Gael are by far the hardest bosses due to no summons being available. Although Midir's summon makes him more difficult to beat in my opinion.
The jokes in this video are so well written, every time I thought "I gotta remember that one", there was another. Special props to GameCube and Dane Cook and also Profane and Profane Accessories xD
Attacking Midir's Legs = Pure Cringe The boss is an insane and fun spectacle but if you sniff his toes the whole time you miss most of it and he goes down into repeating the same couple of attacks. Yeah it works, but it's a shame Great video otherwise
Thanks for making this video. I can say that didnt played this game although i spend 100 hours and wish to see these content. I never saw it. I couldnt even find smouldering lake. Thank you for making this video ❤
I get lots of enjoyment in watching channels blow up from a relatively lower amount of subs. is that even slightly selfish? lol You gonna go big I know it!!
I love the little bit about ds3 disgearding ds2 a bit, yet it continues on the same general track as DS2 about how the fire linking is actually kind of a bad thing.
great content with this series, but i have to mention that after untold hours of watching souls videos and exposure to the term “save; reload,” 6:12 is the first time i ever heard “savory load” instead. thanks for that, i hate it.
Pretty sure the Betrayal ending is the dark ending, my dude. The Lord of Hollows ending has you "usurp" the fire, whatever that means, rather than letting it die out... and letting it die out has always been the dark ending.
the content is top. the ideas, the prep, the work that goes into these runs, and structuring & editing the videos is super commendable. the humour i just do not find any of the jokes or references funny but can appreciate the odd one. i do however love that i can tell ur making these jokes for yourself which means youre enjoying yourself more making these videos which comes across and enhances them.... so, joke no make laugh but keep make joke :D
Ahhh, i need help wuth the patches and greirat line, i sent rat out but when i saved and loaded back to speak with patches he's just going on about how we're outcast's
You need to chat with Patches while Greirat is in Firelink Shrine. Patches will acknowlegde Greirat's presence and enable Patches to save Greirat at Irythill. Edit: Some extra details that I apparently missed, apparently Patches will only go out to save Greirat at Irythill if Patches still has the Catarina Armor unpurchased (meaning Siegward is still stuck in the well.) Once you enter Lothric Castle, though, so long as Patches acknowledges Greirat previously as a whole, Patches can try (and fail) to save Greirat.
There's a couple points where the Londor Pale Shade will invade you if you're not currently on Yuria's quest line; one in the Farron Keep swamp near the basilisks, and one in Irithyll, just past the art gallery in the area with too many dogs (i.e. more than one). You can easily get the first one by just delaying Yoel's "Draw out true strength" five times until after you get the invasion. The second one is a bit trickier; when you have access to Irithyll, aggro Yuria (but don't kill her, just bare-hand punch her a few times, then run away or warp to bonfire); the Shade will then invade you in the appropriate place (because with Yuria aggroed, you're not on her quest line.) Beat the Shade for another Manikin Claws, then go pay for absolution at the statue in the Undead Settlement Sewers, de-aggroing Yuria, and letting you continue her questline. As a bonus, the Shade's armor set will then be lying next to Yuria, free for the taking.
I think you'd have a great time trying to plan a level 1 play thru if you haven't before. In DS1 and 3 (i've never played 2) there is tons of planning and prep work to make it manageable. When do I use my souls to upgrade my weapons or buy resins? What path do I take to get titanite as early as possible. What weapons scale best with the stats you're forced to have ect ect. For DS3 I used a guide from youtube but for 1 I planned it all myself and it was an extremely challenging but rewording experience
The sentiment that I got wasn't that most folks are frustrated that DS3 overwrites or ignores DS2 lore, so much that they treat DS2 lore as less canon and DS3 as the true sequel to DS1. Mainly due to Miyazaki being involved in 3 and not 2. I also see a lot of the original Lordran world in Lothric with the Demon Curse spreading up into the sewers to form the Demon Ruins, similarities in the two Firelink Shrines, and of course the straight rip of Anor Londo. Then when you look at how Oceiros is directly inspired by Seath, while Yhorm's design practically spits in the face of the DS2 faceless giants, it seems DS2 was ill-favored.
This was great! I replayed DS3 with the guide of this video and got to actually experience most of the NPC quests I felt like I missed when I played this years ago.
So for what ever reason i hated your ds2 run like this (likely due to my own excessive time spent on that game and seeing very tiny inefficiencies) But this one was hella entertaining Straight up never knew about several of those boss summon especially for abyss watchers
I'm on my first run of DS3. Actually i am on NG+ just finished yesterday loved it so much that i went plus right away. I also have some other builds that I'm working on. I've played BB and all DS games. Took me a while to play DS3 since i haven't played much. But after watching this video i feel i missed so much when it comes to the quests LOL going to have to start a fresh new one again thanks great video.
I've seen a couple of your videos now and the Screaming Females reference lead to an near-instant sub from me. Never expected to hear that in a dark souls video. I love them, love dark souls, and now love what you do too.