Here is some additional information about this *Hide and Seek* EXPERIMENT... Because visibility is somewhat of a subjective topic, we decided to test it out in the most authentic way: - One player (seeker) looks out on a specific area (preferably with a lot of textures and rubble) - the other player chooses a spot within that area to hide/blend in with the enviroment. This player cannot move. This player must have his (Bipoded) machinegun aimed at the seeker at all times to show the fact that he can kill him instantly at any time - both players MUST be in direct line of sight of eachother. This rules out hiding behind objects so there is an emphasis on visibilty itself. - the seeker has 5-10 shots to find and kill the other player before the hider can kill the seeker and reveal his location *You (the viewers) can play along with this video. Try to find BFViking before I do.* This video is not fake or staged. We really tried our best to find the player who hides. We also switched places to show there is no bias or a 'faulty' monitor on either side. Imo prone, stationary machinegunners are extremely hard to detect in certain spots. making them very hard to counter. You could argue that it is more realistic but is it preferable when looking from a gameplay point of view? I want you to tell me down below after watching the video. (Keep in mind that I am actively looking for the other player. In a real scenario you would simply run by.. which doesn't give you the oppertunity to really scan the enviroment like we did in this video. Also if you did, you would get killed INSTANTLY by the bipod machinegun)
Hello,can you make all grenades or melee weapons in BF1 from worst to best.( Hallo, kun je alle granaten of gevechtswapens in BF1 maken van slecht naar beter).
I saw him immediately in Rotterdam in the first location because his green little cap was standing out a lot. Of course, this is just a video. And even if I played it in a full screen, it wouldn't be the same as it is in the game itself. So I can't really tell for sure how I compare with you But I definitely agree that it's an extremely big problem. I mean Even in battlefield 1 there were some spots in which it was hard to spot enemies. Usually on night maps in dark corners or stuff. But this was absolute garbage, a whole new level of invisible. I mean, I remember it even from Beta. Although no one was proning so much, no one realized that the visibility was garbage, but even then it was horrible.
Yeah the snow camo is so fucking useless in the snow, the pattern have some brown marks (in the allies side) the axis side have better camo in with their snow pattern
@@littlejimmy8744 You mean the sales numbers right now? Just wait it out, not a lot of people have $60-$50 to throw out on a new game. ($120 if you want the deluxe edition) If the reviews is what you're talking about, (and yes I'm assuming) I can't really say much for that one....
Battlefield 5: *can't see anyone* Battlefield 1: *you can spot a player most of the times* Battlefield 4: *TUGs, MAVs, quickspotting and high-visibility vests as camo*
@Square Body Chevys This is correct, bfv will most certainly result in some people being able to discern shades of grey faster than others. But for the majority you either become the shade of grey or die to the shade of grey. It also slows down the gameplay when you can't confidently move from point a to point b because you cant trust your eyes.
Now you see (or rather don't see)in bf 1 your camo is all the smokes the explosions and the kicked up dirt is your camo. You seriously can't see shit at times because of the madness going on.
I don't think you understand how mmgs work. They are area denial weapons. It's easy to counter if you know how. In real ww2 the Germans were "campers" d day was Americans vs German campers with mg42's. You know why? The mg42 is an area denial weapon. Only usable with a bipod.
@Jean Sanchez I love it. I love laying down hundreds of rounds toward an area I know enemies are located. If they peep even a small fraction of their head they are dead. This gives my team a chance to move up
@Adeptus Astartes it's fun to use though. And it really is easy to take out a prone machine Gunner. I've done it several times. This game makes you think on your feet sometimes. You just have to be smart about it. A cheeky grenade throw. A flank. A sniper. There are several ways to kill a prone machine Gunner. You just have to think
@Adeptus Astartes the game isn't all pushing objectives dumbass. There's a thing called defense. And you defend things with an mg42. Things like breakthrough. You need a couple of mmg's defending the objectives laying down heavy fire toward the attackers. The assaults and snipers can cover the flanks. On rush (rip best game mode) I would set up my mg42 in the corners and completely destroy. Until someone got smart and threw a grenade on me. Other times I'd get sniped. I die more as an mmg'er than any other class. But I get way more kills. And I'm helping the team by defending. And also laying down cover fire when we attack.
medium burnt you probably never seen any real life gunfights because people are basically playing hide and seek with guns in REAL LIFE, I hate how some virgins on a video game complain about everyone being “o.p”
Arguably though, that's why things such as snipers and MG nests were so devastating. Camo and concealment in shadows, windows, under bushes... Very realistic.
But the big issue is more maps favour the default colouration of the axis forces than the allies so it's automatically unbalanced for concealment overall.
Personally I like the way the visibility is (apart from that renderless bush). It makes it harder to spot and forces you to be more attentive. But best of all it means the camouflage works. It gives you a chance to hide when you are completely outnumbered. I can't tell you how many times I am like capping a point and then there are millions of the enemies in there and all I do is sit still and wait. I like it this way because it gives me a chance to survive even the most improbable scenarios.
i normally respect ones opinion but no. You can not think that a player LITTERALY being invisible is okay. that is just the mindset of a camper who wants kills and who dose'n't play the objective. if you are one of these players. Stop it. You are ruining the fun of the game.
I love that it's so hard to see people. Being a sniper in the game it forces me to take time and to spot before moving. I still get caught at times, but I love it.
This is what flares, spotting scopes, mics and pinging are for... I like that BF5 has low visibility and good camo options you can pick to suit your environment or even blend in with the opposition. Adds to challenge. Dealing with aimbots would be nice though... Cheaters ruin this game frequently.
I went nuts with Hardcore Mode on BF3. Did not like the lag issues with 4. But seeing that camo matters and that this would slow down the game for tactical play is more appealing to me. But I get that is not something most twitch shooters would care for.
This just makes the scout class all the more important if you ask me, if your naturally talented at being able to spot players I recommend trying to main scout class for your team. A good scout can turn the tide of battle.
Yea, bad players will always hate the visilbity problem. Finding games that suit more to your derpa derp twitch shooting with no brain processes required is a good fit. You'll find much more enjoyment with that one.
@Doc So can I, except mine is fact. Every person I see bitch and whine about this stuff only does it becaues they think twitch shooting, and brainless gun play is "skill". Eye hand coordination and good shooting is certainly a skill.. but not everything.. It takes very little brain capacity to do lol... Thinking outside the box, using the terrain around you, lighting, and tools to deal with the opposition though.. that takes alot more skill and intelligence.. It's fact. Not opinion. What is also fact, is 9/10 derp wad gamers these days bitch and whine when confronted with stuff like this, why? because its "unfair" or "stops skill".. no it doesn't.. it just forces their dim witted brains to have to think when engaging, but they can't. so they bitch and whine and cry about it until the ball is back in their court and they can herpa derp shoot without thought again and think they're good.
I think from a realism stand point its fantastic that you can't see people that easily because I mean that's how it is in real life people aren't gonna just make themselves obvious to you. But at the same time when I play a game like battlefield I'm trying to have fun and when I get killed before I can see the enemy 75% of the time it makes it really difficult to enjoy.
this test is when the sniping one stand still and TRY to look for the enemy, but you ain't gonna stand still and scan the area when u actually playing the game with constant movement, which makes it even more hard to spot enemy.
Nope. In all those instances I could not find him. Glad you did this experiment as it does show how truely awful visibility is in Battlefield V. If these were all live scenerios in a game, you would be dead without ever knowing someone was there as they just bleed right into the environment and trying to spot them takes way too long and is not realistic to do all the time in a match.
You basicly nailed one of the key problems with this game again. Nobody. Freaking. MOVES. It is so depressing to come in a room have 2 decent gunfights just to be shot by a dude camping with his MMCamp in a dark corner. Also great video man, had me laugh for literally the moment you guys started hide and seek
Visibility in these games should be difficult to spot soldiers if they are laying down, covering 80% of their body, etc. This means the player is playing intelligently, and using his surroundings to his advantage. I hate games where player models stick out liek a sore thumb anywhere and everywhere. It turns the game into a COD shoot out herpa derp game with no tactics, strategies, or higher level of gameplay than just twitch shoot the first thing that moves. I know alot of players think the only skill in a game is accuracy, and the vast majority it seems of players start to get pretty upset very very quickly when they start getting killed by people who are able to use the surrounding area's effectively and claim they are unskilled 1v1 bro.. I've seen many games get nerfed, mechanics changed to push a game into the brain dead herpa derp shooter to appease these morons because the only skill they do have is point and click with no thought process involved.
I like the extra challenge. I used to play only bf1 hard core and counter sniping players that were using ironsights was honestly a blast. Its so rewarding when you beat them. It's a ambush, you have walked into a trap, its not supposed to be balanced.
you know how bad the visibility is? half way through this i hopped on bf5 with some dark green german armour and hid next to some bushes 2 PEOPLE STOOD ON TOP OF ME and didnt see me, not even after i shot one with a suppressed ppk, the other guy jsut started blasting random bushes
😎👍 very good job on the video guys. As long as you stay still you hide well you should try one where the guy moves a little bit and see how much it makes him pop out of the scenery
@Warm Soft Kitty That's one of the points of games. To enable you to do things, that you don't want / can't to do in real life. I won't hurt / kill anyone in a game, so I like it when it's as realistic as possible, not to mention that if it's more challenging the better. For those who like bright costumes and getting spotted from a mile away, there is always fortnite ^^
I just like it the way it is, if you get a perfect clothes that matches the environment orc it will be hard to find you its just so realistic and works perfectly.
Same shit in PUBG just bit easier there ( unrealistic saturation/contrast ). That's why i don't like BF series anymore, they're going too much for the artsy/cartoony style almost like from Battlefront which brings visibility bs like that, while before they were going for realism. Also since new reskinned BF release almost every year it's not worth buying, they could make something really great that will stay alive for many years, maybe something more competetive and not just pure deathmatch that gets boring after 4 days.
@astro space It looks pretty realistic and nice, but imo it's too stylish and not that convincing, imo A3 still holds the most realistic graphics in an shooter / FPS ( especially the landscape so if you compare that to BF V then BF kinda looks on cartoony side, but ofc BF has alot better models and PBR ).
@astro space Lol totally not, if i would compare Apex to BF V it would be wrong, because Apex in fact is cartoony and totally different game, while Arma 3 and Battlefield aren't super different and both aims for "realism" also has similar gameplay except that A3 is alot more realistic in terms of physics/level design/missions/gameplay etc.
Well we all want the newest games with the best, most realistic graphics... when graphics get more complex, there are more textures and models in the terrain, so of course you will merge with the environment better than in older games - I don't think that this is a typical BFV problem, we will have to face that in all future games, unless you want the players to be enhanced in some pink sparkle glitter unicorn shit. Of course visibility was better in BF1942, where there was literally no single bush or anything, so why don't we all go play that then? Because we want the better graphics.... And everyone is acting like this is a huge definite death problem, but come on, just don't act stupid, play clever, don't stand still, don't go prone, scan your surroundings, avoid open areas, use smoke (the typical stuff, you should pay attention to in every shooter). When some mg42 camper starts shooting at you, you immediately get his position and most of the time you got enough time to jump to cover or headshot him. And if he should manage to get you...so what? The next sniper will surely headshot him shortly after - those mg guys ain't got an easy life too. They can't hit shit when running around and are easy targets when prone, so they have got their pros and cons, just like every other class has them. And finally I think this adds a huge amount of realism and fun playing the game. You don't just shoot blindly at some big red squares marking enemy players, you actually locate your targets! Gaming experience is a lot more intense, when you have to listen to footsteps and carefully check the area without help from some minimap. For me it really delivers that imersive "war chaos" feeling better than any BF before. You just get a perfect taste of how your virtual soldier feels, the panic when a mg42 starts to shoot, the unsureness if your move was clever, getting traped by a sniper and desperately trying to locate his position... And it's reassuring to know that when you get wounded and only 1 HP left, you yourself can find cover to hide and heal, without your whole body glowing and every enemy aiming blindly beneath the fucking red square over your head... And btw that bush visibility "bug" isn't really a BFV exclusive bug, but actually quite normal, as vegetation always gets simplified for performance, when far away. So if you think you can just chill out in some big bush and have a nice time laying around, it's your own fault, when you get killed by a sniper from far away. Just my point of view on that topic... not regarding all those other fails Dice and EA are coming up with in BFV, I have fun playing it with that visibility system and for me it feels balanced and fair, with all the handycaps every class is fitted with.
I think the issue is that we are so used to just spotting players with stuff like enemy spotting from bf1 and nigh vision or thermal in bf4 that we expect to spot players with ease, realistically in a battle you wouldn't actually see the enemy unless they shot alot from their position and gave it away
We'll the scout class is now a lot more viable instead of just long range combat. I use the spotting scope a lot now in BFV. A lot of times i'm going back to a spotted player because i can't believe that it is actually a player and not a busk or rock.
I have to say, even I hate the visibility in bfv, i still agree maybe we should pay more attention on camo setting, because in the real combat suitable camo save soldiers’ lives
But it's not real combat and it just makes for a bad experience in a video game. I hope firestorm don't have this problem because if so this game is dead.
You know i actually found this pretty entertaining and funny. Do it again! Lol I also saw him once or twice - behind the bench in amsterdam and that last devastation one - before you but im one of these players who iron sight snipes so thats how i can pick out the details
Honestly i like the visibility in the game rn. Its fun bc camos are actually effective also ghillie suits and its pretty realistic visibility. Yeah those occasional mg users that sit in grass hiding then spraying u down without a second to react gets really annoying but it jump scares me making if fun asf cause u dont know where the enemies could be
The whole point of having camo military uniforms is so that you blend in and your enemy can not see u. Perfectly for killing Rambos standing in the open like lightbulb.
I think hiding is fair play. It's realistic. The difference in camo is very interesting. Battlefield is strategic. If someone is trying to defend a position, I have no problem with them hiding with an MG. I'll try and attack with lots of smoke & flares!
Just a quick add on to this topic, in my opinion, I think the visibility may not necessarily be bad, but the developers maybe made it that way for realism reasons? I may be wrong. Great video.
I kinda like it. I all have to say that games are going to get more like this because they are just getting so much more realistic. I'm not complaining because I actually like it
well yeah, thats how it should be, if you want to spot players doing 360 no scope crap play cod or halo with their colorful colors. I enjoyed this video btw
I personally think it’s more realistic. Someone laying in the bushes is harder to see in person than you’d think. Not to mention grey clothes on rubble? That’s just good camo lol
There's this thing called camouflage. That's the point. Battlefield 5, Squad, and Arma 3 are the only games I know that get player visibility right. Being able to hide in plain sight because your outfit blends in with the surroundings is exactly how it should be.
In the beginning as lvl 1 I barely could see anyone now that I adjusted to it I really don't have a problem finding people but I think its a fantastic gameplay element because sneaking becomes possible, light, shadow , camo, noise, it all matters. If I approach an area where someone could be, I usually attempt to stay near cover or sneak in myself avoiding being seen. It also gives more purpose to going in a group because as soon as someone opens fire he usually is spotted immediately. If im hiding and several guys approach I'll evaluate if I can kill them all before they kill me or if I should hope they don't find me and stay hidden. As a sniper I usually stay zoomed out to avoid scope flare. But if targets were easier to see me and other people would have a far too easy time as a sniper and a lot of people would play sniper. I actually have to say mmgs are quite weak, they are my favorite enemy to run into, if they aren't prone they are basically unable to defend themselves, if they are prone its super easy to kill them faster than they kill you because a shot entering their head also does additional body shot damage sometimes.I also find that prone enemies are the absolute easiest targets for me as a sniper or when using dmr. This visibility just makes smart players avoid running into the open and approach objectives in a hidden manner or with cover. hitting someone who is just sticking out of cover a bit is very hard to kill with mmgs because of the very high spread and recoil and very low per hit damage
Add weapon glints when moving or some crap. Or if someone is sprinting around they will breathe heavily or if you are an MG running around with 200+ rounds you should clink a little bit.