Fun fact about the tutorial, you can sneak in and find a rifle with live ammo, walk out with it and you're told you're not supposed to have that and you should go put it back. If you don't and start shooting guards, they'll spawn infinitely until you're dead, after which you get a special game over where the doctor is in an interrogation room while some voice is asking him what he was thinking and what he thought he was going to accomplish.
Another fun fact, If you hack the game and have all superpowers at that level (I used action replay) you can noclip through walls. In the same room with the assault rifle you can noclip the wall the stock of the rifle is facing. Then use projection and run out and will fall through the void. Then eventually will land near those lights you see in the game over cutscene as well as the interrogation room and its reflection room. You can noclip by using psi blast and clicking the use the wall as cover button at the same time. I do it on gamecube not sure if it works for other consoles.
Clearly what is so distressing John on the title screen is coming up with a good name for his charcter profile. You know how hard it can be to come with one at the start of a game.
Most games I play I have a headcannon where the character can see their next *possible* death and have bakugan (360 degree vision). I think the first game I did that for was Metal Gear, and my reasoning was that Snake was a psychic and didn't even know it.
@@zigfaust in katana zero, its a literal mechanic that you are seeing the future as possible plans and starting over when you "die" then after you beat the level you get to see it all play out if you want
@@RAFMnBgaming lol the nano machines was just an attempt to try to explain things, that didn't need it. since the first mgs the "creator" didn't want to make another one but publishers etc want mgs 2 and so on for day good green and he went with it
@@goldster100 it also means one of the NPCs, a LITERAL GOD, refuses outright to fight you because sooner or later, you'll kill his ass thanks to your use of Chim.
nice review, anyone who manages to hold my interest, let alone entertain me, talking for an hour about a game i played inside and out deserves my subscription.
I’m not sure many people are aware of this, but Free Radical were made up of a large amount of the team that made GoldenEye and Perfect Dark. That is one insanely gold-plated heritage right there. And Second Sight easily deserves to be viewed on the same level as those games. It was tremendous, inventive fun and one of my favourite games on PS2. I managed to sink countless hours into replaying every level and finding different ways to complete each one. I’d love to play this again on PC some day... fingers crossed for a digital release.
There are actually multiple "Enigma" (as the game calls them in the cutscene viewer) death cutscenes, for letting winterIce die in flashbacks or killing them yourself.
I do not know if this happens in the PC port but in the PS2 version you could break the movement tutorial flashback by running backwards where you are supposed to go. There is a room with an machine gun that you can use to shoot the soldiers, John remarks on picking up the rifle that he definitely shouldn't be using it. Then when you find the soldiers you then just shoot them, the base goes into alert and John says to himself: "Maybe I am a psychopath." Then as you get gunned down by the soldiers the flashback ends like you got through it. At least that's what I remember, I should check it some day.
To be more precise, all versions let you get the gun, if the LMG user catches you with it equipped on your way to the training he will tell you to give it to him. If you don't, or if you smuggle it onto the course, you can go on a killing spree until the end, where the invulnerable WinterICE team would mercilessly gun you down. The game over scene then has the Big Bad talk about how you slaughtered them.
I remember I bought this game on PS2 back in the day and it was one of my favorite games. I always thought Psi Ops: The Mindgate Conspiracy was the better psychic game, but this had a charm of it's own.
This game certainly brings back memories of when I was playing this and other lesser-known titles like Cold Winter, Psi-ops, Cold Fear, and Breakdown. What a great time!
This is the first review i've seen of this game. This game was a total time sink for me back in the day when I was a teenager and I loved every second of it. Good to see it getting the recognition it totally deserves.
And now THQ Nordic owns Timesplitters AND Second Sight. Maybe we'll see some re-releases sometime in the near future? EDIT: AYYYYY, it's back on Steam! And while I'm probably looking too deeply into this, the news post telling us to stay tuned leaves me hopeful for more down the line.
Just discovered your channel and DAMN I haven't touched Second Sight since I last played it on my OG Xbox in 2005! Just heard that Nordic Games got the rights to the Second Sight IP and I am STOKED for whatever they have planned for the game.
The character design and mocap animations of Free Radicals games really hold up 15 years later. The characters have this action figure look that is kind of timeless in my opinion. Almost no modern game I 've played comes close to it.
Yeah that would actually be a big thing if telepathy became known as a 100% real thing, even more con artists would try and pass themselves off as Psychic, forcing real one's to waste time debunking them.
i have just finished it and i'm sorry i didn't beat it back in the 2000's it's very fun, restrains from cheesy scenes, tries to have different aproaches to beating a mission ect. plus you can see that the guys who made it cared, the easter egs level through the roof (my fav the internet chat with the wife)
I love your reviews... I dont know why, but you make 30, 60 mins fly by in the wink of an eye! In that time I feel like I've somehow experienced and digested a game for all its pros or faults through you, I really enjoy it!
I loved this game as a kid, got into it because I loved time splitters so much I got this after TS2, and the very first thing I noticed is that the music on the main menu takes a piano theme from the TS2 Siberia level
honestly... the only reason I came across this review is because I was trying to get some nostalgia for a game I played a long time ago, but I really liked this review.
Assuming this bullet/ psy proof glass is as durable as actually bullet proof glass (which is about 10000-15000 foot-pounds force), there are five or maybe six children. This Makes one child's psychic power to have 2000-3000 foot-pounds force. And if the glass really is "psychic proof" then it's likely even higher. It's very safe to assume that this psychic Force they're able to output is at least wall level, and assuming John somewhat scales to these kids. So plot Wise, John vatic is supposed to be even stronger than he's shown to be in gameplay. Kind of like how kratos is slower in his games, but he's actually supposed to be way faster. Makes you wonder what would these characters actually play like if they're played to their accurate strengths.
got the PC version from some website yesterday, finished it already, it is soo good, I played on PS2 years ago, but playing the PC version feels so much better, mainly cause of the 60fps and mouse aiming, which is a little bit screwed by the lock on system but can be reversed by using the first person view but leaves you standing there like a scotch egg. Great game 10/10
Same. Although back when I was a kid, I got stuck on the level where you're supposed to break Jane out of the Asylum. This was back before I realized,"Hey wait a minute...I could just look up the solution on the internet."
Is it possible to feel nostalgic for a game you’ve never played before? I’ve never heard of this or Timesplitters but something about the look gives me a very specific early 2000’s PS2 vibe. I don’t mean the graphical quality, it’s the art direction: it’s so “of its era” and something about it is so reminiscent of the kinds of games I played as a kid.
Pretty sure people in the comments have mentioned it, but Second Sight is back up on platforms like Steam and GOG if you wanna play it. GOG Link www.gog.com/game/second_sight Steam Link store.steampowered.com/app/11550/Second_Sight/
I was actually able to almost exactly replicate John Vattic’s face in Bloodborne. The faces in bloodborne are always just slightly off, but in a way that it can actually really convincingly mimic this artstyle
Finally cleared this one out of my backlog yesterday. Short but sweet. I feel like one could easily blaze through a lot of these missions the second time around, once you know exactly where to go and what to do (I admittedly had to pull up a FAQ to figure out how to play the movie file on the office computer--I didn't know I could drag-and-drop items to the video disk like a real computer). By the time I was maybe five or six missions in, I basically ended up playing this like it was Syphon Filter with an infinite health/stealth camoflauge resource--you weren't kidding about Charm being OP.
I have been looking for this game for an entire year, I tried describing the details on forums and no one knew what it was, then this popped up my RU-vid and a flood of nostalgia hit me hard
The second half of the game sounds like more trouble then it's worth but some of the psychic abilities look like a lot of fun to play around with. Great review!
I played this back in the day when game tap was just starting the idea of streaming games. I still consider the ending one of the best twists I’ve ever encountered in a game. Perhaps more observant people saw it coming but for me at the time I had my mind blown on the same scale as the “would you kindly” reveal in Bioshock.
I own this on Gamecube and absolutely love the game. I hated it when I first started because it CAN seem a little obtuse with what you're supposed to do, but I played it in 2015 and I was used to modern game design at that point. By the time I finished it I was wanting more of it, the escort missions in the game are still extremely annoying but regardless it's a very fun game and definitely worth a play, speaking as someone who enjoys unique retro games.
I always find it amusing when games have characters who need glasses but have them missing in certain segments. I feel like there should be a heavy depth of field effect when that happens. John should be squinting his way out of that hospital.
I played this on PC on GameTap back in the day. The thing that stuck with me was that it evolves into a cover shooter at the end. One of the earliest examples of one I can remember playing through.
Just watching this, I learned lots of new stuff about the game that I never discovered myself. I didn’t know there was arcade mini games, I didn’t know you could possess your own squad mates, nor about certain things in that streetlife level. In that last level of the game, do you know that you can use charm to sneak past one wave of psi soldiers? You don’t have to fight them. Fighting those in the scaffolding area, was fairly fun for me too. I just picked them up with telekinesis and dropped them down. I generally agree with your assessment of the levels, but I thought the last level was decent enough. I wasn't a big fan of the stealth in the game, mainly because I found the camera to be hugely irritating. You couldn't see past the threshold of most doorways, meaning you were pretty much forced to use charm or projection in a lot of cases, to see what was there. I did love using those powers, though. But something else that bothered me, was how the loud guns would rarely alert the guards. You didn't even need to use the tranq gun a lot of the time, despite it being OP, because the guards wouldn't be alerted either way.
fun fact about second sight and psy-ops releasing at the same time. I was introduced to both games when they were both on the same demo disc with Official PlayStation Magazine Australia. silent hill 4 and starwars battlefront were also on the same disc
this was the first game I bought on my first gaming console :) PS2! my cousin and I really enjoyed this game! I hope they bring it back or make it work on the Ps2 emulator on PS4
Heatblaze123 I've never been all that much into fighting games, I enjoy watching them more than playing them cause I'm shite at mind games and combo memorisation. I do like simpler fighters like Powerstone 1 & 2 mind. And I fucking love character action games.
I'm guessing the ambient background song within the first 10 minutes of the video is apart of the game's soundtrack? Other than that, after watching this video twice so far, I'm inclined to want to buy a copy of this game.
There is an easy way to kill Shock Troopers. Equip Telekinesis, tap the button (not hold), and they will choke. While they choke, grab them from behind and kill them instantly, or better, use them as a barrier. Another way to take them out instantly is to make them fall in weird angle where their back is arched up. I dunno why but it kills enemies instantly.
You definitely improved since then. I noticed your script kinda jumps around a bit and you repeat yourself a couple of times but you have gotten much better at this.
Second Sight, Psi Ops, Psychonauts, and Shadow of Memories. We got alot of really good psychic games in the span of 2 years back then, why don't people make mooore?