Тёмный

Playtesting The Outer Worlds 

Timothy Cain
Подписаться 161 тыс.
Просмотров 39 тыс.
50% 1

I talk about the playtesting of The Outer Worlds and why it was better than the QA some of my previous games received.

Опубликовано:

 

26 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 229   
@tsswope
@tsswope Год назад
Thanks for the kind words, Tim :) My favorite modifier the playthrough generator would spit out was "Roll a d6 whenever you start a new quest; on a 1, kill the quest giver immediately." Nothing better than hearing the die roll on a tester's desk and waiting to hear a sigh of relief or a string of curses...
@CainOnGames
@CainOnGames Год назад
That playthrough generator was genius, Taylor!
@paxmorgana
@paxmorgana Год назад
Is there any possible way to put that generator online somewhere? I'd probably even use it even for other games, it sounds like a fun way you guys had to QA test and like a good way out of my normal comfort zone with RPGs.
@tsswope
@tsswope Год назад
@@paxmorgana I don't have a good way to share the applet anywhere, but here's an "analog" version that should be easy to recreate, even with just rolling dice or something. ------ Pick 2 Skills from the following to tag: - Ranged - Melee - Leadership - Stealth - Defense - Tech - Dialog Pick 1 Attribute from the following to set to either Very High or Below Average: - Strength - Dexterity - Intelligence - Perception - Charm - Temperament Pick Difficulty: - Story - Medium - Hard - SuperNova Pick 1 main story path option: - Side with Phineas - Side with the Board - Pursue the Scientist and Board paths, ultimately siding with the Board - Pursue the Scientist and Board paths, ultimately siding with Phineas Pick 1 "Quest Flavor" option: - Complete as many side quests as you can - Complete as many faction quests as you can - Complete as many companion quests as you can - Try to botch every quest you get Pick 1 Emerald Vale option: - Send power to the Deserters - Send power to Edgewater - Send power to Edgewater and have Adelaide replace Reed - Send power to Edgewater and have the Deserters return to Edgewater without Adelaide - Wipe out everyone in Edgewater - Wipe out the Deserters - Wipe out everyone in Emerald Vale (including Reed and Adelaide) Pick 1 Groundbreaker option: - Kill Junlei - Fix the radiators for Junlei - Do not fix the radiators for Junlei Pick 1 option for getting to Monarch: - Get the navkey to Stellar Bay - Skip the navkey for Stellar Bay and go straight to Cascadia Pick 1 Monarch option: - Put MSI in charge of Monarch - Put the Iconoclasts in charge of Monarch - Have MSI and the Iconoclasts work together - Kill the MSI and Iconoclast leaders - Do not resolve the MSI/Iconoclast conflict Pick 1 SubLight option: - Complete the SubLight faction questline - Get to the end of the SubLight questline but refuse to kill Dr. Chartrand - Do not complete the SubLight questline - Kill Lilya Hagen Pick as many Modifiers as you want: - Try to buy and sell something to every vendor in the game - Install every mod you find - Roll a d6 whenever you start a new quest; on a 1, kill the quest giver immediately - Try to end the game with as many bits as possible - Take every drug you find as soon as you get it - Whenever loading a map, get rid of one of your equipped weapons - Explore every nook and cranny of [Emerald Vale/Groundbreaker/Byzantium/Scylla/Monarch/Tartarus/Roseway] - Only use [Joch/T&L/Spacer's Choice/Hammersmith] ranged weapons and/or [T&L/Spacer's Choice/Aramid Ballistics] melee weapons
@zafelrede4884
@zafelrede4884 Год назад
@@paxmorgana Same
@FooMantis
@FooMantis 8 месяцев назад
@@paxmorgana omg, yes!! I have character creation paralysis, and this would be amazing.
@rkstack1112
@rkstack1112 Год назад
It's such a delight to see your video pop up each day, Tim!
@CainOnGames
@CainOnGames Год назад
Thanks. I like making them too. Each morning I sit down and think "what should I talk about today". Sometimes I decide on a topic and then go run and change my shirt to match it.
@stevetrop
@stevetrop Год назад
@@CainOnGames Your videos are always a delight to watch Tim. Each day I'm excited to see a new video be it on game creation, the hidden lore of the games you've done, or just what could have come about. Your channel is already a top 10 of mine now. Great job, keep at it!
@er1c_b
@er1c_b Год назад
@@CainOnGames Hahahaha. Nice touch on the shirt that matches the topic. Your attention to detail also reflects on your work. Keep it up, Tim.
@JiF28
@JiF28 Год назад
that VTMB Nosferatu thing is absolutely ridiculous holy hell
@Mirokuofnite
@Mirokuofnite Год назад
That QA app sounds like it would be a good New Game+ idea for open-ended games. Once you beat the game, a "build me a story" option becomes unlocked, and selecting it, it spits out a randomized roleplay character and even story path to play as. If selected, the game keeps tabs on how close to what rules it gives you and ranks you on how close to the story you kept your character. The highest rank would be "and so it was written," and the lowest rank would be "surely that's not what really happened?" It would really entice players to try what might be crazy paths or situations outside their comfort zone.
@renaigh
@renaigh Год назад
that just sounds like a set character that everyone hates about Fallout 4.
@moosecannibal8224
@moosecannibal8224 Год назад
@@renaigh yeah but relegating it to an optional challenge rather than a baked in requirement would allow returning players to be given a guideline if they didn't want to come up with a complicated challenge on their own. Plus locking it behind New Game+ would mean that no one would be able to experience the game that way first time, and therefore wouldn't feel like it's a hard requirement to enjoy the game as it's intended to be (like some diehards insist survival mode in the newer Fallout's is) Edit: Not to mention, the game would still allow you to deviate from the path it chose, it's just your ranking would lower, so if you really didn't like part of what it told you to do, you could just not do it at the expense of the game giving you a slightly less bigger thumbs up. If you keep the incentive of that mode low, but the option to play it challenging to unlock, you're likely ensuring that most of who will want to play that mode are people who already enjoy the game for what it is anyways. (and as such probably either won't mind the smaller thumbs up, or if they do, would rather abide by the rules they chose to accept and find experiencing that more enjoyable anyways) Admittedly though, it does sound like a chunk of extra work for something that might not be worth the effort, I'm not trying to big this up as a perfect idea, but I did want to say I very much agree with the original commenter about it being a good idea and explain why.
@geordiejones5618
@geordiejones5618 11 месяцев назад
I would love for new game + to include start up and world tendency options like how strategy games let you customize your run. Any game with custom difficulty or tendency sliders to play with is something that's always fun for me.
@PostapocMedia
@PostapocMedia Год назад
It's heartwarming to see that the number of subscribers grows on a daily basis. Way to go!
@stuartmorley6894
@stuartmorley6894 Год назад
I find myself checking the subscriber count every now and again and it's great to see it going up all the time. The videos are always informative and entertaining and it's so nice to see more people watching.
@Turtlesism
@Turtlesism Год назад
You know, I've been so conditioned to the idea you can't kill everyone I never even realized that was a thing you could do in Outer Worlds. Now I have to try this. This reminds me of when I did something similar in Invisible War as Harvey Smith made a big deal that you could murder every character in the game. It led to one of the most surreal things I've ever seen in a video game, where I killed an NPCs daughter in front of him and then threw her dead body at him. The NPCs response? "You are being very rude". Stuck with me ever since.
@CainOnGames
@CainOnGames Год назад
Well, to be totally honest, that was kinda rude
@Turtlesism
@Turtlesism Год назад
@@CainOnGames Still not as great as Arcanum though, where not only can you be naked but Arcanum is still - I believe - one of the ONLY games that ever reacts to it. The Mayor of that town when you charge into his office and he screams at you to "Stop shaking your syphilitic piece at me" has been a refrain of mine for *many* years. The amount of joy games you've made have given me in my life is incalculable.
@wisdomcoffee
@wisdomcoffee Год назад
@@TurtlesismI played and replayed arcanum so much when it came out and I never found out the game reacts to nakedness😂
@cadcad-jm3pf
@cadcad-jm3pf 11 месяцев назад
@@Turtlesism I think Skyrim NPCs will react to it as well.
@PointReflex
@PointReflex Год назад
I know the pain of the bug testing thingie, the following statement is beyond off topic but i feel like sharing it (for the first time) on the internet: In 2004 I worked as tech-support for a friend's Cybercafe, since the place was for gaming only and i had a lot of spare time I ended up making my own game on RPG Maker XP, just for fun. It was an "Alone in the Dark-ish" kind of junk with heavy emphasis on story and dialogs. It took me six months to produce it and when I showed the final product to my friend he was deligted since he loved Survival too. The amount of bugs found just in the early steps were insane, in many instances an enemy could hit you, take zero damage and still kill you in one shot. So i spend about a month looking for the fuckups I made when I decided to manualy change the engine's hit/damage values while still receiving input from him. At one point he sugested that we should put this as "open beta" and install it on every machine in the Cybercafe. The following weeks I received many written reports from costumers about game breaking bugs, but all was done in the right way, they described where, how and why it happened, so I could backtrack those issues with some kind of ease. Around one month later an "official patch" was released (after many nighty builds) and most of the problems got fixed. Another month passed and the game was actualy ready for public consumption, but since I was doing this all alone in my spare time, I was already burned by the experience so my estimates of a sequel got wiped out as soon as I got the "hey it works now!" from the "play testers." Long story short, my friend called every costumer who participated in the tests and gave them a month of free-play in the Cyber, wich not only made me very happy for them, but alsot they did deserve it after putting up with the junk I made. I don't remember when but one day owners of other Cybers in town went into our business asking for copies of the game and after some talks with my friend i agreed on selling "licenses" to them. Suffice to say that I made a LOT of cash, enough to buy a new PC for myself and prepare an Expansion Pack for the game itself. However during the last stages of development of that expansion a virus went rogue in the Cyber and butchered every machine connected to the network, every piece of work done was lost that night and in the following days I decided to cancel any further development since I had to start from scratch. Sadly, the only surviving physical copy of the game was lost after the CD developed some strange fongus that made it unreadable and since no "cloud" backups existed and the fact that I was horrible backing up stuff, the game itself turned into "lost media" 4-ish years after its release. Still the experience of making it, been over worked and even over stressed was in retrospective: amazing, specialy the folks who wihout a doubt decided to help me test the issues of the game out of the goodness of their hearts, those people choosed helping me instead of playing Call of Duty (the fisrt one when it was NEW) or Opposing Force, that is something that still amazes me and I will never forget how they put themselves in the line when a complete stranger needed a hand. Sorry for the wall of text and this boring story but at least for once I thought I should share it since this video brought back some lost memories.
@af1762
@af1762 Год назад
Thanks for sharing
@wezacker6482
@wezacker6482 Год назад
The Outer Worlds was the cleanest game on launch I've played in years. It made it so easy to enjoy it right out of the box. Very professional, and much appreciated!
@xavdeman
@xavdeman Год назад
Unfortunately the (ironically titled) Spacer's Choice edition was terribly optimized on launch.
@niklashegg
@niklashegg Год назад
Probably easier to make a clean game when it’s so hollow
@smolpp585
@smolpp585 Год назад
oof@@niklashegg
@lepersonnage371
@lepersonnage371 9 месяцев назад
@@niklashegg hollow? its a lot better rpg than any bethesda game, especially after morrowind
@DanielFerreira-ez8qd
@DanielFerreira-ez8qd 8 месяцев назад
@@lepersonnage371 The game doesn't have the best reputation because people love to compare it to other fantastic games and it always loses against those. It sucks, but that's how it works. Only thing that can change that is to keep working on the IP until it gets really good.
@Bavari90
@Bavari90 Год назад
Can't wait to play The Outer Worlds 2, hopefully you are involved in the development tim! ❤
@endlessstrata6988
@endlessstrata6988 Год назад
He's contract-working on it according to him.
@kaptenteo
@kaptenteo Год назад
Playing the expansions for Outer Worlds for the first time. Fantastic game and Peril on Gorgon is superb so far - very atmospheric.
@CainOnGames
@CainOnGames Год назад
I hope you’re playing a dumb character, because trying to solve Murder On Eridanos that way is chefs kiss!
@kaptenteo
@kaptenteo Год назад
@@CainOnGames I'll definitely have to try that, then! 😅
@FunkyPunk1995
@FunkyPunk1995 Год назад
Tim! Y’all should release the random character build/story path generator! I think I would have so much fun like that! I just discovered your channel a few days ago and ive been watching them constantly. I had to drive about 10 hours round trip this weekend and since i have youtube premium, i could just listen to your videos with my phone screen off. I just made a continuous playlist before i started driving. The drives went by so fast and i had a great time. I had my nephew with me who is 14 and just getting into RPGs and i think your videos may have made him find his new favorite genre and developers! Love ya tim! Thanks for being a great guy and making great games!
@Skullkan6
@Skullkan6 Год назад
The thumbnail is Tim threatening a hostage in the new Mission Impossible film.
@CainOnGames
@CainOnGames Год назад
Whenever I upload a video, RU-vid offers me three thumbnails to use. I try to pick a funny one, if there is one.
@jon-umber
@jon-umber Год назад
Outer Worlds was remarkably stable and ran great on release! Always very impressive for an RPG with branching decision paths to ship with relatively few bugs like broken quest flags, etc.
@StavrosNikolaou
@StavrosNikolaou Год назад
Thank you for the video. I would love to hear your thoughts on how to balance different play styles. Especially, how you balance generalist vs specialist characters. Thanks again!
@CainOnGames
@CainOnGames Год назад
I will add that to the list!
@MrMightyZ
@MrMightyZ Год назад
In my experience you all did a bang-up job because I’ve rarely played such a solid and well made game. I can not remember a single bug initially on Xbox One X or later on Series X. I felt it was surely an expert job of work. My impression was that I was playing a game made by Masters Of The Art. Just my humble opinion. Your experience shows.
@lepersonnage371
@lepersonnage371 9 месяцев назад
I started playing Outer Worlds recently for the first time and i love it so much. The way it's written, how reactive the companions are, how many types of ways you can play, the world building, and so on. I get that feeling rarely in games when it just gets under my skin and i can't let go of playing. Thank you for that game
@fredrickvonstien861
@fredrickvonstien861 Год назад
I'll do you one better as a day one player of the Outer Worlds: I played for 5 hours on the very first day of launch the moment it launched and I didn't have any crashes I also did not encounter any bugs whatsoever. Your QA process and team succeeded across the board. I did encounter a hard crash a week later.
@TylerMcVicker1
@TylerMcVicker1 Год назад
I remember seeing Leonard say, quite a few times, that y’all had to “make one too many cuts.” I’m aware quite a bit had to be scared back from the design, like the mining company planet and the Captain companion, but was there anything you wish they didn’t have to cut?
@TylerMcVicker1
@TylerMcVicker1 Год назад
I also remember seeing Terra 2’s open world stuff somewhere.
@endlessstrata6988
@endlessstrata6988 Год назад
I got inside a building in OW that had nothing inside it, untextured. Then I had to reload because I couldn't get out. The door lead inside but there was no door leading outside.
@zackiz
@zackiz Год назад
These videos are addicting. Looking forward to the next one every day!
@StephenYuan
@StephenYuan Год назад
This is the stuff that goes into making choice and consequence games. I figured some process analogous to this must be behind so many of the games that I love. I have to say that I'm pretty impressed with Obsidian's processes. They've managed to ship two games and two dlc during the pandemic, all pretty successfully. They seem to have transitioned to doing a lot of remote work without too many problems. I just hope some of this process knowledge is being shared because some of the other Microsoft studios are having some problems.
@Shindetsuku
@Shindetsuku Год назад
As someone who has done professional QA, I love seeing your support for us folks and your desire for communication of things you think are important to test.
@chocks1
@chocks1 4 месяца назад
The idea aboutbl the QA testing program actually sounds really interesting from the viewpoint of a regular player honestly. I'm so reluctant to try out different playstyles and i feel like im missing out sometimes. So it would be cool to add as an extra mode, acting a bit like a roguelike experience.
@willtaylor754
@willtaylor754 Год назад
Tim, I'm really enjoying your videos. Thank you for making them and for fallout one and two. I played them in my early teens. They are (for the good) a huge part of my moral compass to this day. Thank you!
@Nukacrepe
@Nukacrepe Год назад
I beat the full game and DLC on supernova last weekend. Highly recommend a second playthrough! It feels like binging a good TV show playing through it again. I did use mods to allow quick save and FT but did so rarely. I got to almost level 50 by the end. I went generalist and ended up Sneaky Talky Sniper.
@GypsumGeneration
@GypsumGeneration Год назад
This is such a fun anecdote. Love waking up to a new video from you Tim, it's become a ritual to watch with my morning coffee.
@Nashfanfl13
@Nashfanfl13 Год назад
Ya I was actually surprised when outer worlds released it was so bug free. The only critique I had for Outer Worlds is that I wish it was bigger I finished it too soon :)
@CainOnGames
@CainOnGames Год назад
I wish it was bigger too. We had to cut many areas, some completely, and some were just reduced in size (one by more than 70%).
@jon-umber
@jon-umber Год назад
@@CainOnGames Hope some of these are being worked into the sequel!
@samuelevander9823
@samuelevander9823 Год назад
I played Outer Worlds once when it came out and then my PS4 went the way of the dodo recently after 8 years of service. Itching to buy it again one day. What I remember was just how smooth & stable the whole experience was.
@FluffySylveonBoi
@FluffySylveonBoi Год назад
When it comes to logos of companies in Outer Worlds, I loved your ideas, but it also reminded me of certain Czech brand of meat products and I highly recommend looking up the logo for Kostelecke Uzeniny. It always makes me giggle and it is real, sold in stores even today.
@RealBradMiller
@RealBradMiller Год назад
Glad to find this on RU-vid, instantly subscribed! Absolutely in love with The Outer Worlds franchise, and can't wait to see where it goes in the future. ☺️
@ABakedDemon
@ABakedDemon Год назад
Hey Tim I haven't commented before but always been a big fan of yours with the fallout series and just love the way your brain works. It's been a treat with these videos to pick your brain and get to know the ins and outs of the games you've made. Also I was just curious, you said previously you weren't at obsidian anymore I believe, do you have any involvement with the outer worlds 2? Like bringing insights and such at least or do you have your sights on other projects? If you read this thank you you're a great guy!
@ranchorelaxo7405
@ranchorelaxo7405 Год назад
Such a great game! I appreciate the effort and dedication it takes to make such a fun, funny and entertaining game. Thanks!
@aintnomeaning
@aintnomeaning Год назад
I worked at old THQ studio, we had internal QA - it was my first job before moving into art dev. We were more involved in the 'A' bugs, and helped organize the outside QA reports that came in. Out console publisher builds passed first time...Devs need more of this, not more QA outsourcing.
@manhattan2003
@manhattan2003 Год назад
Another great video, thank you for providing your insights in such an easy to digest format!
@ktnuh
@ktnuh 9 месяцев назад
QA Tester here, It's great to hear you talk about QA in a good light. As we are unfortunately, more often than not, very underappreciated by Dev/Production etc so it's really nice to see you appreciate the internal QA's you've worked with. I'm sure they appreciate it too :) Outer Worlds and the DLCs were also fantastic, very much looking forward the sequel :)
@DefinitelyNotSade
@DefinitelyNotSade Год назад
I love TOW. Currently on my 7th playthrough with SCE. However, trying to get through on SCE is an absolute *pain* right now. EDIT: It's gotten a lot better. Still wish PD and Virtuos took more time before release :(
@martinben6970
@martinben6970 4 месяца назад
Comment a bit late but As somebody who's main profession is QA I appreciate the shoutout to internal QA Getting a lot of useless bugs or duplicate bugs from external QA is quite common but can be avoided if the QA coordinator is really good and have time and space to do the job (usually QA is under budgeted and overworked and QA lead/coordinator has barely time to do internal work, at least in my experience) And I really appreciate your recommendation and your attitude to actually play the game you are working on or you are responsible for as often I have seen people in top position of development studios who did not or straight forward refused to play the game they are responsible for. And playing it differently because confirmation bias is something I've seen quite a lot too. And in general let me thank you for your videos as they are great source of stories from the inside of game dev and knowledge
@lenorkhide2873
@lenorkhide2873 Год назад
I love your videos so much! I have Outerworlds, but haven't played yet...def more motivated to get it higher up on my to play list
@fernandonovosad4533
@fernandonovosad4533 Год назад
i heard about you so much throughout the years as im a massive fan of the fallout series, i never thought you'd be this outgoing and entertaining to listen to.
@Ryan-mn8jj
@Ryan-mn8jj Год назад
Thanks Tim! My new daily routine is watching your videos! Just a fan of games and enjoy all the insights you are sharing. Very fond memories of playing Vampire as a teenager. Glad to see you enjoying semi retirement. You earned it!
@Deadforge
@Deadforge 11 месяцев назад
I think the final product shows everyone's love snd passion for this project.
@Balyrion
@Balyrion 8 месяцев назад
As an (relatively?) old man, I really appreciate story mode. I play games to relax, I am competitive enough that if I get stuck I get super frustrated and it ruins any potential relaxation. Also THANK YOU for all the amazing games you have been a part of, Fallout remains my favorite game world, 1 and 2 being my all time favorite games.
@afatchimp
@afatchimp Год назад
I almost always play as one character: "All The Above". You give yourself as many points as you need, so you can tackle every mission in every way you fancy. I like the option to experience anything during a single playthrough.
@kretzschmer4412
@kretzschmer4412 Год назад
I just finished watching Vampire Bloodlines mp video and you said in the beginning about answering comments. A suggestion is you could make a video on a handful of those questions here and there to make it possibly easier for you. Anyways great video and I'm super excited for The Outer Worlds 2
@MisterMsk
@MisterMsk Год назад
Loved The Outer Worlds, just like New Vegas. I found I mistakenly (if it is a mistake) landed on the Monarch at Cascadia Landing Pad. First time being to that world. I go up through Sulfur Pits, etc... Finally ended up at Stellar Bay. The creatures were so high level it felt. Once I made it to Stellar Bay. The rest of the creatures in the game felt soo easy going to Fallbrook, etc... lol! Again, loved the game.
@renaigh
@renaigh Год назад
The Outer Worlds left me wanting more, I liked the Companions but their individual stories felt a little lacking. The endings were underwhelming. My favourite area was Monarch and Sanjar was a delight, I don't normally do Kill All playthroughs but the rebels were so obnoxious I had to make an exception.
@seriousgranpa
@seriousgranpa 3 месяца назад
Actually Nosferatu gameplay is actually very cool, not only in terms of changed dialogues, but some situation needs a specific approach, unlike how other kindred can just walk directly from one objective to another
@LucasUrlacher54
@LucasUrlacher54 Год назад
Hey Tim, thank you for releasing all of your experiences in videos! It has been super interesting hearing all of what you have done. I especially love you talking with your other compatriots! If you wouldn’t mind, would you go into detail on what it is like getting into QA and how to get into it? I would appreciate it greatly!
@greenya84
@greenya84 9 месяцев назад
OK! That's enough! I'm installing Outer Worlds again now. Thank you for inspiration :)
@ShadowChief117
@ShadowChief117 Год назад
I think sadly, at the end of the day, the thing I didn't like about OW was the writing. The game play was fine, though I never really found a playstyle. I was 100% enjoying, but I never hated anything either. But the writing I could never really come around on.
@ZeroHayabusa
@ZeroHayabusa Год назад
If you ever get to make another RPG, I'd love if it was in third person . I'm physically unable to play first person games for a long period of time without getting sick so I frustratingly couldn't play Outer Worlds even though it looked amazing.
@colbymclemore7642
@colbymclemore7642 4 месяца назад
Just downloaded the ultimate edition. Looking forward to jumping back into this world!
@d_ruggs
@d_ruggs Год назад
you've worked on so many of my all time favorite games, wow
@LashFoot
@LashFoot Год назад
Supernova, no companions, melee science. Was a blast
@kazzz2765
@kazzz2765 4 месяца назад
I implore you to play through OW2 with a hunter s thompson build. Always choose the sarcastic or sassy dialogue option, sneak everywhere (even when unnecessary), wear the least appropriate clothes in the game and, of course, take every drug you find, always, no exceptions. Also high luck.
@CoryDAnimates
@CoryDAnimates Год назад
While working in Bethesda, QA I found this to be a major issue. Entire parts of the games were not touched in test cycles. One example found out no one tested black characters at all in Fallout 3. Found out there were some racist on the team after that finding. They quickly got let go.
@nikolababic3588
@nikolababic3588 Год назад
I love your work, the games you made brought so much joy and excitement for me playing it in past 20 years or so. The Outer Worlds is not bad game in any shape or form but it is extremely mediocre. Please when you make new games with Obsidian ( sequel to this or Avowed or anything that you guys are working on) go bold, go bold like its 90's thats what made old Fallout still relevant today and it's been 2-3 years since The Outer Worlds and people already forgot about it. I wish you the good health and hope you will make many great games in future!
@davidmiles329
@davidmiles329 Год назад
Thanks for another great video, Tim! Funny, but it seems I too play as a sneaky sniper in most of the games! And I think it is because of high risk->high reward ratio :)
@radfoxuk8113
@radfoxuk8113 Год назад
Bugs are often like a fly in the soup, you don't really notice when it's absent, but boy do you notice that crunch when it's present. It's only with contrast between games, especially from different developers, at different points in those developers lives and careers, that you really notice a stable, bug free game. Also, thank you, I really appreciate these videos, I specifically like your Chats videos, but these are enjoyable, and fun.
@radfoxuk8113
@radfoxuk8113 Год назад
I personally don't play a character, when playing RPG games, I play myself, or a representation of myself in that world, more similar to a self insert, like in fanfiction circles, though never forget, that some literary classics like Dante's Inferno, Purgatorio and Paradiso, which were essentially a biblical fanfiction self insert series. So, I don't really change my play style, maybe I improve it, find better ways to do the same thing in a new run, or change up the weapons or armours I use, but the political or social interactions in the game very rarely change from run to run.
@SomethingCompass
@SomethingCompass Год назад
I just put Outer Worlds on my Wish List. Any game that had this kind of love and attention in development must be worth a try. Thanks.
@tigerbot2480
@tigerbot2480 11 месяцев назад
I was very impressed that in my whole playthrough I only encountered one bug which had to do with the game crashing as you enter a doorway in the prison on the last level and the solution online was to start shooting before you enter
@hansmoleman2666
@hansmoleman2666 Год назад
Lmao crazy the nosferatu part, I’ve only ever played the game once and got assigned nosferatu.
@sportsentertained
@sportsentertained Год назад
Far out I didn't know you worked on Outer Worlds. That game was inspiring
@Esteban_907
@Esteban_907 11 месяцев назад
Hey! Kinda 4 months late so not sure youll see this, but i want to say im currently on my 3rd playthrough, doing a evil playthrough where i do everything for money, focusing more on handguns and im really enjoying it alot! Planning on playing it at least 2 mores time (5 in total) 4th in supernova sniper stealth build. And the 5th as a supernova Mad scientist which in going to max out in science weapons 😅 Great work def one of my fav games of all time cant for for part 2!!
@joshstivers9042
@joshstivers9042 Год назад
Hey Tim, great video and enjoying the series you've created! Very interesting to have a "peak behind the curtain" so to speak of some of the greatest RPGs ever made and get your insights and lessons. Sorry if you have been asked this question but what's your take on devs playing other games while developing their own? Does it spark new ideas or potentially create problems? Thanks!
@cooljonathan
@cooljonathan Год назад
Yeah, I played outer world at launch and i don't think I encountered a single bug. Excellent QA!
@Kanezeran
@Kanezeran Год назад
The Nosferatu story reminds me when I was woring as QA for a game where I hated the dagger weapon. I initially didn't want to test it and the lead game desiger and I came to the agreement I could test it as long as I could tak shit about it in the addendum of the bug report. It was weirdly cathartic.
@bratdfortd
@bratdfortd Год назад
Gotta say the art direction on this game was out of this world (pun intended)
@CruxDiaries
@CruxDiaries 10 месяцев назад
Tim, any chance you could share your insights into state management in non-linear games? Especially, given that branching dialogues are often done by scripters or even writers these days who are not the most experienced software developers. A Myriad of bool flags quickly leads to exponential combinatorial explosion, so I’d be really interested what you learned over the years about this aspect of great RPGs. I was considering complex state machines, relational databases, formal logical rules in Prolog style etc to describe the world and simplify automatic state transitions but still don’t think I can nail a practical solution. Thanks!
@AlanGresov
@AlanGresov Год назад
It's really cool to see all the attention that went into this game. I wish that I liked it more than I did. Here's hoping that Outer Worlds 2 is more enjoyable for me!
@vivekviswanathan2283
@vivekviswanathan2283 3 месяца назад
Just finished The Outer Worlds. What a wonderful game! I did a "good guy" playthrough as most people do for their first one. I focused on range attack and persuasion. Given this video, I feel like I should be more creative!
@CainOnGames
@CainOnGames 3 месяца назад
Thank you! And I like it when people play how they want. That’s why we work hard to make the different playthroughs viable. In a few weeks, I’m putting up a video with more details on my first eight playthroughs. I found a document I wrote about them.
@vivekviswanathan2283
@vivekviswanathan2283 3 месяца назад
​@@CainOnGames Looking forward to it as always.
@JustGrowingUp84
@JustGrowingUp84 Год назад
Yeah I used to joke about The Outer Worlds that I'm almost surprised that Obsidian made it, since it was so stable, and had so few bugs, and it was actually finished! Perhaps not fair, but it's just a joke, if I were to be fair it might not work as a joke.
@theamazingbatboy
@theamazingbatboy Год назад
It's like one of those profound Sesame Street stories you kind of laugh at but actually shape the world, industry, geopolitics... "Our word of the day today kids is, _Communication!_ "
@fredrichl
@fredrichl Год назад
It was a brilliant game, still replay it from time to time. My only criticism is that i tend to max out really really quick. Best weapons, best everything. And after that it sort of becomes too easy.
@Dr.JanItor
@Dr.JanItor Год назад
I am playing it right now. Thaaaaaanx!!!!!!!!!
@Linkknnkillnkju
@Linkknnkillnkju Год назад
Saw it was obsidian-made but after going through with about half of the game I estimate, a numbness sets in. Like after two years I can't remember hardly anything about that game. Total memory loop in that regard. There's something off about the game, might be through selected filters but also settings like spaceships and planets, didn't have that epic cinematic quality which Mass Effect 2 was known for in 2010 and later. Mass Effect 2 got almost everything right from amount of shade to atmospheric effects. The writing was also on par with a good movie. Your company made a game of that quality and scope with Alpha Protocol. It was criticized for being a little rough in some aspects but I and others who liked it think it's one of the best comparitively and as an action-rpg spy-thriller. Also kotor 2, memorable, also inspires to think deeper in life about the universe and humanity, my experience as well.
@talideon
@talideon Год назад
I mean, it has much more in common feelwise with New Vegas than Mass Effect, nor does it take itself all that seriously, so none of that surprises me. The stakes are small - the fate of a dysfunctional colony - and not the galaxy, or even humanity, after all.
@paskahalvaus697
@paskahalvaus697 Год назад
I'm only putting this here, because I can't find a more subdued way of contacting people, and you've mentioned you get youtube comments. A big matter in Outer Worlds 1 that I think you should tinker with for Outer Worlds 2 is dialogue options locking other dialogue options out. There are moments where seemingly complementary dialogue "How are you," "how about this particular matter." lock eachother out. This is I feel, a major hinderance for roleplaying. When I for example can't at the same time try to be nice to ADA but also akcnowledge a contradiction in the pc's relationship with her. Of course opposite dialogue "drink up kiddo" / "don't do drugs kid" should be mutually exclusive. But sometimes in the outer worlds mutually complimentary dialogue, like emotionally consoling people but also asking about major things escluded eachoter out. In fallout new vegas you could straight up go back and retake a cool / neutral / mean dialogue options, and I can understand why a creator wouldn't want that. But it would be really cool, if in the moment you could say several things to a character that aren't mutually contradictory, like in Disco Elysium, this would broaden the horison of Outer worlds as a roleplaying in the game.
@UlissesSampaio
@UlissesSampaio Год назад
I thought outer worlds was a bit too dialog heavy for me. Maybe I will try as your producer and just go for mayhem.
@JamesMadisonsSpiritAnimal
@JamesMadisonsSpiritAnimal Год назад
Internal playtesting is such a huge factor in why valve has some of the best, tightest, slam dunk games outthere. I heard portal was going through daily playtests even when they only had half of the first cell done lmfao. So i belive internal playtesting def oughta be standard. I also heard a lot of cyberpunk2077's issue came from outsourced playtesing so it seems to be the case.
@baddragonite
@baddragonite Год назад
Love these kinds of stories
@aidencrawford9704
@aidencrawford9704 Год назад
I do like the passion and vigour you talk about the things you create. But it is a shame that I really can't feel the same about actually playing the Outer Worlds. I hope you keep making video games though, and videos about making games.
@valleandrewZ
@valleandrewZ 4 месяца назад
Hey Tim you should do some videos playing your games, would be awesome!!!
@Steak514
@Steak514 Год назад
I was not going to buy outer worlds just because I'm busy, but I'm buying it now that I've listened to like 30 videos talking about fallout 1 in the last week. I need to do some roleplaying.
@ZwiekszoneRyzyko
@ZwiekszoneRyzyko 11 месяцев назад
I can't stop looking at your ball.
@CainOnGames
@CainOnGames 11 месяцев назад
😳
@Perpplxn
@Perpplxn Год назад
i would love to see that program get released, itd be so fun for me since im so bad at making decisions i wouldnt normally make
@ISEESPACEMONKEYS00
@ISEESPACEMONKEYS00 Год назад
Had a lot of fun when Outer worlds came out. Even completed 100 percent of it.
@xMidan
@xMidan Год назад
I've played through the outer worlds 3 times and plan to revisit it every couple of years or so. Having the randomizer to determine how you play would actually be a really fun way to do it.
@aatqtj
@aatqtj 5 месяцев назад
I hope he’s gonna be involved in OW2
@TheSmokinPotato
@TheSmokinPotato Год назад
I hope i look as good as you do right now in 30 years
@dmitriysergienko
@dmitriysergienko Год назад
I don't have the opportunity to play The Outer Worlds yet, but my friends liked the game. And I don't watch walkthroughs on purpose to get the right impression when playing. But I can play Bloodline) I haven’t played it yet, and now the opportunity has arisen. I hope the sequel to The Outer Worlds will have Russian localization. Some games like Starfield refused to add the Russian language. It's a little frustrating. I do not exclude the possibility of passing completely in English, but sometimes in games there are expressions that can be misunderstood without the proper level of knowledge of the language. The same feelings are in relation to future projects for Fallout.
@blazingwonderor
@blazingwonderor Год назад
The PC Port does have lots of studder based on view distance/loading objects sometimes but other than that 0 problems
@Aereo40
@Aereo40 Год назад
It's a shame that this game didn't have an unarmed skill or any fisty weapons
@CainOnGames
@CainOnGames Год назад
The original design included the Unarmed skill under the Combat skill category, but it was too underutilized and undifferentiated from Melee, in terms of skill unlocks and perks, so it was merged.
@Aereo40
@Aereo40 Год назад
@@CainOnGames that's pretty sad, hopefully outer worlds 2 will rectify this ahaha i love to punch faces
@robotface42O
@robotface42O Год назад
I noticed that the game didn't seem to take itself very seriously, and at times, I found myself a bit perplexed by the direction it took. While I don't consider it a bad game, it may not align with my personal preferences.
@AsukaLangleyS02
@AsukaLangleyS02 Год назад
How are you going to QA a game and just decide to not QA the game?
@sunsetguy01
@sunsetguy01 Год назад
Science weapons are what Starfield is missing. Outer Worlds was fun and after enjoying my time in SF I plan to go back to do another run and check out the DLC.
@0x44_
@0x44_ 2 месяца назад
TIL - I play your games like Teddy Roosevelt. Cuppa tea before I oonga boonga smashy smash
@z0h33y
@z0h33y Год назад
Outer Worlds was stable and generally bug free, but that was about it - everything else about the game felt like the dev team was playing things safe. The perks, the weapons, the modding, the story and dialogue, all felt so... Been there done that, nothing extraordinary, nothing that made me think, "wow theyre really taking their chances with this." Even the world itself became uninteresting, nothing respawned, no random encounters, clear an area and move on. Usually when i play a game i go to bed thinking, "i cant wait to hop on again and do X Y Z", but with Outer Worlds i went to bed thinking about what coffee creamer i was going to use in the morning.
@terrylandess6072
@terrylandess6072 Год назад
I'll admit I played the Outer Worlds straight through till finished. I have yet to revisit it and I did pick up the DLC afterwards so my next engagement is even better. Now I think I'll leave my comfort zone and choose the opposite of my initial responses when tasked with options. Just to see what happens . . . .
@Cygnus888
@Cygnus888 5 месяцев назад
Classic stealth archer.
@mementomori771
@mementomori771 11 месяцев назад
Im sure its long lost but id love to try that random character generator
@nikitachaykin6774
@nikitachaykin6774 Год назад
Tim, first half of 2023 had many games release with many bugs and very poor technical state. At the same time these were AAA (AA) games with budgets and big publishers behind them. Why do you think it has happened? Did the the politics about QA has changed? Is it because of some budget politics changes?
Далее
The Credits Problem (e.g. Fallout Companions)
13:25
Просмотров 27 тыс.
Design Pillars
22:11
Просмотров 42 тыс.
Офицер, я всё объясню
01:00
Просмотров 2 млн
How To Make A Good Game Setting
16:49
Просмотров 45 тыс.
Why I Don't Review Games
14:03
Просмотров 33 тыс.
How to get into the video game industry
6:56
Просмотров 5 тыс.
My Development Preferences
15:11
Просмотров 13 тыс.
Villains
11:44
Просмотров 17 тыс.
Branding in The Outer Worlds
11:21
Просмотров 16 тыс.
Why I Left Carbine's WildStar
22:55
Просмотров 67 тыс.
History of Fallout: The GURPS Apps
11:50
Просмотров 24 тыс.
Job Interview Tests
16:07
Просмотров 21 тыс.
Top Five Modern RPG Masterclass
13:40
Просмотров 166 тыс.
Офицер, я всё объясню
01:00
Просмотров 2 млн