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Playthrough of Bristol 1350 - Love 2 Hate 

Love 2 Hate
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*Note! We made the mistake of moving the carts off of only the apples that were rolled each round. It should both apples and rats. Sorry for the mistake*
Sam and Lance of Love 2 Hate, along with two of their friends, sit down for a game of Bristol 1350 from Facade Games. Come see what this action selection dice rolling game is all about!
Start 0:00
Round 1 1:00
Round 2 4:50
Round 3 6:49
Round 4 9:40
Round 5 11:55
Round 6 14:04
Round 7 15:43
Round 8 17:24
Round 9 18:44
Round 10 21:13
Round 11 22:55
Check out Bristol 1350 on Boardgamegeek: boardgamegeek.com/boardgame/3...
Check out Love 2 Hate on Facebook: groups/10949...
And on Instagram: love2hategames?...
And on Twitter: Love2HateGames?s=09
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22 июл 2024

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Комментарии : 3   
@kiddo001
@kiddo001 3 года назад
Can you guys please replay this & replace video as the rats also count as spaces that carts have to move for that color. So even if at the end of a round there are 6 birch rats, the total number of spaces the birch cart moves is 6 spaces.
@Love2HateBGreviews
@Love2HateBGreviews 3 года назад
We included that rules correction in the Klingon subtitles. We'll try to do a corrected playthrough at some point.
@karatevideosandmore7685
@karatevideosandmore7685 Год назад
Here's the thing....the game moves along quickly if you're moving your cart by virtue of the number of the final COLOR of the dice out for a given cart at the end of a given round (per the rules).....however you can tweak the mechanics (like introducing a violent strain of the plague) to slow down the speed of the carts by just using the Apples showing for each of the carts at the end of the round....as you did in this game. They should have added this to the "Speedy Wagon" section under Optional Game Modes" in the rule book. I don't agree with the rules that it might be necessary to speed up the wagons because of a higher player count by offering what they suggest...while it may take longer for a "round" to play out with a higher player count, the movement at the end of the round is driven by how the dice finely ends up at the end of the round with all the manipulation going on with all those players. I do agree though if you want to shorten the game itself BECAUSE of the higher player count you can do as they suggest, by starting off on the track putting the carts closer to the finish; but where's the fun in that....this is a PARTY game.....all designed to be a socially rip roaring fun time!
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