Sound Managers are crucial when using audio sources in Unity. It really helps to organise your sound events in a structured way!
Github Code: github.com/Sma...
*LIGHT FLICKER ULTIMATE* assetstore.uni...
Assets Showcased:
LIGHT FLICKER: assetstore.uni...
BACKGROUND: assetstore.uni...
WIZARD: assetstore.uni...
PLAYER: assetstore.uni...
SOUND FX: assetstore.uni...
FOOTSTEPS: assetstore.uni...
FULLSCREEN: assetstore.uni...
Support me :) - buymeacoffee.c...
Website - www.smallhedge...
My games - small-hedge.it...
Twitter - / smallhedgehq
Facebook - / smallhedgehq
RU-vid avatar created by OliGalArt, go check her out! ko-fi.com/olig...
00:00 Intro
00:19 What is a SoundManager?
00:43 Example Scene
00:59 What are we doing today?
01:27 Into Unity
01:35 Light Flicker Ultimate
01:57 CHAPTER 1: FUNCTIONALITY
02:37 Sound Enum
02:59 Getting the Audio Source
03:21 Audio Clips
03:40 PlaySound() Method
04:39 Passing in Audio Clips
05:09 Lets try it out!
05:41 CHAPTER 2: ANIMATOR
06:06 PlaySoundEnter/Exit Scripts
07:10 Lets try it out!
07:36 Adding all the sounds in
07:57 Lets try it out!
08:12 FOOTSTEPS
09:08 CHAPTER 3: INSPECTOR
09:37 Multidimentional Arrays in Inspector
10:58 Renaming Inspector Array Names
11:35 Renaming Array Names in Code
13:47 WOAH ITS MAGIC!
14:09 Adding Sounds
14:18 Updating PlaySound() Method
15:42 WE DONE IT!
17 авг 2024