This is Mike's comment on the dungeon In blackmail. I added that after an article came out in early 2000 saying the haunts were the most scary npcs in games at the time. A few designers didn't like that I used a classic Zelda mechanic seeing that we never trained the player for something like that. Same designer didn't like that I had a "Dont press this button" button. Stellmach thought it was hilarious and said to keep it. There was a bug where the table corpse would come alive, but she got stuck in thr table. I wish the fix would have allowed her to move around, but making her stay asleep was a 1 box check and we were finalizing.