hi im new to poe currently making my way up t4-t5 maps on my first exile :D How did you make your maps full of chaos orbs? is there a specific atlas build for it?
I used Allflame Ember of Manifested Wealth, which is from this league. That turns the monsters into rolling chaos heads and each will drop a chaos orb, an exalted orb, or a vaal orb.
@@Snyo is there another way to do that in the normal league? Should i make a necropolis character? Would all my currency in necropolis transfer to normal league after?
@@aiahlks1 Yes. It is only available in the Necropolis league. All the currency will transfer to the Standard after the leauge ends, but I'm not sure if allflame is not removed
Could you have the same setup for normal flameblast? I understand the aoe would be horrible but im just wondering if the theoretical ideal DPS would be higher since flameblast of contraction is supposed to deal less damage at stage1 but scale better with stages. In that sense, normal flameblast deals better damage if it is to always hit at stage 1?
Yes. Normal has same mana cost so it works perfectly same with the transfigured version. It deals better damage and has lesser aoe. The aoe was too small, so much tiring in targeting enemies, even fighting a boss.
@@Snyo another quick question, i notice in your pob that skill mana cost is 8 and your total mana gained on spell hit seems to be 6. Does the remaining 2 get covered by mana regen? So is it ok to not aim for 100% mana recovery on hit?
@@bigblueblob8766 You are right. The remaining 2 mana must be regened within 0.066s. If the regen is less than that, you need to wait for more server ticks. When you reduce the mana cost to 6, there will be no mana regen constriction. But the channelling skills and server tick interaction is not clearly known, everything I said is from in-game observations.
What I meant 'full-auto', it's like 'full-auto machine gun' that reloads and shoots are atomatically done by the machanism. So this build automatically releases flamebalst at the first stage and re-casts, and so on, by holding down a button.
I had allocated the tree around elemental overload with some tattoos. But the tattoos remain after I respec the nodes. So, you need to 1. spec into the node that you want to use tattoos, 2. tattoo them, 3. respec them. One node that actually providing a stat is the intellegence node near the unnatural instant jewel.
I hadn't considered that, but the build has key components to function properly. One is having enough cast speed to maintain a constant cycle. Another is sufficient mana regeneration so that mana, once depleted, quickly regenerates to be usable again by the next tick. Therefore, stacking power charges with the Badge of the Brotherhood could work well, as it provides additional cast speed and damage. You'll also need to adjust your mana regeneration and maximum mana to ensure everything functions smoothly. By the way, it is somehow theoretical, there need some pobing or play testing.