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Point & Click & Attack Mechanic | Unreal Engine Tutorial 

Awesome Tuts - Anyone Can Learn To Make Games
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29 сен 2024

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Комментарии : 23   
@lbfishgaming9507
@lbfishgaming9507 Год назад
This is a great tut for the absolute basics of point and click BUT THIS TUT MISSES 1 KEY STEP TO BEING PRACTICAL/IMPLEMENTABLE: IT DOES NOT STORE YOUR CLICKED TARGET AS A "TARGET" TO BE CALLED FOR OTHER FUNCTIONS. This means it's only useful with 1 target on screen, (which for a top down point and click is...useless). I understand it's a quick tut but having to go back, and sort this sort of mechanic out and redo all the basics this tut laid out is brutal. The mechanic/logic coded as explained is only good for short term validation that you "did the thing" and is not useful in practice. I mean, i guess i learned the building block of the mechanic, but it's frustrating to find tuts like this that "assume" you'll never implement it beyond the presented scope/context.
@segamanov
@segamanov 2 года назад
20:39 According to the logic of your bluprints, it turns out that you will attack the enemy, even if you do not click anything on the mouse. Just when the enemy himself approaches you, the overlap event will work and the player will make an attack. It's funny that I saw this video only after I had done such management myself for two weeks)) Our logic is very similar)
@rakutina2646
@rakutina2646 Год назад
what if i have more than one enemy? If I am already fighting with one and I click on the other, he does not run, but continues to beat the first
@dimdim2134
@dimdim2134 2 года назад
I set game mode and player 1 from the maps & modes but when I hit play my camera stays at where it was in edit mode, why is this happening?
@ZenoFar853
@ZenoFar853 Год назад
Amazing hope add arrow and bow system for this category too
@joaomarcosbarreto4321
@joaomarcosbarreto4321 7 месяцев назад
7:55 How is this "vector" defined in the EU5? I can't find it, there are many vectors in EU5
@iiimusuiii7927
@iiimusuiii7927 2 года назад
I like the video I have a question how would I make it jump to location or would it basically be the same as walking?
@PhilipPetrunak
@PhilipPetrunak Год назад
You probably figure this out but good to let other people know. You could always just set the characters speed to be something super fast. Like 10,000.
@emanuelgarcia9615
@emanuelgarcia9615 2 года назад
thanks
@abuthahir5801
@abuthahir5801 2 года назад
Man i am having trouble with my view port in 4.26.2 its completely black when i opened again after i saved the project Does anyone have any solution?
Год назад
Hi there, the tutorial is absolutely fantastic however, I encountered an issue. My Player character does not show the attack animation when clicking on the enemy. I have been rewatching the video several times to make sure there is no errors and it still doesnt work.
@Letliveddie
@Letliveddie Год назад
comments a month old so you may have sorted it, but is your state machine in a slot before the output?
Год назад
@@Letliveddie I eventually gave up, the walk point and click works but the attack just doesn't. No idea what I'm doing wrong.
@Letliveddie
@Letliveddie Год назад
@RobertGebczynski if you've still got the project, open the animation blueprint for your character and double check your state machine is in a slot 'default slot' before the output pose. Same thing had me for a while when I was doing it yesterday.
@igormoreiravilhena2917
@igormoreiravilhena2917 Год назад
Can I do this to click to move the character on third person?
@ethanwasme4307
@ethanwasme4307 Год назад
yes
@peacesafe3087
@peacesafe3087 2 года назад
Hi .i have a question. In this video ( ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-aT2zNLSFQEk.html ) when he declare lastMove in if statement i realy dont understand because lastMove has no value and he use it minus with Time.time in condition and then assign it with Time.time . I realy dont understand what is the meaning of lastMove in condition when it has no value. Tnx
@AetherAngel1
@AetherAngel1 2 года назад
Opa, provavelmente você já deve ter achado a resposta (e infelizmente estou falando em português), mas quando ele declara LastMove, a variável realmente está vazia, ou seja, não foi inicializada. Porém, no if statement que ele criou ele preenche o vazio desta variável inserindo o valor de Time.time dentro da variável LastMove. Veja que Time.time retorna para você o valor em segundos desde que o seu jogo iniciou, então digamos que seu jogo tenha iniciado há 2 segundos, a fórmula ficaria: 2 - 0 > 0.25? sim, logo insira o valor de Time.time dentro da variável LastMove. A partir da primeira vez que essa função for chamada, LastMove não será mais 0.
@ethanwasme4307
@ethanwasme4307 Год назад
14:00 the juicy part
@Rubidev
@Rubidev 2 года назад
Unity❤ UE😒
@tree-x
@tree-x Год назад
dude, please do the movement with w, a, s and d, and wherever we click with the mouse, it will shoot in that direction, so only the character will return to the area clicked with the mouse where he stopped. Please make this tutorial.
@alexgomez-bi2bk
@alexgomez-bi2bk Год назад
For those that are getting a rubberband effect please ignore root motion within the blueprint animation for those using UE 5+
@ethanwasme4307
@ethanwasme4307 Год назад
you wouldn't want to use root motioned animations FOR this reason haha
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