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Point2Mesh: A Self-Prior for Deformable Meshes [SIGGRAPH 2020] 

Rana Hanocka
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Point2Mesh: A Self-Prior for Deformable Meshes, ACM Transactions on Graphics (SIGGRAPH) 2020.
Rana Hanocka, Gal Metzer, Raja Giryes, Daniel Cohen-Or
Project Page: ranahanocka.gi...
Code: github.com/ran...
Paper: arxiv.org/abs/...
Abstract
In this paper, we introduce Point2Mesh, a technique for reconstructing a surface mesh from an input point cloud. Instead of explicitly specifying a prior that encodes the expected shape properties, the prior is defined automatically using the input point cloud, which we refer to as a self-prior. The self-prior encapsulates reoccurring geometric repetitions from a single shape within the weights of a deep neural network. We optimize the network weights to deform an initial mesh to shrink-wrap a single input point cloud. This explicitly considers the entire reconstructed shape, since shared local kernels are calculated to fit the overall object. The convolutional kernels are optimized globally across the entire shape, which inherently encourages local-scale geometric self-similarity across the shape surface. We show that shrink-wrapping a point cloud with a self-prior converges to a desirable solution; compared to a prescribed smoothness prior, which often becomes trapped in undesirable local minima. While the performance of traditional reconstruction approaches degrades in non-ideal conditions that are often present in real world scanning, i.e., unoriented normals, noise and missing (low density) parts, Point2Mesh is robust to non-ideal conditions. We demonstrate the performance of Point2Mesh on a large variety of shapes with varying complexity.

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1 окт 2024

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Комментарии : 9   
@aldegator
@aldegator 4 года назад
this is really cool guys!
@runforitman
@runforitman 4 года назад
sounds like it's perfect for photogrammetry
@3ertin
@3ertin 4 года назад
When will this come available in Blender :-)
@coder0xff
@coder0xff 4 года назад
The code link is in the description. Download it and put it into blender.
@3ertin
@3ertin 4 года назад
@@coder0xff I wish I was so savvy
@arianullah6257
@arianullah6257 4 года назад
Might come in handy as there’s a new point cloud object type coming to Blender.
@quoc-minhton-that6391
@quoc-minhton-that6391 3 года назад
This is very impressive. Are you guys planning on extending this technique for surfaces of genus > 0?
@vehicleboi5598
@vehicleboi5598 2 года назад
priorities
@kaili3372
@kaili3372 4 года назад
Impressive works!
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