Dear god what a run, all the grinding over the last few months was worth it.
For those wondering how this run works here's a few timestamps with a more detailed explanation:
0:07-0:35 is manipulating the trainer ID, wrong-warps will not work in this route without the specific ID 09705. Manip requires a few buffered inputs and and hitting a four-frame window
3:19-3:59 is writing code using PC Box names that the game will later execute to wrong-warp to Red, alongside removing the Pokemon menu to skip any encounters/fights
4:35 First save of the run, right before you get the Pokedex, after successful collision/corruption attempts the Pokedex will show up in the menu despite not obtaining it in this save (7:01)
5:52 Second save of the run, after you get the Pokedex, if you hit a 1/3-frame window resetting during the save you can collide this save with the first one
6:06-6:55 Third save of the run, after starting a new game, if you hit an eight-frame window resetting during this save you can corrupt the previous two saves.
7:58- is setting up the wrong-warp, wrong-warping to Red, and skipping the fight due to not having any Pokemon
Route used is the standard Backup Collision Route (pokemon-speedr... ). Boxes are from entrpntr's ( / entrpntr ) notes (pastebin.com/x... ).
I tinkered with the volume a few times here: during resets because Flowtimer is a bit loud, and after the run for obvious reasons (-32.5 dB popoff xd)
18 сен 2024