The coolest thing was seeing the “rare?” moves like sheer cold, blast burn, or legendary/mythical signature moves. The narrator saying them with extra intensity was icing on the cake
God SO MANY of the animations were GOATED. The Surf/Muddy Water moves had SO MUCH IMPACT being a DAMN TSUNAMI WAVE! Ice Type moves LITERALLY freezing ‘mons for a sec before damaging. Little touches like that make the game SO MUCH MORE ALIVE. Also Why did they get rid of the announcer? The man’s reactions to some moves were GREAT
@@yusufcanbaz8194 nah, gamefreak easily has the money to have a whole separate team dedicated to just the Pokémon’s animations when they were working on the mainline games.
@@yusufcanbaz8194 nah, they easily could; they have the money to have a lot of people working on a game, hell, they could’ve easily gone back to Genius Sonority and asked them to handle just the Pokémon and their battle animations while Gamefreak worked on the rest of the game.
And seeing Probopass just spinning while the Mini-Noses pop out as if it's slowly losing control of the magnetic powers as it goes down actually is interesting.
I thought Rayquaza got hit so hard its brain suffered massive damage and those were all involuntary reactions coupled with excruciating pain... Or maybe that's what Rayquaza wants me to think
I'm so spoiled with the lazy design in today's games that I was surprised that Surf and Muddy Water didn't have the same animation but with swapped colors. Incredible how a 2007 game is better than the current ones.
I just revisited this game and honestly I still think it’s an absolute banger. The music, the announcer, the animations, the trainer customization with added personality in intros, wins, loses, and switches. Definitely one of my favorite Pokémon games just in general.
@@lusio1579 Honestly that,I get you can complete all colloseums but the lack of narrative drive makes It more forgettable compared to games like colloseum and dx, did wish we had a plot to stand out
This game was incredible during its time. If you liked competitive pokemon battles, you would have loved PBR back in 2006-2009. It was the ONLY way to have random match-made single battles over wifi for gen 4 without the use of a friend code. Having to put in friend codes all the time in diamond pearl platinum was really annoying after a while. So when I got PBR and realized you don't need a FC at all to find battles in the online queue it was amazing. Loved all the costume options too. The biggest downside with this game is that it really suffers in singleplayer. Imo there's pretty much no reason to play it without online connectivity and definitely not without the corresponding DS games to copy teams over. So I would harbor a guess that is why the game did fairly poor in reviews and sales, it's effectively an online add-on to the gen 4 games, and of course when Black and White came out we got Battle Spot, which was pretty much the same thing so PBR no longer had an exclusive niche. Great animations and funny announcer though.
Gamefreak should really look back at this game and feel ashamed of what they put out now, so many years & advances in tech & processing and this one looks far better. At this point what is the difference in specs between a Wii & a Switch?
You can also by chance get shiny trainers when they wear there character costumes. Saw someone get the basic boy trainer with the shiny groudon costume.
I could say that the games of stadium and revolution, it was a very interesting time also where it shows that there were still products made with love for the fans, the detail of the attacks, Entrance animations, like fainting And of course the narrator of the fights that is the same narrator of the Pokémon anime
It's also a time where the franchise wasn't so massive it was feasible to get this much stuff out the window. And keep in mind, the details had time to become crisp because in the end, the game was nothing but battles. There weren't other things like story, catching mechanics, creating new characters, etc. The game is basically made for those whose sole interest in the franchise is for the battling. Such a thing isn't a bad thing, as it's a pure, refined concept, but it's hard to imagine this kind of thing being done in a mainline game because there's so many other things they need to focus on. And that's on top of potential mismangement like hard-to-meet deadlines. In the end, it's a complex feat to pull off, so it's easier for us to think about what we could get without any of those time constraints and end up wishing such a thing was feasible.
The visuals, shadowing, music, and the announcer are perfect. I have to give special props to whoever did the Dive animation(0:29). It makes me want to teach my Pokemon Dive.
Battle Revolution was such a fun game! Even before I was able to get a DS and Pokemon games to connect to it I loved playing this game just with rental teams alone. I know nowadays we can have the games in 3D on our Nintendo Switches, but I do still appreciate the novelty of Battle Revolution and the fun times to be had.
All this would really need was a model swap so that the Pokemon can use their modern designs and this would still be running circles around everything GF has done as far as battling is concerned.
I love that the camera angle is put directly in the way of surf/muddy water to show how much force is put behind the attacks and even the lenses are soaked in it!
The only problem with these animations is that they are a little bit time consuming. If the move announcment and the animation overlaped it be much faster.
Yeah, that is true. But this game is about the battling as the focus so they attempted to go the extra mile to make it feel like these attacks would hurt.
Firstly, the fact that there are twice as many pokemon and tons more moves now, than in Gen 4. And I assume you want an actual pokemon game with an open world and a story mode and everything, not just a battle simulator like this game. The amount of work to create this level of animation, for twice as much content, while ALSO making a whole jrpg, and keep the yearly release schedule? Not happening. Secondly, the fact that this game was made by Genius Sonority, not Gamefreak.
@@nialvessal They aren't apologising for gamefreak considering once again, the game wasn't even developed by them, besides it's not that they're saying a game like this would be impossible to make, just that it wouldn't be able to be made in a year, and unfortunately GF won't go that long without making a major sale of some sort.
Man, I remember when this game came out, the critics destroyed it, and a lot of Pokemon fans hated it because of its slow and "unnecesary long" animations, recycled 3D models, boring music and lack of story mode. Now after more than 15 years it is considered by the majority of the fandom as an underrated gem because of their beautiful animations. This fact evidences two things: 1.- The quality of Pokemon games nowadays is garbage. 2.- Most Pokemon fans are simply a bunch of hypocrites.
What ruined PBR for me was how boring the game was if you didn't have a DS+game to link with. Stadium 1 and 2 were bangers even without the gameboy games due to the sheer amount of stuff to do, Collosseum and XD had massive stories to play through if you didn't have the GBA and the games + the GBA link cable. PBR, in that aspect, had nothing. Plus the narrator was kinda boring in comparison to Stadium's. He did a good job, but really lacked in hype.
@@toes9208 pity some of the mons don't have a great move pool... *sadly looks over at Salamence* he could have gotten Flamethrower or Fire Blast as a randomized 4th move.
Yeah, I didn't like this game as a kid for that reason. I enjoyed rental teams like in Stadium, or a story mode like Colosseum. in BR you just... Load up your Diamond/Pearl team. I already played a whole game with those guys, I don't want to keep using them! I want to try new Pokemon!
It makes sense that a Pokémon game based solely around the battles puts this much detail into them. Hopefully they can collab with the companies that worked on these again to bring these into newer games and take a note from Colosseum and Gale of Darkness too for a more edgier storyline.
This game is so old... there is simply no excuse how today's animations are as low quality as they are... Also there's no excuse why they didn't go on and make more mega-evolutions, but that's another topic
talking about mega evos, if you search any mega pokemon in the pokedex, see its description, you can read that the mega evolution was extremely risky and hurtful to the pokemon.
Combine this with digimon next order's EXE mechanic (where your creature's bond with you is so strong that if they faint, they have a chance to evolve temporarily for a comeback, complete with cool theme song) and the modern games would be like the show or better! Especially if they move about during the fight!
I kinda miss how expressive pokemon were in battle in these games altho i take it as consolation that Scarlet and Violet have bunch of new animations for idle pokemon like idle and battle stance or some pokemon having swimming animations like Aqua breed tauros or Pawmot or how Ogerpon will play with different masks depending on the form it is in.
3:00 I feel like they should’ve just had Kangaskhan fall backwards, if not clutch her pouch to protect her baby. Y’know, as opposed to *falling on her own child.* Edit: Just saw her baby actually fell out of the pouch first. Not much better though.
God I miss the stadium like pokemon editions, now the concept its kinda obsolete but those games were combat focused,so animations had a lot of details, even stadium 1 age very well
I remember when this game came out. I was so hyped. I liked how it looked. But many were disappointed by the graphics, because most critics have seen the demo for this game looking even better. Overall, the game was kinda disappointing. The graphics looked great but that’s all there is. Character customization was cool, but there was no story, annoying stadium challenges and minimum rental Pokemon. You couldn’t even do multi battles with 4 DS systems at the same time, only tournament mode. They truly spend most time on the interaction between Pokemon fighting.
I hope in the near future nintendo makes a new pokemon battle revolution or stadium i dont care with an announcer or not and i would understand why cause there are more than 900 pokemon
I remember questioning why none of the pokemon moved like they did after Crystal version. Like why would they go backwards and stop making such great animations
0:41 Lol really?? Entei is reacting to too much pain of course! But yeah you're right, they are amazing and it blew my mind how strong Muddy Water is actually shown to be, you can see BUILDING PIECES in the water that Swampert attacked them with!
I suspect the reason the animations are so short and bland is just to cut down on time in battle. Do the new games allow you to disable battle animations?
Any animation for a gen 3 pokemon or before was reused from Pokemon Colosseum, XD and the Stadium games so you should be impressed with those games instead. All the brand new gen 4 models and animations are not that impressive to me save for a few.
these should be the new animation standards, especially after the dexit decision, this game has 493 pokemons in it, compared to SwSh/SV’s 400~ (before DLC)… they dont have to worry about animating 1000+ when the games only have 400 in them when they’re released pokemon is such a flop series, glorified shovelware
They reused so many models lol, it doesn't even look remotely better. More life, sure, but the fact that they ripped a ton of animations and models from past games that look hilariously inconsistent and choppy does not help your point at all lol, some of them even come from stadium iirc.
What I would give for the modern games to look even half as good as this. So many mons just look lifeless now. Also love the different effects on the health bars reflecting what type of attack was used.
The pokemon themselves are getting worse too. I know this is a genwunner argument, but there has been a genuine chance in design philosophy eversince gen 8. With the switch's graphical capacity, they could afford more detailed designs with more color. Sounds great, but that was actually a double edged sword. They went WAAAYY overboard with how many details they could cram in a pokemon just because they could. They forgot what made pokemon great: their capacity to make so much with so little in a design. Almost every pokemon before gen 7-8 was very simple: few colors, few details. And that was a GOOD thing. Easier to remember, easier to animate and draw, and simply put, way cleaner. It also gave them an iconic look.
@Superluigi881 i would argue more "lack of time". That being said, thats just an excuse the pokemon company uses. Its not like God will smite them if a new pokemon isn't released every year.
Battle Revolution animations on a big screen feel like you actually are in the colosseum. When I play this I blast the volume so it feels I'm in and it's so epic. And the narrator, is so damn good.
@@Lostcontroller Reusing assets isn't necessarily a problem, it's how they reuse them. I think that reusing models is fine, but my god, they need better animations.
I can never forgive Pokémon, GameFreak, Nintendo or whoever for giving us these amazing animations, and never giving them back to us in the recent games. I love Scarlet and Violet, but the move animations are so lackluster. Since SV focused so much on open world and other things and they have a foundation for open world games, I hope the next Pokémon games focus on improving move animations, having it look like rain and ice are on our screen, and making the moves like powerful like the animations in this game.
Why does it take Pokemon fans 10+ years to appreciate games :// this game has had all these things Pokemon fans would have liked but nobody cared about it when it came out