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Polarized Iridescent Headlight Glass | Blender 2.9 

Damian Mathew (Badger)
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3 окт 2024

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Комментарии : 115   
@DamianMathew
@DamianMathew 4 года назад
@Tom Kam I hope you don't mind me pinning your comment - sadly I couldn't pin your comment directly because its in the 'reply' section. @Tom Kam Great tut! I believe this iridescence is caused by a UV protection coating applied to the plastic (plastic will not filter UV light). When you see headlight lenses that have gone cloudy, it's the coating that has degraded, not the plastic. If you sand the headlight lens down to a very fine 2000 grit, then polish with a compound, the headlight will look new again, but you'll need to re-apply the UV coating. Since the coating is added to filter light, it makes sense that it would also create artifacts: eyeglasses with Anti-reflection coatings have a weird green artifact to them, for example. I'm betting the un-coated lens would not have the iridescence. I also don't think it could be internal stresses: the headlight covers are plastic, not glass. Glass might behave this way because after being molten it cools hard, whereas the plastic has a much lower melting point and even when cool, retains some flexibility. The plastic bonds of plastic don't form a rigid lattice the way glass does. Check out Smarter Every Day on YT and look for the vid on the physics of the Prince Rupert's Drop. Cheers!
@mihalydozsa2254
@mihalydozsa2254 4 года назад
It is because the head light cover is plastic to save weigth. It is the called birefringence and what you can see the are the stress lines in the material.
@NaturalArtFreak
@NaturalArtFreak 4 года назад
Great tut, definitely gonna use that for sure.
@DamianMathew
@DamianMathew 4 года назад
The Natural Art Freak glad you liked it! :D
@sddrx6000
@sddrx6000 4 года назад
Damian just keeps one upping himself in terms of actually useful tutorials
@DamianMathew
@DamianMathew 4 года назад
Siddhant Rath I try my best :D
@PixellateYT
@PixellateYT 4 года назад
I can't find these types of tutorial anywhere. Brilliant tutorial
@DamianMathew
@DamianMathew 4 года назад
Awesome, great to hear!
@zetrix6277
@zetrix6277 3 дня назад
Unbelievably good! Thanks for all the great tuts.
@The_Curious_Cat
@The_Curious_Cat 3 года назад
If I'm not mistaken that type of "rainbowy" glass is used on most cars nowadays (the good ones, of course), it's not even glass, it's a acrylic type of plastic, that rainbow effect is from the UV light protection layer that is infused into the plastic itself, it reacts like that to light. Basically it makes the plastic not go all foggy after years being used like it happens with other cars (because those that go foggy it's polycarbonate that does not have uv light filter/protection, making it a cheaper material than acrylic).
@theCreativeSav
@theCreativeSav 4 года назад
At this point I just watch your videos because it's you 🙂
@DamianMathew
@DamianMathew 4 года назад
Creative Sav that’s really great to hear :D :D
@khalatelomara
@khalatelomara 4 года назад
The all about cars channel , i actually love it as an architect
@HubertKnoblauch3DContentOnline
@HubertKnoblauch3DContentOnline 3 года назад
whaaaaaaaaaat? .....it's THAT easy...great tut
@SandroH.
@SandroH. 4 года назад
Thx for the tutorial 👍
@zaentyt837
@zaentyt837 4 года назад
Thanks for those tutorials really underrated, I am still having some problems with creating realising environment so a revamped tutorial from u would be helpful
@DamianMathew
@DamianMathew 4 года назад
Environments are on my list! :D
@zaentyt837
@zaentyt837 4 года назад
@@DamianMathew thx
@hantuan107
@hantuan107 4 года назад
nice one, but i think this effect changes on camera view, so you might want to plug the noise texture into the camera/reflection slot of the texture coordinate node
@DamianMathew
@DamianMathew 4 года назад
Interesting you mention! I actually think the rainbow is static, because its really somehow in the glass. But ill check the next time I got my real polarizer with me!
@alperg1142
@alperg1142 4 года назад
Thanks teacher. Nice work.
@mwsiviero
@mwsiviero 4 года назад
Just awesome
@xDaShaanx
@xDaShaanx 4 года назад
Another brilliant tutorial :D
@DamianMathew
@DamianMathew 4 года назад
Da Shaan X thanks!
@RisingFox
@RisingFox 4 года назад
Dude you rock. Thanks for posting this!
@DamianMathew
@DamianMathew 4 года назад
glsumpter thanks a lot, glad you like it! :D
@aks3778
@aks3778 4 года назад
Thank you so much for this, Ill use this on my car renders!!!
@sontranhoai3134
@sontranhoai3134 4 года назад
Thank you a lot. That is my looking for
@daggimsl9707
@daggimsl9707 4 года назад
great tutorial :)
@dagimdebrework9318
@dagimdebrework9318 3 года назад
thankyou
@breaneainn
@breaneainn 9 месяцев назад
Thanks! I was wondering what to use glossy nodes for..
@napoliporporo5393
@napoliporporo5393 4 года назад
nice tut
@DamianMathew
@DamianMathew 4 года назад
Awesome! :D So fast!
@lakshayjain4943
@lakshayjain4943 4 года назад
I just love this channel😍
@DamianMathew
@DamianMathew 4 года назад
lakshay jain that’s awesome! :D
@HassanSiddique777
@HassanSiddique777 4 года назад
Its awesome and very useful tutorial ❤
@tylerkwon1157
@tylerkwon1157 4 года назад
This is super sick!!! thanks Damian!! Can you do an interior material tutorial???
@DamianMathew
@DamianMathew 4 года назад
Yes coming !! :D
@beltranperez378
@beltranperez378 4 года назад
Hey Damian! Can you do a tutorial to make xenon headlights? This tutorial reminded me of the multicolor look xenon headlights have as well.
@DamianMathew
@DamianMathew 4 года назад
Yes definitely! I also want to make a video on glares and flares
@beltranperez378
@beltranperez378 4 года назад
@@DamianMathew Nice!
@NarekAvetisyan
@NarekAvetisyan 4 года назад
Nice, you can also easily do this in Luxcore render for Blender by simply clicking on the "Thin film coating" in the Glass shader.
@michaelgraphic7799
@michaelgraphic7799 4 года назад
ua tutorial is vry good....thankyou for making tutorial like+sub keep making
@JanWischnat
@JanWischnat 4 года назад
Just what i needed at the right moment. Awesome! Thanks for sharing :)
@HyperActive94
@HyperActive94 3 года назад
amazing thank you very much Damian!
@sontranhoai3134
@sontranhoai3134 4 года назад
Thankssssssss
@lolish777
@lolish777 4 года назад
Good tutorial, thank you.
@harikrishnan_g
@harikrishnan_g Год назад
Great tutorial ♥
@raquelgarcia1910
@raquelgarcia1910 2 года назад
I loved this texture, thank you for the tutorial!
@daryljosephg
@daryljosephg 3 года назад
Thanks a lot
@spookytofu2078
@spookytofu2078 4 года назад
nicee
@bleemsquid
@bleemsquid 2 года назад
It's caused during the manufacturing process, as they inject the polycarbonate with unicorn farts, causing a rainbow effect.
@matthewgiang8400
@matthewgiang8400 4 года назад
for some reason my glass isnt transparent like urs is my nodes are exactally the same but the last mix shader is on a fac of 0.550 Can you help?
@pinywood3077
@pinywood3077 4 года назад
Wouldn't you be able to achieve the same thing using the base color slot of the principled BSDF and setting transmission to 1? But anyways pretty useful!
@DamianMathew
@DamianMathew 4 года назад
Yes! I am just a fan of a controllable fresnel and glossy aaand no refraction. So depends.
@pranavs5093
@pranavs5093 4 года назад
Please make a video on how to make realistic headlights and led tail lights.
@DamianMathew
@DamianMathew 4 года назад
Pranav Shukla great idea! Especially rear light.
@CGSTUDENT15
@CGSTUDENT15 10 месяцев назад
new sub
@Krzyh4
@Krzyh4 Год назад
Unfortunately it's not working with double sided glass (not a single plane, but geometry with thickness).
@varunrss5856
@varunrss5856 10 месяцев назад
Hey Damian! thank you for sharing this tutorial it really add some points to the realism, i tried applying this into my project but for some reason its not transparent, the rainbow effect is working but its not transparent thus hiding my light source behind this. Any idea why?
@kamarulzzariff3815
@kamarulzzariff3815 4 года назад
I wonder if you can make product like clock motion design with blender...pliss make an hour tutorial...i really apperciate you as my teacher🥰
@DamianMathew
@DamianMathew 4 года назад
Kamarulzz Ariff so like a Rolex commercial for example?
@xrx2023
@xrx2023 4 года назад
@@DamianMathew I second that!
@kamarulzzariff3815
@kamarulzzariff3815 4 года назад
​@@DamianMathew ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-O1dvvqmx6wk.html Yes..please...make... i found one that on youtube but it is C4D... maybe my teacher can make it much simpler scene...Thanks in advance :)
@orionsleeve1956
@orionsleeve1956 11 месяцев назад
Hello, I am making the rear lights of a car, but for some reason the windshield of the car is also being changed. What to do?
@sontranhoai3134
@sontranhoai3134 4 года назад
Can you instruct to make dirt on the car? Thanks a lot
@DamianMathew
@DamianMathew 4 года назад
Yes dirt is coming! :D
@sontranhoai3134
@sontranhoai3134 4 года назад
yeah. i'm waiting for it
@RahulMaurya-vr1fq
@RahulMaurya-vr1fq 4 года назад
ouh so that is why it looks that way.. I used to think that there's actual oil on the headlight glass 😅
@DamianMathew
@DamianMathew 4 года назад
Rahul Maurya yeah oil has a simular look! A guy in the comments said it might be a visualization of the stress in the glass. So I guess it splits the light slightly different depending on the stress level. Quite interesting. But I still don’t have a full explaining why exactly it occurres. Also why does it mostly occur on super sports cars. I don’t know. I hope I find out soon!
@RahulMaurya-vr1fq
@RahulMaurya-vr1fq 4 года назад
@@DamianMathew Weird how only super sports cars have that effect. Anyway science time! 😆
@薛镇翊
@薛镇翊 4 года назад
good!!
@reeshadmuntasir5203
@reeshadmuntasir5203 4 года назад
How do we model cars' interiors? Please Help.
@HISEROD
@HISEROD 3 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cShj6QBzLVA.html
@gfxvfx213
@gfxvfx213 4 года назад
thanks for tutorial
@BYNX.o2
@BYNX.o2 Год назад
How do u do this on eevee
@dagimdebrework9318
@dagimdebrework9318 3 года назад
this is may laptop , what else can i do if i cant?
@_JosephAllestianBeraldyTukan
@_JosephAllestianBeraldyTukan 3 года назад
damian, can u tell me where u gest all this car models, r u make it yourself or u buy from website?
@DamianMathew
@DamianMathew 3 года назад
I work for a lot of brands in the automotive industry. This particular model is not a production ready file since often I can’t show the real parts
@_JosephAllestianBeraldyTukan
@_JosephAllestianBeraldyTukan 3 года назад
@@DamianMathew okay, thx for your feedback, 🙏♥️
@mrfeathers3938
@mrfeathers3938 4 года назад
How to use octane for blender?! I’ve downloaded everything needed. I have an NVIDIA 2080 super. Drivers all up to date. I’m running the octane server then try to open up the blender version it gives you and I just get a grey screen and it says “waiting for images” and nothing happens. A lot of others have this issue. Pleaseeee help 🙏🏻 octane is literally 2x faster than cycles and much more realistic lighting
@jaidebray2065
@jaidebray2065 3 года назад
How to model a car headlights
@DamianMathew
@DamianMathew 3 года назад
good idea!
@jaidebray2065
@jaidebray2065 3 года назад
When are you going to post the video for headlights
@DamianMathew
@DamianMathew 3 года назад
@@jaidebray2065 not in the next mounths, check out The Natural Art Freak
@vinibritoarts
@vinibritoarts 3 года назад
Great tutorial! I'm having a problem, depending on the angle of the camera, the shader ends up turning black. I have no idea what it might be. :c
@nikitos626
@nikitos626 3 года назад
same problem, did you solve?
@vinibritoarts
@vinibritoarts 3 года назад
@@nikitos626 didn't solve yet, but for now i just ended up making a simple glass shader without the polarized effect. I don't think Damian will answer us haha.
@nikitos626
@nikitos626 3 года назад
@@vinibritoarts actually just solved, change IOR to 1.000, and that’s black thing disappear))
@dagimdebrework9318
@dagimdebrework9318 3 года назад
hey can i render animation with 8 gb ram and 4gb 1050ti gpu? with cycles?
@HISEROD
@HISEROD 3 года назад
Yes, but you'll likely need more RAM for scenes with lots of data such as high poly objects and high res textures.
@dagimdebrework9318
@dagimdebrework9318 3 года назад
@@HISEROD thank you for reply and how much should Gb of ram should i add?
@HISEROD
@HISEROD 3 года назад
@@dagimdebrework9318 For CG, 16 GB should handle most projects just fine, with 32+ GB you will hardly ever need more unless you start using your machine for more memory hungry purposes such as video editing, data science, photoscanning, etc.
@dagimdebrework9318
@dagimdebrework9318 3 года назад
@@HISEROD thanks that is alot to me
@cruzefx3652
@cruzefx3652 4 года назад
Those cars that you use, you modeled them or did you bought them online? Just finishing binge watching your videos, amazing stuff. Btw, if you don't mind, could you critique this car model that i've mad a while ago? Thanks! www.artstation.com/artwork/orgXW The car paint was hard for me to work it out, I'm thinking in exporting into blender to try your car paint.
@HISEROD
@HISEROD 3 года назад
Wheels look really shallow and the lighting is really basic. Try using some official Audi photos to gauge the shape of the wheels and mimic the lighting. It's kinda hard to judge the paint without a close up shot, but from what I can see it's a perfecly acceptable for a regular shot. The windows are transmitting more light than the background has to offer. Make sure that the brake calipers are in the right positions and that the brake disk material is anisotropic. Also, the headlights aren't completely true to the R8. You can get good results with polygonal modeling, but if you want to model cars the right way, Class-A surfacing is the thing to learn, but afaik any parametric modeler with the right tools will cost a pretty penny. Overall, this is a really solid render, dude.
@cruzefx3652
@cruzefx3652 3 года назад
@@HISEROD Thank you for the feedback, I completely agree on the lighting, at that time I cared only about the modelling and kinda ignored the material and lighting. I had tons of problems trying to see the headlight to model, what would you do different? This is the ref I was working with: o.aolcdn.com/images/dims3/GLOB/legacy_thumbnail/800x450/format/jpg/quality/85/www.blogcdn.com/www.autoblog.com/media/2008/05/r8-led-light-cluster-450.jpg
@HISEROD
@HISEROD 3 года назад
@@cruzefx3652 headlights are really tricky. I would suggest using as many good references as you can find in conjunction with a blueprint. Sometimes I look for videos of things that I'm trying to determine the shape of. The first thing that I noticed was that the DRL's (en.m.wikipedia.org/wiki/Daytime_running_lamp ) were all one clean strip rather than a bunch of individual lights with reflectors behind them.
@cruzefx3652
@cruzefx3652 3 года назад
​@@HISEROD Yeah that LED was my hell, couldn't do it individual for some reason, don't really remember why. But thanks man, this week I managed to get the audi model from c4d to blender, so I'll try to redo the rendering, with proper materials and lighting, will def use your feedbacks!
@HISEROD
@HISEROD 3 года назад
@@cruzefx3652 I'll be watching for it on artstation.👍
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