Тёмный

Portal Nintendo 64 Demake: First Step on Physics Engine 

James Lambert
Подписаться 71 тыс.
Просмотров 24 тыс.
50% 1

I got the first step of the physics engine working. This showcases a rigid body with a cube collider interacting with a single plane. The physics engine has a long way to go still but this is a good first step.

Опубликовано:

 

28 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 42   
@Cloudef
@Cloudef 2 года назад
Most physics engines usually have rest period. When the entity is barely moving anymore it will go into rest state and will not be calculated anymore unless something collides or interacts with the entity again.
@thespyfromteamfortress2149
@thespyfromteamfortress2149 2 года назад
I believe source does that too
@Cloudef
@Cloudef 2 года назад
@@thespyfromteamfortress2149 yeah, sorce uses havok engine that does that. Bullet engine also does this
@kip258
@kip258 2 года назад
This can be seen in portal 2 when you set one cube on top of another and pull out the bottom one carefully; the top cube will float!
@gwentarinokripperinolkjdsf683
@gwentarinokripperinolkjdsf683 2 года назад
@@kip258 That dosn't sound right, if I remeber correctly havok tries to wake up objects when one of the contacts updates (wich moving the object should update the contacts). The cube would stay asleep if it didn't move but yeah it shouldn't be possible to slide a cube out from under another cube
@kip258
@kip258 2 года назад
@@gwentarinokripperinolkjdsf683 It can be done but its really hard. You have to remove the bottom cube without contacting the top cube, eg, without waking it up. If you use two laser cubes and the cube on top is directing a laser into a laser receiver, then it's REALLY easy!
@MilesFlavel
@MilesFlavel 2 года назад
If you don't require object-to-object interactions, you could get away with freezing objects after they come to a rest (assuming you're not already)
@InsideOutAnus
@InsideOutAnus 2 года назад
Wow! Your physics system is impressive. Even if you end up simplifying it, having at least a proof of concept port is an exciting thought.
@hyakin7818
@hyakin7818 Год назад
You could activate physics for a cube, if it's in the air and if it collided with the ground, a timer will activate in which the cube has time to orient itself to the ground, when the timer is off, the poaition of the cube gets rounded and leveled to the ground evenly
@deadfishy666
@deadfishy666 Год назад
If all else fails you can just make simple physics like in most 90s games. It won't really matter in the end I think.
@TinyDeskEngineer
@TinyDeskEngineer 2 года назад
Someone's going to make it run on a TI-84 someday
@nowicando7651
@nowicando7651 2 года назад
keep this work up, I sure like!
@AnonimasFLK5
@AnonimasFLK5 Год назад
based man does beyond based things
@SprucePotato
@SprucePotato 2 года назад
mmmh
@the_kovic
@the_kovic 2 года назад
This is amazing! It always warms my heart to see more ambitious N64 homebrew but this is utterly incredible, even at such an early stage.
@james.lambert
@james.lambert 2 года назад
I'm hoping it isn't too ambitious but I figure it is the perfect project for me. I enjoy the technical side of making games the most and this way all the artwork is already done for me.
@weignerg
@weignerg 2 года назад
Physics does not need to be calculated on two objects that have little or no velocity difference between them. Once an object has come to rest against another object, physics should be paused until another object is in range and has enough velocity difference.
@kantackistan
@kantackistan 2 года назад
That was the first thing I was going to recommend: If the box doesn't rotate, substantial simplification. But also I don't remember any instances where the Box rotating was necessary or helpful in portal, so I think it might be an acceptable break from reality
@44890chrisc
@44890chrisc 2 года назад
I'm not sure if the coding for it is public but didn't Rocket Robot on Wheels have real physics on N64 hardware?
@CreatorofSecks
@CreatorofSecks 2 года назад
This stuff makes me appreciate older hardware
@iamturokn64
@iamturokn64 2 года назад
Amazing 🤩
@schmantikor
@schmantikor 2 года назад
I dont know if you're trying to run it on the actual console or on an emulator but wasn't there a specialized cartridge with built-in hardware improvements?
@CamperCarl
@CamperCarl Год назад
Could just make it a big sprite that always billboards the camera. Wont look good but it'll solve the cpu issue.
@Minirow
@Minirow 2 года назад
How do you plan on doing music for this game? (I'm a huge fan of Portal, and this demake is looking awesome). If there's any application system or way to help out, it seems like a super awesome project I'd love to try and compose for.
@dystopicheaven
@dystopicheaven 2 года назад
This had inspired me to learn C :)
@chemergency
@chemergency 10 месяцев назад
The Havok physics engine being replicated on N64 hardware is nothing short of programming wizardry. Factor 5 developers would be proud.
@richieb74
@richieb74 2 года назад
Is this actually running on real hardware? Or is this kinda fake just being displayed though the hardware. Is it normal silicon in the cartridge?
@jackcarterdrelias
@jackcarterdrelias 2 года назад
Really nice, inspiring proof of concept.
@pleasedontwatchthese9593
@pleasedontwatchthese9593 11 месяцев назад
I just asked this in another video and now i found it lol
@MrTheSaxon
@MrTheSaxon 2 года назад
Exciting stuff!
@KrakenCasting
@KrakenCasting 2 года назад
Just Lames Jambert doing Lames Jambert things. XD
@megaflops3860
@megaflops3860 2 года назад
Great! I love it ☺
@jeterjr28
@jeterjr28 2 года назад
Dude could we be friends? Maybe I could come over and just do your laundry or something? 🤪 Too cool.
@epicmaster46
@epicmaster46 Год назад
So awesome. Demakes are always fascinating, and this one being one of my favorite games of all time has me hyped. Definitely following this closely.
@691337420
@691337420 2 года назад
How did you start working on a Nintendo 64 game?
@Zinkolo
@Zinkolo 2 года назад
Holy fug. You just need to speed it up and make it so that carrying it physically moves it in the space instead of attaching it to your character and you're gold!! I only know the C sharp and have experience with unity so take everything I say with a massive grain of salt.
@no-no-noku
@no-no-noku 2 года назад
Who knows this might turn out like the portals being able to render 14 rooms at the same time. But in reality I feel like this isn't going to play out like that, I would be more than okay if you had to use a simpler physics engine in order to make more elaborate rooms/puzzles.
@zion6680
@zion6680 Год назад
The physics are awesome. Does it still target the original specs of the N64? If you'd shown this to N64 or PS1 owners back in the 90s I think our minds would have been blown lol
@james.lambert
@james.lambert Год назад
Yup. All on real hardware.
@Frappe3621
@Frappe3621 2 года назад
You should call it Source64 lol
@ejbevenour
@ejbevenour Год назад
Your a true Legend making this!!!! Keep killing it!!
Далее
Portal Demake for Nintendo 64 | Buttons and Doors
9:49
Трудности СГОРЕВШЕЙ BMW M4!
49:41
Просмотров 1,3 млн
Se las dejo ahí.
00:10
Просмотров 1,2 млн
Portal on the Nintendo 64 is incredible
11:18
Просмотров 556 тыс.
Why Aren’t Games Full Of Squishy Things?
11:56
Просмотров 250 тыс.
I Made Nintendo Games in a Modern Engine
10:18
Просмотров 136 тыс.
How can the N64 handle fast moving objects? | Portal64
9:18
How can the Nintendo 64 run portal?!? | Portal64
5:33
Просмотров 887 тыс.
Why Stairs Suck in Games... and why they don't have to
11:24
what if Rocket League was made for the N64?
12:37
Просмотров 139 тыс.
A New Game... For The N64?
6:01
Просмотров 169 тыс.
Трудности СГОРЕВШЕЙ BMW M4!
49:41
Просмотров 1,3 млн