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Pose to Pose Character Animation in After Effects - Stop Animating the Hard Way 

School of Motion
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Whoo boy, is character animation hard. And to make matters worse, most After Effects animators try to move their characters the same way they move logos and type: Straight ahead. The secret to getting the hang of character animation is actually to use the same method Disney animators used in the heyday of cel animation: Pose-to-Pose.
In this tutorial, character animation encyclopedia Morgan Williams (who also teaches Character Animation Bootcamp will teach you the magic of the pose-to-pose method and how to use it in After Effects.
This is some inside baseball stuff, so pay attention.
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Auto-Generated Transcript Below 👇
Morgan Williams (00:00): Morgan Williams here, character animator and animation fanatic. In this short video, I'm going to teach you about the power of the pose to pose character workflow. And after This workflow is something we practice extensively and character animation bootcamp. So if you're interested in learning more, go check out that course. Also you can download the squash character rig and project files I'm using in this video to follow along or practice with after you're done, watching details are in the description.
Morgan Williams (00:38): If you're used to doing more motion graphics type of work than trying to execute a scene like this might be pretty daunting. And there's a pretty good reason for that. So to show you, let's take a look behind the scenes of what's driving this animation. So here we are in the pre-com for this character. And as you can see, there's a few key frames in here. There's a lot going on, not just a lot of key frames, but there's also overlapping animation, anticipations, overshoots, and all of these key frames have been adjusted in the graph editor. So just looking at the graph editor for the rotation property on the head, you can see that there's a lot going on here. And if you try to make an animation, like this happens straight ahead, or just going from frame one until the end, you would probably get lost pretty quickly.
Morgan Williams (01:21): So here's an animation. That's quite a bit simpler than the previous one. This is squash, and you can see that in his current form, he doesn't even have arms. He's just jumping off the ground, hanging in the air for a moment and then landing. And even with the simplified character shape with no arms and a lot less pieces, you can still see that a lot went into making this animation feel as good as it does. And what I see a lot of animators do when faced with an empty timeline like this is they think, well, maybe the character needs to start by crouching down to jump. And that is correct. So we're going to lower the center of gravity, and then we're going to go forward a few key frames, and then we're going to have the character jump up in the air, which is going to require key framing, both the center of gravity and the feed. And so you sort of have to do this little dance like this, and then you end up with something that doesn't work at all on any level. And then you realize, oh, I need to go back. I need to set more key frames here. And you've got to try to figure out how to slowly but surely get this character to jump well, I'm here to tell you there's a better way.
Morgan Williams (02:24): What we're going to do is use something called pose to pose animation, and it works exactly how it sounds. We're going to think of each step in this animation as a distinct pose. The first thing I'm going to want to do is select all of the key frames on the initial pose and convert them to hold key frames. You can do this by control, clicking on the selected key frames and saying toggle hold key frame, or use the keyboard shortcut command an option on a Mac. What this does is tell after effects that these key frames are not going to smoothly interpolate to the next set of key frames. I'll show you what I mean most actions that you want a character to do are going to have a series of key poses that they need to hit with a jump. The next key pose is an anticipation pose, squatting down, gathering energy.
For the full transcript visit: som.bz/2IrzHiY

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31 июл 2024

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Комментарии : 35   
@TimmyCrackCorn
@TimmyCrackCorn 4 года назад
Great stuff, thanks for sharing. Very similar process to what I used to do in Poser. Thought about re-entering the character animation via AE, but need to learn how rigging and Duik works first.
@yudhaa
@yudhaa 4 года назад
this is fantastic tricks!, quicker easier and better. Thanks guys
@AntonisPetroulias
@AntonisPetroulias 4 года назад
Nice work! Nice rig!
@brandhuetv
@brandhuetv 4 года назад
Thanks a lot for this easy method
@pixelswaag7390
@pixelswaag7390 4 года назад
Great tutorial. I can't wait to take animation bootcamp.
@AllyG1967
@AllyG1967 10 месяцев назад
Just found this! excellent explanations thank you
@soniavivosarria8385
@soniavivosarria8385 3 года назад
Very nice tutorial. I wish there would be an extra video to know more! Like how you create the sliders for stretching or heels. But I understand that this is promoting the course. I wish you do more tutorials, very well explained!
@kashtoneric3762
@kashtoneric3762 2 года назад
sorry to be so offtopic but does any of you know of a tool to log back into an Instagram account..? I was stupid lost the login password. I would appreciate any tips you can offer me.
@kashtoneric3762
@kashtoneric3762 2 года назад
@Bryce Jaxon Thanks so much for your reply. I got to the site through google and Im in the hacking process atm. Looks like it's gonna take a while so I will reply here later when my account password hopefully is recovered.
@kashtoneric3762
@kashtoneric3762 2 года назад
@Bryce Jaxon it did the trick and I actually got access to my account again. Im so happy! Thanks so much, you really help me out :D
@brycejaxon5815
@brycejaxon5815 2 года назад
@Kashton Eric glad I could help :D
@busimo
@busimo 4 года назад
Amazing!!!!!!!!!!!
@user-ti8oq6wx7m
@user-ti8oq6wx7m Год назад
Він такий чудовий, що словами не передати ) Це мій перший анімований персонаж🤩
@nijatIbrahimli
@nijatIbrahimli 4 года назад
*great*
@whatfoodsmenu
@whatfoodsmenu 4 года назад
Nice
@jeanlamin8346
@jeanlamin8346 2 года назад
The best charcter animation I'eve see
@beccalucy.animation
@beccalucy.animation 4 года назад
Why would the project contact 10 expressions errors as I open it? I have duik.
@fullhdismorethanenough
@fullhdismorethanenough Год назад
with my weak computer this tutor is just opening. now I really will have less headache and I will be less swearing
@ManoelFlesch
@ManoelFlesch 2 года назад
The center of gravity controller is a little over my head I can't seem to wrap my head around how it is done and how I could implement it on my own characters.
@veolo8873
@veolo8873 4 года назад
I like how no one has disliked this video yet :)
@letstalkit1
@letstalkit1 3 года назад
Hello. Can you tutor someone in online animation?
@AnsarAli-uq3yg
@AnsarAli-uq3yg 4 года назад
how to create COG?
@geotag1272
@geotag1272 4 года назад
"a few key frames" sees more than 50 key frames
@sam5734
@sam5734 3 года назад
It should be 'a few poses'. But that's barely any frames for a character animation.
@fosade
@fosade 4 года назад
Did you guys use Duik for the rig?
@yudhaa
@yudhaa 4 года назад
did you even watch the video?
@smartsteevy
@smartsteevy 4 года назад
Just when it got to why I clicked on the video in the first place "that's a lesson for another time". WTF!!!
@schoolofmotion
@schoolofmotion 4 года назад
Hey Steve! You should check out Character Animation Bootcamp. It has a ton of amazing lessons that dive deep into the world of character animation. You will go from setting basic poses to a full animation in 12 fun weeks. Registration for our Spring Session is open now with classes beginning on April 9th! som.bz/32XJ6Z0
@mortauxpourris
@mortauxpourris 4 года назад
Me too, boo !
@potentialpictures
@potentialpictures 4 года назад
Is there an introduction to rigging a 2D character?
@schoolofmotion
@schoolofmotion 4 года назад
Hi there! You should check out our Rigging Academy course: som.bz/riggingacademy
@wormcorpse8443
@wormcorpse8443 4 года назад
blocking?
@randomzaping5516
@randomzaping5516 3 года назад
So its a frame by frame animation using rigs
@sam5734
@sam5734 3 года назад
At this point it's pose to pose, frame by frame yes. Then you turn off the hold key frames and let after effects interpolate e.g populate the spaces between your keys, inter-populate. The quality of your rig determines how smooth the interpolated animation is. You can then adjust the speed coming in and out of each key, make adjustments, offset them. You aren't animating every frame so 'frame by frame' is slightly incorrect
@o_infinity_o3395
@o_infinity_o3395 4 года назад
Hmm... Takes away brilliant animation and the lazyness shows
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