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Post Kickstarter DaemonClaw Update No.9 

BitBeamCannon
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TL;DW,
- All portraits for the cinematic scenes have now been finished and upgraded for Megadrive, except for the final boss portrait.
- All intermission scene graphics for the scenes which are displayed between levels have been finished and are implemented in the Megadrive version.
- Corey is finished making the final art for the level 4 boss and Neofid is still working on finishing the programming for the level 4 boss fight.
- Corey made enhancements to the level 2 boss fight environment and they've been added in game.
- Mike finished refining and detailing the very big illustration for the box art and the kickstarter poster add on.
On the Neo Geo side of things:
- The programmer continues to make progress on implementing the core features and gameplay on his improved game engine.
- Cory and Mike had a creative meeting to discuss the Neo Geo specific boot-up sequence and other enhancements for many aspects of DaemonClaw for Neo Geo.
- We are slightly behind schedule in that we should have started making playable builds of the Megadrive version available to the backers who volunteer to be testers a few weeks ago. Our plan is to make the first playable build available for them by the next update video. This first test build will include the opening sequence, main menu, level 1 and the level 1 boss, and future updates will introduce new levels and of course the continued improvements to the previous levels.
We're doing everything we can to stay as close to the original estimated release date as possible, but rest assured quality and fun factor are much more important to us than hitting a specific release date, but that said, we are only off the original intended schedule by a matter of weeks. We'll continue to keep you you all updated every step of the way.
- Thanks as always everyone for your support!
Please subscribe to stay up to date on all our progress!
You can also visit bitbeamcannon.com to keep track of DaemonClaw and our other projects, as well as to connect with all of our social media accounts.

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6 май 2024

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Комментарии : 17   
@Charlie-Cat.
@Charlie-Cat. Месяц назад
Great to see the update Mike and Corey. I posted this up on the Neo-Geo thread for others to take notice. Always a pleasure to share your material. 8^)
@bitbeamcannon2468
@bitbeamcannon2468 Месяц назад
Thanks as always very much @Charlie-Cat
@modollaz8116
@modollaz8116 Месяц назад
Love the updates guys! Any Neo Geo art/footage? 😁
@bitbeamcannon2468
@bitbeamcannon2468 Месяц назад
Not yet, but that should start being revealed a few updates from now.
@itmandar
@itmandar Месяц назад
Can't wait to see this on actual Amiga hardware 😍 (If you will ever port it)
@bitbeamcannon2468
@bitbeamcannon2468 Месяц назад
Thanks. That's the plan. It has to wait until after Metro Siege is done, because the same programmer will be making it, using the Metro Siege code base (Engine 9000) as a spring board, while enhancing Engine 9000 to add AGA specific support to make sure the Amiga version of DaemonClaw is among the best!
@Anaki_Rob
@Anaki_Rob 25 дней назад
@@bitbeamcannon2468 I would really love to see a CD32 game which really takes advantage of the hardware, which this game could quite possibly do. How do I think one might go about doing this, beyond using the controller? Well CD audio could be used for vocals for cutscenes, and maybe some sound effects. And, there is the fabled Akkiko chip, which could theoretically be used for some minor graphical effects. Awesome work guys, can't wait until the Steam version, and subsequent Amiga version is ready. Although I must say that neither NeoGeo or MegaDrive are really systems I am interested in myself
@bitbeamcannon2468
@bitbeamcannon2468 25 дней назад
@@Anaki_Rob That's actually the plan! After Metro Siege is finished the goal is to enhance the Metro Siege engine to put full use to the greater processing, color, and sprite capabilities of the AGA chipset the CD32 uses and then use that code-base (engine) and tool-set to make the Amiga/Cd32 version of DaemonClaw... putting use, of course to the extra memory, CD space, and gamepad buttons. All to ensure the Amiga version of DaemonClaw is of the highest possible quality. Also, like all the other versions. a new second playable character will be designed specifically for the Amiga version so all DaemonClaw fans will want to play it.
@bitbeamcannon2468
@bitbeamcannon2468 24 дня назад
@@Anaki_Rob That's actually the plan. (or part of it). Once Metro Siege is done, it's code-base and tool-set (Engine 9000) will be further augmented to put full use to the extra color, sprite, and processing power of the AGA chip set, and the Amiga version of DaemonClaw will be built with Engine 9000 for AGA Amiga, including a CD version which will also take advantage of the CD sound. Also, just like every other version of DaemonClaw, the Amiga version will have a totally unique second playable character, exclusive to that version. :)
@Anaki_Rob
@Anaki_Rob 24 дня назад
@@bitbeamcannon2468 I will totally consider buying an expensive CD32 console just to play this ;)
@bubbanstix2536
@bubbanstix2536 Месяц назад
🫖☕🥐 Waiting patiently for Daemon Claw's release.
@bitbeamcannon2468
@bitbeamcannon2468 Месяц назад
Thanks very much. We're working hard to make it worth the wait but to also keep the wait as short as possible.
@thehumbleone1983
@thehumbleone1983 29 дней назад
Love what’s here guys and can’t wait to get my Mega Drive cartridge
@bitbeamcannon2468
@bitbeamcannon2468 29 дней назад
Awesome. Thanks!
@ChrisZerotani
@ChrisZerotani 28 дней назад
Hi, Mike and Corey. First of all, you two are incredible game devs and your projects are great. I am following the development especially of Daemon's Claw and I wanted to make a question about one tool I saw on one of the older videos of the development: if possible, can you show how you managed to create that Dictionary Creator on Construct (the same you used on the dialogues of Daemon's Claw videos), as it would help a lot not only me, but anyone who use Construct to create games? I wish success with all your projects, Mike and Corey :)
@bitbeamcannon2468
@bitbeamcannon2468 27 дней назад
Thanks very much @ChrisZerotani please email this request to mike@bitbeamcannon.com and I'll see how I can help you out.
@ChrisZerotani
@ChrisZerotani 27 дней назад
@@bitbeamcannon2468 I'll do this. Thanks ^^
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