/ zbra - Watch live / zbraow Your favorite Doomfist OTP destroys the competition. With a little patience and strategy, Overwatch 2 ranked is your oyster. Regular streams + new Doomfist "buff" videos coming soon.
I love that zbra posts these full matches - there are so many small things I notice that help make me a better doom player by just changing my thinking. With a lot these punches, there so much more to it than just damage. At around 7:32, the angle that hes launching sig and brig into is right out into the open of his teams high ground, where they have to run all the way back up the slope to get back to cover from. Punches to throw off enemy cooldowns, get them off high ground - every little advantage for their own team in a fight. This is why I watch zbra!
@@ethan20559mans forgor a better doomfist passive, doom's slam in his run AoE lifesteal for the whole ass team THE most firepower in the game THE most kill potential in the game And an actually useful ult...
@@jackiejackyjaqy...7219Forgot the part where it is supposed to be a CAGE FIGHT not a CAGE EXECUTION by Emp-ing all dooms abilities except blocking and all kinds of movement abilities in the game. AND THE DAMN HORSE CAN PASS THROUGH THE CAGE IN FORTIFY
I find insane that Doomfist rely on so many melee basic attack in his damage output to take out one target. At this point, I'd rather have lower dmg on the left click and increase basic melee damage as passive since it's supposed to be a melee hero
@@D_Jillasince we have someone like Rein it doesn't matter Doom should rely on his abilities for damage combos like he was initially designed for and not solely rely on his gun for damage like a Reaper
@@D_Jilla So? Hand Cannon is still as inconsistent with it's sharp damage fall off even when Doom was a DPS. I'm just saying if they want to keep Doom's as is they can but just add back in uppercut into his moveset.
Basis melee damage can sometimes do more than rocket punch itself, you know? Hence, the least amount of damage it can do with minimal charge is 25 while melee is flat 30
Just directly hit an ana with doom ult and did not one shot Excuse me? Direct hit? Still had like 20 hp? Anyways instantly got slept and died to rock and nade
I don't get it... in my games when I play Doom, the second the enemy tank dies, they counterswap to either Hog or Orisa. Then for the whole rest of the game, they hard focus me. They act like you don't even exist in your games.
Because they know the support can 1v1 Doom easely Hard focus the other Doom on tank is stupid but it work in the lower rank because your team don't know how to play if the tank don't make the first move
Don’t read too much into it. As a tank doing lots of damage can mean making space and so can lots of kills. Sometimes you can make space with neither. Scoreboard gives a misrepresentation of what people are doing in a game.
As ZBRA told me before, stats never tell the full picture. If you have the highest damage but low elims, you either creating so much space or you just feeding their supports with ult charges. For me, having few deaths is more important than damage and elims for doom.
Its shit, everyone says so Ult is too inconsistent and too punishable, thats why no one drops on enemies. Ult lets doom take more aggressive plays, use all cds for kills, because he can still escape. Slower ult charge rate means doom can afford less of this aggressive plays. If doom barely ever drops on enemies - he doesn't need this heal, he will get it from his supports or healthpacks in this 4 seconds needed for doom to heal by himself In the same 4 sec enemies will completely reset and probably have some of their cc cds back. Thats why doom usually insta drops
@@canofu2624actually a lot of doom players don’t like the “buff” bc while yes u get health in the air. The time to build the ult has been increased n most doom players will just insta drop back down anyway
Buff doom ult! It does 12 dmg and leaves you vulnerable after landing cause people dont run from the drop marker they run TO it to punish the doom. Whats there to be scared of after all? A "SLOW" effect? 😂😂😂
Instead of adding the heal buff on ult, they should made it able to kill or idk, at least do 30 damage, Doomfist ult looks like it heals the enemy team lol
DOOMS ULT IS BASICALLY NERFED even more cuz the heal in the air is pointless as well as the longer ult charge=flat out nerf. What they need to do is SPIKE his damage up to 300or350 center ring and 200or250 outer ring. There's many ways to avoid or negate the damage in ow2 suzu lamp lifegrip zar bubble etc on top of evading abilities like fade, shields, jump jet, dash etc. so it wont be OP. And will make it scary to hear and make ppl run away. You need them to since you don't have a shield for your team. And you won't get punished on landing. Resetting CDs instead of heal (which would be OP with the DMG buff) could also be better so that you work for your "heals" by doing damage, getting shields, and making Doom Aggressive AGAIN! WHAT DO YOU GUYS THINK OF THIS??