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Power Attack Guide for Sharpshooter and Great Weapon Master in Dnd 5e! - Advanced guide 

Pack Tactics
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28 сен 2024

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Комментарии : 417   
@PackTactics
@PackTactics 2 года назад
Thank you very much Kobold Quest for sponsoring this video! Kobold Quest Kickstarter: www.kickstarter.com/projects/amarik/kobold-quest?fbclid=IwAR2kVmIH0P9eaqhuRrQziddkihH57u5OWppbe90HIL1GSnclBKftiv_-Lsc
@robinthrush9672
@robinthrush9672 2 года назад
Like a kobold, this quest is short.
@LucanVaris
@LucanVaris 2 года назад
But Kobold. You're... a kobold. Isn't Great Weapon Master practically forbidden to you, due to lack of practicality?
@robinthrush9672
@robinthrush9672 2 года назад
@@LucanVaris Pack Tactics :3
@LucanVaris
@LucanVaris 2 года назад
@@robinthrush9672 Is the entire pack holding up the sword, in an attempt to negate the Heavy feature? XD
@robinthrush9672
@robinthrush9672 2 года назад
@@LucanVaris Poke in the butt so the massive, slow Dark Souls swing lands
@MrHeatsetfreak
@MrHeatsetfreak 2 года назад
Tipp from a math teacher: Colour-code the formulas. It makes it easier to see where each part comes from for someone who might be a bit overwhelmed by the formula.
@saltypork101
@saltypork101 2 года назад
This is a great tip. Another is to highlight each term as you talk about what it means.
@ProgramKiraTV
@ProgramKiraTV 2 года назад
Even just color coding certain variables so I can better see where each thing fits and reuse in my own scenarios. Dnd math is game theory math and that’s hard
@PackTactics
@PackTactics 2 года назад
That's a good idea! I'll try to keep that in mind next time!
@DanielGalllego
@DanielGalllego 2 года назад
as an student, i can confirm
@gabrielrussell5531
@gabrielrussell5531 2 года назад
@@PackTactics I'm told colorblind coloring is a thing, so if you're doing accessibility you should look into it.
@INTCUWUSIUA
@INTCUWUSIUA 2 года назад
You should also take standard deviation into account. The standard deviation on a single d20 roll is quite high, so for short combats it's probably not worth power attacking due to the high variance inherent to a d20 roll. However the longer a combat is, the more worth it it is to power attack throughout, as the more times you roll the smaller the standard deviation is and the closer your in practice results are likely to be to the calculated avarage. Basically, if you think combat will only last a round or two, don't bother power attacking.
@joshuagreen8995
@joshuagreen8995 2 года назад
That also makes sense with if it's a longer round of combat, several power attacks hitting equals doing a lot more bonus damage. Hitting 8 times with power attack vs hitting 1 time with power attack. A combat that only lasts a round or two likely has low-health enemies and it's better to focus on finishing them off rather than go for extra damage that may not even be needed.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
Standard deviation doesn't really matter for rolling one d20, though, because the chance of each result is the same. If you roll multiple dice and create a nonlinear distribution of result chances, then yes a difference in standard deviation is worth considering. Spoilers, the standard deviation of more dice becomes smaller. But he did factor the math into the power attack's DPR - the chance to hit is properly simulated by a simple % chance, the standard deviation doesn't matter. As he showed with his math, for all but the most extreme AC's, you're best off doing the power attack because the only moderate chance to hit reduction is worth the insane damage boost. +10 damage is about equivalent to one more attack with a big weapon or two small weapons.
@INTCUWUSIUA
@INTCUWUSIUA 2 года назад
@@monsieurdorgat6864 The average DPR is only an expression of what it will trend towards over an infinite number of turns. For a finite number of turns, whiffing all of your attacks and doing nothing could be an expected result within the standard deviation. So even with a DPR bump, if that DPR bump isn't significant, the trade-off in consistency is likely not worth it over a small number of turns.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
@@INTCUWUSIUA It doesn't have to be infinite, just a moderate number of turns. I guess you might have a point for one-shot games, which may only have one or two combat encounters with 3-6 rounds? Even so, any combat encounter that would challenge the combat capabilities of your character would make the statistical tradeoff worthwhile. Still, that standard deviation doesn't change between rolling normally and rolling with a penalty (still 1d20), so the proportionate value of making power attacks is still linearly adjusted via the creature's AC and not disproportionately affected. This is roughly equivalent to gambling $10 with a 75% chance to earn $50 vs. guaranteeing getting $15. Yes, you could miss out on your one chance, but the stats point to the fact probably best off just taking the gamble, even if once. The payoff is large enough to worth risking relative to its chance of success.
@irregularassassin6380
@irregularassassin6380 2 года назад
@@monsieurdorgat6864 I think the two of you are debating different things. One is looking at the results in any given combat, and the other is looking at expected total output over an entire campaign. Over a campaign, yes, power attacking will give a better average result. But, on an encounter-to-encounter basis, it may not be superior. You have to read the room right after you kick down the door.
@ntorix599
@ntorix599 Год назад
A much simpler method of determining when to power attack is 16+attack modifiers-(average dmg without power attack/2). If you suspect that the enemy ac is less than or equal to that number then you power attack. This only works if you don't have advantage or disadvantage but you'll pretty much always power attack if you have advantage and never if you have disadvantage. If the enemy ac is lower than or equal to that number then you're power attacks will deal more dmg on average accounting for misses, if it's higher then you'll do more dmg on average without power attacking.
@Bobiguy
@Bobiguy 2 года назад
Now these feats paired with samurai fighter, that's a nice combo.
@elitilton7015
@elitilton7015 2 года назад
Excellent video! I use my bonus action to boost algorithm
@ADT1995
@ADT1995 Год назад
I've always just used when I have to roll a 13 on the die to hit with power attack as my "okay now I need to think about whether I actually want to power attack or not" I say think about because if I have other ways to buff my numbers a bit (bless, bardic inspiration, battlemaster maneuvers, or even advantage) or if I think the enemy will survive a round then I'll still power attack more often than not. This chart will definitely make me reconsider that, because it seems like 13 was too low... Of course it also depends on what we're fighting, how healthy is it feeling, how dangerous is it given the current battlefield situation, and where the monster is in initiative, and 13 is my "I should think about it" threshold not my "don't power attack" threshold
@IronicCliche
@IronicCliche 2 года назад
Thanks kobold for the PF2 love. I still watch your videos because you're a great presenter that makes fun stats vids
@austinjeffries5741
@austinjeffries5741 2 года назад
Made a Dart Throwing Eldritch Knight Gold Dragonborne. Used Thrown Fighting style, Sharpshooter, and a 2 Level dip in rogue to great advantage against several creatures.
@Zhon66
@Zhon66 2 года назад
If all you care about is finding the breakpoint for power attacking, and not your true DPR, it sees like you could just drop the crit calculation entirely, since it's identical in both formulas.
@xuklysc
@xuklysc 2 года назад
I love the implication that just doing damage isn't good, but there is not much those characters can do excapt that
@ncamon
@ncamon 2 года назад
Sharpshooter rogue is a bit OP. Shortbow and light crossbow both cap out at a long range of 320ft, and longbow at 600ft. You can still sneak attack as long as you have advantage or they are in melee of an enemy to them. It would not be difficult to hide at those ranges with something to give a little cover. So Cunning action hide and make sneak attacks with advantage, and you can keep moving to maintain distance. There are very few spells that have such long ranges to return fire. The power attack could be handy for a flat +10 damage as advantage helps erase that attack penalty, but sometimes making sure the sneak attack lands would be the better option.
@tyleri.4219
@tyleri.4219 2 года назад
This campaign kickstarter speaks to me spiritually /s
@explorersguildpublishing9457
@explorersguildpublishing9457 2 года назад
Embrace the Kobold.
@jeffdietz630
@jeffdietz630 2 года назад
An interesting literal interpretation of sharpshooter allows for dual wielding option. The language requires an attack with a ranged weapon. Note, not a ranged attack with a ranged weapon. Ergo a normal melee attack with a dagger that possesses the ranged property qualifies. All of a sudden 2 weapon fighting advocates have a more legitimate means to bump their damage output.
@jiminkpen9750
@jiminkpen9750 2 года назад
Surely tge dagger is a melee weapon with the thrown, Light and finesse properties. It isn't a ranged weapon.
@themanwhospeaksinclams
@themanwhospeaksinclams 2 года назад
Can't wait for Pack Tactics 2
@alvaroelmanco43
@alvaroelmanco43 6 месяцев назад
A friend just got GWM and I told him to make an Excel document to see when is it worth using it, you don't need to have it open all the time just remember at what AC is it worth using it and that's it
@fro4152
@fro4152 2 года назад
Kobold campagin? Would be fun, would Autognomes be constructs for the monsters? Can we get an AutoKobold
@explorersguildpublishing9457
@explorersguildpublishing9457 2 года назад
It's not CURRENTLY in the plans, but y'know. Stretch goals.
@Valiguss
@Valiguss 2 года назад
You should do a video on optimizing bloodhunter it seems like they could have truly absurd damage especially at low levels
@Scarygrim
@Scarygrim 2 года назад
You'd be surprised! Their extra d8 only adds a few points of damage and that's really all they get. Their other damaging abilities like Blood Curse of the Marked or Blood Curse of Exposure are either extremely limited in uses, or very niche. Paladins eventually also get a free d8 eventually, have divine smite, AND like fighters have a pool of healing rather than sacrificing dozens of HP over an adventuring day.
@Valiguss
@Valiguss 2 года назад
@@Scarygrim that is true but most campaigns don’t get that far and blood hunters have this at level 2, I did the math and a sword and board fighter at level 20 has less then a level 5 bloodhunter with great weapon master and polearm master against the same enemy. Clocking in at a total of 44.64 dpr, with that you have to hit cr 7 before a creature that you can’t kill in 3 turns or less shows up and by cr 10 there is only 1 enemy you can’t kill in 4. And if you just happen to get lucky you’ll be killing most of those enemies 1 turn faster They definitely fall of pretty hard after that compared to other martials but I think below level 11 they really may be the optimal melee attackers in terms of dpr. But ghost slayer can offset this a lot vs the right enemies and lycan is very good in most situations even with less dpr. Mutant also allows a lot of strong options and makes you more adaptable. It’s definitely weaker than fighter or Paladin but you can be outperforming rangers, monks, rogues, and barbarians for damage. Plus you really don’t need to sacrifice much hp as a bloodhunter, blood cureses are niche enough that amplification should probably be rare and so really the main ability you need to spend hp on is your one time use of crimson rite per day
@haenhaen4282
@haenhaen4282 2 года назад
Blood Hunter is a pretty weak class overall tbh. I'd put it around monk's power level, below the good monk subs.
@Mr_Maiq_The_Liar
@Mr_Maiq_The_Liar 2 года назад
@@Scarygrim Then again, having a 22 dex as a mutant at level 4 with point buy is nothing to scoff at. If only because larger to hit bonuses disproportionately improve the DPR of power attacks
@Valiguss
@Valiguss 2 года назад
@@haenhaen4282 I agree that it’s week overall but early game below level 11 id say the damage it puts out is quite frankly absurd being able to nearly match the damage output of a 20th level sword and board fighter (though that’s not a damage optimized strat but still) Also most of the blood hunter subclasses are actually really good, personally I’d consider them better than most monk ones. The ghost hunter jsut decemates undead and even against other enemies the single target dps they have is insane, the lycan basically makes you a pseudo barbarian with a bit more damage. The mutant finally is like insane, because while most mutagens are situational some like getting +4 to a stat are insane, and the negative on this (for the strength one it’s disadvantage on dex saves) is offset by having a pseudo aura of protection. Plus compared to many martials the bloodhunter has additional out of combat utility when compared to most of them
@lavendersugar143
@lavendersugar143 2 года назад
I'm surprised nobody's mentioned this yet! Sharpshooter: "Before you make *an attack with a ranged weapon* that you are proficient with, you can choose to take a -5 penalty to the attack roll[...]" You don't need to make a ranged weapon attack for this property, you just need to attack with a ranged weapon. Great Weapon Master: "Before you make *a melee attack with a heavy weapon* that you are proficient with, you can choose to take a -5 penalty to the attack roll[...]" The weapon does not need to be a melee weapon, you just need to make a melee attack with it. Improvised Weapons (PHB 147): "If a character *uses a ranged weapon to make a melee attack*, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage." Making melee attacks with ranged weapons is explicitly mentioned in the PHB, and it's considered an improvised weapon attack. This means that you can grab a heavy crossbow and bash people with it to activate _both Sharpshooter_ *_AND_* _Great Weapon Master_ for a whopping +20 damage! At the cost of -10 to hit, that is. And at the cost of needing to work around the fact that you're using an improvised weapon, and you already need two feats for that alone. You also wouldn't be able to use the first bullet point of GWM, and the first two bullet points of SS only apply to when you use that crossbow for normal ranged shots, but still, it's possible. Is this ever worth it? Probably not.
@jiminkpen9750
@jiminkpen9750 2 года назад
I'm not sure that works. For both sharpshooter and great weapon master it has to be a weapon you are proficient with. Its only at DM discretion if an improvised weapon is similar enough to a melee weapon to allow proficiency. I don't think the heavy crossbow counts for that, but ymmv.
@lavendersugar143
@lavendersugar143 2 года назад
​@@jiminkpen9750 It's only at DM discretion to determine if an improvised weapon is similar enough to a melee weapon to allow you to apply proficiency with a certain actual weapon. However, "improvised weapon" is its own thing with which you can get proficiency. Consider: the Tavern Brawler feat. "You are proficient with improvised weapons." That's right, there's a way to get improvised weapon proficiency as well! No problem. No clue if there's any other way to get this proficiency though. (Reminder that, before anyone complains that this is silly or unreasonable or inefficient, I know, it's all just goofin. All I care is that it's technically allowed.)
@defensivekobra3873
@defensivekobra3873 2 года назад
if yer gonna attempt it, consider Champion and any source of Advantage in the game, with how low your attack bonus is the "all critical hits are automatic hits" system might come into play more often, and then advantage becuase obviously you need that. One could also greatly benefit from the attack roll boosting battle master manuver, bless, peace clerics, even theoretically Alchemist Artificers if you have an entire second person willing to help you
@lavendersugar143
@lavendersugar143 2 года назад
@@defensivekobra3873 Champion would be an extra great idea, since fighters get extra ASIs, and you'll need all the ASIs/Feats you can get.
@thislifestidalwave
@thislifestidalwave 2 года назад
Great video!
@mr.cauliflower3536
@mr.cauliflower3536 2 года назад
sharpshooter and great weapon master have a great synergy with a lv 14+ chronurgy wizard, as when a crit is needed to succeed, the chronurgist will ensure a crit. Just imagine a sneak attack+high level smite+bugbear bonus unleashed upon an enemy twice. and +10 to damage too
@maximocaseres2526
@maximocaseres2526 2 года назад
If you get lucky enough a divination wizard can do that as well as soon as Lv2. Although the build probably won't be as impressive at that point, considering you will have at most a first level smite.
@mr.cauliflower3536
@mr.cauliflower3536 2 года назад
@@maximocaseres2526 The thing is, chronurgist is reliable, provided you know the AC is something you need to crit.
@Hawkstrife
@Hawkstrife 2 года назад
love gator
@taejaskudva2543
@taejaskudva2543 2 года назад
"Yay! Traps." Lol
@nCedric1
@nCedric1 2 года назад
Anyone who shits on 5e design earns my subscription. Please consider making Pathfinder 1e content!
@PackTactics
@PackTactics 2 года назад
I can do that but there's no audience.
@jupitersinthebeans
@jupitersinthebeans 2 года назад
thank you
@naturalkind5591
@naturalkind5591 2 года назад
But kobold! Dice are random! You can't do math with dice! You can't even roll 5.8 damage!!! (Warning: may include sarcasm)
@gabrielfiore8847
@gabrielfiore8847 2 года назад
How do you consider advantage in the math?
@PackTactics
@PackTactics 2 года назад
I square the chance to miss. Lets say 65% to hit. To make it advantage you do 0.35x0.35 = 0.1225. Then from there you do 100-12.25 = 87.75% to hit. I usually just round it up to 88% to hit because its easier but that's how you normally find the advantage.
@ExeErdna
@ExeErdna 2 года назад
That's why I like the Piercer feat since it allows you to correct one low attack roll per turn because of these power attacks and if because of such you get a crit. You now roll another damage die. Basically amazing with Pikes or Heavy Crossbows. Yet it allow allows things like Darts, Slings and Dagger throwing to keep up.
@silvinity4939
@silvinity4939 2 года назад
Piercer lets you reroll a damage roll, not an attack roll.
@ExeErdna
@ExeErdna 2 года назад
@@silvinity4939 yeah my bad on that part.
@LuizCesarFariaLC
@LuizCesarFariaLC 2 года назад
The first line of this table is not applicable to 5e combat, because 1 always misses, then you always need at least 2 to hit.
@joshl4751
@joshl4751 2 года назад
You also need to consider the HP of the enemy you are attacking. There's no bonus for killing an enemy with room to spare.
@brromo
@brromo 2 года назад
Wouldn't Power Attacking eventually get better again if the AC keeps going up, Example: AC = 400, to hit normal you need a 20, to power hit you need a 20
@benjaminholcomb9478
@benjaminholcomb9478 2 года назад
So I'm playing an eldritch knight, and deciding between great weapon master vs fey-touched w/ hunters mark. Any advice as to what will provide the better power boost?
@benjaminholcomb9478
@benjaminholcomb9478 2 года назад
For context I've got a 20 strength. My Dm has also given me 2 magical two-handed weapons so those are going to stay my primary methods of attack and I'm unlikely to switch to dual wielding. The fey touched hunting marks adds a lot of utility with the misty step and additional tracking from hunters mark (very niche, but it actually might have helped last session lol). As well as being able to add that 1d6 damage to any ranged attacks that may come up.
@PeriodicallyRational
@PeriodicallyRational 2 года назад
Good, good
@YarDarkwood
@YarDarkwood 2 года назад
But kobold, what's my class again?
@nperr357
@nperr357 2 года назад
So what you're saying is always reckless GWM. Got it
@Denali-2
@Denali-2 2 года назад
Comment
@vivianadelatorre7267
@vivianadelatorre7267 2 года назад
"yay traps!" yep that line is going to get clipped by the worst people on the internet
@explorersguildpublishing9457
@explorersguildpublishing9457 2 года назад
... ... ... Crap.
@RandomInternetStranger
@RandomInternetStranger 2 года назад
It's sad that every time he uploads a full-length video, the only thing I think is "good, this one will make sense." The first mistake could be forgiven, but anything over that and there is no such mercy.
@brianmyklebust9924
@brianmyklebust9924 2 года назад
Reddit got upset over a ; reading that had a disclaimer… lol. Who gives a shit if it’s right or not now? People shouldn’t have been that dramatic over a ;. Normal people don’t do that.
@RandomInternetStranger
@RandomInternetStranger 2 года назад
@@brianmyklebust9924 Literally his whole channel is based around being as accurate as possible lol, and I don't use Reddit if that's what you're getting at. You write like such a fucking imbecile that I can barely even understand what you say. I obviously understand that people can be wrong, and if it was just once, and he actually corrected his mistake, I would never have written this comment. The problem, is that he did it 3 times, and that people can use them for malicious purposes to break the game. Having spells that do what he thought they did would completely break a DnD campaign, and in a game where new players are always needed, it's about the worst thing you could do to ruin it for them with said spell logic. it would only create what he talks against, which is a less fun environment, and because that is the only real goal in DnD, it only makes it that much worse. The biggest problem I have, which I didn't even mention out of kindness, is that they're still up. From now on, anyone could view those videos and still get the exact same misconstrued meaning from it. I have the same gripe with pretty much all of social media, where seemingly everybody forgets that their posts can still be viewed by new people until they remove them. And by the way, the semicolon shouldn't be there. It's meant to break up a sentence, but continue the idea, acting as a sort of in-between from a comma and period; that being said, it acts mostly like a period, just that you can still continue along with the idea you wrote before it, as I just did. A semicolon and another form of punctuation should never be right beside each other in a sentence, and that applies for any form of punctuation.
@RandomInternetStranger
@RandomInternetStranger 2 года назад
@@brianmyklebust9924 Reading this back, I understand it a bit better, but my reason for saying this is because he's had 3 shorts that completely misconstrued the way spells are written, and ignored the written rule of "specific beats general," *which he has said he follows on multiple occasions.*
@pumpkinzz5728
@pumpkinzz5728 2 года назад
One thing I feel is worth mentioning is that due to fighting styles, ranged power attacks, with rare exceptions, deal more damage per individual attack than melee attacks (assuming the same number of feats, attack mods, magic weapon mods, etc.) Power Attacks make the weapon’s damage die much less impactful than your accuracy, which synergizes incredibly well with Archery fighting style.
@Shnauften
@Shnauften 2 года назад
Melee usually needs advantage to keep up, but it's easier for them to get it than ranged attackers (reckless attack, attacking prone enemies, etc.)
@Anton_Jermakoŭ
@Anton_Jermakoŭ 2 года назад
Except melees have other adv such as way easier way to generate advantage for the attacks
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
@@Shnauften Very DM dependent. Not my experience. Reckless attacks are only for Barbarians (and usually not worth it), and enemies very rarely get proned unless that same melee martial is using that shield bash feat or Battlemaster Fighter. Otherwise, it's not that much more likely that melee users get advantage. Most games I've been in where these feats aren't banned, the archer just dominates combat because it's 10 free damage on every hit, since you were gonna hit them anyway (doubly so now that cover doesn't matter). Only way this will ever be countered is if the DM literally spawns monsters in the player's face - which still isn't a problem because then they can still just deal normal ass damage with their already solid finesse weapon options. WotC just hates melee. Spellcasters and archers just make this game a shooting gallery.
@Shnauften
@Shnauften 2 года назад
@@monsieurdorgat6864 If you as a player can't get advantage easy as a melee character, that's not up to your DM, and reckless is 100% worth it almost every time.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
@@Shnauften Reckless is only really worth it against bosses, who were going to hit you anyway with their +8 or more to hit and you're just DPS racing at that point. Not worth it to get chipped by small enemies, or if you're in a crowd of enemies who ALL get advantage against you just so you could hit ONE mook you were going to hit anyway. Besides Reckless Attack and Prone, what are the other guaranteed options available to your martial character that don't waste your turn? Kind of curious, because you seem to have purely emotional opinions about a lot of this stuff.
@RainbowRandolf
@RainbowRandolf 2 года назад
To note: things like Bless and most Magical Weapons give you more to hit, which will put you in a much better space to power attack to your heart's content.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
The bar for spamming power attacks was already pretty low... Especially with Sharpshooter, which literally lets you avoid the only potential counter (bonus AC from cover) and almost always synergizes with martial classes that get bonus to hit anyway (rogues get hiding advantage, rangers and fighters get +2 from Fighting Style)
@saltypork101
@saltypork101 2 года назад
Sharpshooter is one of the best stealth feats in the game, because only full cover counts against you, and when the enemy takes full cover you can always hide from them.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
Honestly, if you take sharpshooter stealth and tactics don't need to enter the equation anymore. Just spam the power attack, know you'll hit every time, deal much higher bonus damage for free, from range, no cover tactics to complicate anything. If your party stood a chance against that monster at all, they'll melt pretty quick to your DPS and you never even needed to waste an action to hide. Because you know what's way better than 10 more guaranteed damage on a rogue attack? 20 or 30 guaranteed bonus damage on ranged fighter attacks.
@saltypork101
@saltypork101 2 года назад
@@monsieurdorgat6864 Yes, that's common knowledge. I was talking about comparing sharpshooter to eg skulker on a stealth character, not comparing stealth to eg fighter on a character with sharpshooter.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
@@saltypork101 I think we're making the same point - sharpshooter is a feat ubiquitously useful to any character who uses ranged weapons. It's better than just about any other feat for those characters. As you can tell, I really don't like overly-centralized feats lol
@saltypork101
@saltypork101 2 года назад
@@monsieurdorgat6864 It's a problem, but there's lots of lovely homebrew that directly addresses that.
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
@@saltypork101 Yeah, my typical homebrew is either to just ban sharpshooter or nerf it. The worst offending part of it, for me, is the anti-cover ability. At least if the game is shaped around cover, there's SOME kind of strategy to things.
@clarkside4493
@clarkside4493 2 года назад
We NEED guides like these! You're doing good work, Pack Tactics.
@pandanielxd
@pandanielxd 2 года назад
@@Mr1991bbk proficiency
@pandanielxd
@pandanielxd 2 года назад
@@Mr1991bbk proficiency bonus is always the same at level 5 lol, stop hating
@silvinity4939
@silvinity4939 2 года назад
The breaking point for ac on power attacks is something I've run into on my current sharpshooter character The theoretical damage output is close to 500 or so at level 20, the only problem is that every monster in the game with enough HP for that to matter also has too high of an AC for power attacking to be worth it, thus about 80-100 damage is lost. This results in a situation where I can't kill the really big things this damage was meant for, and also all my damage features are just overkill for anything they would actually work on. This is the issue of just crunching the numbers in a vacuum. I could deal 500 damage, but everything that I could deal 500 damage to dies before that 500 damage is dealt.
@roberthornyak5875
@roberthornyak5875 2 года назад
But Kobold, why didnt you mention you can use both feats at the same time making a melee attack with a heavy crossbow, taking a -10 to hit to get +20 damage? It would probably be an improvised weapon attack at that point, but then you could take tavern brawler to have proficiency still. Probably not practical but it could be fun and thematic.
@joshuaconklin8378
@joshuaconklin8378 Год назад
Sharpshooter no longer adds 10 damage in 5.5.
@FallenFromGlory
@FallenFromGlory 9 месяцев назад
they shouldn't, and they dont@@AlohaKIG
@brunitop4753
@brunitop4753 4 месяца назад
You will have to go war cleric to make up for that penalty lmao.
@jimmyjazz7992
@jimmyjazz7992 2 года назад
Thank you for reminding me that Sharpshooter has two other amazing features besides its power attack feature.
@1stCallipostle
@1stCallipostle 2 года назад
Sharpshooter is insane Especially if you're a Samurai -5 to hit? Who cares when you have on demand advantage! I suppose you could also tack on Elven Accuracy for true absolute overkill
@monsieurdorgat6864
@monsieurdorgat6864 2 года назад
Sharpshooter is the most brainless feat in the game. No real choices need to be made - you always do the power attack, never have to consider cover. It's the ultimate feat for "brain off, roll dice, win game".
@Nyghtking
@Nyghtking 2 года назад
Whats funny about sharp shooter is that if you're a fighter with bow specialization and a 16 dex you take a -0 on the roll instead of a minus 5, without factoring in any additional bonuses.
@imhulki463
@imhulki463 2 года назад
So just plus proficiency
@Nyghtking
@Nyghtking 2 года назад
@@imhulki463 Also if the weapon is a plus weapon.
@imhulki463
@imhulki463 2 года назад
@@Nyghtking damn true, ranged martial is stronk
@FallenFromGlory
@FallenFromGlory 9 месяцев назад
@@imhulki463 theyre not :D
@tylarsaunders4303
@tylarsaunders4303 2 года назад
Algorithm bump
@marvintg2002
@marvintg2002 2 года назад
I just recently discovered the very good combination of great weapon master and Samurai Fighter's Fighting Spirit: at level 5, that's potentially 4 power attacks at advantage! throw in the Great Weapon Fighting fighting style, and you're looking at a character that can nuke even medium-AC targets.
@Mrryn
@Mrryn 2 года назад
Funny thing: Fighting Spirit gives advantage on all weapon attacks made until the end of the turn. It doesn't make a distinction between melee and ranged...meaning with Sharpshooter (and Archery fighting style), you can attack with advantage multiple times from up to 600 ft away, ignoring all but full cover, hit with much greater frequency, have a higher initiative average due to Dex focus, and deal +10 damage on every attack *and* have access to certain Dex/ranged only perks like Bracers of Archery and Elven Accuracy. Tbh GWM feels almost necessary just for Str/melee to keep pace with the benefits Dex/ranged have, and even then the ranged version of GWM immediately closes that gap on top of giving more benefits. (And honestly, GWM should have had an extra line to give a benefit to non-heavy melee weapon attacks since the first line doesn't even exclude you from using a one-hander to get the bonus action)
@nathanfivecoate5848
@nathanfivecoate5848 2 года назад
GWM has greater synergy with Reckless Attack is what I get from the guy above me
@Battleguild
@Battleguild 2 года назад
If you're playing as an Elf, your 6th level ASI could be turned into the Elven Accuracy feat for the triple advantage.
@maximocaseres2526
@maximocaseres2526 2 года назад
@@Battleguild the beautiful triple advantage only applies to everything that isn't strength. You have triple advantage if you have advantage on an attack roll using dexterity, intelligence, wisdom or charisma. So, just another feat to give the range based fighter.
@Sorain1
@Sorain1 Год назад
@@Mrryn Ah yes, Zen Archery returns I see...
@Snowil
@Snowil 2 года назад
I love your videos, one thing I find really helpful and visual is to graph both power attack and normal attack where one axis is ac and the other axis is average damage. It was very helpful to me at least.
@funnyman359
@funnyman359 2 года назад
I've got a geogebra(free math software) sheet doing exactly that if you want it
@RiverwalkerWolf
@RiverwalkerWolf 2 года назад
Fantastic video! I love hearing the breakpoints of when to not use them. Suggestion for a future video though, when to take a feat such as GWM as opposed to an ASI. At level 4, is it better to cap your DEX or take Sharpshooter?
@kclubok
@kclubok 2 года назад
That's going to depend on information that you as a player are unlikely to have - namely, what sort of enemies and tactical situations are you going to face until your next ASI. If you expect to face high-AC enemies with no cover and within your weapon's short range, then you're better off capping your dexterity. If you expect to face low-AC enemies who often have cover and/or are within your weapon's long range, you're better off taking Sharpshooter.
@RiverwalkerWolf
@RiverwalkerWolf 2 года назад
@@kclubok That's a good point. Even more reason why a look at "in general" taking a boost to your Dex vs sharpshooter or Str vs GWM would be interesting.
@Hazel-xl8in
@Hazel-xl8in 2 года назад
i can tell you right now: crossbow expert, sharpshooter, polearm master, great weapon master, and lucky are the 5 full feats that are going to be more powerful than an ASI. i don’t have the literal math available as proof with percentages and everything, but i know people have done it in the past. i do however, understand the concept, which is this: polearm master and crossbow expert are more powerful because they let you make more attacks. this means each round, you have another chance to hit your enemy and deal more damage. an ASI would make you 5% more likely to hit for each attack, and deal 1 more damage if you do, but getting another attack essentially doubles your chance of hitting, because you get to go twice. the fact that the damage dice are slightly smaller doesn’t matter, it’s still way more damage. by similar logic, lucky is more powerful than an ASI as well. of all the d20 rolls you make over a long rest with your best ability, only 5% of them are going to be changed from a miss to a hit or a fail to a success. you deal another point of damage on average each time, but unless you frequently do barely enough damage to kill a monster, you probably won’t notice it. lucky lets you get another chance to hit with an attack 3 times per long rest, which is probably more than 5% of your attacks, and it crucially doesn’t have to be used on attacks: if rerolling an enemy’s crit, a failed stealth check, or a con save against petrification will save your life, you are going to be dealing way more potential damage as an alive person than a dead person. great weapon master and sharpshooter are the hardest to prove, because we (usually) have no way of predicting what the AC of the monsters are going to be. unless you’re in a setting or adventure where you know what kind of enemies you’re going to be fighting most often, and you know what their armor looks like (an enemy wearing plate mail obviously has a higher AC than a zombie or gelatinous cube), you won’t be able to know how often power attack comes in handy. but, we can look at the expect monster AC for each CR in the DMG and do some math off of that, and we can also look at the other two features in our two feats: GWM gives us another attack on a critical hit (about 5% of our attacks!) or when we kill an enemy. sound familiar? an asi would also give us another attack’s worth of damage 5% of the time. SS lets us ignore cover and outrange our opponents, which translates to a 10-25% better chance of hitting (some of the time) and a way to force enemies have disadvantage, which is like having +4-5 AC or waste turns getting closer (some of the time). those two things are both pretty good when compared to the ASI. if this doesn’t convince you, then i encourage you to go online and find some nerds who are good at math. find formulas, find averages, do whatever it is you need to have peace of mind. but i hope i was able to raise some interesting points, if nothing else.
@RiverwalkerWolf
@RiverwalkerWolf 2 года назад
@@Hazel-xl8in That was very informative! Thank you very much for you time to answer a question~
@jan-seli
@jan-seli 2 года назад
I think your breaking point math ignores the possibility of overkill and the associated wasted damage. It's significantly harder to calculate, but ignoring it makes power attacking look better than it is
@saltypork101
@saltypork101 2 года назад
I scrolled way too long to find this. This comment needs more engagement.
@Velatus5978
@Velatus5978 2 года назад
I would argue that yes that point is ignored but killing the enemy quicker in situation with multiple enemies and therefor reducing incoming damage makes more than up for the fact of overkill, as you can also easily overkill without powerattacks.
@saltypork101
@saltypork101 2 года назад
@@Velatus5978 you don't kill them quicker if you miss. The point being made here is that sometimes it is possible to know with near certainty that a simple attack will do the job. In such circumstances, when a player fails to use the information available to them and blindly goes for the power attack, they waste 25% success chance for no benefit.
@PlatonicLiquid
@PlatonicLiquid 2 года назад
If we are just looking at average value, yeah that's something to consider. But also remember that without power attack, you could roll low on the damage dice and not kill that round. So for instance, +9 vs AC 17 dealing 1d8 damage and the enemy has 6 hp. 8/20*8/8 for power attack vs 13/20*3/8 without, Power attack has a 40% chance to kill, No power attack has a 24.4% chance (actually 26.7% including crit, but the math for that is obnoxious to write out), so power attack wins. However, at 4 hp, not power attacking has a 40.6% (42.3% actually technically) chance of killing, so its slightly better. It obviously varies based on the situation and you aren't going to know AC and current hp, but the point is just cause it overkills doesn't mean its worse.
@johnandrewbellner
@johnandrewbellner 2 года назад
Yes! 100 damage to an orc is actually only 15 damage. I get it, dead is the best condition to inflict against an opponent, but there is a LOOOOOOT of middle ground between dead and dead plus 8.
@royjaskowski905
@royjaskowski905 7 месяцев назад
So disappointed you didn’t do ultimate power attack of heavy crossbow using both feats for a -10 to hit and +20 damage.
@cassie_e
@cassie_e 2 года назад
If you use a heavy crossbow as an improvised weapon and clobber someone with it, you're making a melee attack with a heavy weapon and you're making an attack with a ranged weapon, so you can use both power attacks, taking -10 to the attack roll and +20 to the damage on a hit, which is very funny Unfortunately, it doesn't actually do more DPR than one power attack in most cases
@funninoriginal6054
@funninoriginal6054 2 года назад
It might not do more DPR, but its sure gonna deal emotional damage to the poor sucker clobbered by a crossbow
@RisingChaos
@RisingChaos 2 года назад
Funny, but the language isn't clear and likely any reasonable DM would only allow it out of sheer amusement. At the very least, you'll need the Tavern Brawler feat to gain proficiency in improvised weapons because you must be proficient to power attack. 🥴
@jonhosey166
@jonhosey166 2 года назад
@@RisingChaos This is the only flaw I directly see. Requiring 3 feats though means if a player wants to do this I will absolutely allow it at my table.
@Link6817
@Link6817 2 года назад
It's no longer a ranged weapon if you use the crossbow as a club.
@ikkiville
@ikkiville 2 года назад
I love how all this math is a roundabout way of calculating THAC0
@bert_MH
@bert_MH Год назад
The only thing Id add to this video is that context matters. If I'm attacking a 7hp goblin with a greatsword and 18 STR, I kill it as long as I hit and don't roll snake eyes. In this case, youd definitely take the better hit chance. In another perhaps more subtle situation, if you're up with GWM on a single enemy with ~12 HP left, GWM would guarantee a kill if you hit. However, if another martial is next to it who maybe doesn't have GWM, it might be better to make a normal attack. For example, 15 AC with a +8 to hit on both martials means that for both of you to hit you'd need a 7 or better on the d20, which is basically the odds of rolling at least a 7 with disadvantage. Thats 49% on the disadvantage table shown in the video. At 12 HP left you guarantee a kill if both of you hit with greatswords since the minimum damage roll is a 6. However, with GWM, you need to roll at least a 12 on the d20 to hit, which is 45%. If you hit, sure its guaranteed to die, but if you miss, there's no way the other martial can kill it and it will get another round of attacking you. It seems like taking two normal attacks has an additional 4% chance of ending the encounter over a GWM attack, even though the GWM attack has better DPR. This is all a long winded way of saying that since enemies die when their HP hits zero regardless of your overkill damage, and enemies can hurt you only when their HP is not zero, going off best DPR is not always going to result in the best outcome for a combat encounter. Things like turn order and what your allies are capable of will affect whether or not its correct to go for the all-in attack in addition to just DPR calculations
@hollow2351
@hollow2351 2 года назад
Whait. If you use a Heavy crossbow as an improvise weapon to hit a melee enemy it counts as a mele attack with a heavy range weapon? So you can take a -10 to have a +20 to damage?
@gabrielrussell5531
@gabrielrussell5531 2 года назад
I cannot endorse any campaign built around cruelty to Gnomes. Why can't we all just come together and hate Elves?
@connorhamilton5707
@connorhamilton5707 2 года назад
The break point formula for when you should and shouldn't power attack is MaxAC=AttackBonus-(AverageDamage/2)+16 MaxAC is the highest AC you should attempt to power attack against. You don't need to know this number exactly in combat, just whether the enemy is hit by a number that high or lower. AttackBonus is all bonuses to hit, such as proficiency, strength/dexterity modifier, average for a bless die (2.5), etc. You do not include the -5 from power attacking, as that is already included in the formula. AverageDamage is what it sounds like, the average damage you expect to do. Average damage from the weapon, ability modifier, sneak attack damage, dueling feature, basically whatever you normally expect to use, get added here. Once again, you do not include the +10 from power attacking, as it is already included in the formula. The ability to attack multiple times through the extra attack feature is irrelevant to this formula, as it is telling you the way to get the best average damage among all your attacks. The person who found and explained this formula can easily be searched by looking up "How to -5/+10 like a pro". Some additional points regarding the formula that are also explained in the post: If the enemy is almost dead and you need more guaranteed damage, obviously don't power attack as the accuracy is worth more than the potential overkill. Same with needing to land a lethal smite. Generally, if you have advantage, power attack to your hearts content. If you have disadvantage avoid power attacking like the plague. Elven Accuracy works similarly to advantage and allows you to power attack accordingly. You only really need to calculate this formula once, for your most common attack, and you can adjust the result based on the situation, as there is no complex math involved. Example from the post mentioned earlier: level 4 paladin using a greatsword with +6 to hit, 2d6+4 damage (avg. 11 damage) with great weapon fighting style (avg. damage goes up to 12.33). Plug 6 and 12.33 into the formula and you get a Max AC threshold of 15.835, so the Paladin can safely power attack against anything ac 15 or lower. If bless is cast on the paladin, his attack bonus goes up by 2.5 on average, so you raise that ac threshold by that much for 18.335 as the current threshold, meaning 18 is the highest AC you can safely power attack against.
@CacophonyScamp
@CacophonyScamp 2 года назад
There really needs to be a one-handed weapon power attack feat.
@slydoorkeeper4783
@slydoorkeeper4783 2 года назад
And a feat to supplement it, with crossbow expert/sharp shooter and the polearm master/great weapon master, the only viable weapons are hand crossbow or halberd/glaive. Really limits your options to be honest. I think another dual wield feat, a sword and board, and a dualist (one weapon and "open" hand) would greatly fix that.
@lloydlineske2642
@lloydlineske2642 2 года назад
I feel like a certain Kobald made this quest.
@explorersguildpublishing9457
@explorersguildpublishing9457 2 года назад
Yip yip yip!
@thehiddenninja3428
@thehiddenninja3428 2 года назад
What exactly is the synergy between Polearm Master and Great Weapon Master? You even said GWM's 1st part is less pronounced because PM already gives you a bonus action attack with those non-light weapons, and only gives a damage bonus. Is it because it lets you attack with a glaive (heavy weapon) as a bonus action, giving you more chances to Power Attack than you otherwise would? You also didn't mention that most heavy weapons, including the most common ones Greataxe and Maul (because they do more damage: d12 and 2d6 > d10), don't benefit from polearm master at all.
@finalfantasy50
@finalfantasy50 2 года назад
the synergy is that you can use the GWM 10+ dmg bonus on your 1d4 bonus action attack so you can get a potential +30 to your damage every turn (Attack 1d10 glaive die+10 GWM+4 str, extra attack 1d10+10+4, bonus action 1d4+10+4) Once in a while, you get to use the full damage dice of your glaive/halberd instead of the 1d4 so a small dmg bump (+3 damage on average) (1d4 becomes 1d10 when you knock down an enemy to 0 hp with your first two attacks) Getting the bonus action attack is worth the reduction in damage dice because it is on average one point of damage lower but you get 4+ damage in return and also can take advantage of the reach property to save yourself from opportunity attacks
@batangbatugan
@batangbatugan 2 года назад
My own personal experience with a Hexblade with Crossbow Expert and Sharpshooter is that taking a level in Fighter and taking the Archery fighting style gave me a big boost in accuracy almost negating the penalty from Sharpshooter.
@Chopthemonions
@Chopthemonions 2 года назад
Woooo! We love Packtactics at my table! Keep up the good work Kobold King!
@MrHeatsetfreak
@MrHeatsetfreak 2 года назад
Correct me if Im wrong: Sharpshooters thirs bulletpoint reads: "Before you make an attack with a ranged weapon that you are proficient with [...]" It doesn't actually require a ranged attack, just an attack with a ranged weapon. You could use your Longbow as an improvised weapon, because: "An Improvised Weapon includes any object you can wield in one or two hands [...]" So as long as I'm proficient with a Longbow, I can bonk people in melee with my Longbow and acticate sharpshooters Power Attack, since I'm proficient with the Longbow an it is a ranged weapon.
@JackalTornMoons
@JackalTornMoons 2 года назад
It is an Improvised Weapon at that point, not a ranged weapon
@jeffdietz630
@jeffdietz630 2 года назад
Your read is spot on. A dual wielder using daggers has a ranged weapon in each hand as the dagger is listed as having the ranged property. Who needs crossbow expert for that bonus attack with sharpshooter power bonusses.
@finalfantasy50
@finalfantasy50 2 года назад
@@jeffdietz630 dagger doesnt have the ranged tag, only the thrown tag the dart however is a 1d4 piercing weapon that has the thrown and ranged properties
@humungachip4710
@humungachip4710 2 года назад
You can use great weapon master and elven accuracy at the same time if you are a battle smith artificer
@thecharmer5981
@thecharmer5981 2 года назад
Same with a hexblade
@humungachip4710
@humungachip4710 2 года назад
@@thecharmer5981 Hexblade specifies that the weapon can't be two handed
@thecharmer5981
@thecharmer5981 2 года назад
@@humungachip4710 unless you have pact of the blade
@humungachip4710
@humungachip4710 2 года назад
@@thecharmer5981 didn't know that, thanks
@thecharmer5981
@thecharmer5981 2 года назад
@@humungachip4710 if you grab improved pact weapon you can even use it with a bows and crossbows
@kori228
@kori228 2 года назад
someone did the math already: 16 + Hit-bonus - avg-dmg/2 > AC
@seekingfurtherlight34
@seekingfurtherlight34 2 года назад
Kobold, can you a do a video on high damage modifier build?
@stusersireland
@stusersireland 2 года назад
Les go
@PandaKnightsFightingDragons
@PandaKnightsFightingDragons 2 года назад
The power of Sharpshooter climbs so high if you actually run cover fully RAW (which most ppl don't). If you run cover RAW, not having Sharpshooter is such a loss to accuracy that using the power attack basically results in the same hit rate.
@gambleralex5083
@gambleralex5083 2 года назад
Great guides by a Kobold and a Gator who Interupts a lot
@TheSpeep
@TheSpeep 3 дня назад
GWM feels like its precision designed for Barbarian. Beause as a Barbie, youll probably be swinging around a two handed weapon to begin with, and its your job to throw out the big damage to keep your teammates safe. And Reckless attack helps you both mitigate the downsides of that -5 to your attack roll, while simultaneously increasing your chance to crit for that bonus attack! Doesnt synergize quite as well with Wild Magic Barbie tho, since a lot of its effects also take a bonus action to use, sadly...
@kevingriffith6011
@kevingriffith6011 2 года назад
I may be alone in this, but I really dislike sharpshooter's ability to ignore cover, not because I think that it's too strong, but because it removes a layer of strategy from the game. Because you ignore anything but full cover suddenly you don't need to rely on your melee martial buddy to force your target out of cover, you don't have to worry as much about repositioning to a better firing angle, positioning in general becomes far less relevant and I think that's sad because having real, meaningful decisions to make is what makes D&D combat fun. Naturally you can still use full cover (and thanks to how movement works in 5e it's actually pretty easy to use it if it exists on your battlefield) but I think we can do better. IMO instead of ignoring cover, sharpshooter should ignore the penalty for shooting at a prone target, meaning that your melee allies can take full advantage of tripping their target without having to worry about making you less effective against them. This makes you less of a burden to your melee martial allies who want to play around tripping the target, enabling more teamplay... also dropping prone is *way easier* for a creature than finding cover, and unless they really need to move right now there is almost no cost to doing so.
@nicholass5621
@nicholass5621 2 года назад
Or even better, make it so you don’t have disadvantage while attacking when prone?
@kevingriffith6011
@kevingriffith6011 2 года назад
@@nicholass5621 Eh, I'm not a big fan of that, but mostly because dropping prone is free. Sure, standing up costs half your movement, but since you move at half speed while prone anyway you can just as easily stand up, fire a shot and drop prone again. There are caveats, I'm sure, but it's less generally applicable, I think.
@caurd
@caurd 2 года назад
Those maths are simple wrong. Calculating average damage based on the probability of hitting is pointless, that's not going to reflect the actual damage you're going to deal during the game. And more importantly, with these DPR calculations you are forgetting a very important factor, and that is that if the enemy has less HP than the damage you deal, the rest of the damage is wasted. It seems silly but it is not.
@__Rodrigo__
@__Rodrigo__ 2 года назад
Is it worth compared to a brute fighter that benefits of hitting more consistently with a +1d4 on every hit and with a +2 damage from duelist and being able to use a shield ? I like this build but i never can compare with the math of great weapon master
@spanishinquisition7623
@spanishinquisition7623 2 года назад
Brute is a UA subclass that was kinda left to the wayside. In part it’s a shame because brute is an interesting subclass archetype that probably could have been improved upon in some ways, but on the other hand there’s a lot of overlap with barbarian.
@blargminton
@blargminton Год назад
with Tavern Brawler you can use heavy ranged weapons in melee allowing you to do a double powerattack for -10 to hit +20 damage
@brianleightoniii5501
@brianleightoniii5501 Год назад
They should use D&D to teach statistics
@BYERE
@BYERE 2 года назад
Better still with Sharpshooter, it means you can fire into melee combat without taking the cover penalties, meaning if your front-liner is engaging the enemy and/or is between you and the target, you don't have to fret about risking hitting them AND the target won't get AC bonuses from being in cover. This is also very effective for mages with the Spell Sniper feat... which I like to take full advantage of when playing a caster ;)
@trustrossa8673
@trustrossa8673 2 года назад
Good video, but you going over the other bits of the feat makes me fear for the day my players realize they have a 600ft range with sharpshooter longbow
@PackTactics
@PackTactics 2 года назад
That's ok. You just throw another encounter right after that.
@haenhaen4282
@haenhaen4282 2 года назад
> rolls initiative > rides away on phantom steed faster than the enemy can dash > pulls out longbow > calls out "checkmate" > gain xp, move to next encounter
@vayne-animae5093
@vayne-animae5093 2 года назад
I saw the notification of the video I click and having a good time in front and suddenly KABOOM !!!! an announcement for a kobold adventure kickstarter???!!!! I turned off youtube turn on my pc and I threw everything I could into the campaign xD can't wait to have it in my hands
@explorersguildpublishing9457
@explorersguildpublishing9457 2 года назад
KOBOLDS RISE!
@jaywalmoose9623
@jaywalmoose9623 2 года назад
3:16 So, if I have both feats and make a melee attack with a longbow, I can do a double power attack? Obviously this isn't optimal, but I think it'd be hilarious to smack people with a bow and do 1d4 + 20 + strength mod damage if I ever manage to hit.
@PackTactics
@PackTactics 2 года назад
Yes. That's called Bowsmash. Its a meme build, it was originally in the video but I scrapped it.
@J4ckC4ver
@J4ckC4ver 2 года назад
Why should you do that? :D the power attack is not limited in its usages per turn
@JackalTornMoons
@JackalTornMoons 2 года назад
The RAI is that it isn't considered a ranged weapon when it is being used as an Improvised Weapon
@luiswi
@luiswi 2 года назад
I once had a bloodhunter in my party who had a magic weapon that dealt aditional damage so his attacks dealt like 6d6 damage or something (don't know the exact numbers, I just know he always rolled a ton of dice). In this case, taking GWM actually wasn't a great option anymore because the Power attack would've only marginally increase his dpr, if not decreasing it. If your character has a very imbalanced damage to hitchance ratio, I'd recommend running the math first if taking the feat is worth it but that is only rarely the case.
@donnyhallam
@donnyhallam 2 года назад
But Kobold!!.. You’re a kobold!
@intothekey
@intothekey 9 месяцев назад
Step one be an elf. Step two be a artificer battle smith. Step three get Elven Accuracy for intelligence and Great weapon master feat. You are now using your intelligence to crit fish using a greatsword, battleaxe or maul. Command your steel defender to use the help action or you can cast fary fire or web to gain advantage. Proceed to land power attacks all day.
@tobak952
@tobak952 4 месяца назад
fun fact, the higher your to hit bonus is, the higher your breaking point is. With a +11 to hit your breaking point becomes 22 and you may aswell power-attack anything that isnt a Tarasque
@GradeAMolvanian
@GradeAMolvanian 2 года назад
It's worth noting the extra damage may not be worth it. If you're damage without power attack is high (Powerful magic weapon, Rage or Improved Divine Smite, Your DM let you play a Brute Fighter for some reason), the actual number of hits to kill a target may not decrease. If you're swinging a great weapon with the (terrible) fighting style for a ~22 dmg, and the target has, say, 36 life, odds are you're better served with more accurate attacks. A little niche, and you likely won't know the exact health, but it highlights a point. Against low health targets, bonus damage at the cost of accuracy may not be worth it. Also worth noting, as with any damage bonus, it scales with the number of attacks. Fighters, Weapons of Speed, the Haste spell, Pole Mastery or Sentinel for more reactive attacks, ect, all allow more swings, and more swings means more chances to do that 10 extra damage. Imagine swinging 7 times (4 base, Bonus Action, Reaction, Haste action) as a fighter, and landing the ~5 damage per swing (after accounting for accuracy). Action surge gives you a very reasonable and totally not insane 11 swings. Speaking from personal experience, Bows can get more to hit bonuses (Archery Style, and magic arrows stacking with magic bows) and can make better use of this. Also Flanking makes advantage more common, which helps melee great weapon builds. This isn't a suggestion, the builds don't need help. It's something to be aware of.
@1tsJustS0m3R4nd0mC4t
@1tsJustS0m3R4nd0mC4t Год назад
With the wording of the power attack requirements, would a character with Sharpshooter, Great Weapon Master, and Tavern Brawler be able to take a -10 penalty to hit for +20 damage by making an improvised melee weapon attack with a heavy crossbow, since it's a ranged weapon with the heavy quality?
@dragonrider0079
@dragonrider0079 2 года назад
I'm not gonna lie, I got lost at the table, I am terrible at math and probabilities, always been my worst subject. I am surprisingly good at graphs though for some reason. The table seems to say 1 target equals 100% chance of a d20, 100% chance of what from a d20 I have no clue, it isn't labeled, it's like the first rule of math, label your work, say the answer is 20 watermelons not just 20 or else nobody knows what you're talking about. This isn't a rant against Kobold btw this is a hit on the graph from google lol, to me it is unreadable due to a lack of labels. Everything else I understood but the table itself makes no sense to me. But that might just once again be my inability to read tables XD
@noname-do5wo
@noname-do5wo 2 года назад
Yay he acknowledged me as a pathfinder player
@PackTactics
@PackTactics 2 года назад
My first system was Pf1 like 12 years ago.
@ekkkkkknoes
@ekkkkkknoes Год назад
Wait, how would you get a +9 to hit with a +4 dex? Even with a +3 proficiency modifier at say level 5, you'd still be at just +7 to hit
@THEdeadlynightshade1646
@THEdeadlynightshade1646 2 года назад
So if I comment on this video I give my buddy kobold a extra point on his algorithm check for more views? Also can you do (or maybe you did and i Missed it?) On spear with dueling and throwing fighting style
@kane2056
@kane2056 2 года назад
So, with Sharpshooter not specifying that the ranged weapon needs to actually make a ranged attack, is there any way to combine GWM and Sharpshooter for -10 to hit, +20 to damage?
@hillelfinder428
@hillelfinder428 2 года назад
For anyone who doesn't want to do the maths, the "breaking point" where power attacking is no longer worth it is when the target's AC = 15.75 + (weapon's hit-chance modifiers) - (weapon's damage modifiers)/2 - (weapon's damage)/4 For the example given in this video: 15.75 + (+9) - (+4)/2 - (1d6)/4 = 21.25 AC
@rupert7565
@rupert7565 2 года назад
Or use it when 10*(hit chance with power hit) > (expected damage without power hit)*(hit chance without - with power attack) For given example: 10*0.5>(1d6+4)(0.75-0.5)--> 5>3.75, which is true so use sharpshooter here.
@bryanfontez
@bryanfontez Год назад
You're wrong about how sharpshooter works at long range... "Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls" That does not mean that it negates ALL disadvantage at long range. It only negates the disadvantage that is imposed by long range. Normal disadvantages still apply.
@thelazylunatic
@thelazylunatic 2 года назад
KOBOLD QUEST FOR PF1E WHAT!?
@explorersguildpublishing9457
@explorersguildpublishing9457 2 года назад
It's my preferred system, so every major release I make has a PF1/3.5 version.
@swapertxking
@swapertxking 2 года назад
i think my favorite meme martial build is smacking someone with a bow spear with polearm, heavy weapon master, and sharpshooter. -10 to hit, +20 damage, if the dm allows it of coruse
@Rexir2
@Rexir2 2 года назад
So could I club someone in melee with a heavy crossbow at -10 to hit for +20 damage? It's a melee attack from a heavy ranged weapon, after all
@Salvanim
@Salvanim 5 месяцев назад
If you have the mobile, charger, and great weapon master feats, then you basically negate the -5 to the attack roll with no downsides
@iselreads2908
@iselreads2908 2 года назад
Weird idea. What if sharp shooter took a penalty to damage for sake of accuracy? Don't know how it would work, but it could be a fun thought experiment.
@valory13
@valory13 2 года назад
In my games I have a power attack feat for every weapon type gotta show martials love
@AndyAlegria
@AndyAlegria 2 года назад
"Zom-bees", coming to a theater near you. Movie trailer voice: "In a world where pollen baskets have become meat baskets ..."
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