@@TiiaAurora no mods, just the game it self, at the moment the game is unplayable with all the random crashes and performance issues, it's like adding carbon fiber body panels on a car with a seized engine...
Hey! It's worth stating that CF & WC set the agreed price on premium mods. You can't set a price they don't approve, and price tiers are set at 2, 5, 10, 15.
where this is a good addition; the horrible addition is that Wildcard profits off of content they don't even produce, this is straight robbery of development and getting funded by content they don't even produce xD I understand CF taking a small portion like 10% for servicing it through Cursed Forged, makes sense, but realistically WC has absolutely no right to be profiting from these developers that aren't employed by them.
Thank you for the explanation, I haven't been fully in the loop as of late and you answered all the questions I had on the subject. I was worried I was going to hate the new mod system but this actually doesn't sound too bad.
I'm curious to hear details about when other mod developers can create premium content. I don't have the option in CurseForge with my existing mods or when I attempt to create a new one, so I'm guessing this is limited to certain people (Nekatus, Garuga) for now just like early DevKit access prior to ASA release.
After thousands of hours on ark, I am not thrilled to not have to pay for mods, as long as all the money goes to the mod maker its all good but i probably wont be spending $10 for a new crash map ever.
I can see this turning into the majority of mods costs a few bucks and dividing the modding community with mod creators attacking each other. In ASE there was no money to be made so if people made similar mods it wasn't a big deal but now if people make similar mods they may start reporting each other for copying and try to get mods removed/banned. Personally think you should only be able to charge for the big overhaul mods (Maps/creatures/system reworks). Mods like Krakens better dinos, Dino storage V2 would be something worth buying but if people start charging for simple things like stack mods this will really hurt the game. As for the costs in general they need to be worth it. ~$20 for a fully flushed DLC quality map (same as official dlc maps were) and $1-$5 for the other things would be reasonable. A lot of people are picky about the servers they play on and just reading the rates doesn't get the feel right most of the time. You need to play on the server for a hour or two and decide from that but if you try to join and get hit with a $20 bill you just wont check it out so starting a community with any paid mods will never work. Free mods need to remain a thing as well. Even if its like the Svartalfheim maps way of a free and a premium version. PAID MODS NEED TO WORK FOREVER. ASE has thousands of mods that don't work anymore but are still listed. Wildcards need to be on top of paid mods and only allow the mods to have a cost associated with it if its getting constant updates/fixes. Refunds also most be available when a mod is bought and doesn't work/gets abandoned. They could do this the steam way, If you've played with the mod for more than X hours you cant refund it.
Wildcard shouldn't profit at all from Mods. its a development NOT provided by them, Cursed Forge should AT MOST obtain 10%, remainder should be to the developer themselves. this is dead ass robbery of development at a insanely cheap price for wildcard to desperately have people create content for them.
Nah I'm good pretty much done with mods free or premium. Had too much trouble with them, disappearing dinos and items when mods mysteriously vanish from the server. Also grew tired of the constant updates of the mods and they seem to make the load times of the server very long. As a console player I thought mods would be fun but not really worth the hassle and inconvenience of using them imo.
With mods its easy to get excited and install a whole bunch of different ones that might not work together and make the game unstable. Keeping the number low and be careful with new and unfinished mods is key.
So Snail is lazy as usual... Instead of doing their work, they now will cash up on modders... Another great idea on their part... Devs being greedy and lazy is one thing, but this rises some questions... I can be wrong about this, but I allways thought that some mods work only becouse they are free, couse of the copy rights etc... In your vid there's clearly a troll from LOTR movies and I wonder how exactly they think they can get away with that? I'm pretty sure that at some point WB will notice that, and most likely they won't be very happy about that.
we lost allot of modders in ASE, they modded as a hobby or passion and grew up or away from it as thats life, this model works to keep modders invested as we invest in them, but many down sides too. feel we going to get allot of really good mods from this, but allot of people will also not play ark again, life is expensive and this applies to all sides of this conversation, cant just join a community server now, good chance you will have to invest into the prem mods to get the experience, good and bad side, time will tell.