"If I ever play this in a tournament I'll know how to do it" *opponent scouts, looks across stage at Harstem who is busy tapping away* "Huh, that's weird, did something go wrong with the lobby?"
Play from the floor so he/she doesn't see you and thinks you went to the bathroom or something, while looking around the stage for you and not playin' xD
The first two opponents had the same tag so I like to think they met up later and were like: "You'll never believe this, I had a guy pretend to be AFK on me on ladder today." "WHAT!? ME TOO!"
yeah that was pretty good. also explaines why he gunned it down with 1 reep before. He just wanted this buildin to blow up to a g ol grenade. And it did awesomely
@@backbertiberti5155 wrong move. Sacrificing some probes would buy more time for a collossus rush. He would have gone scouting for a lone pylon had he not noticed the has not rebuilt base message not appearing
Imagine you play this in Gold League and you feel like 200 IQ HAS but your opponent will never figure it out because he plays a 2 base turtle without moving anywhere. :D
@@slimbeatz4125 I know I tried this with terran once, post some kind of error message lost connection to game server or sth at the start of the match, build a cc and float it off the map pretend to be afk, and wait for them to leave the game cause its bugged. Can't remember if someone actually left though.
Love the content Harstem! My idea for a BGMWSS video: Everyone always tells me my problem is looking at my army and over microing it while all I need to do is macro. Even Vibe says this in his series that all the way up to Plat you just need to macro and a-move your opponents. I want you to test out if that's still true in GM! The challenge is never look at your army. When you are defending your natural you have to be looking at your main really focusing on that macro and upgrades. When you go attack your opponent just a-click his main while getting extra bases, macroing up etc. Good luck!
@@abliviax I think that's too difficult as a simple 2-pronged attack would just lose the game. I can imagine it's possible with 2 control groups, 1 for defending drops/etc, one for attacking and defending main army.
@@huntersowards3409 Mostly EPM, yes. There is a lot to do in SC2 high-level play (just as in wc3 high-level play) Spamming to get the buildings down ASAP, efficient worker micro and rallying, camera locations, idle spam to check on production timers, keeping up with warp-ins, actual unit micro and rallying, etc. This first game at least was very calm compared to most pros, someone like grubby (to use a wc3 example) is one of those "300APM from the first second" players.
I typically tune in to harstem streams because of his humorous commentary during his gameplay...but this has to be one of the funniest things i've seen from him lmao
As someone who knows nothing about this game 18:30 is hilarious. “Ah good he doesn’t know I have my immortal on the way” *battle ensues* “Oh no he has *2* immortals impossible this is broken”
I love how humble and badass you are. You can fuck with opponents and have a good time, at a pro level, and yet you know how to say "gg" and call it when that happens. I appreciate that!
I have done this a few years back as Terran and built a cc across the map loaded the scv and floated it to the corner. I had no intention of playing or winning I was just screwing around. The guy killed my main and after 5 minutes he left the game probably thinking there was a bug or something. I am not sure what they were thinking, but that was the easiest win I ever had.
I did this with an ally in 2v2 in the old days hback in WoL but not pretending afk. We wrote an error in the chat, killed one scv, load the rest up in the cc and flying in a corner, you can onlyreach with air and be real afk. Opponents left the game, after they found nothing.
FFE 2: electric boogaloo. More stuff beats less stuff but you need more money to buy more stuff. Start with 14 pylon, 17 nexus, 20 nexus. Use the first pylon, a gate, a forge and a cannon to wall the largest choke leading into the natural or third. Use a pylon, cannon and core to wall another. This is enough for most maps and you can have them almost completed by 3:00. On nightshade you need another pylon and cannon. On simulacrum you also need another gate.You'll need to cut some probes for those. If the stars align and you start chonoboosting when the -natural finishes- the walls are finished you can hit 66 probes by 5:00. If you're still alive by then it's just a matter of deciding what to spend it on.
Could you beat a GM after telling him exactly what is your plan at the beginning of the game? Also, the plan should be something kind of stupid. Curious to see how your opponents would react.
I played team games as zerg with 2 of my friends who weren't that good. I would play Zerg and only build drones and bases, then donate resources for them to build actual units. It was fun.
I love these silly strats. How about hallucination pressure? Fake warp prisms pulling attention, (mostly) fake zealot run-byes that still has a few zealots in it to do some damage but makes the opponent overreact, while your actual army hits elsewhere. That sort of thing. The idea is to make the opponent panic and not know which attack is real and which is not or how many units to invest in the defense.
@@lordyoseph53 fps games are getting better, im currently playin escape from tarkov which is really quite fun and challenging but yes bw+ sc2 are the most challenging, and rewarding games out there for sure
The first game went perfect up until you overextended into his bioball with one immortal and stalker and few zealots.. after killing your whole mineral line it was over from there on out.. fun game's tho!
Is there any consideration to start your nexus at opponents 4th or somewhere closer so you can surprise attack faster when opponents base is empty also doesnt really make sense to scout there after your spawn nexus is destroyed
Very nice. I've got a new Challenge: Build a wall and try to split the map. The wall does not have to be runby thight, thats up to you. Only use expansions that are behind that wall and dont push out too far with your main army so you can allways retreat to the savety of shield batteries and cannons. The wall should cover all ramps and chokepoints of your "kingdom". Good luck ;)
Just before the Nexus dies in the 2nd game, you should chrono your expansion ;) Great series though. It's so funny to see their / your reactions to it, and that sneaky feel of it all haha.
I'm in gold, not nearly as good as you, but I always scout and 95% of the time the other guy scouts too. It's strange to see that no one was scouting. Especially in grand masters
I love your videos and just watched one of your most recent videos..... WTF?? this got half a million views!?!?! congrats my guy. I would still like to see you be a tournament winning player rather than a youtuber, but you have a shot at both. keep up the work on one side or the other.
You never do anything to take advantage of the fact that they have their entire army across the map attacking your main Nexus. You should be set up outside their main just as the Nexus goes down to do some economic damage and then fall back before their army gets back to their main to defend. That'd put you in the lead and you should be able to win easily. The way you're doing it they're surprised and then have a full army and no economic damage and then just keep playing as normal.
I was thinking this same thing. The moment the enemy team moved on his home base, he should have sent something, even if it's just a zealot to disrupt the enemy economy.
dude what you just said is ridiculous. The counter to thors is heavy high templar drop harass into heavy probes and finally into an immortal dark templar combo. the hellions he could send across the map are basically obselete when you get to four base, because by then the disruptors have come off cooldown. Truly, truly amateur my friend...
Bro he is just good at clicking. Even a brainded could have used this strat better. Why engage the army when you can just walk on the other side of the map and destroy all of their economy.
Like you can make hotkeys for army groups on the numbers 1-9 you can also select camera positions on the map and bind them to a F1-F9 hotkey (might be not all the F keys but you get the idea). Or you can just be lazy and hit the space bar to jump to the last alert "unit produced" or "base is under attack" with the camera