This is absolutely essential knowledge that should be shown in every single introductory art/design/etc. class. Thank you so much for explaining it so well!
Wow, this is a godsend! I think this tutorial has helped many artists and will help in the future. And I would like to take this opportunity to say that I am very glad that I can personally thank you for the Soulburn Scripts. This is a really convenient and useful thing in my job and the job of many people around the world. Thank you so much for your work, Mr. Blevins. May good luck be with you!
One Answer to why this video is viewed so much (google suggests it to me when I searched primary secondary and tertiary forms) I’m also now a fan and will be watching everything you publish multiple times :)
Thanks so much, glad you like the videos! Also I saw your original post (maybe you edited it?) about Pixar, Pixar has a policy that they do not want their name used for materials that are not theirs. So I can mention I worked at Pixar (because that is fact) but saying Pixar artist blah blah is only allowed if the content is officially Pixar sponsored. So I respect their wishes, even if it means fewer clicks :)
@@ArtOfSoulburn that’s a good reason to not use their (IP)/names even if it would create an impression boost. (I edited because I didn’t want to leave a bad impression on a creator who I’m sure after studying your content, knows exactly what he is doing.) I love the work you’ve put into your videos. They are really well done. I’ve added them all to my library of videos I study to rehash my fundamentals. Keep it up and perhaps do a video of books/courses you studied so I can study those too!
You have literally explained a concept that i always wanted to eviscerate. I knew details add that touch of rendering to the final piece, but I never knew where to begin. Do these theories also work with negative spaces I between the shapes too? Again, thank you for this video :)
Glad you liked the video so much. And yes, between shapes and negative space follow the same sorts of theories. In fact, I have another video called "Areas Of Visual Detail, Areas Of Visual rest" that talks about a similar topic. Check it out, and thanks again for the compliments
Thank you for making video versions of your tutorials! I ended up here from CGCookie's video which included your website but it's unfortunately down/inaccesible at the time I'm writing this. So I'm glad to find your content here instead 😄
@@ArtOfSoulburn Oh your website! I couldn't access it for some reason ;__; It says Not Found / HTTP Error 404. Might be my region is blocked? Not sure.
@@magicalcyrus Haha! Well a lot of people know me by soulburn though, because of stuff like the Soulburn Scripts. And soulburn is my studio name. So not sure if one is better than the other.
Came here to brag that I've been worshipping him and his "Education" page of his website since I found him way back in my early 3ds days somewhere around 2006 - 2010
I intuitively knew about this but now it makes all more sense! Thanks for breaking it down. One question, do you plan in advance all of this? I mean, layouting first, second and tertiary shapes early in the process like for example the sketching phase?
Glad you've enjoyed seeing it more formally analyzed. As for whether I plan it, I do a first pass that's just going with my gut. And since I've done it so many times, my gut is usually pretty decent. Then when I get to the tweaking stage of the final piece, I'll be more careful about following the rules. So for my sketch, I will likely only think about primary and secondary, then when I get to the final image, I'll carefully move and change details to make sure I have a good distribution of all 3 levels. Hope that helps!