Uh I didn't expect this to get more than 400 views honestly, and I have to give some credit. Original post that gave me the idea to make this. I only watched the video and I have not seen the comments, which would have been helpful when making this... Very sorry again for not mentioning it in the video. Also they posted their 2D version (I thought it was a different person for some reason) www.reddit.com/r/redstone/comments/1fuumuu www.reddit.com/r/redstone/comments/1fwgwxn Again stome stuff I didn't mention: Forgot to say that the fact that the mobs move up when not seen adds a lot of wiggle room for the vertical version. Mostly fixable with more distance. IMO 24x24 resolution is easly doable but above that there might be a problem with how dense the mobs get + their order in the 2d space will make it hard to wire. I don't want to limit it but i will say 64x64 will be the abolute limit for this. I totally missed that the creaking despawns when out of 32 blocks range even when spawned with an egg, I find it weird. It felt random to me. This could be used for for example a Pong game. And sorry for the FOV it was easier to debug with it maxed
I would expect this to get WAY WAY WAY more than 400 views because this is the first real use I've seen of The Creaking in a very creative way. So expect way more views!
@@n45a_ yeah that'll be the big issue with it, only way to fix that is to crank up the tick speed and even so it'd lack enjoyability. Still a pretty cool proof of concept though.
Having a single niche use in redstone is better than none, but imagine at least a block that would detect players looking at it or activate when nobody's looking. Even better maybe, make the signal strength proportional or inversely proportional to the distance of the closest player looking at it. Would be for most purposes so much more convenient than using a mob that despawns if you walk away.
this is really creative and I think the technical community might be able to optimize the delays to be less noticeable as well! really liked your video
I knew as soon as I saw the stream that someone would've done this. The first thought was now how can I use that in redstone? Man, i wish i had kept up with redstone.
Wow this deserves an award of some sort, maybe I'm just slow but I never could have thought of this in a million years. Definitely worth a subscribe, looking forward to seeing more of your content
We had CPU, RAM, storage, display, keyboard; all we were missing was just a mouse. Welp, here it is. And actually we can click with it too. If we switch our main hand item to warped fungus and back quickly, a strider in the same setup as the creakings here will rise up and down, briefly triggering a tripwire hook which we can then use as a left click.
This is awesome. I'm not sure if it'd make a huge difference, but changing the tripwire out for a pressure plate below the creaking seems to get a lower input latency.
@@n45a_ Oh? I remember learning how the Creaking can change how close it detects based upon the player’s FOV (in a PheonixSC video). Does your redstone account for that? Or have a gotten something wrong with how the Creakings work?
i think giving names to redstone concepts isnt needed. The only exception being Ethos hopper clock since it was a huge discovery for the time and is used everywhere now.
Wait hear me out Mojang please take this idea and implement it What if you could turn something involving the creaking, say the creaking heart for example, and transform it into a block that activates when a player looks at it? This would be insane for redstone
If the detection works through blocks, you can dramatically speed up and simplify this design, by making the display curved. Imagine being in a ring of creakings. A 70 degree section of them will be down, while the others will be up. All you have to do is lay a circle of redstone down. The signal of the creakings that are up, will slowly decay, and will be the weakest at the point youre looking at. Now make the circle big enough so the signal strength is zero and add torches. Now you have a 2d version. You can apply the same system to the pitch axis. Boom, semispherical display.
@@engineer0239 ye, I was thinking about splitting the creaking groups for left and right. I wish we had a block that you can see whats behind only from one side. Actually Ill try paintings to hide them. IT WORKS OFC
Could be used as a mouse and jump as click and shift as right click and a scroll wheel as the hat detection like crafty masterman’s geometry dash for a full mouse
@@hunted_games you can equip armor and detect it with sculk sensor instead of jumping since it would move the cursor also you can use villagers with different items to pick between different inputs