A lot of gamers I know do kind of cycle between their “main game” and occasionally tries something different. I think what separates reviewers from average gamers is that the latter does kind of value the idea of a “forever game”. They like to have a main one to keep playing. And for those who like to change it up, there are so many games on their backlogs that they probably don’t find much motivation to keep buying new games if it doesn’t suit their tastes exactly
It's true to an extent but I think we shouldn't underestimate the fact that a lot of people treat video games like shows, films or books in the sense that they buy it, play it for a story and then move on too.
It was already dead. As soon as they released that piece of shit to early access, it was dead. That game was dreadfully unfinished for early access standards.
For risks maybe they need to do more like astro bot and have a tech demo come out and see what the reception is for the game before spending the money on a new ip.
I mean... idk if this comment is meant to be a joke but it has 500 reviews on Steam and came out a month ago. It's not like it lit the industry on fire.
@@TrippyTheShroom it’s a 3-D platformer made by the same team as sonic mania. I’m really not sure why it did so bad, tho steam has really never liked platforms. It probably has much better sales on the switch.
Before you start typing your "gaming is cooked" comment remember that they published and funded games, they didn't develop. Devs under take two (for now) are still fine
Live service games make sense as a risk financially because if you have a success it tends to be massive. Compared to single purchase single player games that have a lot less potential financial upside. This is why gaming at the higher production budget end is totally devoid of innovation, another one of the downsides of gaming becoming massively popular and a cash cow mass consumption business.
I don't think Live services are a good risk financially if you look at something like Bungie with Destiny 2, Microsoft originally thinking of buying Bungie saw the high burn rate and declined the purchase so while we do hear Bungie making a lot of cash a lot of money with Destiny 2 is going back into the game. Now could you have a game like Fortnite that a knock out success and continues to make money yes, but there always a catch with Fortnite the battle royal crazy was it's last ditch attempt before just canceling the game entirely. So even if you can make a live service that makes a lot of money it could still just fail...
They also consider in layoffs that past performance doesn't guarantee future performance. The studios that were let go may have had successes. But they may not be working on something that has a future. Or what they are working on may not see a return until "too" far in the future. For budgetary layoffs they simply rack them and stack them and chop the bottom. Their performance may play a small part as to who to layoff. Some of it is their blame and some of it is ours. For example, since games release unfinished some of us wait to buy them until they are patched enough to be considered finished. The problem with that is they evaluate performance on first week sales. They should wait for that evaluation. So we have something to do with that. However, it is their fault for releasing games unfinished. They should wait to release the game until they are finished. So why don't they wait? Testing is a huge percentage of cost. They save cost by releasing it before it is finished so the early adopters become the testers. This also has a lot to do with games are taking longer to make. That means they will have to pour in a lot more money before they see a return. Combine that with last year venture capital all dried up with talk of extinction. As a result companies have no choice but to mitigate risk.
Remember when businesses were closed en mass and loads of people lost their jobs, back in 2020? Well I guess the video game industry has some hella latency issues up until now.
Oh nooo! I really loved No Rest for the Wicked! Hope they can finish it in time. Maybe this is just a publisher issue, not a studio issue. Hopefully Moon Studios will be able to publish No Rest for the Wicked themselves on Steam, like Hades 2 is now doing? We'll see...
Dude these publishers arent entitle to anyone's money. Dont put the blame on the consumers. All they have to do is try to make their game as good as they can. Immortals of aveum is awful on every level imaginable. If they cared so much about risks, they should have probably made that game a better product. Even the writing is horrid.
There are only so many gamers, profits can't keep going up all the time. The companies should be grateful of the success they have and work on making games cheaper on the tech side. We do not need 16x the detail, elden ring and every Nintendo game proves that.
Seems like a lot of gamers, as with many things lately, think that this is new. Its not, these companies are shut down, folded into others or sold off allll the time and always have been. THQ was a big one over a decade ago
the fact that this is the nature of business I don't get why people are more outraged over this than it happening g on a much larger scale in other industries
I guess that people may not have been focusing on the other industries.... Also, the games industry is weird, people get attached to studios making their favorite games. I mean, CDPR has tons of fans because of the Witcher and Cyberpunk, where as no one knows who makes their favorite PDF reader
Why is that every time someone talks about the financial issues in the gaming industry, someone else has to come in and be like, "but that's everywhere." Yeah... no shit. We know. But this channel focuses on the gaming industry. If a music focused youtuber talks about their industry's issues, do u expect them to talk about gaming too?
@@xMawkKnightx i just am getting really tired of notable selective outrage. approaching problems in the workforce in this fractured mentality means nothing gets solved
Honestly, they did it to themselves. They fell into the same ego trap many modern game devs fall into: - The past was always worse - Nobody from said past has anything valuable to tell us Hence why they reportedly NEVER consulted the original KSP devs or people such as Scott Manley. They thought they were better, and got burned. Simple.
@@SerPodrick obsidian is safe; they will probably redirect them to fallout, with the new Vegas success and fallout hype. They can ride the wave of an already big IP why Bethesda makes elder scrolls.
@@tylorp2474 Obsidian have like 3 projects in the works, they won't be doing Fallout anytime in the near future. I would expect MS to expand BGS and add new studios to handle the license if they want to churn out games quicker.
@@JuicedOnKids what are the projects? Outer worlds 2, avowed? What’s the third? Are they still working on grounded? My thoughts is that they would postpone outer worlds 2. I certainly dont know just making hypotheses
Another part to add on to the gamers don't have as much money as the fact games are costing more and if you want the non base edition which is now gonna cost you dam near 100$
@SerPodrick no we're not, studios shutting has always happened but just like all the ubi hate and the feat of game quality, its the current thing streamers are fear mongering. Plenty of studios are popping up or getting new staff and games are still coming out
@@SerPodrick those are AAA devs under publishers, the gaming industry is more than just AAA y'know, quite a few new studios are being made some by ex devs. Regardless, some AAA studios are expanding, Larian for example.
I don't necessarily think these games are failing because of big risks. They are failing because they don't do anything innovative anymore. for forspoken for example. it has super vanilla gameplay that doesn't really do anything crazy and new and the cherry on top of that is that it has a horribly written story and dialogue and when you mix that with a brand new IP nobody has any attachment to, its a foreseeable disaster from miles away
Idk much about Moon Studios. Why don't they deserve any praise? Edit: I had a look into it. Allegedly, the founders encouraged casual racism, sexism, and bullying, and the workplace was called oppressive and depressing. Apparently, a contracted artist who did ~50% of the background art for one of the Ori games was also left out of the credits as well.
@@pixels_per_minute they were a studio made with people from all over the world working remotely mostly. Sounds cool but the people running it were known for being racist and making jokes that just shouldn't be said in a work environment. I guess the CEO has gone off the rails on Twitter as well lately. Newer reports were basically saying it was a nightmare work environment solely because of the people at the top