Great game! i always find it interesting how many players dont build plasma deflectors in the backline, granted i understand why, but as a result we always see so many of the lolcannon shots hitting the backline lol
What's the reason that they don't pls? Is it because they take so much metal and energy to put up, so it slows eco to bother? Because I agree; so many replays where the backline catches a couple of strays and then pop goes the weasel.
@@Mr_Jombles Honestly it is probably simply that they forget, being in the backline you usually arent expecting to suddenly get pinged by artillery shots, usually have to worry more about teching and eco and helping the front liners. Many times the back liners will forget the plasma shield or even basic static defense
@@genHawkeye Thanks man, yeah that makes sense. I think I'm overcautious. In the same way I wonder why top players don't opt for the cloakable Armada fusion. It's an approximately equal outlay and output, even while cloaked. Why not hide the precious boom boy? There must be a good reason, I just don't know it yet tho. Intrigued as to why.
Woah that's a crazy good idea!! I mean that could really be an interesting gimmick. Like a unit you can detonate to get control of other units for a time similar to emp from spybots. You should bring that up on the official discord that's a cool concept!
The commander has the capture ability, as does the decoy version. It allows you to take ownership of enemy and neutral buildings/units. You rarely see it used though
Its also worth noting that capture is the only commander/decoy ability that doesn't break cloak while using it, so you can just cloak and capture whatever you want assuming no radar detects your commander/decoy.
This did not feel like a "pro" level game at all. What exactly was the endgame here? At least the red team stalled until that game ending artillery, but the blue team just stood there and stalled without any strategy.
@@rekrn12345 That's not true, many games just end when a flank collapses. If one side invests so much into the canon, then their army should definitely be weaker and more vulnerable.
@@Leonhart_93 A game ending early because a side falls apart isn't the "Endgame". That is the end of the game. There is a difference. "endgame" specifically refers to the late game 25 minutes+ where a simple push isn't going to win the game unless somebody royally screwed up.
The ragnorock and calamity sure do force an end game scenario, if it survives you win, if they kill it you're likely history, if they let you rez it that was their mistake
Is there a way to stop the rez? I know in SupCom, it was possible for people to destroy something, then bomb it even more for it to vanish. Does this game have something like that?
Yep this game has the exact same mechanic! I think the amount of damage to reduce it to rubble is based on the structures metal cost though so lol cannons are especially difficult to break down
An enemy once completed their Calamity, right at the very moment my three Juggernaughts arrived on it. Poor gun never got a chance to shoot. The map was so big however, that I actually had time to resurrect it for myself, and instead used it to finish off the last players. xD Was quite a fun finish.
Good game actually. It was interesting to see Juno in action, I'd never seen how it works before. This being constantly thrown from the both sides to get tactical advantage along with the spybots EMPs is the next level
The speed at which the rag was picked back up had to have been frustrating. It is curious to me that the battle lines on the flats just stood there for a really long time.