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Procedural Drawing - Godot Tutorial 

GamemakerPixel
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21 сен 2024

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Комментарии : 27   
@AmberLimShin
@AmberLimShin 3 года назад
Dude u have no idea how helpful this was. I was searching for something like for months. Tjank you so much man
@holleey
@holleey 3 года назад
love the tip for drawing star like shapes by going over 360°/TAU. thank you!
@marioroberti
@marioroberti 3 года назад
Noice. These are great, real-world examples and you cover a lot of the basics with concise code! Appreciate it a lot!!! Thanks!!!!!
@Crowborn
@Crowborn 3 года назад
This is exactly what i was looking for, i learned coding with Processing and P5 but now wanted to move on to more useful languages. This is very close to what those toolsets usually build, very helpful! Thanks
3 года назад
@8:03 you could probably write this if statements in a single line using clamp. value = clamp(value, 0, max_value)
@thebigbadbullyt
@thebigbadbullyt 3 года назад
Dude we need more tutorials. NEED
@kadeynkometscher-nelson3552
@kadeynkometscher-nelson3552 2 года назад
I think this is exactly what I needed, thank you
@jabberbinkibria7688
@jabberbinkibria7688 2 года назад
That's a great tutorial for beginners like me.Please consider making more tutorial about nodes and classes. Thanks
@60b1in
@60b1in 3 года назад
Hi, it's cool and everything, but you can definitely do a circular progress bar with TextureProgress. Just look up the options on fill_mode. :) It might be complicated to customize the style compared to custom drawn one, but for most people's purposes it is probably good enough.
@GamemakerPixel
@GamemakerPixel 3 года назад
Yeah, I realized that about two days ago. :)
@yapayzeka
@yapayzeka 3 года назад
this is very cool stuff
@zumatrahia
@zumatrahia 3 года назад
thanks very helpful
@mattartz_
@mattartz_ 3 года назад
thanks for the tut!
@smvg7035
@smvg7035 3 года назад
amazing tutorial
@williambaker4915
@williambaker4915 3 года назад
Outstanding!!!
@ЯрославКорниенко-т2э
Thank you!!
@omgoyal914
@omgoyal914 3 года назад
thanks for the update() function
@aabb-eh3mi
@aabb-eh3mi 3 года назад
THANK YOU
@abhijitleihaorambam3763
@abhijitleihaorambam3763 3 года назад
This is cool, can this be comparable to the p5.js library??
@ВладСидюк2акітр-23м
Hello, meybe you can help me, how i can create circle and cover it by mmy custom image??
@vickylance
@vickylance Год назад
I want to draw a bezier line between 2 points.
@darkhunter777
@darkhunter777 Месяц назад
where cod update() function ?
@RyanScottForReal
@RyanScottForReal 3 года назад
Now do polygon editing!
@danielecristofanilli5140
@danielecristofanilli5140 3 года назад
How do you save as PNG file the custom draw you made i tried with save_png of the viewport but dosen't work 😢
@GamemakerPixel
@GamemakerPixel 3 года назад
I would highly recommend using set_pixel() in combination with an image if you want to make this into a full program, however you can try to use (ViewportTexture).get_data().save_png() to save one. save_png() only works on images, not textures, and get_data() returns an image using the texture.
@doom64mods50
@doom64mods50 3 года назад
Can this be used to create a grid for level editors?
@GamemakerPixel
@GamemakerPixel 3 года назад
Yep! Just use draw_line.
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