2 of thing things that I've been wondering about since I started trying to learn Blender are: How to make a star background, and how to make the camera track an object. So, in addition to learning how to make a planet, I took away 2 really useful tips from this tutorial.
Finished both your ice and lava planet tutorials and learned a lot, thank you! I'd love to see a gas giant tutorial if you wanted to continue planets haha. With a ring pattern similar to Jupiter would be cool!
You're awesome man! Love your dedication and knowledge of shaders in blender. Especially how clear and concise you are in tutorials. Keep up the great work!
thanks! Yes, you could duplicate the sphere, and scale it up slightly. then you could add a separate material, but still use the same atmosphere node setup. Just switch out the principled shader to a transparent shader, so you can see the planet through the atmosphere.
I was actually wondering about that too. I've been trying to learn Blender after not touching 3D software for decades and back when I was using Lightwave a lot, a planet sphere and an atmosphere sphere was the normal way of doing it. Also, shouldn't the terminator be closer to the center of the planet. It looks like it's illuminated too far past the curve of the planet.
Amazingly done. Juste a little tip, the stars behind the planet will not be visible because the planet is too bright so you don’t need to add them. (And it’s more realistic). Thank you tho for the procedural stars.
Ahh yeah, I see what you mean. You actually would not be able to see the stars. But in this case, I'm creating an artwork, so having stars is more artistically appealing.
21:10 Isn't it better to use map range node instead of math/divide node ,you have better control over white and black value. your procedual material are amazing thank you.
Also, why is the gradient shader for the seperate xyz color ramp smoother with the icosphere than a subdivided cube when smoothed into a sphere? I tried that before the icosphere and the gradient wouldn't smoothen out.
@@bloxgoblin7784 I actually already created an alien sculpt tutorial. You can check it out here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6EG3T4ngJBg.html
@@RyanKingArt for some reason it doesnt smooth out but that might be because im using a mouse i cant afford any drawing tablet tho but i do have a tablet at my house
cool but why didn't you just use the volumetrics to generate your atmosphere? I like what you did with the color gradient though, wish that the volumetric one could be given a nice gradient like this :)
Volumetrics in blender is a joke. The edge of a volume is supposed to be less dense because of less amount of material for the ray to go through. But in blender it creates a more solid edge than in reality.
@@RyanKingArt After all, in 3D, everything and even more become possible. I think it could be as creative and original as interesting useful for a tutorial. The dome of glass and night and day circle ( which include a sun and a moon ) with the ice edges would make a rich content to learn. Or it's too complex / too long for a tutorial ?