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Is it possible to bring in my own images and make a tile from them? I have this specific tile that I want to bring in but I don't know how to make the image procedural. could I somehow plug in the image with bump, normal and ambient occlusion into the color factors? that way I can take pictures of as many tiles I want and load them in. Is that possible?
why are some procedural tiles in square grids when applied on the floor but produce rectangle grids when applied on the wall? only z axis mortar lines appears on the wall but no x and y mortar lines
when it comes to procedural materials, I prefer to use Cycles. cycles works better for procedural materials, and also my Ultimate Material Pack is created for Cycles. But I also sometimes make Eevee tutorials, like for instance my recent Hot Dog tutorial.
Hello everything is fine? I would like to know if you do custom tutorials. I would love to make procedural foods realistically, like chocolate bars and ice cream.
Anyone else have a problem with rotation? By some reason it also rotate a reflections on marble (i tried to change rotation value in all mapping nodes, but it still broken)
I found a solution! I dublicated second mapping and connected brick texture by color in vector and location. After that just plugged that structure to bump