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Procedural Sponge Material (Blender Tutorial) 

Ryan King Art
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In this Blender Tutorial we will create this procedural sponge material.
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8 сен 2024

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Комментарии : 185   
@RyanKingArt
@RyanKingArt 2 года назад
Purchase the Project Files and Support the Channel: Patreon: www.patreon.com/posts/57450140 Gumroad: ryankingart.gumroad.com/l/KNROuS
@finn_hughmehh10
@finn_hughmehh10 2 года назад
I like the way you do things on Blender.
@RyanKingArt
@RyanKingArt 2 года назад
@@finn_hughmehh10 Thank you! 😃
@finn_hughmehh10
@finn_hughmehh10 2 года назад
@@RyanKingArt your welcome.
@Nstone53
@Nstone53 2 года назад
What did I do wrong? I've done this tutorial 4 times in the last month and I still end up the the same results. drive.google.com/drive/folders/1ua9ldrQATlP-XVotrLWGSVmuTSOwQ0zv?usp=sharing
@ZdotsZuzy
@ZdotsZuzy Год назад
Im not going to lie, i modified the values you provided but followed similar steps, and ended up making a Fantastic shader to use for a Cake Texture!
@RyanKingArt
@RyanKingArt Год назад
Very cool! 🎂
@VelvetCharm
@VelvetCharm Год назад
What exactly did you do to make it more like a cake texture? Can you post a screenshot of your node setup?
@Leukick
@Leukick 7 месяцев назад
That's exactly what I came to do LOL. There pretty much is no cake material on the whole internet
@666aisha7
@666aisha7 12 дней назад
@@Leukick +1 i copied all nodes exactly as him but my material way different, instead of holes it got relief, is not so bad but i want it exactly as in the video :/
@Leukick
@Leukick 12 дней назад
@@666aisha7 To get holes just invert the node that's causing the relief
@qubafootbag
@qubafootbag Год назад
Imagine trying to do animation with such material, in the animations subsurface is a rendering time killer.... neverthless, thank you for the nicely prepared tutorial
@RyanKingArt
@RyanKingArt Год назад
Yeah it does take a while to render.
@circuitsoldiers
@circuitsoldiers 2 года назад
Thank you so much for this. I used it in my cover art for The SpongeBob SquarePants Movie Rehydrated and it looks sooo awesome! 💛❤
@RyanKingArt
@RyanKingArt 2 года назад
Cool, thanks for watching!
@cdscissor
@cdscissor Год назад
Can you send a link? I'd love to see it!
@circuitsoldiers
@circuitsoldiers Год назад
@@cdscissor Yes, with pleasure! ru-vid.com/group/PL_iSQ3VjUuJqfIw65nnlKz1-0Bcw1TLhV
@isaac-alves
@isaac-alves 2 года назад
This is a very good tutorial showing a great sponge procedural method. Great use of layering to quickly preview shader nodes and fine tune results.
@RyanKingArt
@RyanKingArt 2 года назад
Thanks William!
@gianlucautzeri6583
@gianlucautzeri6583 2 года назад
Great tutorial, I am glad to found it.
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for watching!
@ultranova3315
@ultranova3315 2 года назад
Great video Ryan , the render looks super cool :)
@RyanKingArt
@RyanKingArt 2 года назад
Thanks! Yeah, I like how it came out.
@isamepython
@isamepython 2 года назад
Awesome! The best sponge tutorial i've seen :P
@RyanKingArt
@RyanKingArt 2 года назад
Thank you!
@isamepython
@isamepython 2 года назад
@@RyanKingArt And I was looking for one a couple months ago :P You’re welcome!
@pixelmuncher
@pixelmuncher 2 года назад
I think there's no need to change the dicing rate differently on the sphere and cube, since it corresponds to the pixel size of the polygons after subdivision- meaning that at 1px, both objects will get subdivided enough so that their polygons are 1 pixel in size.
@RyanKingArt
@RyanKingArt 2 года назад
Yeah, I subdivided them too high. 🙂
@GreenTea-pd2mk
@GreenTea-pd2mk 2 года назад
Used this for a cake! Thanks!
@RyanKingArt
@RyanKingArt 2 года назад
Cool!
@marinodi6936
@marinodi6936 6 месяцев назад
Great tutorial Ryan, this help me a lot. The final result looks wonderful!
@RyanKingArt
@RyanKingArt 6 месяцев назад
glad you like it!
@LucasAlfare
@LucasAlfare Год назад
This guy is the master of Blender materials 🤓
@RyanKingArt
@RyanKingArt Год назад
thank you very much!
@BlameAva
@BlameAva 2 года назад
Awesome tutorial, as always! Thank you so much. Hope you have a lovely weekend. And... 11 minutes? Oh dear, hahaha.
@RyanKingArt
@RyanKingArt 2 года назад
No, its 15 minutes. Thanks for watching! Have a good weekend. : )
@BlameAva
@BlameAva 2 года назад
@@RyanKingArt Oh, I meant it took 11 minutes to render. I think my PC would have died, haha.
@RyanKingArt
@RyanKingArt 2 года назад
@@BlameAva Oooh! yes, the Render times. Lol. 😀
@BlameAva
@BlameAva 2 года назад
@@RyanKingArt LOL, yes, my jaw dropped at that. I think I'll try this with some lower settings as I've already killed one PC this week. And just to make it clear, your tutorials are always the perfect length, no matter how long or short they are, you always make sure to explain things really well.
@RyanKingArt
@RyanKingArt 2 года назад
@@BlameAva Thank you! I appreciate it!
@Cyber_Kriss
@Cyber_Kriss 2 года назад
Wow, that's a nice result. 🤔
@RyanKingArt
@RyanKingArt 2 года назад
Thanks!
@user-tg9bm6vr2q
@user-tg9bm6vr2q 2 года назад
Thanks a lot for the good example!
@RyanKingArt
@RyanKingArt 2 года назад
You are welcome!
@mansikkapersikka1260
@mansikkapersikka1260 2 года назад
Thank you for your amazing tutorial!
@RyanKingArt
@RyanKingArt 2 года назад
You're very welcome!
@werxstudio
@werxstudio Год назад
Great stuff! You 've created a solid database of these materials!
@RyanKingArt
@RyanKingArt Год назад
Thanks! And I have so many more materials planned for the future!
@werxstudio
@werxstudio Год назад
@@RyanKingArt I was working on a Cheeto material yesterday and came across your baked cheese tutorial. As it was the closest thing to a cheesy puff snack, I started following along, but then decided to support your work and bought it from your shop. It really helped me achieve what I was going for with a few tweaks here and there, so I wish you all the best with the channel.
@RyanKingArt
@RyanKingArt Год назад
@@werxstudio thank you so much!
@blenderstuffs
@blenderstuffs 2 года назад
Amazing 😍😍 but it's looking quite hard.
@RyanKingArt
@RyanKingArt 2 года назад
Yes, it is a bit dense. I tried using the principled volume shader, but I just didn't like the result.
@logikal3d
@logikal3d 2 года назад
Awesome stuff 👏
@RyanKingArt
@RyanKingArt 2 года назад
Thank you!
@AglioOliooo
@AglioOliooo 3 месяца назад
It's so helpful!! Thank you sooo much🥺
@RyanKingArt
@RyanKingArt 3 месяца назад
Glad it helped!
@kiwifruit3d
@kiwifruit3d 2 года назад
Thank you 😊
@RyanKingArt
@RyanKingArt 2 года назад
You're welcome!
@mostafamersal2186
@mostafamersal2186 2 года назад
Very good tutorial , i think it can be little modified to be used as bithday cake 🎂 material 😉
@RyanKingArt
@RyanKingArt 2 года назад
Yeah, I bet it could. 😀 Thanks for watching!
@amybogar6428
@amybogar6428 Год назад
HIII!! I love this tutorial but at 5:30, i didnt quite understand witch keys to press..... (for the voronoi texture) could you help me?
@kamiladylik5669
@kamiladylik5669 9 месяцев назад
Left ctrl + left shift + left mouse button :)
@igorhikka
@igorhikka 9 месяцев назад
@@kamiladylik5669 oh shh
@mr.lunatic3157
@mr.lunatic3157 2 года назад
Thanks for the tutorials
@RyanKingArt
@RyanKingArt 2 года назад
You are welcome!
@DragaoNinja
@DragaoNinja 2 года назад
.Good!! Congratulations !
@RyanKingArt
@RyanKingArt 2 года назад
Thank you very much!
@DiegoFavre
@DiegoFavre 2 года назад
You are the Best...i was search make bread...but this it's ok for me...! ;)
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for watching!
@goosel8955
@goosel8955 2 года назад
As always. Im here :) Thanks bud
@RyanKingArt
@RyanKingArt 2 года назад
Thank you for watching!
@kidtoucher302
@kidtoucher302 2 года назад
Finally I can make some cake materials
@RyanKingArt
@RyanKingArt 2 года назад
Yep! 👍‍
@qbukhari
@qbukhari 2 года назад
Excellent Thank you
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for watching!
@ziadlayous5118
@ziadlayous5118 2 года назад
The tutorial is great so thanks for doing it, I usually purchase the blend file because it is sure worth it and to support the channel, however this time I will suggest (or demand) a pro file. Imagine if we want to use this material on a traditional kitchen sponge model, for the lower part, we just need to change the color mostly to a lighter yellow, but for the top green part a completely new sponge structure would be required. Ryan I suggest you keep the project file as it is but provide another pro version for both materials or even the kitchen sponge model itself with both materials for $2.00 or more that includes a group node with variable parameters to control the sponge material. The rule of 3D sales, provide templates that can give other users multiple choices when they are using them. Thanks
@RyanKingArt
@RyanKingArt 2 года назад
Thanks for the feedback. I will consider it. 👍‍
@WordSponge
@WordSponge Год назад
~Thanks for the video!
@RyanKingArt
@RyanKingArt Год назад
you're welcome!
@gargenall8161
@gargenall8161 2 года назад
not really sure why but mine came out looking way different. It looks like a sponge alright, but more like it came from half life 2 or something. Very low quality in comparison. (edit) nvm i pretty much fixed it, my issue was that becuase i didnt apply the adaptive subdivision to the cube
@RyanKingArt
@RyanKingArt 2 года назад
Ahh ok. Glad you fixed the problem. Thanks for watching!
@RandMpinkFilms
@RandMpinkFilms Год назад
So good! Much appreciated!!
@RyanKingArt
@RyanKingArt Год назад
thank you for watching!
@pixelricebowl
@pixelricebowl 2 года назад
Great tutorial. I want to try this out this weekend.
@RyanKingArt
@RyanKingArt 2 года назад
Cool! Hope you enjoy it.
@pixel-ink
@pixel-ink Год назад
I don't get what I am missing. Went through this tut 3 times and mine don't look like yours. My cube faces looks caved in (from texture nodes) but the edge are there.
@KatlinSchirmer
@KatlinSchirmer 2 года назад
Super Tutorial dear,Hug!
@RyanKingArt
@RyanKingArt 2 года назад
Thank you!
@BurnEdOutOne
@BurnEdOutOne 2 года назад
Hmm..I don't have adaptive sampling as an option for the subdivision modifier. I'll update the comment if I figure out why. EDIT: I forgot to put the cycles type to 'experimental'.
@RyanKingArt
@RyanKingArt 2 года назад
Ahh ok. Glad you fixed the problem. : )
@Frostroomhead
@Frostroomhead 2 года назад
Nice!
@RyanKingArt
@RyanKingArt 2 года назад
Thank you 😀
@blenderlover4884
@blenderlover4884 2 года назад
awesome
@RyanKingArt
@RyanKingArt 2 года назад
Thank you very much!
@MrRac2010
@MrRac2010 Год назад
Vaaaaamos carajo con la esponja😂
@sugartivi2126
@sugartivi2126 2 года назад
This was a fantastic tutorial! awesome work! I was wondering - if i wanted to use this sponge texture to make cake it would work work really well except that the inside of the concave "bubbles" needs less roughness than the rest of the sponge surface. Is there a way to configure that too? thanks!
@RyanKingArt
@RyanKingArt 2 года назад
Yeah, you could use a mix RGB node, and mix the bubbles in with the roughness, to make it less rough in those parts.
@justin7649
@justin7649 2 года назад
cool gon make a spungg bab now
@RyanKingArt
@RyanKingArt 2 года назад
Cool, Lol. : )
@uwewirringa6533
@uwewirringa6533 Год назад
Great tutorial! Helps me visualizing my work! Thank you very much!
@RyanKingArt
@RyanKingArt Год назад
thanks for watching!
@finn_hughmehh10
@finn_hughmehh10 2 года назад
Cool
@RyanKingArt
@RyanKingArt 2 года назад
Thank you!
@finn_hughmehh10
@finn_hughmehh10 2 года назад
@@RyanKingArt your welcome
@JesusSaves-007
@JesusSaves-007 2 года назад
Thank you for a great tutorial. Quick question, is it possible to copy and paste a modifier from one object to another?
@RyanKingArt
@RyanKingArt 2 года назад
Yes. Select all of the objects you want to copy to. Then, lastly, select the object with the modifiers. Then press control L, and click on, copy modifiers.
@JesusSaves-007
@JesusSaves-007 2 года назад
@@RyanKingArt Thank you Ryan 😊 I am starting to use Blender after a long time with 3DS Max and these videos are helping enormously. My only regret is that I should have tried it years ago...
@RyanKingArt
@RyanKingArt 2 года назад
@@JesusSaves-007 Thanks for watching!
@KhOrganization
@KhOrganization 2 года назад
Not sure what's going on, I copied your node setup node for node, and even used the exact same values and HDRI but my sponge looks NOTHING like yours. Like it has holes and stuff, but mine looks all puffy, dry and protruding outwards while yours looks like squishable wet sponge that has holes cut out. Not sure why :p. I even used the same values for the colours and subsurface colour but even those look different. I'm going to retry it later and see if there's something I maybe missed or skipped, but I don't think I did. I've been struggling trying to figure this out for over an hour now lmao.
@RyanKingArt
@RyanKingArt 2 года назад
Hmm, maybe apply the scale of your object.
@yashgupta9581
@yashgupta9581 8 месяцев назад
Using Blender 4.0. Using the same settings and values as in the video but can't achieve the exact result. The holes seem more superficial instead of being real.
@W97
@W97 5 месяцев назад
same problem
@W97
@W97 5 месяцев назад
i forgot to change displasment to bump and displacement and that was the issue
@akramudinofficial4965
@akramudinofficial4965 Год назад
Awesome...
@RyanKingArt
@RyanKingArt Год назад
thanks!
@gerafz6
@gerafz6 7 месяцев назад
Hello) help me pls. In blender 4.0 can't find subsurface color palette :(
@berkberberoglu1693
@berkberberoglu1693 Год назад
Olay!
@RyanKingArt
@RyanKingArt Год назад
thanks for watching : )
@whocanstoptherain
@whocanstoptherain 2 года назад
Ryan, why don't you stick the same displace info into the bump node?
@RyanKingArt
@RyanKingArt 2 года назад
hmm, I don't know why. I just tried it, and the material looks ok. So you could do that if you want. 👍‍
@waltera.p.a.5598
@waltera.p.a.5598 11 месяцев назад
THNKS!
@RyanKingArt
@RyanKingArt 11 месяцев назад
thank you for watching!
@michaelrcolton
@michaelrcolton Год назад
Great tutorial, thanks! Is it just me or does every tutorial add the node wrangler add-on, then only use it once (in this case only adding two nodes, and then deleting one of them?) I've never seen it used to do anything but add the Texture Coordinate and Mapping nodes. What else is it good for?
@RyanKingArt
@RyanKingArt Год назад
you also use the node wrangler to preview the different nodees, by control + Shift + Selecting the nodes.
@glencandle1772
@glencandle1772 Год назад
Very helpful thanks. Curious why you used a denoise node in the compositor as opposed to enabling it in cycles? Does it work better in the compositor?
@RyanKingArt
@RyanKingArt Год назад
I find that it denoises faster in the compositor.
@FlashySenap
@FlashySenap 2 года назад
I don't know if I did something wrong or if my blender is messed up (Using Blender 3.0). But almost all of these procedural tutorials I've had issues with the result not working properly. Using your settings and displacement it doesn't displace proper and it still acts more like a bump, despite having cycles and experimental on. (In other videos Duplicating anything in the node editor mess them up and won't show the combined data at times).
@RyanKingArt
@RyanKingArt 2 года назад
Did you go to the material settings, and tell the material to use the displacement? I change that setting at: 2:45
@FlashySenap
@FlashySenap 2 года назад
@@RyanKingArt Oooooh, yeah that was the issue. Thank you for that extremely quick response ^^ It seems to work now. tho I did apply the scale and rotation so just have to tinker with scale now :P Tho I still there might be a bug in my Blender. Tried that carbon Fiber from CG masters and for some reason duplicating anything made them break so I was certain at first that duplicating the nodes had broken things, glad it wasn't the case this time ^^ Thanks again, love ur content! ^^
@polinae8976
@polinae8976 2 года назад
Cool lesson, but I cant make a round holes in model(( dnt understand why ( pls help
@RyanKingArt
@RyanKingArt 2 года назад
Are you using the Cycles Render Engine? The displacement won't work in Blender Eevee. Also, make sure you turned on all the settings I go over at the beginning, like Experimental Mode, and Displacement and bump data.
@blue-pineapple
@blue-pineapple 2 года назад
Thanks for an awesome and easy tutorial. One question, is there a way to make the holes never overlap with one another?
@RyanKingArt
@RyanKingArt 2 года назад
yes, turn down the voronoi randomness a little. that will help. then use the color ramp after the voronoi, to make the dots sharper and more contrasty, and that will make them smaller, so there not overlapping.
@anjalibagla9124
@anjalibagla9124 Год назад
Could you please create a tutorial for a procedural white bread material? Haven't been able to crack it myself and didn't find a procedural method tutorial either. Thought this sponge material could work but it doesn't 😞more because there are no see through holes like a bread would 🥺
@RyanKingArt
@RyanKingArt Год назад
Thanks for the tutorial request 👍‍
@velcro3105
@velcro3105 2 года назад
i did it exactly the same but didnt worked, it doesnot have much depth to it . bump node is like just cancelling the displacement
@RyanKingArt
@RyanKingArt 2 года назад
Hmm ok. When you remove the bump does it look better?
@velcro3105
@velcro3105 2 года назад
@@RyanKingArt i searched for it and enabled the displacement and bump settings, it worked
@RyanKingArt
@RyanKingArt 2 года назад
@@velcro3105 Ok good!
@sophial7261
@sophial7261 Год назад
putting voronoi texture into color ramp to base color will have a blackish shading no matter how I change the colors in color ramp around. do you know why that is? :(
@PistaKralovic
@PistaKralovic Год назад
bought this material from gumpad but whenever I open it in latest blender the blender crashes for me
@RyanKingArt
@RyanKingArt Год назад
Hmm, as far as I know that's just a bug with Blender, and isn't something that I can fix. Maybe try appending the material data into another blender file.
@RantaTurbo
@RantaTurbo Год назад
I have a problem with this: when I am doing it with preview everything works fine. But when I try to render it, I get an error about CUDA launch and sometimes about "Launch exceeded in ..." something of a memory pointer.
@RyanKingArt
@RyanKingArt Год назад
hmm maybe use less detail on the subsurf modifier.
@saipranavk6666
@saipranavk6666 2 года назад
Is Hdri haven changed to poly haven am I correct
@RyanKingArt
@RyanKingArt 2 года назад
Yes. They changed the website name from HDRI Haven to Poly Haven.
@Dacrocom
@Dacrocom 9 месяцев назад
why don't I have MIXRGB?
@RyanKingArt
@RyanKingArt 9 месяцев назад
in the new blender update they changed the mixrgb, to the mix color node. so just use the mix color node instead.
@com.zootub.HuyAC.1
@com.zootub.HuyAC.1 4 месяца назад
Look like people came here because of cake texture, by the way i think you should make a cake in your birthday in both real life and blender
@RyanKingArt
@RyanKingArt 4 месяца назад
cool idea!
@fusion1203
@fusion1203 Год назад
5:50 I thought the highest detail a noise texture can have is 15 not 16
@RyanKingArt
@RyanKingArt Год назад
yes, but they changed that in a new Blender update. It used to be 16, but now its 15.
@fusion1203
@fusion1203 Год назад
@@RyanKingArt ohhh ok. I was confused because this was also the only tutorial I have seen from you were you typed in the number for the detail instead of moving the slider up because for some things in blender you can type a number to be higher then you put scroll up the slider too.
@syndrigasti5059
@syndrigasti5059 Год назад
5:37 куда вы нажали?
@666aisha7
@666aisha7 12 дней назад
My mesh did look different and i just realized that it was the normals of my mesh were flipped for some reason :/
@ogrefolktales9124
@ogrefolktales9124 2 года назад
which version of blender are you using
@RyanKingArt
@RyanKingArt 2 года назад
Version 2.93. I haven't updated to the latest one yet, because the video editor has some bugs and glitches.
@ogrefolktales9124
@ogrefolktales9124 2 года назад
thanks for replying I'm using the one-off of steam and hasn't been going so well. I'm not sure that makes any difference
@RyanKingArt
@RyanKingArt 2 года назад
@@ogrefolktales9124 Hmm, yeah I don't know. Never used Blender on Steam before.
@kroses13
@kroses13 Год назад
Can this method be applicable to imported obj models ?
@RyanKingArt
@RyanKingArt Год назад
I don't think so, because its not actual geometry. Its just the material that's making it look like a sponge.
@rhomis
@rhomis 2 года назад
I need to make a slice of store bought bread....
@RyanKingArt
@RyanKingArt 2 года назад
Cool. I'd like to make some procedural bread sometime.
@marjhuncantago9476
@marjhuncantago9476 9 месяцев назад
it doesn't work on Eevee?
@RyanKingArt
@RyanKingArt 9 месяцев назад
yeah displacements don't work in eevee
@marjhuncantago9476
@marjhuncantago9476 9 месяцев назад
@@RyanKingArt so how do i make it work in Eevee?
@dulegolubovic9898
@dulegolubovic9898 2 года назад
with 3.0 looks like a cake
@RyanKingArt
@RyanKingArt 2 года назад
It should look exactly the same in Blender 3.0.
@dulegolubovic9898
@dulegolubovic9898 2 года назад
@@RyanKingArt 3.0 No adaptive subdivision .
@RyanKingArt
@RyanKingArt 2 года назад
@@dulegolubovic9898 Make sure your using Cycles Render, and set the feature type to experimental. I go over all of that in the tutorial, so make sure to watch the entire thing.
@dulegolubovic9898
@dulegolubovic9898 2 года назад
@@RyanKingArt Thanks a lot
@user-fc7rj8zd3g
@user-fc7rj8zd3g 2 года назад
Use it to make a realistic Sponge Bob
@RyanKingArt
@RyanKingArt 2 года назад
thanks for the idea. : )
@jonathan.j6090
@jonathan.j6090 2 года назад
man said 11 minutes with a real GPU my cheap ass HP Laptop is gonna die
@RyanKingArt
@RyanKingArt 2 года назад
Oh.
@finn_hughmehh10
@finn_hughmehh10 2 года назад
I made a Discord server about you that I could talk to you about tomorrow or something.
@RyanKingArt
@RyanKingArt 2 года назад
Sorry, I'm not interested in joining a Discord server.
@finn_hughmehh10
@finn_hughmehh10 2 года назад
@@RyanKingArt That’s ok, I was just wondering.
@carlosrivadulla8903
@carlosrivadulla8903 2 года назад
u just lost the opportunity to make a bob sponge tut
@RyanKingArt
@RyanKingArt 2 года назад
Lol! Yeah 🙂
@neilmarshall5087
@neilmarshall5087 2 года назад
Its a shame you do not mention the displacement modifier as an eevee alternative. You are needlessly leaving viewers with a knowledge gap.
@RyanKingArt
@RyanKingArt 2 года назад
Your right, I should have mentioned that. Sorry about that, and thanks for the feedback.
@neilmarshall5087
@neilmarshall5087 2 года назад
@@RyanKingArt No problem mate. The comment section always fills in the gaps. One of the joys of the blender community.
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