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Procedural Trees Generation with Physics 

Pezzza's Work
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Improved my older tree generator • Procedural Tree Physic... .
Added leaves, improved topology and physics.
Github github.com/johnBuffer/Tree2D

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6 фев 2021

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Комментарии : 33   
@dinohunter7176
@dinohunter7176 3 года назад
What I see here, 3D like tree generator, ray tracing, physics tree with elastic braches responding to outside forces like wind. Also the leafs are so impressive how they move. Very nice work.
@EverydayCode
@EverydayCode 3 года назад
Your videos are always so satisfying!
@PezzzasWork
@PezzzasWork 3 года назад
Thanks!
@underarmbowlingincidentof1981
@underarmbowlingincidentof1981 3 года назад
Binge watching all your videos at the moment and everytime I think "Wow! This is my new favourite video of him!" You just step it up another notch Just... WOW
@hammielover225
@hammielover225 3 года назад
just asking this one thing, plants tend to grow into the light. so the implementation will be simple. the amount the branch grows is proportional to how much light the leaves get, that way the tree will appear to grow to the light. not sure if this is complex but I am pretty sure it is not so much. it will be amazing to see it and it can be used to make realistic looking trees. Just a recommendation. not necessarily asking you to do it.
@cabudagavin3896
@cabudagavin3896 2 года назад
at @1:40 there seemed to be a left bias, maybe this was growing into the light? seems like branch side bias would be enough to simulate phototropism, assuming you still forced the mass into the center...
@bananasplit4391
@bananasplit4391 2 года назад
would love to see you add genes that change how the tree is generated to create different types of trees
@Lukilliano
@Lukilliano 3 года назад
This is absolutely wonderfull! Well done!
@5alpha23
@5alpha23 3 года назад
I guess this can be calculated in real-time, right? No collision detection for branches makes it fairly simple. Do you know if something similar was used for any game? I'm no gamer so I'm not informed. Are there games that use RNG foliage?
@PezzzasWork
@PezzzasWork 3 года назад
It is already real time (0.3ms simulation time per frame for big trees) thanks to the low underlying complexity, as you said. I don't know if this is used in games but it could be.
@botbeamer
@botbeamer 10 месяцев назад
@@PezzzasWork Yeah, is it on GPU?
@botbeamer
@botbeamer 10 месяцев назад
@@PezzzasWork If not, I think would be really fast with CUDA/etc
@chickenbobbobba
@chickenbobbobba 2 года назад
I gotta say you're really underrated.
@Rickilicious
@Rickilicious 3 года назад
hey everyone. i found a good channel. see yall in 8 years when he has 100k subs and releases a vid once every 4 months. We will probably have narration and a cam
@dinohunter7176
@dinohunter7176 3 года назад
If keep good work I'm pretty sure he will have some millioins because more people will have internet
@migojolo2933
@migojolo2933 2 года назад
How about growing fruits and falling apple
@michaeltreat4000
@michaeltreat4000 2 года назад
Beautiful 😭
@cuak-cuack
@cuak-cuack 3 года назад
Buenísima!!
@sudip7949
@sudip7949 2 года назад
it's beautiful,
@Booshi_dev
@Booshi_dev 2 месяца назад
hey im wondering what simulation is you put to this tree physics.is it verlet intergeration ?.
@kil98q
@kil98q 9 месяцев назад
this is really pretty
@PezzzasWork
@PezzzasWork 9 месяцев назад
Thank you!
@acefromwithin2079
@acefromwithin2079 3 года назад
Now i want to see cutting physics on that tree...
@ITpanda
@ITpanda 3 года назад
Need this in rust!
@hellmrf
@hellmrf 3 года назад
I'm just learning Rust and would be awesome to find something like that to study...
@vincentcleaver1925
@vincentcleaver1925 2 года назад
This is so moving
@akatsukinoh7660
@akatsukinoh7660 Год назад
i tried with the spring mass model but failed. taking a reference here and try again
@josephastier7421
@josephastier7421 2 года назад
One half science and another half soul.
@Dowel_owl
@Dowel_owl 2 месяца назад
how to open
@markoric5882
@markoric5882 3 года назад
Is this project open source?
@PezzzasWork
@PezzzasWork 3 года назад
I will release the code once it's finalized :)
@markoric5882
@markoric5882 3 года назад
@@PezzzasWork Thank you very much, i love your work.
@PezzzasWork
@PezzzasWork 3 года назад
I added the github in the description, it is still in progress though
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