What I see here, 3D like tree generator, ray tracing, physics tree with elastic braches responding to outside forces like wind. Also the leafs are so impressive how they move. Very nice work.
Binge watching all your videos at the moment and everytime I think "Wow! This is my new favourite video of him!" You just step it up another notch Just... WOW
just asking this one thing, plants tend to grow into the light. so the implementation will be simple. the amount the branch grows is proportional to how much light the leaves get, that way the tree will appear to grow to the light. not sure if this is complex but I am pretty sure it is not so much. it will be amazing to see it and it can be used to make realistic looking trees. Just a recommendation. not necessarily asking you to do it.
at @1:40 there seemed to be a left bias, maybe this was growing into the light? seems like branch side bias would be enough to simulate phototropism, assuming you still forced the mass into the center...
I guess this can be calculated in real-time, right? No collision detection for branches makes it fairly simple. Do you know if something similar was used for any game? I'm no gamer so I'm not informed. Are there games that use RNG foliage?
It is already real time (0.3ms simulation time per frame for big trees) thanks to the low underlying complexity, as you said. I don't know if this is used in games but it could be.
hey everyone. i found a good channel. see yall in 8 years when he has 100k subs and releases a vid once every 4 months. We will probably have narration and a cam