Both. The answer for me is both. (My work is landscape and pools with some hobby architecture and general drawing and sketching). I’d used Procreate for years and avoided Morpholio to focus on one. I recently picked up Morpholio and found it to be very focused and easy to use.
Morpholio trace i find to be the best because of its scale tool and super ruler that you can set within the chosen sheet size. Like drawing on a traditional drawing board with a set square and protractor but with the advantages of CAD... even the line type and thickness settings are better. I can do a fast outline to scale in Sketchup Pro then detail it in Morpholio Trace, brilliant.
@@AleksPirokIt’d be great if you ever got around making a tutorial on masks. Procreate has three separate tools for them, and i haven’t really pinned them down. Thank you in advance! ^.^
Both, for me as well, there are aspects and features of each app that make them both equally useful in the toolbox for interior designers and architects!
I'm trying to use both applications. Used Trace for a year and Procreate for a few months. In my opinion, the limits of Trace lie in the impossibility of importing files in multilevel psd format or alternatively adapting the imported image to the table. By creating the different floors of a building on a fixed format and maintaining the position, you then have to scale and align manually to have a collimation that will never be precise. There is no direct relationship between stencil and scale of representation, we always resort to tricks that generate approximation. The quality of the very thin lines is very poor indeed. The flaw of Procreate lies in the scarcity of manuals, you have to dedicate a lot of time to self-instruct yourself through intuitions and attempts and in the impossibility of scaling (a defect that can be circumvented with some tricks). For the rest it seems to me that Procreate is more precise and with better graphic quality. The absence of stencils is overcome by the creation of customized brushes with some shortcomings in understanding how to align brush size and representation scale.
Hi, you have very informative and great videos on this subject matter, please keep up the great work! I was wondering if there is a dimensioning feature in morpholio as they already allow you to scale the drawing….and can you insert an image to a plane of your choice in the AR 3D perspective mode? Also if morpholio can have a tool to crop around the selected outline area of an image, that would be sweet
Hey, thank you for watching. I'm not aware of dimensioning tool - which would be useful, though you could use text and stencil for architectural "ticks" or arrows. Yes I think you can put image into elevation/ section mode - it's pretty cool, but I think you may need to trace for it to work. If you are taling about crop as in "mask" in Photoshop, I don't think you can, although I may be wrong... need to check. From my experience morpholio is lacking a little bit in photo management (like blending doesnt work if you want texture overlay) for that I revert to Procreate of Photoshop if I need more control..
@@AleksPirok thanks for your response, I hope they can continue to add more cool features into morpholio making it the one app to go to. Yes I was hoping they have a masking feature and a way of loosely dimensioning off perspective grids in 3D, not just from a model but from images as well, if that makes any sense (but I guess the squares on the grids act as a scale unit etc.)
@@fishlangs1022 yeah I think that sort of 3d dimensioning exists in sketchup but not in Morpholio unfortunately, but yeah let's see what the future brings!
Ok so it’s between procreate morphoilio concepts and sketchbook. So far I’ve tried sketchbook and morpholio Most likely I will have a couple of them for different purposes
@@AleksPirok ProCreate is a photoshop / painter tool - fine for making an image - lacks dimension and ability to spread out beyond a page format because it is pixel based. Morpholio tries to add some of those missing details like scale but still struggles from being pixel based. Concepts is vector based and strokes are rendered with a texture. You can adjust each line afterwards You can draw on a page or unlimited canvas and spread out You can use measurement tools and drawing scale to simulate a manual drafting process for using drawing / sketching as a thinking tool Concepts just defeats the older methods of ProCreate or Morpholio The only think Concepts does not have - is pixel based fill paint tools. But I don't use it to make pretty images - for that I 3D render. But to work on sketches and after drawing adding manipulating enhancing unifying sketches etc Concepts just offers the tools needed.
@@cekuhnen Morpholio has strong 3d drawing support which is missing in Concepts. At first I liked Concepts more than Morpholio but in long run I think Morpholio has stronger tools.
@@Praveen-or5ce true about the 3D support. The act that Concepts is path based and I can adjust each line later plus the scale tools making it to me a much better deign thinking tool for developing ideas.